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#
include
"
attribute_store.h
"
#
include
<
iostream
>
#
include
<
algorithm
>
//
AttributeKeyStore
thread_local
std::map<
const
std::string*,
uint16_t
, string_ptr_less_than> tlsKeys2Index;
thread_local
uint16_t
tlsKeys2IndexSize =
0
;
uint16_t
AttributeKeyStore::key2index
(
const
std::string& key) {
//
First, try to find the key in our thread-local copy.
{
const
auto
& rv = tlsKeys2Index.
find
(&key);
if
(rv != tlsKeys2Index.
end
())
return
rv->
second
;
}
//
Not found, ensure our local map is up-to-date for future calls,
//
and fall through to the main map.
std::lock_guard<std::mutex>
lock
(keys2indexMutex);
while
(tlsKeys2IndexSize < keys2indexSize) {
tlsKeys2IndexSize++;
tlsKeys2Index[&keys[tlsKeys2IndexSize]] = tlsKeys2IndexSize;
}
const
auto
& rv = keys2index.
find
(&key);
if
(rv != keys2index.
end
())
return
rv->
second
;
//
0 is used as a sentinel, so ensure that the 0th element is just a dummy element.
if
(keys.
size
() ==
0
)
keys.
push_back
(
"
"
);
uint16_t
newIndex = keys.
size
();
//
This is very unlikely. We expect more like 50-100 keys.
if
(newIndex >=
512
)
throw
std::out_of_range
(
"
more than 512 unique keys
"
);
keys.
push_back
(key);
keys2index[&keys[newIndex]] = newIndex;
keys2indexSize = newIndex;
return
newIndex;
}
const
std::string&
AttributeKeyStore::getKey
(
uint16_t
index)
const
{
std::lock_guard<std::mutex>
lock
(keys2indexMutex);
return
keys[index];
}
const
std::string&
AttributeKeyStore::getKeyUnsafe
(
uint16_t
index)
const
{
//
NB: This is unsafe if called before the PBF has been fully read.
//
If called during the output phase, it's safe.
return
keys[index];
}
//
AttributePair
void
AttributePair::ensureStringIsOwned
() {
//
Before we store an AttributePair in our long-term storage, we need
//
to make sure it's not pointing to a non-long-lived std::string.
if
(valueType != AttributePairType::String)
return
;
stringValue_.
ensureStringIsOwned
();
}
//
AttributePairStore
thread_local
DequeMap<AttributePair>
tlsHotShard
(
1
<<
16
);
const
AttributePair&
AttributePairStore::getPair
(
uint32_t
i)
const
{
uint32_t
shard = i >> (
32
-
SHARD_BITS
);
uint32_t
offset = i & (~(~
0u
<< (
32
-
SHARD_BITS
)));
if
(shard ==
0
) {
if
(offset < tlsHotShard.
size
())
return
tlsHotShard[offset];
{
std::lock_guard<std::mutex>
lock
(pairsMutex[
0
]);
tlsHotShard = pairs[
0
];
}
return
tlsHotShard[offset];
}
std::lock_guard<std::mutex>
lock
(pairsMutex[shard]);
return
pairs[shard][offset];
};
const
AttributePair&
AttributePairStore::getPairUnsafe
(
uint32_t
i)
const
{
//
NB: This is unsafe if called before the PBF has been fully read.
//
If called during the output phase, it's safe.
uint32_t
shard = i >> (
32
-
SHARD_BITS
);
uint32_t
offset = i & (~(~
0u
<< (
32
-
SHARD_BITS
)));
return
pairs[shard][offset];
};
//
Remember recently queried/added pairs so that we can return them in the
//
future without taking a lock.
thread_local
uint64_t
tlsPairLookups =
0
;
thread_local
uint64_t
tlsPairLookupsUncached =
0
;
thread_local
std::vector<
const
AttributePair*>
cachedAttributePairPointers
(
256
);
thread_local
std::vector<
uint32_t
>
cachedAttributePairIndexes
(
256
);
uint32_t
AttributePairStore::addPair
(AttributePair& pair,
bool
isHot) {
if
(isHot) {
{
//
First, check our thread-local map.
const
auto
& index = tlsHotShard.
find
(pair);
if
(index != -
1
)
return
index;
}
//
Not found, ensure our local map is up-to-date for future calls,
//
and fall through to the main map.
if
(!tlsHotShard.
full
()) {
std::lock_guard<std::mutex>
lock
(pairsMutex[
0
]);
tlsHotShard = pairs[
0
];
}
//
This might be a popular pair, worth re-using.
//
Have we already assigned it a hot ID?
std::lock_guard<std::mutex>
lock
(pairsMutex[
0
]);
const
auto
& index = pairs[
0
].
find
(pair);
if
(index != -
1
)
return
index;
if
(!pairs[
0
].
full
()) {
pair.
ensureStringIsOwned
();
uint32_t
offset = pairs[
0
].
add
(pair);
uint32_t
rv = (
0
<< (
32
-
SHARD_BITS
)) + offset;
return
rv;
}
}
//
This is either not a hot key, or there's no room for in the hot shard.
//
Throw it on the pile with the rest of the pairs.
size_t
hash = pair.
hash
();
const
size_t
candidateIndex = hash % cachedAttributePairPointers.
size
();
//
Before taking a lock, see if we've seen this attribute pair recently.
tlsPairLookups++;
if
(tlsPairLookups %
1024
==
0
) {
lookups +=
1024
;
}
{
const
AttributePair* candidate = cachedAttributePairPointers[candidateIndex];
if
(candidate !=
nullptr
&& *candidate == pair)
return
cachedAttributePairIndexes[candidateIndex];
}
size_t
shard = hash %
ATTRIBUTE_SHARDS
;
//
Shard 0 is for hot pairs -- pick another shard if it gets selected.
if
(shard ==
0
) shard = (hash >>
8
) %
ATTRIBUTE_SHARDS
;
if
(shard ==
0
) shard = (hash >>
16
) %
ATTRIBUTE_SHARDS
;
if
(shard ==
0
) shard = (hash >>
24
) %
ATTRIBUTE_SHARDS
;
if
(shard ==
0
) shard =
1
;
std::lock_guard<std::mutex>
lock
(pairsMutex[shard]);
tlsPairLookupsUncached++;
if
(tlsPairLookupsUncached %
1024
==
0
)
lookupsUncached +=
1024
;
const
auto
& index = pairs[shard].
find
(pair);
if
(index != -
1
) {
const
uint32_t
rv = (shard << (
32
-
SHARD_BITS
)) + index;
cachedAttributePairPointers[candidateIndex] = &pairs[shard][index];
cachedAttributePairIndexes[candidateIndex] = rv;
return
rv;
}
pair.
ensureStringIsOwned
();
uint32_t
offset = pairs[shard].
add
(pair);
if
(offset >= (
1
<< (
32
-
SHARD_BITS
)))
throw
std::out_of_range
(
"
pair shard overflow
"
);
uint32_t
rv = (shard << (
32
-
SHARD_BITS
)) + offset;
return
rv;
};
//
AttributeSet
void
AttributeSet::addPair
(
uint32_t
pairIndex) {
if
(useVector) {
intValues.
push_back
(pairIndex);
}
else
{
for
(
size_t
i = (pairIndex < (
1
<<
16
)) ?
0
:
4
; i <
8
; i++) {
if
(!
isSet
(i)) {
setValueAtIndex
(i, pairIndex);
return
;
}
}
//
Switch to a vector -- copy our existing values + add the new one.
std::vector<
uint32_t
> tmp;
for
(
int
i =
0
; i <
numPairs
(); i++) {
tmp.
push_back
(
getPair
(i));
}
tmp.
push_back
(pairIndex);
new
(&intValues) std::vector<
uint32_t
>;
useVector =
true
;
intValues = tmp;
}
}
void
AttributeSet::removePairWithKey
(
const
AttributePairStore& pairStore,
uint32_t
keyIndex) {
//
When adding a new key/value, we need to remove any existing pair that has that key.
if
(useVector) {
for
(
int
i =
0
; i < intValues.
size
(); i++) {
const
AttributePair& p = pairStore.
getPair
(intValues[i]);
if
(p.
keyIndex
== keyIndex) {
intValues.
erase
(intValues.
begin
() + i);
return
;
}
}
return
;
}
for
(
int
i =
0
; i <
8
; i++) {
const
uint32_t
pairIndex =
getValueAtIndex
(i);
if
(pairIndex !=
0
) {
const
AttributePair& p = pairStore.
getPair
(pairIndex);
if
(p.
keyIndex
== keyIndex) {
setValueAtIndex
(i,
0
);
return
;
}
}
}
}
void
AttributeStore::addAttribute
(AttributeSet& attributeSet, std::string
const
&key,
const
protozero::data_view v,
char
minzoom) {
PooledString
ps
(&v);
AttributePair
kv
(keyStore.
key2index
(key), ps, minzoom);
bool
isHot =
AttributePair::isHot
(key, v);
attributeSet.
addPair
(pairStore.
addPair
(kv, isHot));
}
void
AttributeStore::addAttribute
(AttributeSet& attributeSet, std::string
const
&key,
bool
v,
char
minzoom) {
AttributePair
kv
(keyStore.
key2index
(key),v,minzoom);
bool
isHot =
true
;
//
All bools are eligible to be hot pairs
attributeSet.
addPair
(pairStore.
addPair
(kv, isHot));
}
void
AttributeStore::addAttribute
(AttributeSet& attributeSet, std::string
const
&key,
double
v,
char
minzoom) {
AttributePair
kv
(keyStore.
key2index
(key),v,minzoom);
bool
isHot = v >=
0
&& v <=
25
&&
ceil
(v) == v;
//
Whole numbers in 0..25 are eligible to be hot pairs
attributeSet.
addPair
(pairStore.
addPair
(kv, isHot));
}
void
AttributeStore::addAttribute
(AttributeSet& attributeSet, std::string
const
&key,
int
v,
char
minzoom) {
AttributePair
kv
(keyStore.
key2index
(key),v,minzoom);
bool
isHot = v >=
0
&& v <=
25
;
attributeSet.
addPair
(pairStore.
addPair
(kv, isHot));
}
void
AttributeSet::finalize
() {
//
Ensure that values are sorted, giving us a canonical representation,
//
so that we can have fast hash/equality functions.
if
(useVector) {
sort
(intValues.
begin
(), intValues.
end
());
}
else
{
uint32_t
sortMe[
8
];
sortMe[
0
] = shortValues[
0
];
sortMe[
1
] = shortValues[
1
];
sortMe[
2
] = shortValues[
2
];
sortMe[
3
] = shortValues[
3
];
uint32_t
* intPtrs = (
uint32_t
*)(&shortValues[
4
]);
sortMe[
4
] = intPtrs[
0
];
sortMe[
5
] = intPtrs[
1
];
sortMe[
6
] = intPtrs[
2
];
sortMe[
7
] = intPtrs[
3
];
shortValues[
0
] =
0
;
shortValues[
1
] =
0
;
shortValues[
2
] =
0
;
shortValues[
3
] =
0
;
shortValues[
4
] =
0
;
shortValues[
5
] =
0
;
shortValues[
6
] =
0
;
shortValues[
7
] =
0
;
shortValues[
8
] =
0
;
shortValues[
9
] =
0
;
shortValues[
10
] =
0
;
shortValues[
11
] =
0
;
std::sort
(sortMe, &sortMe[
8
]);
for
(
int
i =
0
; i <
8
; i++)
if
(sortMe[i] !=
0
)
addPair
(sortMe[i]);
}
}
//
Remember recently queried/added sets so that we can return them in the
//
future without taking a lock.
thread_local
std::vector<
const
AttributeSet*>
cachedAttributeSetPointers
(
256
);
thread_local
std::vector<AttributeIndex>
cachedAttributeSetIndexes
(
256
);
thread_local
uint64_t
tlsSetLookups =
0
;
thread_local
uint64_t
tlsSetLookupsUncached =
0
;
AttributeIndex
AttributeStore::add
(AttributeSet &attributes) {
//
TODO: there's probably a way to use C++ types to distinguish a finalized
//
and non-finalized AttributeSet, which would make this safer.
attributes.
finalize
();
size_t
hash = attributes.
hash
();
const
size_t
candidateIndex = hash % cachedAttributeSetPointers.
size
();
//
Before taking a lock, see if we've seen this attribute set recently.
tlsSetLookups++;
if
(tlsSetLookups %
1024
==
0
) {
lookups +=
1024
;
}
{
const
AttributeSet* candidate = cachedAttributeSetPointers[candidateIndex];
if
(candidate !=
nullptr
&& *candidate == attributes)
return
cachedAttributeSetIndexes[candidateIndex];
}
size_t
shard = hash %
ATTRIBUTE_SHARDS
;
//
We can't use the top 2 bits (see OutputObject's bitfields)
shard = shard >>
2
;
std::lock_guard<std::mutex>
lock
(setsMutex[shard]);
tlsSetLookupsUncached++;
if
(tlsSetLookupsUncached %
1024
==
0
)
lookupsUncached +=
1024
;
const
uint32_t
offset = sets[shard].
add
(attributes);
if
(offset >= (
1
<< (
32
-
SHARD_BITS
)))
throw
std::out_of_range
(
"
set shard overflow
"
);
uint32_t
rv = (shard << (
32
-
SHARD_BITS
)) + offset;
cachedAttributeSetPointers[candidateIndex] = &sets[shard][offset];
cachedAttributeSetIndexes[candidateIndex] = rv;
return
rv;
}
std::vector<
const
AttributePair*>
AttributeStore::getUnsafe
(AttributeIndex index)
const
{
//
NB: This is unsafe if called before the PBF has been fully read.
//
If called during the output phase, it's safe.
try
{
uint32_t
shard = index >> (
32
-
SHARD_BITS
);
uint32_t
offset = index & (~(~
0u
<< (
32
-
SHARD_BITS
)));
const
AttributeSet& attrSet = sets[shard].
at
(offset);
const
size_t
n = attrSet.
numPairs
();
std::vector<
const
AttributePair*> rv;
for
(
size_t
i =
0
; i < n; i++) {
rv.
push_back
(&pairStore.
getPairUnsafe
(attrSet.
getPair
(i)));
}
return
rv;
}
catch
(std::out_of_range &err) {
throw
std::runtime_error
(
"
Failed to fetch attributes at index
"
+
std::to_string
(index));
}
}
size_t
AttributeStore::size
()
const
{
size_t
numAttributeSets =
0
;
for
(
int
i =
0
; i <
ATTRIBUTE_SHARDS
; i++)
numAttributeSets += sets[i].
size
();
return
numAttributeSets;
}
void
AttributeStore::reportSize
()
const
{
std::cout <<
"
Attributes:
"
<<
size
() <<
"
sets from
"
<< lookups.
load
() <<
"
objects (
"
<< lookupsUncached.
load
() <<
"
uncached),
"
<< pairStore.
lookups
.
load
() <<
"
pairs (
"
<< pairStore.
lookupsUncached
.
load
() <<
"
uncached)
"
<< std::endl;
//
Print detailed histogram of frequencies of attributes.
if
(
false
) {
for
(
int
i =
0
; i <
ATTRIBUTE_SHARDS
; i++) {
std::cout <<
"
pairs[
"
<< i <<
"
] has
"
<< pairStore.
pairs
[i].
size
() <<
"
entries
"
<< std::endl;
}
std::map<
uint32_t
,
uint32_t
> tagCountDist;
for
(
size_t
i =
0
; i < pairStore.
pairs
.
size
(); i++) {
std::cout <<
"
pairs[
"
<< i <<
"
] has size
"
<< pairStore.
pairs
[i].
size
() << std::endl;
size_t
j =
0
;
for
(
const
auto
& ap: pairStore.
pairs
[i]) {
std::cout <<
"
pairs[
"
<< i <<
"
][
"
<< j <<
"
] keyIndex=
"
<< ap.
keyIndex
<<
"
minzoom=
"
<< (
65
+ap.
minzoom
) <<
"
stringValue=
"
<< ap.
stringValue
() <<
"
floatValue=
"
<< ap.
floatValue
() <<
"
boolValue=
"
<< ap.
boolValue
() <<
"
key=
"
<< keyStore.
getKey
(ap.
keyIndex
) << std::endl;
j++;
}
}
size_t
pairs =
0
;
std::map<
uint32_t
,
size_t
> uniques;
for
(
const
auto
& attributeSetSet: sets) {
for
(
const
auto
& attrSet: attributeSetSet) {
pairs += attrSet.
numPairs
();
try
{
tagCountDist[attrSet.
numPairs
()]++;
}
catch
(std::out_of_range &err) {
tagCountDist[attrSet.
numPairs
()] =
1
;
}
const
size_t
n = attrSet.
numPairs
();
for
(
size_t
i =
0
; i < n; i++) {
uint32_t
attr = attrSet.
getPair
(i);
try
{
uniques[attr]++;
}
catch
(std::out_of_range &err) {
uniques[attr] =
1
;
}
}
}
}
std::cout <<
"
AttributePairs:
"
<< pairs <<
"
, unique:
"
<< uniques.
size
() << std::endl;
for
(
const
auto
entry: tagCountDist) {
std::cout <<
"
tagCountDist
"
<< entry.
first
<<
"
tags occurs
"
<< entry.
second
<<
"
times
"
<< std::endl;
}
for
(
const
auto
entry: uniques) {
const
auto
& pair = pairStore.
getPair
(entry.
first
);
//
It's useful to occasionally confirm that anything with high freq has hot=1,
//
and also that things with hot=1 have high freq.
std::cout <<
"
attrpair freq=
"
<< entry.
second
<<
"
hot=
"
<< (entry.
first
<
65536
?
1
:
0
) <<
"
key=
"
<< keyStore.
getKey
(pair.
keyIndex
) <<
"
stringValue=
"
<< pair.
stringValue
() <<
"
floatValue=
"
<< pair.
floatValue
() <<
"
boolValue=
"
<< pair.
boolValue
() << std::endl;
}
}
}
void
AttributeStore::reset
() {
//
This is only used for tests.
tlsKeys2Index.
clear
();
tlsKeys2IndexSize =
0
;
tlsHotShard.
clear
();
for
(
int
i =
0
; i < cachedAttributeSetPointers.
size
(); i++)
cachedAttributeSetPointers[i] =
nullptr
;
for
(
int
i =
0
; i < cachedAttributePairPointers.
size
(); i++)
cachedAttributePairPointers[i] =
nullptr
;
}
void
AttributeStore::finalize
() {
finalized =
true
;
keyStore.
finalize
();
pairStore.
finalize
();
}
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