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GLKeeper/src/ConsoleScreenView.cpp at main · codenamecpp/GLKeeper · GitHub
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#
include
"
stdafx.h
"
#
include
"
ConsoleScreenView.h
"
#
include
"
UiTextBox.h
"
#
include
"
UiPanel.h
"
#
include
"
UiWidgetManager.h
"
#
include
"
UiRenderContext.h
"
#
include
"
UiManager.h
"
//
////////////////////////////////////////////////////////////////////////
#
define
CONSOLE_SEPARATOR_STR
L"
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
"
#
define
UI_CONSOLE_FADE_SPEED
12
.
0f
enum
{
UI_CONSOLE_NUM_TEXTLINES
=
21
,
UI_CONSOLE_X_OFFSET
=
6
,
UI_CONSOLE_CURSOR_BLINKING_TIME_MSECONDS
=
1200
,
UI_CONSOLE_MAX_INPUT_HISTORY_RECORDS
=
32
,
};
//
////////////////////////////////////////////////////////////////////////
ConsoleScreenView::ConsoleScreenView
()
: UiView(eUiViewLayer_Overlay)
{
}
void
ConsoleScreenView::ToggleConsole
()
{
if
(
IsActive
())
{
mShowStatus
= CurrentShowStatus_FadeOut;
return
;
}
Activate
();
}
bool
ConsoleScreenView::LoadContent
()
{
if
(
IsHierarchyLoaded
())
return
true
;
mConsoleFont
=
gUiManager
.
GetDefaultFont
(eDefaultFont::Console);
cxx_assert
(
mConsoleFont
);
if
(
mConsoleFont
)
{
mConsoleTextInvalidated
=
true
;
mConsoleScroll
=
0
;
mHistoryCursor
= -
1
;
const
GameProfile::UserSettings& userSettings =
gGameProfile
.
GetUserSettings
();
//
setup console dimensions
mConsoleRect
.
x
=
0
;
mConsoleRect
.
y
=
0
;
mConsoleRect
.
w
= userSettings.
mScreenResolution
.
x
;
mConsoleRect
.
h
= (
UI_CONSOLE_NUM_TEXTLINES
+
1
) *
mConsoleFont
->
GetLineHeight
();
}
return
true
;
}
void
ConsoleScreenView::Cleanup
()
{
UiView::Cleanup
();
mHistoryTextBatch
.
clear
();
}
void
ConsoleScreenView::RenderFrame
(UiRenderContext& renderContext)
{
//
animate with transform
if
(
mShowStatus
!= CurrentShowStatus_Open)
{
glm::vec3 translation {
0
.
0f
, (
mFadeProgress
*
mConsoleRect
.
h
) -
mConsoleRect
.
h
,
0
.
0f
};
glm::mat4 translation_matrix =
glm::translate
(translation);
renderContext.
SetTransform
(&translation_matrix);
}
renderContext.
FillRect
(
mConsoleRect
,
MAKE_RGBA
(
28
,
28
,
28
,
190
));
renderContext.
DrawTextQuads
(
mConsoleFont
,
mHistoryTextBatch
);
Rect2D frameRect =
mConsoleRect
;
frameRect.
y
-=
10
;
frameRect.
h
+=
10
;
renderContext.
DrawRect
(frameRect,
MAKE_RGBA
(
176
,
163
,
95
,
255
));
renderContext.
SetTransform
(
nullptr
);
}
void
ConsoleScreenView::UpdateFrame
(
float
deltaTime)
{
if
(
mShowStatus
== CurrentShowStatus_FadeIn)
{
mFadeProgress
+=
UI_CONSOLE_FADE_SPEED
* deltaTime;
if
(
mFadeProgress
>=
1
.
0f
)
{
mFadeProgress
=
1
.
0f
;
mShowStatus
= CurrentShowStatus_Open;
}
return
;
}
if
(
mShowStatus
== CurrentShowStatus_FadeOut)
{
mFadeProgress
-=
UI_CONSOLE_FADE_SPEED
* deltaTime;
if
(
mFadeProgress
<=
0
.
0f
)
{
mFadeProgress
=
0
.
0f
;
Deactivate
();
}
return
;
}
if
(
mConsoleTextInvalidated
)
{
OnConsoleTextChange
();
mConsoleTextInvalidated
=
false
;
}
}
void
ConsoleScreenView::InputEvent
(KeyCharEvent& inputEvent)
{
inputEvent.
SetConsumed
();
}
void
ConsoleScreenView::InputEvent
(KeyInputEvent& inputEvent)
{
inputEvent.
SetConsumed
();
if
(!inputEvent.
mPressed
)
return
;
if
(inputEvent.
mKeycode
==
KEYCODE_PAGE_UP
)
{
ScrollConsole
(
1
);
}
if
(inputEvent.
mKeycode
==
KEYCODE_PAGE_DOWN
)
{
ScrollConsole
(-
1
);
}
}
void
ConsoleScreenView::ScrollConsole
(
int
delta)
{
const
int
ConsoleNumLines =
gConsole
.
mRecords
.
size
();
if
(ConsoleNumLines <=
UI_CONSOLE_NUM_TEXTLINES
)
return
;
int
newScroll =
mConsoleScroll
+ delta;
if
(newScroll <
0
)
{
newScroll =
0
;
}
if
(newScroll > (ConsoleNumLines -
UI_CONSOLE_NUM_TEXTLINES
))
{
newScroll = ConsoleNumLines -
UI_CONSOLE_NUM_TEXTLINES
;
}
if
(
mConsoleScroll
== newScroll)
return
;
mConsoleScroll
= newScroll;
mConsoleTextInvalidated
=
true
;
}
void
ConsoleScreenView::OnActivated
()
{
gConsole
.
Subscribe
(
this
);
mConsoleScroll
=
0
;
mHistoryCursor
= -
1
;
mShowStatus
= CurrentShowStatus_FadeIn;
mFadeProgress
=
0
.
0f
;
OnConsoleTextChange
();
mConsoleTextInvalidated
=
false
;
}
void
ConsoleScreenView::OnDeactivated
()
{
gConsole
.
Unsubscribe
(
this
);
}
void
ConsoleScreenView::OnConsoleMessagesAdded
(Console* sender)
{
mConsoleTextInvalidated
=
true
;
}
void
ConsoleScreenView::OnConsoleTextChange
()
{
mHistoryTextBatch
.
clear
();
int
MaxLines =
UI_CONSOLE_NUM_TEXTLINES
;
if
(
mConsoleScroll
)
{
MaxLines =
UI_CONSOLE_NUM_TEXTLINES
-
1
;
}
if
(
mConsoleFont
==
nullptr
)
return
;
mBufferTextBatch
.
clear
();
mBufferTextBatch
.
reserve
(
1024
);
for
(
int
iline =
0
, consoleLines =
gConsole
.
mRecords
.
size
();
iline < MaxLines && iline < consoleLines; ++iline)
{
int
recordIndex = consoleLines - (iline +
mConsoleScroll
) -
1
;
if
(
mConsoleScroll
)
{
recordIndex = consoleLines - (iline +
mConsoleScroll
) -
2
;
}
const
Console::Record& rec =
gConsole
.
mRecords
[recordIndex];
Color32 textColor =
COLOR_WHITE
;
switch
(rec.
mLogLevel
)
{
case
eLogLevel_Debug: textColor =
COLOR_DARK_GRAY
;
break
;
case
eLogLevel_Info: textColor =
COLOR_LIGHT_GRAY
;
break
;
case
eLogLevel_Warning: textColor =
COLOR_YELLOW
;
break
;
case
eLogLevel_Error: textColor =
COLOR_RED
;
break
;
}
int
positiony = (
UI_CONSOLE_NUM_TEXTLINES
- iline -
1
) *
mConsoleFont
->
GetLineHeight
();
if
(
mConsoleScroll
)
{
positiony = (
UI_CONSOLE_NUM_TEXTLINES
- iline -
2
) *
mConsoleFont
->
GetLineHeight
();
}
mConsoleFont
->
BuildTextMesh
(rec.
mMessage
, Point2D{
UI_CONSOLE_X_OFFSET
, positiony }, textColor,
mBufferTextBatch
);
//
combine batch
mHistoryTextBatch
.
insert
(
mHistoryTextBatch
.
end
(),
mBufferTextBatch
.
begin
(),
mBufferTextBatch
.
end
());
mBufferTextBatch
.
clear
();
}
//
add line separator
if
(
mConsoleScroll
)
{
int
positiony = (
UI_CONSOLE_NUM_TEXTLINES
-
1
) *
mConsoleFont
->
GetLineHeight
();
mConsoleFont
->
BuildTextMesh
(
CONSOLE_SEPARATOR_STR
, Point2D{
UI_CONSOLE_X_OFFSET
, positiony },
COLOR_WHITE
,
mBufferTextBatch
);
//
combine batch
mHistoryTextBatch
.
insert
(
mHistoryTextBatch
.
end
(),
mBufferTextBatch
.
begin
(),
mBufferTextBatch
.
end
());
mBufferTextBatch
.
clear
();
}
}
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