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GLKeeper/src/ChickenObjectController.cpp at main · codenamecpp/GLKeeper · GitHub
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#
include
"
stdafx.h
"
#
include
"
ChickenObjectController.h
"
#
include
"
GameWorld.h
"
#
include
"
GameMain.h
"
#
include
"
Room.h
"
#
include
"
GameObjectManager.h
"
#
include
"
GameMap.h
"
void
ChickenObjectController::ConfigureInstance
(GameObject* objectInstance)
{
GameObjectController::ConfigureInstance
(objectInstance);
}
void
ChickenObjectController::SpawnInstance
()
{
GameObjectController::SpawnInstance
();
GetGameObject
().
EnablePhysics
(
true
);
switch
(
GetGameObject
().
GetClassId
())
{
case
GameObjectClassId_Egg:
InitEgg
();
break
;
case
GameObjectClassId_Chicken:
InitChicken
();
break
;
default
:
cxx_assert
(
false
);
break
;
}
}
void
ChickenObjectController::DespawnInstance
()
{
GameObjectController::DespawnInstance
();
mTicksBeforeHatch
=
0
;
mPeckingChangeDirectionCountdown
=
0
;
mPeckingChangeDirectionTicks
=
0
;
mLifetimeTicks
=
0
;
//
testing
}
void
ChickenObjectController::UpdateLogic
(
float
stepDeltaTime)
{
GameObjectController::UpdateLogic
(stepDeltaTime);
//
egg logic
if
(
GetGameObject
().
GetClassId
() == GameObjectClassId_Egg)
{
eGameObjectState gameObjectState =
GetGameObject
().
GetCurrentState
();
if
(gameObjectState == eGameObjectState_None)
{
if
(--
mTicksBeforeHatch
>
0
)
return
;
StartHatching
();
return
;
}
if
(gameObjectState == eGameObjectState_Hatching)
{
if
(--
mTicksBeforeHatch
>
0
)
return
;
//
spawn chicken
GetGameObject
().
SetCurrentState
(eGameObjectState_None);
EntityHandle chickenHandle =
gGameObjectManager
.
CreateObject
(GameObjectClassId_Chicken);
if
(GameObject* chickenObject =
gGameObjectManager
.
GetObjectPtr
(chickenHandle))
{
chickenObject->
SetTransform
(
GetGameObject
().
GetTransform
());
gGameObjectManager
.
ActivateObject
(chickenHandle);
}
gGameObjectManager
.
DeleteObject
(
GetGameObject
().
GetInstanceUid
());
return
;
}
return
;
}
//
chicken logic
if
(--
mLifetimeTicks
<
0
)
{
Die
();
return
;
}
//
wait until locomotion is done
Locomotion& locomotion =
GetGameObject
().
GetLocomotion
();
if
(locomotion.
HasGoals
())
return
;
eGameObjectState currentState =
GetGameObject
().
GetCurrentState
();
//
arrived ?
if
(currentState == eGameObjectState_MoveTo)
{
StartPecking
();
return
;
}
const
int
PeckingChangeDirectionIntervalTicks =
6
;
//
todo: magic numbers
const
float
AngleRangeDegrees =
180
.
0f
;
if
(currentState == eGameObjectState_Pecking)
{
++
mPeckingChangeDirectionTicks
;
if
(
mPeckingChangeDirectionTicks
< PeckingChangeDirectionIntervalTicks)
return
;
mPeckingChangeDirectionTicks
=
0
;
if
(--
mPeckingChangeDirectionCountdown
>=
0
)
{
cxx::
angle_t
randomAngle =
cxx::angle_t::from_degrees
((AngleRangeDegrees *
Random::GenerateFloat01
()) - (AngleRangeDegrees *
0
.
5f
));
randomAngle +=
GetGameObject
().
GetOrientation
();
locomotion.
OrientTo
(randomAngle);
return
;
}
glm::vec2 nextMovePoint {};
if
(!
TrySelectRandomMovePoint
(nextMovePoint) || !
TryStartMoveToNextMovePoint
(nextMovePoint))
{
StartIdle
();
}
return
;
}
}
void
ChickenObjectController::OnRecycle
()
{
GameObjectController::OnRecycle
();
mPeckingChangeDirectionCountdown
=
0
;
mPeckingChangeDirectionTicks
=
0
;
mLifetimeTicks
=
0
;
}
void
ChickenObjectController::StartIdle
()
{
GetGameObject
().
SetCurrentState
(eGameObjectState_DoNothing);
GetGameObject
().
SetMeshResource
(eGameObjectMeshId_Additional3);
}
void
ChickenObjectController::StartPecking
()
{
GetGameObject
().
SetCurrentState
(eGameObjectState_Pecking);
GetGameObject
().
SetMeshResource
(eGameObjectMeshId_Additional1);
mPeckingChangeDirectionTicks
=
0
;
mPeckingChangeDirectionCountdown
=
3
;
//
todo: magic numbers
}
void
ChickenObjectController::Die
()
{
mLifetimeTicks
=
0
;
gGameObjectManager
.
DeleteObject
(
GetGameObject
().
GetInstanceUid
());
}
void
ChickenObjectController::StartHatching
()
{
GetGameObject
().
SetMeshResource
(eGameObjectMeshId_Additional1);
GetGameObject
().
SetCurrentState
(eGameObjectState_Hatching);
GetGameObject
().
ResetAnimationDuration
();
//
reuse tick counter
mTicksBeforeHatch
=
2
;
//
todo: magic numbers
//
adjust animation duration
float
eggShellDuration =
gTime
.
TicksToSeconds
(eFixedClock::GameLogic,
mTicksBeforeHatch
);
GetGameObject
().
RescaleAnimationDuration
(eggShellDuration);
}
void
ChickenObjectController::InitEgg
()
{
GetGameObject
().
SetOrientation
(
Random::GenerateAngle
());
GetGameObject
().
SetCurrentState
(eGameObjectState_None);
GetGameObject
().
SetMeshResource
(eGameObjectMeshId_Main);
mTicksBeforeHatch
=
6
;
//
todo: magic numbers
//
adjust animation duration
float
eggShellDuration =
gTime
.
TicksToSeconds
(eFixedClock::GameLogic,
mTicksBeforeHatch
);
GetGameObject
().
RescaleAnimationDuration
(eggShellDuration);
}
void
ChickenObjectController::InitChicken
()
{
Locomotion& locomotion =
GetGameObject
().
GetLocomotion
();
locomotion.
ClearGoals
();
mLifetimeTicks
=
120
;
glm::vec2 nextMovePoint {};
if
(!
TrySelectRandomMovePoint
(nextMovePoint) || !
TryStartMoveToNextMovePoint
(nextMovePoint))
{
StartIdle
();
}
}
bool
ChickenObjectController::TrySelectRandomMovePoint
(glm::vec2& nextMovePoint)
{
MapTile* tileToGo =
nullptr
;
//
todo: move to navigation service
MapPoint2D currentTilePosition =
GetGameObject
().
GetTilePosition
();
if
(MapTile* currentTile =
gGameMap
.
GetMapTile
(currentTilePosition))
{
RoomDefinition* roomDefinition = currentTile->
mRoomInstance
?
currentTile->
mRoomInstance
->
GetDefinition
() :
nullptr
;
bool
insideHatchery = roomDefinition && (roomDefinition->
mRoomType
== RoomTypeId_Hatchery);
//
select good tiles
Temp_Vector<MapTile*> candidateTiles;
candidateTiles.
reserve
(
5
);
candidateTiles.
push_back
(currentTile);
for
(eDirection dir:
gStraightDirections
)
{
MapTile* neighbourTile = currentTile->
mNeighbours
[dir];
if
(neighbourTile ==
nullptr
)
continue
;
if
(insideHatchery)
{
//
prefer hatchery
if
(!currentTile->
SameNeighbourRoomInstance
(dir))
continue
;
}
else
{
if
(neighbourTile->
IsBaseTerrainWaterOrLava
())
continue
;
if
(neighbourTile->
IsSolidBlock
())
continue
;
}
candidateTiles.
push_back
(neighbourTile);
}
int
tileIndex =
0
;
if
(candidateTiles.
size
() >
1
)
{
tileIndex =
Random::GenerateInt
(
0
,
static_cast
<
int
>(candidateTiles.
size
()) -
1
);
}
tileToGo = candidateTiles[tileIndex];
cxx_assert
(tileToGo);
}
if
(tileToGo)
{
glm::vec3 tileCenterPosition =
MapUtils::ComputeTileCenter
(tileToGo->
mLocation
);
nextMovePoint = glm::vec2
{
tileCenterPosition.
x
+ ((
Random::GenerateFloat01
() *
MAP_TILE_SIZE
) -
MAP_TILE_HALF_SIZE
) *
0
.
8f
,
tileCenterPosition.
z
+ ((
Random::GenerateFloat01
() *
MAP_TILE_SIZE
) -
MAP_TILE_HALF_SIZE
) *
0
.
8f
,
};
return
true
;
}
return
false
;
}
bool
ChickenObjectController::TryStartMoveToNextMovePoint
(
const
glm::vec2& nextMovePoint)
{
Locomotion& locomotion =
GetGameObject
().
GetLocomotion
();
locomotion.
OrientToPoint
(nextMovePoint,
GetGameObject
().
GetTransform
());
locomotion.
ArriveTo
(nextMovePoint,
false
);
GetGameObject
().
SetCurrentState
(eGameObjectState_MoveTo);
GetGameObject
().
SetMeshResource
(eGameObjectMeshId_Main);
return
true
;
}
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