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SFML/src/SFML/Window/SensorManager.cpp at master · criptych/SFML · GitHub
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//
//////////////////////////////////////////////////////////
//
//
SFML - Simple and Fast Multimedia Library
//
Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
//
This software is provided 'as-is', without any express or implied warranty.
//
In no event will the authors be held liable for any damages arising from the use of this software.
//
//
Permission is granted to anyone to use this software for any purpose,
//
including commercial applications, and to alter it and redistribute it freely,
//
subject to the following restrictions:
//
//
1. The origin of this software must not be misrepresented;
//
you must not claim that you wrote the original software.
//
If you use this software in a product, an acknowledgment
//
in the product documentation would be appreciated but is not required.
//
//
2. Altered source versions must be plainly marked as such,
//
and must not be misrepresented as being the original software.
//
//
3. This notice may not be removed or altered from any source distribution.
//
//
//////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////
//
Headers
//
//////////////////////////////////////////////////////////
#
include
<
SFML/Window/SensorManager.hpp
>
#
include
<
SFML/System/Err.hpp
>
#
include
<
ostream
>
namespace
sf
::priv
{
//
//////////////////////////////////////////////////////////
SensorManager&
SensorManager::getInstance
()
{
static
SensorManager instance;
return
instance;
}
//
//////////////////////////////////////////////////////////
bool
SensorManager::isAvailable
(Sensor::Type sensor)
{
return
m_sensors[sensor].
available
;
}
//
//////////////////////////////////////////////////////////
void
SensorManager::setEnabled
(Sensor::Type sensor,
bool
enabled)
{
if
(m_sensors[sensor].
available
)
{
m_sensors[sensor].
enabled
= enabled;
m_sensors[sensor].
sensor
.
setEnabled
(enabled);
}
else
{
err
() <<
"
Warning: trying to enable a sensor that is not available (call Sensor::isAvailable to check it)
"
<< std::endl;
}
}
//
//////////////////////////////////////////////////////////
bool
SensorManager::isEnabled
(Sensor::Type sensor)
const
{
return
m_sensors[sensor].
enabled
;
}
//
//////////////////////////////////////////////////////////
Vector3f
SensorManager::getValue
(Sensor::Type sensor)
const
{
return
m_sensors[sensor].
value
;
}
//
//////////////////////////////////////////////////////////
void
SensorManager::update
()
{
for
(Item& item : m_sensors)
{
//
Only process available sensors
if
(item.
available
)
item.
value
= item.
sensor
.
update
();
}
}
//
//////////////////////////////////////////////////////////
SensorManager::SensorManager
()
{
//
Global sensor initialization
SensorImpl::initialize
();
//
Per sensor initialization
for
(
unsigned
int
i =
0
; i < Sensor::Count; ++i)
{
const
auto
sensor =
static_cast
<Sensor::Type>(i);
//
Check which sensors are available
m_sensors[sensor].
available
=
SensorImpl::isAvailable
(sensor);
//
Open the available sensors
if
(m_sensors[sensor].
available
)
{
if
(m_sensors[sensor].
sensor
.
open
(sensor))
{
m_sensors[sensor].
sensor
.
setEnabled
(
false
);
}
else
{
m_sensors[sensor].
available
=
false
;
err
() <<
"
Warning: sensor
"
<< i <<
"
failed to open, will not be available
"
<< std::endl;
}
}
}
}
//
//////////////////////////////////////////////////////////
SensorManager::~SensorManager
()
{
//
Per sensor cleanup
for
(Item& item : m_sensors)
{
if
(item.
available
)
item.
sensor
.
close
();
}
//
Global sensor cleanup
SensorImpl::cleanup
();
}
}
//
namespace sf::priv
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