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#
ifndef
node_script_h
#
define
node_script_h
#
include
<
node.h
>
#
include
<
node_object_wrap.h
>
#
include
<
v8.h
>
#
include
<
ev.h
>
namespace
node
{
class
Context
: ObjectWrap {
public:
static
void
Initialize
(v8::Handle<v8::Object> target);
static
v8::Handle<v8::Value>
New
(
const
v8::Arguments& args);
v8::Persistent<v8::Context>
GetV8Context
();
static
v8::Local<v8::Object>
NewInstance
();
protected:
static
v8::Persistent<v8::FunctionTemplate> constructor_template;
Context
();
~Context
();
v8::Persistent<v8::Context> context_;
};
class
Script
: ObjectWrap {
public:
static
void
Initialize
(v8::Handle<v8::Object> target);
enum
EvalInputFlags { compileCode, unwrapExternal };
enum
EvalContextFlags { thisContext, newContext, userContext };
enum
EvalOutputFlags { returnResult, wrapExternal };
template
<EvalInputFlags iFlag, EvalContextFlags cFlag, EvalOutputFlags oFlag>
static
v8::Handle<v8::Value>
EvalMachine
(
const
v8::Arguments& args);
protected:
static
v8::Persistent<v8::FunctionTemplate> constructor_template;
Script
() : ObjectWrap () {}
~Script
();
static
v8::Handle<v8::Value>
New
(
const
v8::Arguments& args);
static
v8::Handle<v8::Value>
CreateContext
(
const
v8::Arguments& arg);
static
v8::Handle<v8::Value>
RunInContext
(
const
v8::Arguments& args);
static
v8::Handle<v8::Value>
RunInThisContext
(
const
v8::Arguments& args);
static
v8::Handle<v8::Value>
RunInNewContext
(
const
v8::Arguments& args);
static
v8::Handle<v8::Value>
CompileRunInContext
(
const
v8::Arguments& args);
static
v8::Handle<v8::Value>
CompileRunInThisContext
(
const
v8::Arguments& args);
static
v8::Handle<v8::Value>
CompileRunInNewContext
(
const
v8::Arguments& args);
v8::Persistent<v8::Script> script_;
};
void
InitEvals
(v8::Handle<v8::Object> target);
}
//
namespace node
#
endif
//
node_script_h
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