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//
Copyright Joyent, Inc. and other Node contributors.
//
//
Permission is hereby granted, free of charge, to any person obtaining a
//
copy of this software and associated documentation files (the
//
"Software"), to deal in the Software without restriction, including
//
without limitation the rights to use, copy, modify, merge, publish,
//
distribute, sublicense, and/or sell copies of the Software, and to permit
//
persons to whom the Software is furnished to do so, subject to the
//
following conditions:
//
//
The above copyright notice and this permission notice shall be included
//
in all copies or substantial portions of the Software.
//
//
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
//
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
//
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
//
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
//
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
//
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
//
USE OR OTHER DEALINGS IN THE SOFTWARE.
#
ifndef
SRC_NODE_H_
#
define
SRC_NODE_H_
#
ifdef
_WIN32
#
ifndef
BUILDING_NODE_EXTENSION
#
define
NODE_EXTERN
__declspec
(dllexport)
#
else
#
define
NODE_EXTERN
__declspec
(dllimport)
# endif
#
else
#
define
NODE_EXTERN
__attribute__
((visibility(
"
default
"
)))
#endif
#
ifdef
BUILDING_NODE_EXTENSION
#
undef
BUILDING_V8_SHARED
#
undef
BUILDING_UV_SHARED
#
define
USING_V8_SHARED
1
#
define
USING_UV_SHARED
1
#
endif
//
This should be defined in make system.
//
See issue https://github.com/nodejs/node-v0.x-archive/issues/1236
#
if
defined(__MINGW32__) || defined(_MSC_VER)
#
ifndef
_WIN32_WINNT
#
define
_WIN32_WINNT
0x0600
//
Windows Server 2008
#
endif
#
ifndef
NOMINMAX
#
define
NOMINMAX
#
endif
#
endif
#
if
defined(_MSC_VER)
#
define
PATH_MAX
MAX_PATH
#
endif
#
ifdef
_WIN32
#
define
SIGKILL
9
#
endif
#
include
"
v8.h
"
//
NOLINT(build/include_order)
#
include
"
v8-platform.h
"
//
NOLINT(build/include_order)
#
include
"
node_version.h
"
//
NODE_MODULE_VERSION
#
include
<
memory
>
#
include
<
functional
>
//
We cannot use __POSIX__ in this header because that's only defined when
//
building Node.js.
#
ifndef
_WIN32
#
include
<
signal.h
>
#
endif
//
_WIN32
#
define
NODE_MAKE_VERSION
(
major, minor, patch
) \
((major) *
0x1000
+ (minor) *
0x100
+ (patch))
#
ifdef
__clang__
#
define
NODE_CLANG_AT_LEAST
(
major, minor, patch
) \
(
NODE_MAKE_VERSION
(major, minor, patch) <= \
NODE_MAKE_VERSION
(__clang_major__, __clang_minor__, __clang_patchlevel__))
#
else
#
define
NODE_CLANG_AT_LEAST
(
major, minor, patch
) (
0
)
#
endif
#
ifdef
__GNUC__
#
define
NODE_GNUC_AT_LEAST
(
major, minor, patch
) \
(
NODE_MAKE_VERSION
(major, minor, patch) <= \
NODE_MAKE_VERSION
(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__))
#
else
#
define
NODE_GNUC_AT_LEAST
(
major, minor, patch
) (
0
)
#
endif
#
if
defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#
define
NODE_DEPRECATED
(
message, declarator
) declarator
#
else
//
NODE_WANT_INTERNALS
#
if
NODE_CLANG_AT_LEAST(2, 9, 0) || NODE_GNUC_AT_LEAST(4, 5, 0)
#
define
NODE_DEPRECATED
(
message, declarator
) \
__attribute__
((deprecated(message))) declarator
#
elif
defined(_MSC_VER)
#
define
NODE_DEPRECATED
(
message, declarator
) \
__declspec
(deprecated) declarator
#
else
#
define
NODE_DEPRECATED
(
message, declarator
) declarator
#
endif
#
endif
//
Forward-declare libuv loop
struct
uv_loop_s
;
struct
napi_module
;
//
Forward-declare these functions now to stop MSVS from becoming
//
terminally confused when it's done in node_internals.h
namespace
node
{
namespace
tracing
{
class
TracingController
;
}
NODE_EXTERN
v8::Local<v8::Value>
ErrnoException
(v8::Isolate* isolate,
int
errorno,
const
char
* syscall =
nullptr
,
const
char
* message =
nullptr
,
const
char
* path =
nullptr
);
NODE_EXTERN
v8::Local<v8::Value>
UVException
(v8::Isolate* isolate,
int
errorno,
const
char
* syscall =
nullptr
,
const
char
* message =
nullptr
,
const
char
* path =
nullptr
,
const
char
* dest =
nullptr
);
NODE_DEPRECATED
(
"
Use ErrnoException(isolate, ...)
"
,
inline
v8::Local<v8::Value>
ErrnoException
(
int
errorno,
const
char
* syscall =
nullptr
,
const
char
* message =
nullptr
,
const
char
* path =
nullptr
) {
return
ErrnoException
(
v8::Isolate::GetCurrent
(),
errorno,
syscall,
message,
path);
})
NODE_DEPRECATED
(
"
Use UVException(isolate, ...)
"
,
inline
v8::Local<v8::Value>
UVException
(
int
errorno,
const
char
* syscall =
nullptr
,
const
char
* message =
nullptr
,
const
char
* path =
nullptr
) {
return
UVException
(
v8::Isolate::GetCurrent
(),
errorno,
syscall,
message,
path);
})
/*
* These methods need to be called in a HandleScope.
*
* It is preferred that you use the `MakeCallback` overloads taking
* `async_context` arguments.
*/
NODE_DEPRECATED
(
"
Use MakeCallback(..., async_context)
"
,
NODE_EXTERN
v8::Local<v8::Value>
MakeCallback
(
v8::Isolate* isolate,
v8::Local<v8::Object> recv,
const
char
* method,
int
argc,
v8::Local<v8::Value>* argv));
NODE_DEPRECATED
(
"
Use MakeCallback(..., async_context)
"
,
NODE_EXTERN
v8::Local<v8::Value>
MakeCallback
(
v8::Isolate* isolate,
v8::Local<v8::Object> recv,
v8::Local<v8::String> symbol,
int
argc,
v8::Local<v8::Value>* argv));
NODE_DEPRECATED
(
"
Use MakeCallback(..., async_context)
"
,
NODE_EXTERN
v8::Local<v8::Value>
MakeCallback
(
v8::Isolate* isolate,
v8::Local<v8::Object> recv,
v8::Local<v8::Function> callback,
int
argc,
v8::Local<v8::Value>* argv));
}
//
namespace node
#
include
<
cassert
>
#
include
<
cstdint
>
#
ifndef
NODE_STRINGIFY
#
define
NODE_STRINGIFY
(
n
)
NODE_STRINGIFY_HELPER
(n)
#
define
NODE_STRINGIFY_HELPER
(
n
) #n
#
endif
#
ifdef
_WIN32
#
if
!defined(_SSIZE_T_) && !defined(_SSIZE_T_DEFINED)
typedef
intptr_t
ssize_t
;
#
define
_SSIZE_T_
#
define
_SSIZE_T_DEFINED
#
endif
#
else
//
!_WIN32
#
include
<
sys/types.h
>
//
size_t, ssize_t
#
endif
//
_WIN32
namespace
node
{
class
IsolateData
;
class
Environment
;
//
TODO(addaleax): Officially deprecate this and replace it with something
//
better suited for a public embedder API.
NODE_EXTERN
int
Start
(
int
argc,
char
* argv[]);
//
Tear down Node.js while it is running (there are active handles
//
in the loop and / or actively executing JavaScript code).
NODE_EXTERN
int
Stop
(Environment* env);
//
Set up per-process state needed to run Node.js. This will consume arguments
//
from argv, fill exec_argv, and possibly add errors resulting from parsing
//
the arguments to `errors`. The return value is a suggested exit code for the
//
program; If it is 0, then initializing Node.js succeeded.
NODE_EXTERN
int
InitializeNodeWithArgs
(std::vector<std::string>* argv,
std::vector<std::string>* exec_argv,
std::vector<std::string>* errors);
enum
OptionEnvvarSettings {
kAllowedInEnvironment
,
kDisallowedInEnvironment
};
NODE_EXTERN
int
ProcessGlobalArgs
(std::vector<std::string>* args,
std::vector<std::string>* exec_args,
std::vector<std::string>* errors,
OptionEnvvarSettings settings);
class
NodeArrayBufferAllocator
;
//
An ArrayBuffer::Allocator class with some Node.js-specific tweaks. If you do
//
not have to use another allocator, using this class is recommended:
//
- It supports Buffer.allocUnsafe() and Buffer.allocUnsafeSlow() with
//
uninitialized memory.
//
- It supports transferring, rather than copying, ArrayBuffers when using
//
MessagePorts.
class
NODE_EXTERN
ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
public:
//
If `always_debug` is true, create an ArrayBuffer::Allocator instance
//
that performs additional integrity checks (e.g. make sure that only memory
//
that was allocated by the it is also freed by it).
//
This can also be set using the --debug-arraybuffer-allocations flag.
static
std::unique_ptr<ArrayBufferAllocator>
Create
(
bool
always_debug =
false
);
private:
virtual
NodeArrayBufferAllocator*
GetImpl
() = 0;
friend
class
IsolateData
;
};
//
Legacy equivalents for ArrayBufferAllocator::Create().
NODE_EXTERN
ArrayBufferAllocator*
CreateArrayBufferAllocator
();
NODE_EXTERN
void
FreeArrayBufferAllocator
(ArrayBufferAllocator* allocator);
class
NODE_EXTERN
IsolatePlatformDelegate {
public:
virtual
std::shared_ptr<v8::TaskRunner>
GetForegroundTaskRunner
() = 0;
virtual
bool
IdleTasksEnabled
() = 0;
};
class
NODE_EXTERN
MultiIsolatePlatform : public v8::Platform {
public:
~MultiIsolatePlatform
()
override
=
default
;
//
Returns true if work was dispatched or executed. New tasks that are
//
posted during flushing of the queue are postponed until the next
//
flushing.
virtual
bool
FlushForegroundTasks
(v8::Isolate* isolate) = 0;
virtual
void
DrainTasks
(v8::Isolate* isolate) = 0;
//
This needs to be called between the calls to `Isolate::Allocate()` and
//
`Isolate::Initialize()`, so that initialization can already start
//
using the platform.
//
When using `NewIsolate()`, this is taken care of by that function.
//
This function may only be called once per `Isolate`.
virtual
void
RegisterIsolate
(v8::Isolate* isolate,
struct
uv_loop_s
* loop) = 0;
//
This method can be used when an application handles task scheduling on its
//
own through `IsolatePlatformDelegate`. Upon registering an isolate with
//
this overload any other method in this class with the exception of
//
`UnregisterIsolate` *must not* be used on that isolate.
virtual
void
RegisterIsolate
(v8::Isolate* isolate,
IsolatePlatformDelegate* delegate) = 0;
//
This function may only be called once per `Isolate`, and discard any
//
pending delayed tasks scheduled for that isolate.
//
This needs to be called right before calling `Isolate::Dispose()`.
virtual
void
UnregisterIsolate
(v8::Isolate* isolate) = 0;
//
The platform should call the passed function once all state associated
//
with the given isolate has been cleaned up. This can, but does not have to,
//
happen asynchronously.
virtual
void
AddIsolateFinishedCallback
(v8::Isolate* isolate,
void
(*callback)(
void
*),
void* data) = 0;
static
std::unique_ptr<MultiIsolatePlatform>
Create
(
int
thread_pool_size,
v8::TracingController* tracing_controller =
nullptr
,
v8::PageAllocator* page_allocator =
nullptr
);
};
enum
IsolateSettingsFlags {
MESSAGE_LISTENER_WITH_ERROR_LEVEL
=
1
<<
0
,
DETAILED_SOURCE_POSITIONS_FOR_PROFILING
=
1
<<
1
,
SHOULD_NOT_SET_PROMISE_REJECTION_CALLBACK
=
1
<<
2
,
SHOULD_NOT_SET_PREPARE_STACK_TRACE_CALLBACK
=
1
<<
3
};
struct
IsolateSettings
{
uint64_t
flags =
MESSAGE_LISTENER_WITH_ERROR_LEVEL
|
DETAILED_SOURCE_POSITIONS_FOR_PROFILING
;
v8::MicrotasksPolicy policy = v8::MicrotasksPolicy::
kExplicit
;
//
Error handling callbacks
v8::Isolate::AbortOnUncaughtExceptionCallback
should_abort_on_uncaught_exception_callback =
nullptr
;
v8::FatalErrorCallback fatal_error_callback =
nullptr
;
v8::PrepareStackTraceCallback prepare_stack_trace_callback =
nullptr
;
//
Miscellaneous callbacks
v8::PromiseRejectCallback promise_reject_callback =
nullptr
;
v8::AllowWasmCodeGenerationCallback
allow_wasm_code_generation_callback =
nullptr
;
};
//
Overriding IsolateSettings may produce unexpected behavior
//
in Node.js core functionality, so proceed at your own risk.
NODE_EXTERN
void
SetIsolateUpForNode
(v8::Isolate* isolate,
const
IsolateSettings& settings);
//
Set a number of callbacks for the `isolate`, in particular the Node.js
//
uncaught exception listener.
NODE_EXTERN
void
SetIsolateUpForNode
(v8::Isolate* isolate);
//
Creates a new isolate with Node.js-specific settings.
//
This is a convenience method equivalent to using SetIsolateCreateParams(),
//
Isolate::Allocate(), MultiIsolatePlatform::RegisterIsolate(),
//
Isolate::Initialize(), and SetIsolateUpForNode().
NODE_EXTERN
v8::Isolate*
NewIsolate
(ArrayBufferAllocator* allocator,
struct
uv_loop_s
* event_loop,
MultiIsolatePlatform* platform =
nullptr
);
NODE_EXTERN
v8::Isolate*
NewIsolate
(
std::shared_ptr<ArrayBufferAllocator> allocator,
struct
uv_loop_s
* event_loop,
MultiIsolatePlatform* platform);
//
Creates a new context with Node.js-specific tweaks.
NODE_EXTERN
v8::Local<v8::Context>
NewContext
(
v8::Isolate* isolate,
v8::Local<v8::ObjectTemplate> object_template =
v8::Local<v8::ObjectTemplate>());
//
Runs Node.js-specific tweaks on an already constructed context
//
Return value indicates success of operation
NODE_EXTERN
bool
InitializeContext
(v8::Local<v8::Context> context);
//
If `platform` is passed, it will be used to register new Worker instances.
//
It can be `nullptr`, in which case creating new Workers inside of
//
Environments that use this `IsolateData` will not work.
NODE_EXTERN
IsolateData*
CreateIsolateData
(
v8::Isolate* isolate,
struct
uv_loop_s
* loop,
MultiIsolatePlatform* platform =
nullptr
,
ArrayBufferAllocator* allocator =
nullptr
);
NODE_EXTERN
void
FreeIsolateData
(IsolateData* isolate_data);
struct
ThreadId
{
uint64_t
id =
static_cast
<
uint64_t
>(-
1
);
};
NODE_EXTERN
ThreadId
AllocateEnvironmentThreadId
();
namespace
EnvironmentFlags
{
enum
Flags :
uint64_t
{
kNoFlags
=
0
,
//
Use the default behaviour for Node.js instances.
kDefaultFlags
=
1
<<
0
,
//
Controls whether this Environment is allowed to affect per-process state
//
(e.g. cwd, process title, uid, etc.).
//
This is set when using kDefaultFlags.
kOwnsProcessState
=
1
<<
1
,
//
Set if this Environment instance is associated with the global inspector
//
handling code (i.e. listening on SIGUSR1).
//
This is set when using kDefaultFlags.
kOwnsInspector
=
1
<<
2
,
//
Set if Node.js should not run its own esm loader. This is needed by some
//
embedders, because it's possible for the Node.js esm loader to conflict
//
with another one in an embedder environment, e.g. Blink's in Chromium.
kNoRegisterESMLoader
=
1
<<
3
,
//
Set this flag to make Node.js track "raw" file descriptors, i.e. managed
//
by fs.open() and fs.close(), and close them during FreeEnvironment().
kTrackUnmanagedFds
=
1
<<
4
};
}
//
namespace EnvironmentFlags
struct
InspectorParentHandle
{
virtual
~InspectorParentHandle
();
};
//
TODO(addaleax): Maybe move per-Environment options parsing here.
//
Returns nullptr when the Environment cannot be created e.g. there are
//
pending JavaScript exceptions.
NODE_EXTERN
Environment*
CreateEnvironment
(
IsolateData* isolate_data,
v8::Local<v8::Context> context,
const
std::vector<std::string>& args,
const
std::vector<std::string>& exec_args,
EnvironmentFlags::Flags flags = EnvironmentFlags::
kDefaultFlags
,
ThreadId thread_id = {}
/*
allocates a thread id automatically
*/
,
std::unique_ptr<InspectorParentHandle> inspector_parent_handle = {});
//
Returns a handle that can be passed to `LoadEnvironment()`, making the
//
child Environment accessible to the inspector as if it were a Node.js Worker.
//
`child_thread_id` can be created using `AllocateEnvironmentThreadId()`
//
and then later passed on to `CreateEnvironment()` to create the child
//
Environment, together with the inspector handle.
//
This method should not be called while the parent Environment is active
//
on another thread.
NODE_EXTERN
std::unique_ptr<InspectorParentHandle>
GetInspectorParentHandle
(
Environment* parent_env,
ThreadId child_thread_id,
const
char
* child_url);
struct
StartExecutionCallbackInfo
{
v8::Local<v8::Object> process_object;
v8::Local<v8::Function> native_require;
};
using
StartExecutionCallback =
std::function<v8::MaybeLocal<v8::Value>(
const
StartExecutionCallbackInfo&)>;
NODE_EXTERN
v8::MaybeLocal<v8::Value>
LoadEnvironment
(
Environment* env,
StartExecutionCallback cb);
NODE_EXTERN
v8::MaybeLocal<v8::Value>
LoadEnvironment
(
Environment* env,
const
char
* main_script_source_utf8);
NODE_EXTERN
void
FreeEnvironment
(Environment* env);
//
Set a callback that is called when process.exit() is called from JS,
//
overriding the default handler.
//
It receives the Environment* instance and the exit code as arguments.
//
This could e.g. call Stop(env); in order to terminate execution and stop
//
the event loop.
//
The default handler disposes of the global V8 platform instance, if one is
//
being used, and calls exit().
NODE_EXTERN
void
SetProcessExitHandler
(
Environment* env,
std::function<
void
(Environment*,
int
)>&& handler);
NODE_EXTERN
void
DefaultProcessExitHandler
(Environment* env,
int
exit_code);
//
This may return nullptr if context is not associated with a Node instance.
NODE_EXTERN
Environment*
GetCurrentEnvironment
(v8::Local<v8::Context> context);
NODE_EXTERN
IsolateData*
GetEnvironmentIsolateData
(Environment* env);
NODE_EXTERN
ArrayBufferAllocator*
GetArrayBufferAllocator
(IsolateData* data);
NODE_EXTERN
void
OnFatalError
(
const
char
* location,
const
char
* message);
NODE_EXTERN
void
PromiseRejectCallback
(v8::PromiseRejectMessage message);
NODE_EXTERN
bool
AllowWasmCodeGenerationCallback
(v8::Local<v8::Context> context,
v8::Local<v8::String>);
NODE_EXTERN
bool
ShouldAbortOnUncaughtException
(v8::Isolate* isolate);
NODE_EXTERN
v8::MaybeLocal<v8::Value>
PrepareStackTraceCallback
(
v8::Local<v8::Context> context,
v8::Local<v8::Value> exception,
v8::Local<v8::Array> trace);
//
This returns the MultiIsolatePlatform used for an Environment or IsolateData
//
instance, if one exists.
NODE_EXTERN
MultiIsolatePlatform*
GetMultiIsolatePlatform
(Environment* env);
NODE_EXTERN
MultiIsolatePlatform*
GetMultiIsolatePlatform
(IsolateData* env);
NODE_DEPRECATED
(
"
Use MultiIsolatePlatform::Create() instead
"
,
NODE_EXTERN
MultiIsolatePlatform*
CreatePlatform
(
int
thread_pool_size,
v8::TracingController* tracing_controller));
NODE_DEPRECATED
(
"
Use MultiIsolatePlatform::Create() instead
"
,
NODE_EXTERN
void
FreePlatform
(MultiIsolatePlatform* platform));
//
Get/set the currently active tracing controller. Using CreatePlatform()
//
will implicitly set this by default. This is global and should be initialized
//
along with the v8::Platform instance that is being used. `controller`
//
is allowed to be `nullptr`.
//
This is used for tracing events from Node.js itself. V8 uses the tracing
//
controller returned from the active `v8::Platform` instance.
NODE_EXTERN
v8::TracingController*
GetTracingController
();
NODE_EXTERN
void
SetTracingController
(v8::TracingController* controller);
//
Run `process.emit('beforeExit')` as it would usually happen when Node.js is
//
run in standalone mode.
NODE_EXTERN
v8::Maybe<
bool
>
EmitProcessBeforeExit
(Environment* env);
NODE_DEPRECATED
(
"
Use Maybe version (EmitProcessBeforeExit) instead
"
,
NODE_EXTERN
void
EmitBeforeExit
(Environment* env));
//
Run `process.emit('exit')` as it would usually happen when Node.js is run
//
in standalone mode. The return value corresponds to the exit code.
NODE_EXTERN
v8::Maybe<
int
>
EmitProcessExit
(Environment* env);
NODE_DEPRECATED
(
"
Use Maybe version (EmitProcessExit) instead
"
,
NODE_EXTERN
int
EmitExit
(Environment* env));
//
Runs hooks added through `AtExit()`. This is part of `FreeEnvironment()`,
//
so calling it manually is typically not necessary.
NODE_EXTERN
void
RunAtExit
(Environment* env);
//
This may return nullptr if the current v8::Context is not associated
//
with a Node instance.
NODE_EXTERN
struct
uv_loop_s
*
GetCurrentEventLoop
(v8::Isolate* isolate);
//
Runs the main loop for a given Environment. This roughly performs the
//
following steps:
//
1. Call uv_run() on the event loop until it is drained.
//
2. Call platform->DrainTasks() on the associated platform/isolate.
//
3. If the event loop is alive again, go to Step 1.
//
4. Call EmitProcessBeforeExit().
//
5. If the event loop is alive again, go to Step 1.
//
6. Call EmitProcessExit() and forward the return value.
//
If at any point node::Stop() is called, the function will attempt to return
//
as soon as possible, returning an empty `Maybe`.
//
This function only works if `env` has an associated `MultiIsolatePlatform`.
NODE_EXTERN
v8::Maybe<
int
>
SpinEventLoop
(Environment* env);
class
NODE_EXTERN
CommonEnvironmentSetup {
public:
~CommonEnvironmentSetup
();
//
Create a new CommonEnvironmentSetup, that is, a group of objects that
//
together form the typical setup for a single Node.js Environment instance.
//
If any error occurs, `*errors` will be populated and the returned pointer
//
will be empty.
//
env_args will be passed through as arguments to CreateEnvironment(), after
//
`isolate_data` and `context`.
template
<
typename
... EnvironmentArgs>
static
std::unique_ptr<CommonEnvironmentSetup>
Create
(
MultiIsolatePlatform* platform,
std::vector<std::string>* errors,
EnvironmentArgs&&... env_args);
struct
uv_loop_s
*
event_loop
()
const
;
std::shared_ptr<ArrayBufferAllocator>
array_buffer_allocator
()
const
;
v8::Isolate*
isolate
()
const
;
IsolateData*
isolate_data
()
const
;
Environment*
env
()
const
;
v8::Local<v8::Context>
context
()
const
;
CommonEnvironmentSetup
(
const
CommonEnvironmentSetup&) = delete;
CommonEnvironmentSetup&
operator
=(
const
CommonEnvironmentSetup&) =
delete
;
CommonEnvironmentSetup
(CommonEnvironmentSetup&&) =
delete
;
CommonEnvironmentSetup&
operator
=(CommonEnvironmentSetup&&) =
delete
;
private:
struct
Impl
;
Impl* impl_;
CommonEnvironmentSetup
(
MultiIsolatePlatform*,
std::vector<std::string>*,
std::function<Environment*(
const
CommonEnvironmentSetup*)>);
};
//
Implementation for CommonEnvironmentSetup::Create
template
<
typename
... EnvironmentArgs>
std::unique_ptr<CommonEnvironmentSetup>
CommonEnvironmentSetup::Create
(
MultiIsolatePlatform* platform,
std::vector<std::string>* errors,
EnvironmentArgs&&... env_args) {
auto
ret = std::unique_ptr<CommonEnvironmentSetup>(
new
CommonEnvironmentSetup
(
platform, errors,
[&](
const
CommonEnvironmentSetup* setup) -> Environment* {
return
CreateEnvironment
(
setup->
isolate_data
(), setup->
context
(),
std::forward<EnvironmentArgs>(env_args)...);
}));
if
(!errors->
empty
()) ret.
reset
();
return
ret;
}
/*
Converts a unixtime to V8 Date
*/
NODE_DEPRECATED
(
"
Use v8::Date::New() directly
"
,
inline
v8::Local<v8::Value>
NODE_UNIXTIME_V8
(
double
time) {
return
v8::Date::New
(
v8::Isolate::GetCurrent
()->
GetCurrentContext
(),
1000
* time)
.
ToLocalChecked
();
})
#
define
NODE_UNIXTIME_V8
node::
NODE_UNIXTIME_V8
NODE_DEPRECATED
(
"
Use v8::Date::ValueOf() directly
"
,
inline
double
NODE_V8_UNIXTIME
(v8::Local<v8::Date> date) {
return
date->
ValueOf
() /
1000
;
})
#
define
NODE_V8_UNIXTIME
node::
NODE_V8_UNIXTIME
#
define
NODE_DEFINE_CONSTANT
(
target, constant
) \
do
{ \
v8::Isolate* isolate = target->
GetIsolate
(); \
v8::Local<v8::Context> context = isolate->
GetCurrentContext
(); \
v8::Local<v8::String> constant_name = \
v8::String::NewFromUtf8
(isolate, #constant, \
v8::NewStringType::
kInternalized
).
ToLocalChecked
(); \
v8::Local<v8::Number> constant_value = \
v8::Number::New
(isolate,
static_cast
<
double
>(constant)); \
v8::PropertyAttribute constant_attributes = \
static_cast
<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete); \
(target)->
DefineOwnProperty
(context, \
constant_name, \
constant_value, \
constant_attributes).
Check
(); \
} \
while
(
0
)
#
define
NODE_DEFINE_HIDDEN_CONSTANT
(
target, constant
) \
do
{ \
v8::Isolate* isolate = target->
GetIsolate
(); \
v8::Local<v8::Context> context = isolate->
GetCurrentContext
(); \
v8::Local<v8::String> constant_name = \
v8::String::NewFromUtf8
(isolate, #constant, \
v8::NewStringType::
kInternalized
) \
.
ToLocalChecked
(); \
v8::Local<v8::Number> constant_value = \
v8::Number::New
(isolate,
static_cast
<
double
>(constant)); \
v8::PropertyAttribute constant_attributes = \
static_cast
<v8::PropertyAttribute>(v8::ReadOnly | \
v8::DontDelete | \
v8::DontEnum); \
(target)->
DefineOwnProperty
(context, \
constant_name, \
constant_value, \
constant_attributes).
Check
(); \
} \
while
(
0
)
//
Used to be a macro, hence the uppercase name.
inline
void
NODE_SET_METHOD
(v8::Local<v8::Template> recv,
const
char
* name,
v8::FunctionCallback callback) {
v8::Isolate* isolate =
v8::Isolate::GetCurrent
();
v8::HandleScope
handle_scope
(isolate);
v8::Local<v8::FunctionTemplate> t =
v8::FunctionTemplate::New
(isolate,
callback);
v8::Local<v8::String> fn_name =
v8::String::NewFromUtf8
(isolate, name,
v8::NewStringType::
kInternalized
).
ToLocalChecked
();
t->
SetClassName
(fn_name);
recv->
Set
(fn_name, t);
}
//
Used to be a macro, hence the uppercase name.
inline
void
NODE_SET_METHOD
(v8::Local<v8::Object> recv,
const
char
* name,
v8::FunctionCallback callback) {
v8::Isolate* isolate =
v8::Isolate::GetCurrent
();
v8::HandleScope
handle_scope
(isolate);
v8::Local<v8::Context> context = isolate->
GetCurrentContext
();
v8::Local<v8::FunctionTemplate> t =
v8::FunctionTemplate::New
(isolate,
callback);
v8::Local<v8::Function> fn = t->
GetFunction
(context).
ToLocalChecked
();
v8::Local<v8::String> fn_name =
v8::String::NewFromUtf8
(isolate, name,
v8::NewStringType::
kInternalized
).
ToLocalChecked
();
fn->
SetName
(fn_name);
recv->
Set
(context, fn_name, fn).
Check
();
}
#
define
NODE_SET_METHOD
node::
NODE_SET_METHOD
//
Used to be a macro, hence the uppercase name.
//
Not a template because it only makes sense for FunctionTemplates.
inline
void
NODE_SET_PROTOTYPE_METHOD
(v8::Local<v8::FunctionTemplate> recv,
const
char
* name,
v8::FunctionCallback callback) {
v8::Isolate* isolate =
v8::Isolate::GetCurrent
();
v8::HandleScope
handle_scope
(isolate);
v8::Local<v8::Signature> s =
v8::Signature::New
(isolate, recv);
v8::Local<v8::FunctionTemplate> t =
v8::FunctionTemplate::New
(isolate, callback, v8::Local<v8::Value>(), s);
v8::Local<v8::String> fn_name =
v8::String::NewFromUtf8
(isolate, name,
v8::NewStringType::
kInternalized
).
ToLocalChecked
();
t->
SetClassName
(fn_name);
recv->
PrototypeTemplate
()->
Set
(fn_name, t);
}
#
define
NODE_SET_PROTOTYPE_METHOD
node::
NODE_SET_PROTOTYPE_METHOD
//
BINARY is a deprecated alias of LATIN1.
//
BASE64URL is not currently exposed to the JavaScript side.
enum
encoding {
ASCII
,
UTF8
,
BASE64
,
UCS2
,
BINARY
,
HEX
,
BUFFER
,
BASE64URL
,
LATIN1
=
BINARY
};
NODE_EXTERN
enum
encoding
ParseEncoding
(
v8::Isolate* isolate,
v8::Local<v8::Value> encoding_v,
enum
encoding default_encoding =
LATIN1
);
NODE_EXTERN
void
FatalException
(v8::Isolate* isolate,
const
v8::TryCatch& try_catch);
NODE_EXTERN
v8::Local<v8::Value>
Encode
(v8::Isolate* isolate,
const
char
* buf,
size_t
len,
enum
encoding encoding =
LATIN1
);
//
Warning: This reverses endianness on Big Endian platforms, even though the
//
signature using uint16_t implies that it should not.
NODE_EXTERN
v8::Local<v8::Value>
Encode
(v8::Isolate* isolate,
const
uint16_t
* buf,
size_t
len);
//
Returns -1 if the handle was not valid for decoding
NODE_EXTERN
ssize_t
DecodeBytes
(v8::Isolate* isolate,
v8::Local<v8::Value>,
enum
encoding encoding =
LATIN1
);
//
returns bytes written.
NODE_EXTERN
ssize_t
DecodeWrite
(v8::Isolate* isolate,
char
* buf,
size_t
buflen,
v8::Local<v8::Value>,
enum
encoding encoding =
LATIN1
);
#
ifdef
_WIN32
NODE_EXTERN
v8::Local<v8::Value>
WinapiErrnoException
(
v8::Isolate* isolate,
int
errorno,
const
char
* syscall =
nullptr
,
const
char
* msg =
"
"
,
const
char
* path =
nullptr
);
#
endif
const
char
*
signo_string
(
int
errorno);
typedef
void
(*addon_register_func)(
v8::Local<v8::Object> exports,
v8::Local<v8::Value>
module
,
void
* priv);
typedef
void
(*addon_context_register_func)(
v8::Local<v8::Object> exports,
v8::Local<v8::Value>
module
,
v8::Local<v8::Context> context,
void
* priv);
enum
ModuleFlags {
kLinked
=
0x02
};
struct
node_module
{
int
nm_version;
unsigned
int
nm_flags;
void
* nm_dso_handle;
const
char
* nm_filename;
node::addon_register_func nm_register_func;
node::addon_context_register_func nm_context_register_func;
const
char
* nm_modname;
void
* nm_priv;
struct
node_module
* nm_link;
};
extern
"
C
"
NODE_EXTERN
void
node_module_register
(
void
* mod);
#
ifdef
_WIN32
#
define
NODE_MODULE_EXPORT
__declspec
(dllexport)
#
else
#
define
NODE_MODULE_EXPORT
__attribute__
((visibility(
"
default
"
)))
#endif
#
ifdef
NODE_SHARED_MODE
#
define
NODE_CTOR_PREFIX
#
else
#
define
NODE_CTOR_PREFIX
static
#
endif
#
if
defined(_MSC_VER)
#
pragma
section(".CRT$XCU", read)
#
define
NODE_C_CTOR
(
fn
) \
NODE_CTOR_PREFIX
void
__cdecl
fn
(
void
); \
__declspec
(dllexport, allocate(
"
.CRT$XCU
"
)) \
void (__cdecl*fn ## _)(
void
) = fn; \
NODE_CTOR_PREFIX
void
__cdecl
fn
(
void
)
#
else
#
define
NODE_C_CTOR
(
fn
) \
NODE_CTOR_PREFIX
void
fn
(
void
) __attribute__((constructor)); \
NODE_CTOR_PREFIX
void
fn
(
void
)
#
endif
#
define
NODE_MODULE_X
(
modname, regfunc, priv, flags
) \
extern
"
C
"
{ \
static
node::node_module _module = \
{ \
NODE_MODULE_VERSION
, \
flags, \
NULL
,
/*
NOLINT (readability/null_usage)
*/
\
__FILE__, \
(node::addon_register_func) (regfunc), \
NULL
,
/*
NOLINT (readability/null_usage)
*/
\
NODE_STRINGIFY
(modname), \
priv, \
NULL
/*
NOLINT (readability/null_usage)
*/
\
}; \
NODE_C_CTOR
(_register_ ## modname) { \
node_module_register
(&_module); \
} \
}
#
define
NODE_MODULE_CONTEXT_AWARE_X
(
modname, regfunc, priv, flags
) \
extern
"
C
"
{ \
static
node::node_module _module = \
{ \
NODE_MODULE_VERSION
, \
flags, \
NULL
,
/*
NOLINT (readability/null_usage)
*/
\
__FILE__, \
NULL
,
/*
NOLINT (readability/null_usage)
*/
\
(node::addon_context_register_func) (regfunc), \
NODE_STRINGIFY
(modname), \
priv, \
NULL
/*
NOLINT (readability/null_usage)
*/
\
}; \
NODE_C_CTOR
(_register_ ## modname) { \
node_module_register
(&_module); \
} \
}
//
Usage: `NODE_MODULE(NODE_GYP_MODULE_NAME, InitializerFunction)`
//
If no NODE_MODULE is declared, Node.js looks for the well-known
//
symbol `node_register_module_v${NODE_MODULE_VERSION}`.
#
define
NODE_MODULE
(
modname, regfunc
) \
NODE_MODULE_X
(modname, regfunc,
NULL
,
0
)
//
NOLINT (readability/null_usage)
#
define
NODE_MODULE_CONTEXT_AWARE
(
modname, regfunc
) \
/*
NOLINTNEXTLINE (readability/null_usage)
*/
\
NODE_MODULE_CONTEXT_AWARE_X
(modname, regfunc,
NULL
,
0
)
//
Embedders can use this type of binding for statically linked native bindings.
//
It is used the same way addon bindings are used, except that linked bindings
//
can be accessed through `process._linkedBinding(modname)`.
#
define
NODE_MODULE_LINKED
(
modname, regfunc
) \
/*
NOLINTNEXTLINE (readability/null_usage)
*/
\
NODE_MODULE_CONTEXT_AWARE_X
(modname, regfunc,
NULL
, \
node::ModuleFlags::
kLinked
)
/*
* For backward compatibility in add-on modules.
*/
#
define
NODE_MODULE_DECL
/*
nothing
*/
#
define
NODE_MODULE_INITIALIZER_BASE
node_register_module_v
#
define
NODE_MODULE_INITIALIZER_X
(
base, version
) \
NODE_MODULE_INITIALIZER_X_HELPER
(base, version)
#
define
NODE_MODULE_INITIALIZER_X_HELPER
(
base, version
) base##version
#
define
NODE_MODULE_INITIALIZER
\
NODE_MODULE_INITIALIZER_X
(
NODE_MODULE_INITIALIZER_BASE
, \
NODE_MODULE_VERSION
)
#
define
NODE_MODULE_INIT
() \
extern
"
C
"
NODE_MODULE_EXPORT
void
\
NODE_MODULE_INITIALIZER
(v8::Local<v8::Object> exports, \
v8::Local<v8::Value>
module
, \
v8::Local<v8::Context> context); \
NODE_MODULE_CONTEXT_AWARE
(
NODE_GYP_MODULE_NAME
, \
NODE_MODULE_INITIALIZER
) \
void NODE_MODULE_INITIALIZER(v8::Local<v8::Object> exports, \
v8::Local<v8::Value>
module
, \
v8::Local<v8::Context> context)
//
Allows embedders to add a binding to the current Environment* that can be
//
accessed through process._linkedBinding() in the target Environment and all
//
Worker threads that it creates.
//
In each variant, the registration function needs to be usable at least for
//
the time during which the Environment exists.
NODE_EXTERN void AddLinkedBinding(Environment* env,
const
node_module& mod);
NODE_EXTERN
void
AddLinkedBinding
(Environment* env,
const
struct
napi_module
& mod);
NODE_EXTERN
void
AddLinkedBinding
(Environment* env,
const
char
* name,
addon_context_register_func fn,
void
* priv);
/*
Registers a callback with the passed-in Environment instance. The callback
* is called after the event loop exits, but before the VM is disposed.
* Callbacks are run in reverse order of registration, i.e. newest first.
*/
NODE_EXTERN
void
AtExit
(Environment* env,
void
(*cb)(
void
* arg),
void* arg);
typedef
double
async_id;
struct
async_context
{
::node::async_id async_id;
::node::async_id trigger_async_id;
};
/*
This is a lot like node::AtExit, except that the hooks added via this
* function are run before the AtExit ones and will always be registered
* for the current Environment instance.
* These functions are safe to use in an addon supporting multiple
* threads/isolates.
*/
NODE_EXTERN
void
AddEnvironmentCleanupHook
(v8::Isolate* isolate,
void
(*fun)(
void
* arg),
void* arg);
NODE_EXTERN
void
RemoveEnvironmentCleanupHook
(v8::Isolate* isolate,
void
(*fun)(
void
* arg),
void* arg);
/*
These are async equivalents of the above. After the cleanup hook is invoked,
* `cb(cbarg)` *must* be called, and attempting to remove the cleanup hook will
* have no effect.
*/
struct
ACHHandle
;
struct
NODE_EXTERN
DeleteACHHandle {
void
operator
()(ACHHandle*)
const
; };
typedef
std::unique_ptr<ACHHandle, DeleteACHHandle> AsyncCleanupHookHandle;
/*
This function is not intended to be used externally, it exists to aid in
* keeping ABI compatibility between Node and Electron.
*/
NODE_EXTERN
ACHHandle*
AddEnvironmentCleanupHookInternal
(
v8::Isolate* isolate,
void
(*fun)(
void
* arg,
void
(*cb)(
void
*), void* cbarg),
void* arg);
inline
AsyncCleanupHookHandle
AddEnvironmentCleanupHook
(
v8::Isolate* isolate,
void
(*fun)(
void
* arg,
void
(*cb)(
void
*), void* cbarg),
void* arg) {
return
AsyncCleanupHookHandle
(
AddEnvironmentCleanupHookInternal
(isolate, fun,
arg));
}
/*
This function is not intended to be used externally, it exists to aid in
* keeping ABI compatibility between Node and Electron.
*/
NODE_EXTERN
void
RemoveEnvironmentCleanupHookInternal
(ACHHandle* holder);
inline
void
RemoveEnvironmentCleanupHook
(AsyncCleanupHookHandle holder) {
RemoveEnvironmentCleanupHookInternal
(holder.
get
());
}
/*
Returns the id of the current execution context. If the return value is
* zero then no execution has been set. This will happen if the user handles
* I/O from native code.
*/
NODE_EXTERN
async_id
AsyncHooksGetExecutionAsyncId
(v8::Isolate* isolate);
/*
Return same value as async_hooks.triggerAsyncId();
*/
NODE_EXTERN
async_id
AsyncHooksGetTriggerAsyncId
(v8::Isolate* isolate);
/*
If the native API doesn't inherit from the helper class then the callbacks
* must be triggered manually. This triggers the init() callback. The return
* value is the async id assigned to the resource.
*
* The `trigger_async_id` parameter should correspond to the resource which is
* creating the new resource, which will usually be the return value of
* `AsyncHooksGetTriggerAsyncId()`.
*/
NODE_EXTERN
async_context
EmitAsyncInit
(v8::Isolate* isolate,
v8::Local<v8::Object> resource,
const
char
* name,
async_id trigger_async_id = -
1
);
NODE_EXTERN
async_context
EmitAsyncInit
(v8::Isolate* isolate,
v8::Local<v8::Object> resource,
v8::Local<v8::String> name,
async_id trigger_async_id = -
1
);
/*
Emit the destroy() callback. The overload taking an `Environment*` argument
* should be used when the Isolate’s current Context is not associated with
* a Node.js Environment, or when there is no current Context, for example
* when calling this function during garbage collection. In that case, the
* `Environment*` value should have been acquired previously, e.g. through
* `GetCurrentEnvironment()`.
*/
NODE_EXTERN
void
EmitAsyncDestroy
(v8::Isolate* isolate,
async_context asyncContext);
NODE_EXTERN
void
EmitAsyncDestroy
(Environment* env,
async_context asyncContext);
class
InternalCallbackScope
;
/*
This class works like `MakeCallback()` in that it sets up a specific
* asyncContext as the current one and informs the async_hooks and domains
* modules that this context is currently active.
*
* `MakeCallback()` is a wrapper around this class as well as
* `Function::Call()`. Either one of these mechanisms needs to be used for
* top-level calls into JavaScript (i.e. without any existing JS stack).
*
* This object should be stack-allocated to ensure that it is contained in a
* valid HandleScope.
*
* Exceptions happening within this scope will be treated like uncaught
* exceptions. If this behaviour is undesirable, a new `v8::TryCatch` scope
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