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Method-Draw/editor/src/select.js at master · codegician/Method-Draw · GitHub
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/**
* Package: svedit.select
*
* Licensed under the Apache License, Version 2
*
* Copyright(c) 2010 Alexis Deveria
* Copyright(c) 2010 Jeff Schiller
*/
// Dependencies:
// 1) jQuery
// 2) browser.js
// 3) math.js
// 4) svgutils.js
var
svgedit
=
svgedit
||
{
}
;
(
function
(
)
{
if
(
!
svgedit
.
select
)
{
svgedit
.
select
=
{
}
;
}
var
svgFactory_
;
var
config_
;
var
selectorManager_
;
// A Singleton
// Class: svgedit.select.Selector
// Private class for DOM element selection boxes
//
// Parameters:
// id - integer to internally indentify the selector
// elem - DOM element associated with this selector
svgedit
.
select
.
Selector
=
function
(
id
,
elem
)
{
// this is the selector's unique number
this
.
id
=
id
;
// this holds a reference to the element for which this selector is being used
this
.
selectedElement
=
elem
;
// this is a flag used internally to track whether the selector is being used or not
this
.
locked
=
true
;
// this holds a reference to the <g> element that holds all visual elements of the selector
this
.
selectorGroup
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'g'
,
'attr'
:
{
'id'
:
(
'selectorGroup'
+
this
.
id
)
}
}
)
;
// this holds a reference to the path rect
this
.
selectorRect
=
this
.
selectorGroup
.
appendChild
(
svgFactory_
.
createSVGElement
(
{
'element'
:
'path'
,
'attr'
:
{
'id'
:
(
'selectedBox'
+
this
.
id
)
,
'fill'
:
'none'
,
'stroke'
:
'#4F80FF'
,
'stroke-width'
:
'1'
,
'shape-rendering'
:
'crispEdges'
,
'style'
:
'pointer-events:none'
}
}
)
)
;
if
(
svgedit
.
browser
.
isTouch
(
)
)
{
this
.
selectorRect
.
setAttribute
(
"stroke-opacity"
,
0.3
)
;
}
// this holds a reference to the grip coordinates for this selector
this
.
gripCoords
=
{
'nw'
:
null
,
'n'
:
null
,
'ne'
:
null
,
'e'
:
null
,
'se'
:
null
,
's'
:
null
,
'sw'
:
null
,
'w'
:
null
}
;
this
.
reset
(
this
.
selectedElement
)
;
}
;
// Function: svgedit.select.Selector.reset
// Used to reset the id and element that the selector is attached to
//
// Parameters:
// e - DOM element associated with this selector
svgedit
.
select
.
Selector
.
prototype
.
reset
=
function
(
e
)
{
this
.
locked
=
true
;
this
.
selectedElement
=
e
;
this
.
resize
(
)
;
this
.
selectorGroup
.
setAttribute
(
'display'
,
'inline'
)
;
}
;
// Function: svgedit.select.Selector.updateGripCursors
// Updates cursors for corner grips on rotation so arrows point the right way
//
// Parameters:
// angle - Float indicating current rotation angle in degrees
svgedit
.
select
.
Selector
.
prototype
.
updateGripCursors
=
function
(
angle
)
{
var
dir_arr
=
[
]
;
var
steps
=
Math
.
round
(
angle
/
45
)
;
if
(
steps
<
0
)
steps
+=
8
;
for
(
var
dir
in
selectorManager_
.
selectorGrips
)
{
dir_arr
.
push
(
dir
)
;
}
while
(
steps
>
0
)
{
dir_arr
.
push
(
dir_arr
.
shift
(
)
)
;
steps
--
;
}
var
i
=
0
;
for
(
var
dir
in
selectorManager_
.
selectorGrips
)
{
selectorManager_
.
selectorGrips
[
dir
]
.
setAttribute
(
'style'
,
(
'cursor:'
+
dir_arr
[
i
]
+
'-resize'
)
)
;
i
++
;
}
;
}
;
// Function: svgedit.select.Selector.showGrips
// Show the resize grips of this selector
//
// Parameters:
// show - boolean indicating whether grips should be shown or not
svgedit
.
select
.
Selector
.
prototype
.
showGrips
=
function
(
show
)
{
var
bShow
=
show
?
'inline'
:
'none'
;
selectorManager_
.
selectorGripsGroup
.
setAttribute
(
'display'
,
bShow
)
;
var
elem
=
this
.
selectedElement
;
this
.
hasGrips
=
show
;
if
(
elem
&&
show
)
{
this
.
selectorGroup
.
appendChild
(
selectorManager_
.
selectorGripsGroup
)
;
this
.
updateGripCursors
(
svgedit
.
utilities
.
getRotationAngle
(
elem
)
)
;
}
}
;
// Function: svgedit.select.Selector.resize
// Updates the selector to match the element's size
svgedit
.
select
.
Selector
.
prototype
.
resize
=
function
(
)
{
var
selectedBox
=
this
.
selectorRect
,
mgr
=
selectorManager_
,
selectedGrips
=
mgr
.
selectorGrips
,
selected
=
this
.
selectedElement
,
sw
=
selected
.
getAttribute
(
'stroke-width'
)
,
current_zoom
=
svgFactory_
.
currentZoom
(
)
;
var
offset
=
1
/
current_zoom
;
if
(
selected
.
getAttribute
(
'stroke'
)
!==
'none'
&&
!
isNaN
(
sw
)
)
{
offset
+=
(
sw
/
2
)
;
}
var
tagName
=
selected
.
tagName
;
if
(
tagName
===
'text'
)
{
offset
+=
2
/
current_zoom
;
}
// loop and transform our bounding box until we reach our first rotation
var
tlist
=
svgedit
.
transformlist
.
getTransformList
(
selected
)
;
var
m
=
svgedit
.
math
.
transformListToTransform
(
tlist
)
.
matrix
;
// This should probably be handled somewhere else, but for now
// it keeps the selection box correctly positioned when zoomed
m
.
e
*=
current_zoom
;
m
.
f
*=
current_zoom
;
var
bbox
=
svgedit
.
utilities
.
getBBox
(
selected
)
;
if
(
tagName
===
'g'
&&
!
$
.
data
(
selected
,
'gsvg'
)
)
{
// The bbox for a group does not include stroke vals, so we
// get the bbox based on its children.
var
stroked_bbox
=
svgFactory_
.
getStrokedBBox
(
selected
.
childNodes
)
;
if
(
stroked_bbox
)
{
bbox
=
stroked_bbox
;
}
}
// apply the transforms
var
l
=
bbox
.
x
,
t
=
bbox
.
y
,
w
=
bbox
.
width
,
h
=
bbox
.
height
,
bbox
=
{
x
:
l
,
y
:
t
,
width
:
w
,
height
:
h
}
;
// we need to handle temporary transforms too
// if skewed, get its transformed box, then find its axis-aligned bbox
//*
offset
*=
current_zoom
;
var
nbox
=
svgedit
.
math
.
transformBox
(
l
*
current_zoom
,
t
*
current_zoom
,
w
*
current_zoom
,
h
*
current_zoom
,
m
)
,
aabox
=
nbox
.
aabox
,
nbax
=
aabox
.
x
-
offset
,
nbay
=
aabox
.
y
-
offset
,
nbaw
=
aabox
.
width
+
(
offset
*
2
)
,
nbah
=
aabox
.
height
+
(
offset
*
2
)
;
// now if the shape is rotated, un-rotate it
var
cx
=
nbax
+
nbaw
/
2
,
cy
=
nbay
+
nbah
/
2
;
var
angle
=
svgedit
.
utilities
.
getRotationAngle
(
selected
)
;
if
(
angle
)
{
var
rot
=
svgFactory_
.
svgRoot
(
)
.
createSVGTransform
(
)
;
rot
.
setRotate
(
-
angle
,
cx
,
cy
)
;
var
rotm
=
rot
.
matrix
;
nbox
.
tl
=
svgedit
.
math
.
transformPoint
(
nbox
.
tl
.
x
,
nbox
.
tl
.
y
,
rotm
)
;
nbox
.
tr
=
svgedit
.
math
.
transformPoint
(
nbox
.
tr
.
x
,
nbox
.
tr
.
y
,
rotm
)
;
nbox
.
bl
=
svgedit
.
math
.
transformPoint
(
nbox
.
bl
.
x
,
nbox
.
bl
.
y
,
rotm
)
;
nbox
.
br
=
svgedit
.
math
.
transformPoint
(
nbox
.
br
.
x
,
nbox
.
br
.
y
,
rotm
)
;
// calculate the axis-aligned bbox
var
tl
=
nbox
.
tl
;
var
minx
=
tl
.
x
,
miny
=
tl
.
y
,
maxx
=
tl
.
x
,
maxy
=
tl
.
y
;
var
Min
=
Math
.
min
,
Max
=
Math
.
max
;
minx
=
Min
(
minx
,
Min
(
nbox
.
tr
.
x
,
Min
(
nbox
.
bl
.
x
,
nbox
.
br
.
x
)
)
)
-
offset
;
miny
=
Min
(
miny
,
Min
(
nbox
.
tr
.
y
,
Min
(
nbox
.
bl
.
y
,
nbox
.
br
.
y
)
)
)
-
offset
;
maxx
=
Max
(
maxx
,
Max
(
nbox
.
tr
.
x
,
Max
(
nbox
.
bl
.
x
,
nbox
.
br
.
x
)
)
)
+
offset
;
maxy
=
Max
(
maxy
,
Max
(
nbox
.
tr
.
y
,
Max
(
nbox
.
bl
.
y
,
nbox
.
br
.
y
)
)
)
+
offset
;
nbax
=
minx
;
nbay
=
miny
;
nbaw
=
(
maxx
-
minx
)
;
nbah
=
(
maxy
-
miny
)
;
}
var
dstr
=
'M'
+
nbax
+
','
+
nbay
+
' L'
+
(
nbax
+
nbaw
)
+
','
+
nbay
+
' '
+
(
nbax
+
nbaw
)
+
','
+
(
nbay
+
nbah
)
+
' '
+
nbax
+
','
+
(
nbay
+
nbah
)
+
'z'
;
selectedBox
.
setAttribute
(
'd'
,
dstr
)
;
var
xform
=
angle
?
'rotate('
+
[
angle
,
cx
,
cy
]
.
join
(
','
)
+
')'
:
''
;
this
.
selectorGroup
.
setAttribute
(
'transform'
,
xform
)
;
if
(
svgedit
.
browser
.
isTouch
(
)
)
{
nbax
-=
15.75
;
nbay
-=
15.75
;
}
else
{
nbax
-=
4
;
nbay
-=
4
;
}
this
.
gripCoords
=
{
'nw'
:
[
nbax
,
nbay
]
.
map
(
Math
.
round
)
,
'ne'
:
[
nbax
+
nbaw
,
nbay
]
.
map
(
Math
.
round
)
,
'sw'
:
[
nbax
,
nbay
+
nbah
]
.
map
(
Math
.
round
)
,
'se'
:
[
nbax
+
nbaw
,
nbay
+
nbah
]
.
map
(
Math
.
round
)
,
'n'
:
[
nbax
+
(
nbaw
)
/
2
,
nbay
]
.
map
(
Math
.
round
)
,
'w'
:
[
nbax
,
nbay
+
(
nbah
)
/
2
]
.
map
(
Math
.
round
)
,
'e'
:
[
nbax
+
nbaw
,
nbay
+
(
nbah
)
/
2
]
.
map
(
Math
.
round
)
,
's'
:
[
nbax
+
(
nbaw
)
/
2
,
nbay
+
nbah
]
.
map
(
Math
.
round
)
}
;
for
(
var
dir
in
this
.
gripCoords
)
{
var
coords
=
this
.
gripCoords
[
dir
]
;
selectedGrips
[
dir
]
.
setAttribute
(
'x'
,
coords
[
0
]
)
;
selectedGrips
[
dir
]
.
setAttribute
(
'y'
,
coords
[
1
]
)
;
}
;
this
.
rotateCoords
=
{
'nw'
:
[
nbax
,
nbay
]
,
'ne'
:
[
nbax
+
nbaw
+
8
,
nbay
]
,
'sw'
:
[
nbax
,
nbay
+
nbah
+
8
]
,
'se'
:
[
nbax
+
nbaw
+
8
,
nbay
+
nbah
+
8
]
}
;
for
(
var
dir
in
this
.
rotateCoords
)
{
var
coords
=
this
.
rotateCoords
[
dir
]
;
mgr
.
rotateGrips
[
dir
]
.
setAttribute
(
'cx'
,
coords
[
0
]
)
;
mgr
.
rotateGrips
[
dir
]
.
setAttribute
(
'cy'
,
coords
[
1
]
)
;
}
}
;
// Class: svgedit.select.SelectorManager
svgedit
.
select
.
SelectorManager
=
function
(
)
{
// this will hold the <g> element that contains all selector rects/grips
this
.
selectorParentGroup
=
null
;
// this is a special rect that is used for multi-select
this
.
rubberBandBox
=
null
;
// this will hold objects of type svgedit.select.Selector (see above)
this
.
selectors
=
[
]
;
// this holds a map of SVG elements to their Selector object
this
.
selectorMap
=
{
}
;
// this holds a reference to the grip elements
this
.
selectorGrips
=
{
'nw'
:
null
,
'n'
:
null
,
'ne'
:
null
,
'e'
:
null
,
'se'
:
null
,
's'
:
null
,
'sw'
:
null
,
'w'
:
null
}
;
this
.
selectorGripsGroup
=
null
;
//this.rotateGripConnector = null;
this
.
rotateGrips
=
{
'nw'
:
null
,
'ne'
:
null
,
'se'
:
null
,
'sw'
:
null
}
;
this
.
initGroup
(
)
;
}
;
// Function: svgedit.select.SelectorManager.initGroup
// Resets the parent selector group element
svgedit
.
select
.
SelectorManager
.
prototype
.
initGroup
=
function
(
)
{
// remove old selector parent group if it existed
if
(
this
.
selectorParentGroup
&&
this
.
selectorParentGroup
.
parentNode
)
{
this
.
selectorParentGroup
.
parentNode
.
removeChild
(
this
.
selectorParentGroup
)
;
}
// create parent selector group and add it to svgroot
this
.
selectorParentGroup
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'g'
,
'attr'
:
{
'id'
:
'selectorParentGroup'
}
}
)
;
this
.
selectorGripsGroup
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'g'
,
'attr'
:
{
'display'
:
'none'
}
}
)
;
this
.
selectorParentGroup
.
appendChild
(
this
.
selectorGripsGroup
)
;
svgFactory_
.
svgRoot
(
)
.
appendChild
(
this
.
selectorParentGroup
)
;
this
.
selectorMap
=
{
}
;
this
.
selectors
=
[
]
;
this
.
rubberBandBox
=
null
;
for
(
var
dir
in
this
.
rotateGrips
)
{
var
grip
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'circle'
,
'attr'
:
{
'id'
:
'selectorGrip_rotate_'
+
dir
,
'fill'
:
'#000'
,
'r'
:
8
,
'stroke'
:
'#000'
,
"fill-opacity"
:
0
,
"stroke-opacity"
:
0
,
'stroke-width'
:
0
,
'style'
:
'cursor:url('
+
config_
.
imgPath
+
'rotate.png) 12 12, auto;'
}
}
)
$
.
data
(
grip
,
'dir'
,
dir
)
;
$
.
data
(
grip
,
'type'
,
'rotate'
)
;
this
.
rotateGrips
[
dir
]
=
this
.
selectorGripsGroup
.
appendChild
(
grip
)
;
}
// add the corner grips
for
(
var
dir
in
this
.
selectorGrips
)
{
var
grip
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'rect'
,
'attr'
:
{
'id'
:
(
'selectorGrip_resize_'
+
dir
)
,
'width'
:
8
,
'height'
:
8
,
'fill'
:
"#4F80FF"
,
'stroke'
:
"rgba(0,0,0,0)"
,
'stroke-width'
:
1
,
'style'
:
(
'cursor:'
+
dir
+
'-resize'
)
,
'pointer-events'
:
'all'
}
}
)
;
if
(
svgedit
.
browser
.
isTouch
(
)
)
{
grip
.
setAttribute
(
"width"
,
30.5
)
grip
.
setAttribute
(
"height"
,
30.5
)
grip
.
setAttribute
(
"fill-opacity"
,
0.3
)
}
$
.
data
(
grip
,
'dir'
,
dir
)
;
$
.
data
(
grip
,
'type'
,
'resize'
)
;
this
.
selectorGrips
[
dir
]
=
this
.
selectorGripsGroup
.
appendChild
(
grip
)
;
}
if
(
$
(
'#canvasBackground'
)
.
length
)
return
;
var
dims
=
config_
.
dimensions
;
var
canvasbg
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'svg'
,
'attr'
:
{
'id'
:
'canvasBackground'
,
'width'
:
dims
[
0
]
,
'height'
:
dims
[
1
]
,
'x'
:
0
,
'y'
:
0
,
'overflow'
:
(
svgedit
.
browser
.
isWebkit
(
)
?
'none'
:
'visible'
)
,
// Chrome 7 has a problem with this when zooming out
'style'
:
'pointer-events:none'
}
}
)
;
var
defs
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'defs'
,
'attr'
:
{
'id'
:
'placeholder_defs'
}
}
)
var
pattern
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'pattern'
,
'attr'
:
{
'id'
:
'checkerPattern'
,
'patternUnits'
:
'userSpaceOnUse'
,
'x'
:
0
,
'y'
:
0
,
'width'
:
20
,
'height'
:
20
,
'viewBox'
:
'0 0 10 10'
}
}
)
var
pattern_bg
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'rect'
,
'attr'
:
{
'x'
:
0
,
'y'
:
0
,
'width'
:
10
,
'height'
:
10
,
'fill'
:
"#fff"
}
}
)
var
pattern_square1
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'rect'
,
'attr'
:
{
'x'
:
0
,
'y'
:
0
,
'width'
:
5
,
'height'
:
5
,
'fill'
:
"#eee"
}
}
)
var
pattern_square2
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'rect'
,
'attr'
:
{
'x'
:
5
,
'y'
:
5
,
'width'
:
5
,
'height'
:
5
,
'fill'
:
"#eee"
}
}
)
var
rect
=
svgFactory_
.
createSVGElement
(
{
'element'
:
'rect'
,
'attr'
:
{
'width'
:
'100%'
,
'height'
:
'100%'
,
'x'
:
0
,
'y'
:
0
,
'stroke-width'
:
1
,
'stroke'
:
'#000'
,
'fill'
:
'url(#checkerPattern)'
,
'style'
:
'pointer-events:none'
}
}
)
;
// Both Firefox and WebKit are too slow with this filter region (especially at higher
// zoom levels) and Opera has at least one bug
// if (!svgedit.browser.isOpera()) rect.setAttribute('filter', 'url(#canvashadow)');
canvasbg
.
appendChild
(
defs
)
;
defs
.
appendChild
(
pattern
)
;
pattern
.
appendChild
(
pattern_bg
)
;
pattern
.
appendChild
(
pattern_square1
)
;
pattern
.
appendChild
(
pattern_square2
)
;
canvasbg
.
appendChild
(
rect
)
;
svgFactory_
.
svgRoot
(
)
.
insertBefore
(
canvasbg
,
svgFactory_
.
svgContent
(
)
)
;
}
;
// Function: svgedit.select.SelectorManager.requestSelector
// Returns the selector based on the given element
//
// Parameters:
// elem - DOM element to get the selector for
svgedit
.
select
.
SelectorManager
.
prototype
.
requestSelector
=
function
(
elem
)
{
if
(
elem
==
null
)
return
null
;
var
N
=
this
.
selectors
.
length
;
// If we've already acquired one for this element, return it.
if
(
typeof
(
this
.
selectorMap
[
elem
.
id
]
)
==
'object'
)
{
this
.
selectorMap
[
elem
.
id
]
.
locked
=
true
;
return
this
.
selectorMap
[
elem
.
id
]
;
}
for
(
var
i
=
0
;
i
<
N
;
++
i
)
{
if
(
this
.
selectors
[
i
]
&&
!
this
.
selectors
[
i
]
.
locked
)
{
this
.
selectors
[
i
]
.
locked
=
true
;
this
.
selectors
[
i
]
.
reset
(
elem
)
;
this
.
selectorMap
[
elem
.
id
]
=
this
.
selectors
[
i
]
;
return
this
.
selectors
[
i
]
;
}
}
// if we reached here, no available selectors were found, we create one
this
.
selectors
[
N
]
=
new
svgedit
.
select
.
Selector
(
N
,
elem
)
;
this
.
selectorParentGroup
.
appendChild
(
this
.
selectors
[
N
]
.
selectorGroup
)
;
this
.
selectorMap
[
elem
.
id
]
=
this
.
selectors
[
N
]
;
return
this
.
selectors
[
N
]
;
}
;
// Function: svgedit.select.SelectorManager.releaseSelector
// Removes the selector of the given element (hides selection box)
//
// Parameters:
// elem - DOM element to remove the selector for
svgedit
.
select
.
SelectorManager
.
prototype
.
releaseSelector
=
function
(
elem
)
{
if
(
elem
==
null
)
return
;
var
N
=
this
.
selectors
.
length
,
sel
=
this
.
selectorMap
[
elem
.
id
]
;
for
(
var
i
=
0
;
i
<
N
;
++
i
)
{
if
(
this
.
selectors
[
i
]
&&
this
.
selectors
[
i
]
==
sel
)
{
if
(
sel
.
locked
==
false
)
{
// TODO(codedread): Ensure this exists in this module.
console
.
log
(
'WARNING! selector was released but was already unlocked'
)
;
}
delete
this
.
selectorMap
[
elem
.
id
]
;
sel
.
locked
=
false
;
sel
.
selectedElement
=
null
;
sel
.
showGrips
(
false
)
;
// remove from DOM and store reference in JS but only if it exists in the DOM
try
{
sel
.
selectorGroup
.
setAttribute
(
'display'
,
'none'
)
;
}
catch
(
e
)
{
}
break
;
}
}
}
;
// Function: svgedit.select.SelectorManager.getRubberBandBox
// Returns the rubberBandBox DOM element. This is the rectangle drawn by the user for selecting/zooming
svgedit
.
select
.
SelectorManager
.
prototype
.
getRubberBandBox
=
function
(
)
{
if
(
!
this
.
rubberBandBox
)
{
this
.
rubberBandBox
=
this
.
selectorParentGroup
.
appendChild
(
svgFactory_
.
createSVGElement
(
{
'element'
:
'rect'
,
'attr'
:
{
'id'
:
'selectorRubberBand'
,
'fill'
:
'none'
,
'stroke'
:
'#666'
,
'stroke-width'
:
1
,
'stroke-dasharray'
:
'3,2'
,
'display'
:
'none'
,
'style'
:
'pointer-events:none'
}
}
)
)
;
}
return
this
.
rubberBandBox
;
}
;
/**
* Interface: svgedit.select.SVGFactory
* An object that creates SVG elements for the canvas.
*
* interface svgedit.select.SVGFactory {
* SVGElement createSVGElement(jsonMap);
* SVGSVGElement svgRoot();
* SVGSVGElement svgContent();
*
* Number currentZoom();
* Object getStrokedBBox(Element[]); // TODO(codedread): Remove when getStrokedBBox() has been put into svgutils.js
* }
*/
/**
* Function: svgedit.select.init()
* Initializes this module.
*
* Parameters:
* config - an object containing configurable parameters (imgPath)
* svgFactory - an object implementing the SVGFactory interface (see above).
*/
svgedit
.
select
.
init
=
function
(
config
,
svgFactory
)
{
config_
=
config
;
svgFactory_
=
svgFactory
;
selectorManager_
=
new
svgedit
.
select
.
SelectorManager
(
)
;
//for hovering elements
svgFactory_
.
createSVGElement
(
{
'element'
:
'g'
,
'attr'
:
{
'id'
:
'hover_group'
}
}
)
}
;
/**
* Function: svgedit.select.getSelectorManager
*
* Returns:
* The SelectorManager instance.
*/
svgedit
.
select
.
getSelectorManager
=
function
(
)
{
return
selectorManager_
;
}
;
}
)
(
)
;
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