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Python-cefpython/src/include/cef_server.h at cefpython66 · caooliver/Python-cefpython · GitHub
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src
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include
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cef_server.h
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//
Copyright (c) 2017 Marshall A. Greenblatt. All rights reserved.
//
//
Redistribution and use in source and binary forms, with or without
//
modification, are permitted provided that the following conditions are
//
met:
//
//
* Redistributions of source code must retain the above copyright
//
notice, this list of conditions and the following disclaimer.
//
* Redistributions in binary form must reproduce the above
//
copyright notice, this list of conditions and the following disclaimer
//
in the documentation and/or other materials provided with the
//
distribution.
//
* Neither the name of Google Inc. nor the name Chromium Embedded
//
Framework nor the names of its contributors may be used to endorse
//
or promote products derived from this software without specific prior
//
written permission.
//
//
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
//
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
//
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
//
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
//
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
//
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//
---------------------------------------------------------------------------
//
//
The contents of this file must follow a specific format in order to
//
support the CEF translator tool. See the translator.README.txt file in the
//
tools directory for more information.
//
#
ifndef
CEF_INCLUDE_CEF_SERVER_H_
#
define
CEF_INCLUDE_CEF_SERVER_H_
#
pragma
once
#
include
<
map
>
#
include
"
include/cef_base.h
"
#
include
"
include/cef_callback.h
"
#
include
"
include/cef_request.h
"
#
include
"
include/cef_task.h
"
class
CefServerHandler
;
//
/
//
Class representing a server that supports HTTP and WebSocket requests. Server
//
capacity is limited and is intended to handle only a small number of
//
simultaneous connections (e.g. for communicating between applications on
//
localhost). The methods of this class are safe to call from any thread in the
//
brower process unless otherwise indicated.
//
/
/*
--cef(source=library)--
*/
class
CefServer
:
public
CefBaseRefCounted
{
public:
typedef
std::multimap<CefString, CefString> HeaderMap;
//
/
//
Create a new server that binds to |address| and |port|. |address| must be a
//
valid IPv4 or IPv6 address (e.g. 127.0.0.1 or ::1) and |port| must be a
//
port number outside of the reserved range (e.g. between 1025 and 65535 on
//
most platforms). |backlog| is the maximum number of pending connections.
//
A new thread will be created for each CreateServer call (the "dedicated
//
server thread"). It is therefore recommended to use a different
//
CefServerHandler instance for each CreateServer call to avoid thread safety
//
issues in the CefServerHandler implementation. The
//
CefServerHandler::OnServerCreated method will be called on the dedicated
//
server thread to report success or failure. See
//
CefServerHandler::OnServerCreated documentation for a description of server
//
lifespan.
//
/
/*
--cef()--
*/
static
void
CreateServer
(
const
CefString& address,
uint16 port,
int
backlog,
CefRefPtr<CefServerHandler> handler);
//
/
//
Returns the task runner for the dedicated server thread.
//
/
/*
--cef()--
*/
virtual
CefRefPtr<CefTaskRunner>
GetTaskRunner
() = 0;
//
/
//
Stop the server and shut down the dedicated server thread. See
//
CefServerHandler::OnServerCreated documentation for a description of
//
server lifespan.
//
/
/*
--cef()--
*/
virtual
void
Shutdown
() = 0;
//
/
//
Returns true if the server is currently running and accepting incoming
//
connections. See CefServerHandler::OnServerCreated documentation for a
//
description of server lifespan. This method must be called on the dedicated
//
server thread.
//
/
/*
--cef()--
*/
virtual
bool
IsRunning
() = 0;
//
/
//
Returns the server address including the port number.
//
/
/*
--cef()--
*/
virtual
CefString
GetAddress
() = 0;
//
/
//
Returns true if the server currently has a connection. This method must be
//
called on the dedicated server thread.
//
/
/*
--cef()--
*/
virtual
bool
HasConnection
() = 0;
//
/
//
Returns true if |connection_id| represents a valid connection. This method
//
must be called on the dedicated server thread.
//
/
/*
--cef()--
*/
virtual
bool
IsValidConnection
(
int
connection_id) = 0;
//
/
//
Send an HTTP 200 "OK" response to the connection identified by
//
|connection_id|. |content_type| is the response content type (e.g.
//
"text/html"), |data| is the response content, and |data_size| is the size
//
of |data| in bytes. The contents of |data| will be copied. The connection
//
will be closed automatically after the response is sent.
//
/
/*
--cef()--
*/
virtual
void
SendHttp200Response
(
int
connection_id,
const
CefString& content_type,
const
void
* data,
size_t
data_size) = 0;
//
/
//
Send an HTTP 404 "Not Found" response to the connection identified by
//
|connection_id|. The connection will be closed automatically after the
//
response is sent.
//
/
/*
--cef()--
*/
virtual
void
SendHttp404Response
(
int
connection_id) = 0;
//
/
//
Send an HTTP 500 "Internal Server Error" response to the connection
//
identified by |connection_id|. |error_message| is the associated error
//
message. The connection will be closed automatically after the response is
//
sent.
//
/
/*
--cef()--
*/
virtual
void
SendHttp500Response
(
int
connection_id,
const
CefString& error_message) = 0;
//
/
//
Send a custom HTTP response to the connection identified by
//
|connection_id|. |response_code| is the HTTP response code sent in the
//
status line (e.g. 200), |content_type| is the response content type sent
//
as the "Content-Type" header (e.g. "text/html"), |content_length| is the
//
expected content length, and |extra_headers| is the map of extra response
//
headers. If |content_length| is >= 0 then the "Content-Length" header will
//
be sent. If |content_length| is 0 then no content is expected and the
//
connection will be closed automatically after the response is sent. If
//
|content_length| is < 0 then no "Content-Length" header will be sent and
//
the client will continue reading until the connection is closed. Use the
//
SendRawData method to send the content, if applicable, and call
//
CloseConnection after all content has been sent.
//
/
/*
--cef(optional_param=extra_headers)--
*/
virtual
void
SendHttpResponse
(
int
connection_id,
int
response_code,
const
CefString& content_type,
int64 content_length,
const
HeaderMap& extra_headers) = 0;
//
/
//
Send raw data directly to the connection identified by |connection_id|.
//
|data| is the raw data and |data_size| is the size of |data| in bytes.
//
The contents of |data| will be copied. No validation of |data| is
//
performed internally so the client should be careful to send the amount
//
indicated by the "Content-Length" header, if specified. See
//
SendHttpResponse documentation for intended usage.
//
/
/*
--cef()--
*/
virtual
void
SendRawData
(
int
connection_id,
const
void
* data,
size_t
data_size) = 0;
//
/
//
Close the connection identified by |connection_id|. See SendHttpResponse
//
documentation for intended usage.
//
/
/*
--cef()--
*/
virtual
void
CloseConnection
(
int
connection_id) = 0;
//
/
//
Send a WebSocket message to the connection identified by |connection_id|.
//
|data| is the response content and |data_size| is the size of |data| in
//
bytes. The contents of |data| will be copied. See
//
CefServerHandler::OnWebSocketRequest documentation for intended usage.
//
/
/*
--cef()--
*/
virtual
void
SendWebSocketMessage
(
int
connection_id,
const
void
* data,
size_t
data_size) = 0;
};
//
/
//
Implement this interface to handle HTTP server requests. A new thread will be
//
created for each CefServer::CreateServer call (the "dedicated server
//
thread"), and the methods of this class will be called on that thread. It is
//
therefore recommended to use a different CefServerHandler instance for each
//
CefServer::CreateServer call to avoid thread safety issues in the
//
CefServerHandler implementation.
//
/
/*
--cef(source=client)--
*/
class
CefServerHandler
:
public
virtual
CefBaseRefCounted {
public:
//
/
//
Called when |server| is created. If the server was started successfully
//
then CefServer::IsRunning will return true. The server will continue
//
running until CefServer::Shutdown is called, after which time
//
OnServerDestroyed will be called. If the server failed to start then
//
OnServerDestroyed will be called immediately after this method returns.
//
/
/*
--cef()--
*/
virtual
void
OnServerCreated
(CefRefPtr<CefServer> server) = 0;
//
/
//
Called when |server| is destroyed. The server thread will be stopped after
//
this method returns. The client should release any references to |server|
//
when this method is called. See OnServerCreated documentation for a
//
description of server lifespan.
//
/
/*
--cef()--
*/
virtual
void
OnServerDestroyed
(CefRefPtr<CefServer> server) = 0;
//
/
//
Called when a client connects to |server|. |connection_id| uniquely
//
identifies the connection. Each call to this method will have a matching
//
call to OnClientDisconnected.
//
/
/*
--cef()--
*/
virtual
void
OnClientConnected
(CefRefPtr<CefServer> server,
int
connection_id) = 0;
//
/
//
Called when a client disconnects from |server|. |connection_id| uniquely
//
identifies the connection. The client should release any data associated
//
with |connection_id| when this method is called and |connection_id| should
//
no longer be passed to CefServer methods. Disconnects can originate from
//
either the client or the server. For example, the server will disconnect
//
automatically after a CefServer::SendHttpXXXResponse method is called.
//
/
/*
--cef()--
*/
virtual
void
OnClientDisconnected
(CefRefPtr<CefServer> server,
int
connection_id) = 0;
//
/
//
Called when |server| receives an HTTP request. |connection_id| uniquely
//
identifies the connection, |client_address| is the requesting IPv4 or IPv6
//
client address including port number, and |request| contains the request
//
contents (URL, method, headers and optional POST data). Call CefServer
//
methods either synchronously or asynchronusly to send a response.
//
/
/*
--cef()--
*/
virtual
void
OnHttpRequest
(CefRefPtr<CefServer> server,
int
connection_id,
const
CefString& client_address,
CefRefPtr<CefRequest> request) = 0;
//
/
//
Called when |server| receives a WebSocket request. |connection_id| uniquely
//
identifies the connection, |client_address| is the requesting IPv4 or
//
IPv6 client address including port number, and |request| contains the
//
request contents (URL, method, headers and optional POST data). Execute
//
|callback| either synchronously or asynchronously to accept or decline the
//
WebSocket connection. If the request is accepted then OnWebSocketConnected
//
will be called after the WebSocket has connected and incoming messages will
//
be delivered to the OnWebSocketMessage callback. If the request is declined
//
then the client will be disconnected and OnClientDisconnected will be
//
called. Call the CefServer::SendWebSocketMessage method after receiving the
//
OnWebSocketConnected callback to respond with WebSocket messages.
//
/
/*
--cef()--
*/
virtual
void
OnWebSocketRequest
(CefRefPtr<CefServer> server,
int
connection_id,
const
CefString& client_address,
CefRefPtr<CefRequest> request,
CefRefPtr<CefCallback> callback) = 0;
//
/
//
Called after the client has accepted the WebSocket connection for |server|
//
and |connection_id| via the OnWebSocketRequest callback. See
//
OnWebSocketRequest documentation for intended usage.
//
/
/*
--cef()--
*/
virtual
void
OnWebSocketConnected
(CefRefPtr<CefServer> server,
int
connection_id) = 0;
//
/
//
Called when |server| receives an WebSocket message. |connection_id|
//
uniquely identifies the connection, |data| is the message content and
//
|data_size| is the size of |data| in bytes. Do not keep a reference to
//
|data| outside of this method. See OnWebSocketRequest documentation for
//
intended usage.
//
/
/*
--cef()--
*/
virtual
void
OnWebSocketMessage
(CefRefPtr<CefServer> server,
int
connection_id,
const
void
* data,
size_t
data_size) = 0;
};
#
endif
//
CEF_INCLUDE_CEF_SERVER_H_
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