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SFML/src/SFML/Window/Sensor.cpp at master · criptych/SFML · GitHub
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//
//////////////////////////////////////////////////////////
//
//
SFML - Simple and Fast Multimedia Library
//
Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
//
This software is provided 'as-is', without any express or implied warranty.
//
In no event will the authors be held liable for any damages arising from the use of this software.
//
//
Permission is granted to anyone to use this software for any purpose,
//
including commercial applications, and to alter it and redistribute it freely,
//
subject to the following restrictions:
//
//
1. The origin of this software must not be misrepresented;
//
you must not claim that you wrote the original software.
//
If you use this software in a product, an acknowledgment
//
in the product documentation would be appreciated but is not required.
//
//
2. Altered source versions must be plainly marked as such,
//
and must not be misrepresented as being the original software.
//
//
3. This notice may not be removed or altered from any source distribution.
//
//
//////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////
//
Headers
//
//////////////////////////////////////////////////////////
#
include
<
SFML/Window/Sensor.hpp
>
#
include
<
SFML/Window/SensorManager.hpp
>
namespace
sf
::Sensor
{
//
//////////////////////////////////////////////////////////
bool
isAvailable
(Type sensor)
{
return
priv::SensorManager::getInstance
().
isAvailable
(sensor);
}
//
//////////////////////////////////////////////////////////
void
setEnabled
(Type sensor,
bool
enabled)
{
priv::SensorManager::getInstance
().
setEnabled
(sensor, enabled);
}
//
//////////////////////////////////////////////////////////
Vector3f
getValue
(Type sensor)
{
return
priv::SensorManager::getInstance
().
getValue
(sensor);
}
}
//
namespace sf::Sensor
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