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UnrealEnginePython/tests/test_sequencer.py at pr_array_params · dfb/UnrealEnginePython · GitHub
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test_sequencer.py
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test_sequencer.py
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import
unittest
import
unreal_engine
as
ue
from
unreal_engine
.
classes
import
LevelSequenceFactoryNew
,
Character
,
MovieSceneAudioTrack
,
CineCameraActor
class
TestSequencer
(
unittest
.
TestCase
):
def
setUp
(
self
):
factory
=
LevelSequenceFactoryNew
()
self
.
asset
=
factory
.
factory_create_new
(
'/Game/SequencerTests/001'
)
def
tearDown
(
self
):
ue
.
delete_asset
(
self
.
asset
.
get_path_name
())
def
test_add_actor
(
self
):
world
=
ue
.
get_editor_world
()
character
=
world
.
actor_spawn
(
Character
)
guid
=
self
.
asset
.
sequencer_add_actor
(
character
)
self
.
assertTrue
(
guid
in
self
.
asset
.
sequencer_possessables_guid
())
def
test_add_possessable
(
self
):
world
=
ue
.
get_editor_world
()
character
=
world
.
actor_spawn
(
Character
)
guid
=
self
.
asset
.
sequencer_add_possessable
(
character
)
self
.
assertTrue
(
guid
in
self
.
asset
.
sequencer_possessables_guid
())
def
test_audio_track
(
self
):
audio
=
self
.
asset
.
sequencer_add_master_track
(
MovieSceneAudioTrack
)
self
.
assertTrue
(
audio
in
self
.
asset
.
sequencer_master_tracks
())
def
test_camera_cut_track
(
self
):
world
=
ue
.
get_editor_world
()
camera_cut_track
=
self
.
asset
.
sequencer_add_camera_cut_track
()
camera1
=
camera_cut_track
.
sequencer_track_add_section
()
cine_camera
=
world
.
actor_spawn
(
CineCameraActor
)
camera_guid
=
self
.
asset
.
sequencer_add_possessable
(
cine_camera
)
camera1
.
CameraGuid
=
ue
.
string_to_guid
(
camera_guid
)
print
(
self
.
asset
.
properties
())
self
.
assertEqual
(
camera_cut_track
,
self
.
asset
.
MovieScene
.
CameraCutTrack
)
self
.
assertEqual
(
camera_cut_track
.
sequencer_track_sections
(), [
camera1
])
def
test_spawnable
(
self
):
world
=
ue
.
get_editor_world
()
character
=
world
.
actor_spawn
(
Character
)
spawnable_guid
=
self
.
asset
.
sequencer_make_new_spawnable
(
character
)
found_spawnable
=
self
.
asset
.
sequencer_find_spawnable
(
spawnable_guid
)
guid
=
ue
.
string_to_guid
(
spawnable_guid
)
self
.
assertEqual
(
guid
.
A
,
found_spawnable
.
Guid
.
A
)
self
.
assertEqual
(
guid
.
B
,
found_spawnable
.
Guid
.
B
)
self
.
assertEqual
(
guid
.
C
,
found_spawnable
.
Guid
.
C
)
self
.
assertEqual
(
guid
.
D
,
found_spawnable
.
Guid
.
D
)
self
.
assertEqual
(
guid
,
found_spawnable
.
Guid
)
def
test_folders
(
self
):
new_folder
=
self
.
asset
.
sequencer_create_folder
(
'Test001'
)
self
.
assertTrue
(
new_folder
in
self
.
asset
.
sequencer_folders
())
def
test_subfolders
(
self
):
new_folder
=
self
.
asset
.
sequencer_create_folder
(
'Test002'
)
new_subfolder
=
self
.
asset
.
sequencer_create_folder
(
'Test003'
,
new_folder
)
self
.
assertTrue
(
new_subfolder
in
self
.
asset
.
sequencer_folders
(
new_folder
))
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