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"""Reinforcement Learning (Chapter 21)"""
from
collections
import
defaultdict
from
utils
import
argmax
from
mdp
import
MDP
,
policy_evaluation
import
random
class
PassiveADPAgent
:
"""Passive (non-learning) agent that uses adaptive dynamic programming
on a given MDP and policy. [Figure 21.2]"""
class
ModelMDP
(
MDP
):
""" Class for implementing modifed Version of input MDP with
an editable transition model P and a custom function T. """
def
__init__
(
self
,
init
,
actlist
,
terminals
,
gamma
,
states
):
super
().
__init__
(
init
,
actlist
,
terminals
,
gamma
)
nested_dict
=
lambda
:
defaultdict
(
nested_dict
)
# StackOverflow:whats-the-best-way-to-initialize-a-dict-of-dicts-in-python
self
.
P
=
nested_dict
()
def
T
(
self
,
s
,
a
):
"""Returns a list of tuples with probabilities for states
based on the learnt model P."""
return
[(
prob
,
res
)
for
(
res
,
prob
)
in
self
.
P
[(
s
,
a
)].
items
()]
def
__init__
(
self
,
pi
,
mdp
):
self
.
pi
=
pi
self
.
mdp
=
PassiveADPAgent
.
ModelMDP
(
mdp
.
init
,
mdp
.
actlist
,
mdp
.
terminals
,
mdp
.
gamma
,
mdp
.
states
)
self
.
U
=
{}
self
.
Nsa
=
defaultdict
(
int
)
self
.
Ns1_sa
=
defaultdict
(
int
)
self
.
s
=
None
self
.
a
=
None
def
__call__
(
self
,
percept
):
s1
,
r1
=
percept
self
.
mdp
.
states
.
add
(
s1
)
# Model keeps track of visited states.
R
,
P
,
mdp
,
pi
=
self
.
mdp
.
reward
,
self
.
mdp
.
P
,
self
.
mdp
,
self
.
pi
s
,
a
,
Nsa
,
Ns1_sa
,
U
=
self
.
s
,
self
.
a
,
self
.
Nsa
,
self
.
Ns1_sa
,
self
.
U
if
s1
not
in
R
:
# Reward is only available for visted state.
U
[
s1
]
=
R
[
s1
]
=
r1
if
s
is
not
None
:
Nsa
[(
s
,
a
)]
+=
1
Ns1_sa
[(
s1
,
s
,
a
)]
+=
1
# for each t such that Ns′|sa [t, s, a] is nonzero
for
t
in
[
res
for
(
res
,
state
,
act
),
freq
in
Ns1_sa
.
items
()
if
(
state
,
act
)
==
(
s
,
a
)
and
freq
!=
0
]:
P
[(
s
,
a
)][
t
]
=
Ns1_sa
[(
t
,
s
,
a
)]
/
Nsa
[(
s
,
a
)]
U
=
policy_evaluation
(
pi
,
U
,
mdp
)
if
s1
in
mdp
.
terminals
:
self
.
s
=
self
.
a
=
None
else
:
self
.
s
,
self
.
a
=
s1
,
self
.
pi
[
s1
]
return
self
.
a
def
update_state
(
self
,
percept
):
'''To be overridden in most cases. The default case
assumes the percept to be of type (state, reward)'''
return
percept
class
PassiveTDAgent
:
"""The abstract class for a Passive (non-learning) agent that uses
temporal differences to learn utility estimates. Override update_state
method to convert percept to state and reward. The mdp being provided
should be an instance of a subclass of the MDP Class. [Figure 21.4]
"""
def
__init__
(
self
,
pi
,
mdp
,
alpha
=
None
):
self
.
pi
=
pi
self
.
U
=
{
s
:
0.
for
s
in
mdp
.
states
}
self
.
Ns
=
{
s
:
0
for
s
in
mdp
.
states
}
self
.
s
=
None
self
.
a
=
None
self
.
r
=
None
self
.
gamma
=
mdp
.
gamma
self
.
terminals
=
mdp
.
terminals
if
alpha
:
self
.
alpha
=
alpha
else
:
self
.
alpha
=
lambda
n
:
1.
/
(
1
+
n
)
# udacity video
def
__call__
(
self
,
percept
):
s1
,
r1
=
self
.
update_state
(
percept
)
pi
,
U
,
Ns
,
s
,
r
=
self
.
pi
,
self
.
U
,
self
.
Ns
,
self
.
s
,
self
.
r
alpha
,
gamma
,
terminals
=
self
.
alpha
,
self
.
gamma
,
self
.
terminals
if
not
Ns
[
s1
]:
U
[
s1
]
=
r1
if
s
is
not
None
:
Ns
[
s
]
+=
1
U
[
s
]
+=
alpha
(
Ns
[
s
])
*
(
r
+
gamma
*
U
[
s1
]
-
U
[
s
])
if
s1
in
terminals
:
self
.
s
=
self
.
a
=
self
.
r
=
None
else
:
self
.
s
,
self
.
a
,
self
.
r
=
s1
,
pi
[
s1
],
r1
return
self
.
a
def
update_state
(
self
,
percept
):
''' To be overridden in most cases. The default case
assumes the percept to be of type (state, reward)'''
return
percept
class
QLearningAgent
:
""" An exploratory Q-learning agent. It avoids having to learn the transition
model because the Q-value of a state can be related directly to those of
its neighbors. [Figure 21.8]
"""
def
__init__
(
self
,
mdp
,
Ne
,
Rplus
,
alpha
=
None
):
self
.
gamma
=
mdp
.
gamma
self
.
terminals
=
mdp
.
terminals
self
.
all_act
=
mdp
.
actlist
self
.
Ne
=
Ne
# iteration limit in exploration function
self
.
Rplus
=
Rplus
# large value to assign before iteration limit
self
.
Q
=
defaultdict
(
float
)
self
.
Nsa
=
defaultdict
(
float
)
self
.
s
=
None
self
.
a
=
None
self
.
r
=
None
if
alpha
:
self
.
alpha
=
alpha
else
:
self
.
alpha
=
lambda
n
:
1.
/
(
1
+
n
)
# udacity video
def
f
(
self
,
u
,
n
):
""" Exploration function. Returns fixed Rplus untill
agent has visited state, action a Ne number of times.
Same as ADP agent in book."""
if
n
<
self
.
Ne
:
return
self
.
Rplus
else
:
return
u
def
actions_in_state
(
self
,
state
):
""" Returns actions possible in given state.
Useful for max and argmax. """
if
state
in
self
.
terminals
:
return
[
None
]
else
:
return
self
.
all_act
def
__call__
(
self
,
percept
):
s1
,
r1
=
self
.
update_state
(
percept
)
Q
,
Nsa
,
s
,
a
,
r
=
self
.
Q
,
self
.
Nsa
,
self
.
s
,
self
.
a
,
self
.
r
alpha
,
gamma
,
terminals
=
self
.
alpha
,
self
.
gamma
,
self
.
terminals
,
actions_in_state
=
self
.
actions_in_state
if
s
in
terminals
:
Q
[
s
,
None
]
=
r1
if
s
is
not
None
:
Nsa
[
s
,
a
]
+=
1
Q
[
s
,
a
]
+=
alpha
(
Nsa
[
s
,
a
])
*
(
r
+
gamma
*
max
(
Q
[
s1
,
a1
]
for
a1
in
actions_in_state
(
s1
))
-
Q
[
s
,
a
])
if
s
in
terminals
:
self
.
s
=
self
.
a
=
self
.
r
=
None
else
:
self
.
s
,
self
.
r
=
s1
,
r1
self
.
a
=
argmax
(
actions_in_state
(
s1
),
key
=
lambda
a1
:
self
.
f
(
Q
[
s1
,
a1
],
Nsa
[
s1
,
a1
]))
return
self
.
a
def
update_state
(
self
,
percept
):
''' To be overridden in most cases. The default case
assumes the percept to be of type (state, reward)'''
return
percept
def
run_single_trial
(
agent_program
,
mdp
):
''' Execute trial for given agent_program
and mdp. mdp should be an instance of subclass
of mdp.MDP '''
def
take_single_action
(
mdp
,
s
,
a
):
'''
Selects outcome of taking action a
in state s. Weighted Sampling.
'''
x
=
random
.
uniform
(
0
,
1
)
cumulative_probability
=
0.0
for
probability_state
in
mdp
.
T
(
s
,
a
):
probability
,
state
=
probability_state
cumulative_probability
+=
probability
if
x
<
cumulative_probability
:
break
return
state
current_state
=
mdp
.
init
while
True
:
current_reward
=
mdp
.
R
(
current_state
)
percept
=
(
current_state
,
current_reward
)
next_action
=
agent_program
(
percept
)
if
next_action
is
None
:
break
current_state
=
take_single_action
(
mdp
,
current_state
,
next_action
)
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