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Haiku-PyAPI/example.py at main · coolcoder613eb/Haiku-PyAPI · GitHub
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Haiku-PyAPI
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example.py
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# There two ways to import Haiku-PyAPI
# First, you can import only the things you need
from
Be
import
BApplication
,
BWindow
,
BRect
,
BMessage
,
BView
,
BButton
,
window_type
,
B_NOT_RESIZABLE
,
B_QUIT_ON_WINDOW_CLOSE
,
int32
,
B_WILL_DRAW
,
B_FOLLOW_NONE
# Or import everything!
#from Be import *
# Usage of the API is extremely similar to how it is used in C++
class
App
(
BApplication
):
def
__init__
(
self
):
BApplication
.
__init__
(
self
,
# Any call to a constructor requires self as the first parameter
"application/x-vnd.pyapi_test"
)
# Application signature
def
ReadyToRun
(
self
):
# Display the main window
window
=
MainWindow
()
window
.
Show
()
class
MainWindow
(
BWindow
):
def
__init__
(
self
):
BWindow
.
__init__
(
self
,
# Any call to a constructor requires self as the first parameter
BRect
(
100
,
100
,
200
,
150
),
# Window size
"Hello Haiku!"
,
# Window title
window_type
.
B_TITLED_WINDOW
,
# Window type
B_NOT_RESIZABLE
|
B_QUIT_ON_WINDOW_CLOSE
)
# Flags
# The "Say Hello!" button's message code
self
.
MSG_SAY_HI
=
int32
(
b"syhi"
)
# The "Say Hello!" button
self
.
button
=
BButton
(
self
.
Bounds
(),
# Button size
"hi"
,
# Internal name of button
"Say Hello!"
,
# Button text
BMessage
(
self
.
MSG_SAY_HI
))
# Message to send when button is pressed
self
.
AddChild
(
self
.
button
,
None
)
def
MessageReceived
(
self
,
msg
):
if
msg
.
what
==
self
.
MSG_SAY_HI
:
# The "Say Hello!" button has been pressed!
print
(
"Hello World!"
)
else
:
# We don't know what to do with this message. Pass it on to BWindow
BWindow
.
MessageReceived
(
self
,
msg
)
# Let's launch the application!
app
=
App
()
app
.
Run
()
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