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ClearScript/ClearScript/NoDefaultScriptAccessAttribute.cs at master · ddunkin/ClearScript · GitHub
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NoDefaultScriptAccessAttribute.cs
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NoDefaultScriptAccessAttribute.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
using
System
;
namespace
Microsoft
.
ClearScript
{
/// <summary>
/// Specifies that script code is to have no access to type members by default.
/// </summary>
/// <remarks>
/// This attribute is applicable to classes, enums, interfaces, structs, and assemblies. Use
/// <see cref="ScriptUsageAttribute"/>, <see cref="ScriptMemberAttribute"/>, or
/// <see cref="NoScriptAccessAttribute"/> to override it for individual type members. Note that
/// it has no effect on the method binding algorithm. If a script-based call is bound to a
/// method that is blocked by this attribute, it will be rejected even if an overload exists
/// that could receive the call.
/// </remarks>
[
AttributeUsage
(
AttributeTargets
.
Class
|
AttributeTargets
.
Enum
|
AttributeTargets
.
Interface
|
AttributeTargets
.
Struct
|
AttributeTargets
.
Assembly
)
]
public
sealed
class
NoDefaultScriptAccessAttribute
:
DefaultScriptUsageAttribute
{
/// <summary>
/// Initializes a new <see cref="NoDefaultScriptAccessAttribute"/> instance.
/// </summary>
public
NoDefaultScriptAccessAttribute
(
)
:
base
(
ScriptAccess
.
None
)
{
}
}
}
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