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#
ifndef
SRC_ALLOCATED_BUFFER_H_
#
define
SRC_ALLOCATED_BUFFER_H_
#
if
defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#
include
"
base_object.h
"
#
include
"
uv.h
"
#
include
"
v8.h
"
#
include
"
env.h
"
namespace
node
{
class
Environment
;
//
Disables zero-filling for ArrayBuffer allocations in this scope. This is
//
similar to how we implement Buffer.allocUnsafe() in JS land.
class
NoArrayBufferZeroFillScope
{
public:
inline
explicit
NoArrayBufferZeroFillScope
(IsolateData* isolate_data);
inline
~NoArrayBufferZeroFillScope
();
private:
NodeArrayBufferAllocator* node_allocator_;
friend
class
Environment
;
};
//
A unique-pointer-ish object that is compatible with the JS engine's
//
ArrayBuffer::Allocator.
//
TODO(addaleax): We may want to start phasing this out as it's only a
//
thin wrapper around v8::BackingStore at this point
struct
AllocatedBuffer
{
public:
//
Utilities that allocate memory using the Isolate's ArrayBuffer::Allocator.
//
In particular, using AllocateManaged() will provide a RAII-style object
//
with easy conversion to `Buffer` and `ArrayBuffer` objects.
inline
static
AllocatedBuffer
AllocateManaged
(Environment* env,
size_t
size);
AllocatedBuffer
() =
default
;
inline
AllocatedBuffer
(
Environment* env, std::unique_ptr<v8::BackingStore> bs);
//
For this constructor variant, `buffer` *must* come from an earlier call
//
to .release
inline
AllocatedBuffer
(Environment* env,
uv_buf_t
buffer);
inline
void
Resize
(
size_t
len);
inline
uv_buf_t
release
();
inline
char
*
data
();
inline
const
char
*
data
()
const
;
inline
size_t
size
()
const
;
inline
void
clear
();
inline
v8::MaybeLocal<v8::Object>
ToBuffer
();
inline
v8::Local<v8::ArrayBuffer>
ToArrayBuffer
();
AllocatedBuffer
(AllocatedBuffer&& other) =
default
;
AllocatedBuffer&
operator
=(AllocatedBuffer&& other) =
default
;
AllocatedBuffer
(
const
AllocatedBuffer& other) =
delete
;
AllocatedBuffer&
operator
=(
const
AllocatedBuffer& other) =
delete
;
private:
Environment* env_ =
nullptr
;
std::unique_ptr<v8::BackingStore> backing_store_;
friend
class
Environment
;
};
}
//
namespace node
#
endif
//
NODE_WANT_INTERNALS
#
endif
//
SRC_ALLOCATED_BUFFER_H_
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