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AsyncDisplayKit/Base/ASBaseDefines.h at master · devSC/AsyncDisplayKit · GitHub
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/* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma
once
// The C++ compiler mangles C function names. extern "C" { /* your C functions */ } prevents this.
// You should wrap all C function prototypes declared in headers with ASDISPLAYNODE_EXTERN_C_BEGIN/END, even if
// they are included only from .m (Objective-C) files. It's common for .m files to start using C++
// features and become .mm (Objective-C++) files. Always wrapping the prototypes with
// ASDISPLAYNODE_EXTERN_C_BEGIN/END will save someone a headache once they need to do this. You do not need to
// wrap constants, only C functions. See StackOverflow for more details:
// http://stackoverflow.com/questions/1041866/in-c-source-what-is-the-effect-of-extern-c
#ifdef
__cplusplus
# define
ASDISPLAYNODE_EXTERN_C_BEGIN
extern "C" {
# define
ASDISPLAYNODE_EXTERN_C_END
}
#else
# define
ASDISPLAYNODE_EXTERN_C_BEGIN
# define
ASDISPLAYNODE_EXTERN_C_END
#endif
#ifdef
__GNUC__
# define
ASDISPLAYNODE_GNUC
(
major
,
minor
) \
(__GNUC__ > (major) || (__GNUC__ == (major) && __GNUC_MINOR__ >= (minor)))
#else
# define
ASDISPLAYNODE_GNUC
(
major
,
minor
) 0
#endif
#ifndef
ASDISPLAYNODE_INLINE
# if
defined (
__STDC_VERSION__
)
&&
__STDC_VERSION__
>=
199901L
# define
ASDISPLAYNODE_INLINE
static inline
# elif
defined (
__MWERKS__
)
||
defined (
__cplusplus
)
# define
ASDISPLAYNODE_INLINE
static inline
# elif
ASDISPLAYNODE_GNUC
(
3
,
0
)
# define
ASDISPLAYNODE_INLINE
static __inline__ __attribute__ ((always_inline))
# else
# define
ASDISPLAYNODE_INLINE
static
# endif
#endif
#ifndef
ASDISPLAYNODE_HIDDEN
# if
ASDISPLAYNODE_GNUC
(
4
,
0
)
# define
ASDISPLAYNODE_HIDDEN
__attribute__ ((visibility ("hidden")))
# else
# define
ASDISPLAYNODE_HIDDEN
/* no hidden */
# endif
#endif
#ifndef
ASDISPLAYNODE_PURE
# if
ASDISPLAYNODE_GNUC
(
3
,
0
)
# define
ASDISPLAYNODE_PURE
__attribute__ ((pure))
# else
# define
ASDISPLAYNODE_PURE
/* no pure */
# endif
#endif
#ifndef
ASDISPLAYNODE_WARN_UNUSED
# if
ASDISPLAYNODE_GNUC
(
3
,
4
)
# define
ASDISPLAYNODE_WARN_UNUSED
__attribute__ ((warn_unused_result))
# else
# define
ASDISPLAYNODE_WARN_UNUSED
/* no warn_unused */
# endif
#endif
#ifndef
ASDISPLAYNODE_WARN_DEPRECATED
# define
ASDISPLAYNODE_WARN_DEPRECATED
1
#endif
#ifndef
ASDISPLAYNODE_DEPRECATED
# if
ASDISPLAYNODE_GNUC
(
3
,
0
)
&&
ASDISPLAYNODE_WARN_DEPRECATED
# define
ASDISPLAYNODE_DEPRECATED
__attribute__ ((deprecated))
# else
# define
ASDISPLAYNODE_DEPRECATED
# endif
#endif
#if
defined (
__cplusplus
)
&&
defined (
__GNUC__
)
# define
ASDISPLAYNODE_NOTHROW
__attribute__ ((nothrow))
#else
# define
ASDISPLAYNODE_NOTHROW
#endif
#define
ARRAY_COUNT
(
x
) sizeof(x) / sizeof(x[0])
#ifndef
__has_feature
// Optional.
#define
__has_feature
(
x
) 0 // Compatibility with non-clang compilers.
#endif
#ifndef
__has_attribute
// Optional.
#define
__has_attribute
(
x
) 0 // Compatibility with non-clang compilers.
#endif
#ifndef
NS_CONSUMED
#if
__has_feature
(
attribute_ns_consumed
)
#define
NS_CONSUMED
__attribute__((ns_consumed))
#else
#define
NS_CONSUMED
#endif
#endif
#ifndef
NS_RETURNS_RETAINED
#if
__has_feature
(
attribute_ns_returns_retained
)
#define
NS_RETURNS_RETAINED
__attribute__((ns_returns_retained))
#else
#define
NS_RETURNS_RETAINED
#endif
#endif
#ifndef
CF_RETURNS_RETAINED
#if
__has_feature
(
attribute_cf_returns_retained
)
#define
CF_RETURNS_RETAINED
__attribute__((cf_returns_retained))
#else
#define
CF_RETURNS_RETAINED
#endif
#endif
#ifndef
ASDISPLAYNODE_NOT_DESIGNATED_INITIALIZER
#define
ASDISPLAYNODE_NOT_DESIGNATED_INITIALIZER
() \
do { \
NSAssert2(NO, @"%@ is not the designated initializer for instances of %@.", NSStringFromSelector(_cmd), NSStringFromClass([self class])); \
return nil; \
} while (0)
#endif
// ASDISPLAYNODE_NOT_DESIGNATED_INITIALIZER
// It's hard to pass quoted strings via xcodebuild preprocessor define arguments, so we'll convert
// the preprocessor values to strings here.
//
// It takes two steps to do this in gcc as per
// http://gcc.gnu.org/onlinedocs/cpp/Stringification.html
#define
ASDISPLAYNODE_TO_STRING
(
str
) #str
#define
ASDISPLAYNODE_TO_UNICODE_STRING
(
str
) @ASDISPLAYNODE_TO_STRING(str)
#ifndef
ASDISPLAYNODE_REQUIRES_SUPER
#if
__has_attribute
(
objc_requires_super
)
#define
ASDISPLAYNODE_REQUIRES_SUPER
__attribute__((objc_requires_super))
#else
#define
ASDISPLAYNODE_REQUIRES_SUPER
#endif
#endif
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