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Texture.java
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/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
Part of the Processing project - http://processing.org
Copyright (c) 2012-15 The Processing Foundation
Copyright (c) 2004-12 Ben Fry and Casey Reas
Copyright (c) 2001-04 Massachusetts Institute of Technology
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation, version 2.1.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
package
processing
.
opengl
;
import
processing
.
core
.
PApplet
;
import
processing
.
core
.
PConstants
;
import
processing
.
core
.
PGraphics
;
import
processing
.
opengl
.
PGraphicsOpenGL
.
GLResourceTexture
;
import
java
.
lang
.
reflect
.
Method
;
import
java
.
nio
.
ByteBuffer
;
import
java
.
nio
.
IntBuffer
;
import
java
.
util
.
Arrays
;
import
java
.
util
.
LinkedList
;
import
java
.
util
.
NoSuchElementException
;
/**
* This class wraps an OpenGL texture.
* By Andres Colubri
*
*/
public
class
Texture
implements
PConstants
{
/**
* Texture with normalized UV.
*/
protected
static
final
int
TEX2D
=
0
;
/**
* Texture with un-normalized UV.
*/
protected
static
final
int
TEXRECT
=
1
;
/** Point sampling: both magnification and minification filtering are set
* to nearest */
protected
static
final
int
POINT
=
2
;
/** Linear sampling: magnification filtering is nearest, minification set
* to linear */
protected
static
final
int
LINEAR
=
3
;
/** Bilinear sampling: both magnification filtering is set to linear and
* minification either to linear-mipmap-nearest (linear interpolation is used
* within a mipmap, but not between different mipmaps). */
protected
static
final
int
BILINEAR
=
4
;
/** Trilinear sampling: magnification filtering set to linear, minification to
* linear-mipmap-linear, which offers the best mipmap quality since linear
* interpolation to compute the value in each of two maps and then
* interpolates linearly between these two values. */
protected
static
final
int
TRILINEAR
=
5
;
// This constant controls how many times pixelBuffer and rgbaPixels can be
// accessed before they are not released anymore. The idea is that if they
// have been used only a few times, it doesn't make sense to keep them around.
protected
static
final
int
MAX_UPDATES
=
10
;
// The minimum amount of free JVM's memory (in MB) before pixelBuffer and
// rgbaPixels are released every time after they are used.
protected
static
final
int
MIN_MEMORY
=
5
;
public
int
width
,
height
;
public
int
glName
;
public
int
glTarget
;
public
int
glFormat
;
public
int
glMinFilter
;
public
int
glMagFilter
;
public
int
glWrapS
;
public
int
glWrapT
;
public
int
glWidth
;
public
int
glHeight
;
private
GLResourceTexture
glres
;
protected
PGraphicsOpenGL
pg
;
protected
PGL
pgl
;
// The interface between Processing and OpenGL.
protected
int
context
;
// The context that created this texture.
protected
boolean
colorBuffer
;
// true if it is the color attachment of
// FrameBuffer object.
protected
boolean
usingMipmaps
;
protected
boolean
usingRepeat
;
protected
float
maxTexcoordU
;
protected
float
maxTexcoordV
;
protected
boolean
bound
;
protected
boolean
invertedX
;
protected
boolean
invertedY
;
protected
int
[]
rgbaPixels
=
null
;
protected
IntBuffer
pixelBuffer
=
null
;
protected
int
[]
edgePixels
=
null
;
protected
IntBuffer
edgeBuffer
=
null
;
protected
FrameBuffer
tempFbo
=
null
;
protected
int
pixBufUpdateCount
=
0
;
protected
int
rgbaPixUpdateCount
=
0
;
/** Modified portion of the texture */
protected
boolean
modified
;
protected
int
mx1
,
my1
,
mx2
,
my2
;
protected
Object
bufferSource
;
protected
LinkedList
<
BufferData
>
bufferCache
=
null
;
protected
LinkedList
<
BufferData
>
usedBuffers
=
null
;
protected
Method
disposeBufferMethod
;
public
static
final
int
MAX_BUFFER_CACHE_SIZE
=
3
;
////////////////////////////////////////////////////////////
// Constructors.
public
Texture
(
PGraphicsOpenGL
pg
) {
this
.
pg
=
pg
;
pgl
=
pg
.
pgl
;
context
=
pgl
.
createEmptyContext
();
colorBuffer
=
false
;
glName
=
0
;
}
/**
* Creates an instance of PTexture with size width x height. The texture is
* initialized (empty) to that size.
* @param width int
* @param height int
*/
public
Texture
(
PGraphicsOpenGL
pg
,
int
width
,
int
height
) {
this
(
pg
,
width
,
height
,
new
Parameters
());
}
/**
* Creates an instance of PTexture with size width x height and with the
* specified parameters. The texture is initialized (empty) to that size.
* @param width int
* @param height int
* @param params Parameters
*/
public
Texture
(
PGraphicsOpenGL
pg
,
int
width
,
int
height
,
Object
params
) {
this
.
pg
=
pg
;
pgl
=
pg
.
pgl
;
context
=
pgl
.
createEmptyContext
();
colorBuffer
=
false
;
glName
=
0
;
init
(
width
,
height
, (
Parameters
)
params
);
}
////////////////////////////////////////////////////////////
// Init, resize methods
/**
* Sets the size of the image and texture to width x height. If the texture is
* already initialized, it first destroys the current OpenGL texture object
* and then creates a new one with the specified size.
* @param width int
* @param height int
*/
public
void
init
(
int
width
,
int
height
) {
Parameters
params
;
if
(
0
<
glName
) {
// Re-initializing a pre-existing texture.
// We use the current parameters as default:
params
=
getParameters
();
}
else
{
// Just built-in default parameters otherwise:
params
=
new
Parameters
();
}
init
(
width
,
height
,
params
);
}
/**
* Sets the size of the image and texture to width x height, and the
* parameters of the texture to params. If the texture is already initialized,
* it first destroys the current OpenGL texture object and then creates a new
* one with the specified size.
* @param width int
* @param height int
* @param params GLTextureParameters
*/
public
void
init
(
int
width
,
int
height
,
Parameters
params
) {
setParameters
(
params
);
setSize
(
width
,
height
);
allocate
();
}
/**
* Initializes the texture using GL parameters
*/
public
void
init
(
int
width
,
int
height
,
int
glName
,
int
glTarget
,
int
glFormat
,
int
glWidth
,
int
glHeight
,
int
glMinFilter
,
int
glMagFilter
,
int
glWrapS
,
int
glWrapT
) {
this
.
width
=
width
;
this
.
height
=
height
;
this
.
glName
=
glName
;
this
.
glTarget
=
glTarget
;
this
.
glFormat
=
glFormat
;
this
.
glWidth
=
glWidth
;
this
.
glHeight
=
glHeight
;
this
.
glMinFilter
=
glMinFilter
;
this
.
glMagFilter
=
glMagFilter
;
this
.
glWrapS
=
glWrapS
;
this
.
glWrapT
=
glWrapT
;
maxTexcoordU
= (
float
)
width
/
glWidth
;
maxTexcoordV
= (
float
)
height
/
glHeight
;
usingMipmaps
=
glMinFilter
==
PGL
.
LINEAR_MIPMAP_NEAREST
||
glMinFilter
==
PGL
.
LINEAR_MIPMAP_LINEAR
;
usingRepeat
=
glWrapS
==
PGL
.
REPEAT
||
glWrapT
==
PGL
.
REPEAT
;
}
public
void
resize
(
int
wide
,
int
high
) {
// Disposing current resources.
dispose
();
// Creating new texture with the appropriate size.
Texture
tex
=
new
Texture
(
pg
,
wide
,
high
,
getParameters
());
// Copying the contents of this texture into tex.
tex
.
set
(
this
);
// Now, overwriting "this" with tex.
copyObject
(
tex
);
// Nullifying some utility objects so they are recreated with the
// appropriate size when needed.
tempFbo
=
null
;
}
/**
* Returns true if the texture has been initialized.
* @return boolean
*/
public
boolean
available
() {
return
0
<
glName
;
}
////////////////////////////////////////////////////////////
// Set methods
public
void
set
(
Texture
tex
) {
copyTexture
(
tex
,
0
,
0
,
tex
.
width
,
tex
.
height
,
true
);
}
public
void
set
(
Texture
tex
,
int
x
,
int
y
,
int
w
,
int
h
) {
copyTexture
(
tex
,
x
,
y
,
w
,
h
,
true
);
}
public
void
set
(
int
texTarget
,
int
texName
,
int
texWidth
,
int
texHeight
,
int
w
,
int
h
) {
copyTexture
(
texTarget
,
texName
,
texWidth
,
texHeight
,
0
,
0
,
w
,
h
,
true
);
}
public
void
set
(
int
texTarget
,
int
texName
,
int
texWidth
,
int
texHeight
,
int
target
,
int
tex
,
int
x
,
int
y
,
int
w
,
int
h
) {
copyTexture
(
texTarget
,
texName
,
texWidth
,
texHeight
,
x
,
y
,
w
,
h
,
true
);
}
public
void
set
(
int
[]
pixels
) {
set
(
pixels
,
0
,
0
,
width
,
height
,
ARGB
);
}
public
void
set
(
int
[]
pixels
,
int
format
) {
set
(
pixels
,
0
,
0
,
width
,
height
,
format
);
}
public
void
set
(
int
[]
pixels
,
int
x
,
int
y
,
int
w
,
int
h
) {
set
(
pixels
,
x
,
y
,
w
,
h
,
ARGB
);
}
public
void
set
(
int
[]
pixels
,
int
x
,
int
y
,
int
w
,
int
h
,
int
format
) {
if
(
pixels
==
null
) {
PGraphics
.
showWarning
(
"The pixels array is null."
);
return
;
}
if
(
pixels
.
length
<
w
*
h
) {
PGraphics
.
showWarning
(
"The pixel array has a length of "
+
pixels
.
length
+
", but it should be at least "
+
w
*
h
);
return
;
}
if
(
pixels
.
length
==
0
||
w
==
0
||
h
==
0
) {
return
;
}
boolean
enabledTex
=
false
;
if
(!
pgl
.
texturingIsEnabled
(
glTarget
)) {
pgl
.
enableTexturing
(
glTarget
);
enabledTex
=
true
;
}
pgl
.
bindTexture
(
glTarget
,
glName
);
loadPixels
(
w
*
h
);
convertToRGBA
(
pixels
,
format
,
w
,
h
);
updatePixelBuffer
(
rgbaPixels
);
pgl
.
texSubImage2D
(
glTarget
,
0
,
x
,
y
,
w
,
h
,
PGL
.
RGBA
,
PGL
.
UNSIGNED_BYTE
,
pixelBuffer
);
fillEdges
(
x
,
y
,
w
,
h
);
if
(
usingMipmaps
) {
if
(
PGraphicsOpenGL
.
autoMipmapGenSupported
) {
pgl
.
generateMipmap
(
glTarget
);
}
else
{
manualMipmap
();
}
}
pgl
.
bindTexture
(
glTarget
,
0
);
if
(
enabledTex
) {
pgl
.
disableTexturing
(
glTarget
);
}
releasePixelBuffer
();
releaseRGBAPixels
();
updateTexels
(
x
,
y
,
w
,
h
);
}
////////////////////////////////////////////////////////////
// Native set methods
public
void
setNative
(
int
[]
pixels
) {
setNative
(
pixels
,
0
,
0
,
width
,
height
);
}
public
void
setNative
(
int
[]
pixels
,
int
x
,
int
y
,
int
w
,
int
h
) {
updatePixelBuffer
(
pixels
);
setNative
(
pixelBuffer
,
x
,
y
,
w
,
h
);
releasePixelBuffer
();
}
public
void
setNative
(
IntBuffer
pixBuf
,
int
x
,
int
y
,
int
w
,
int
h
) {
if
(
pixBuf
==
null
) {
pixBuf
=
null
;
PGraphics
.
showWarning
(
"The pixel buffer is null."
);
return
;
}
if
(
pixBuf
.
capacity
() <
w
*
h
) {
PGraphics
.
showWarning
(
"The pixel bufer has a length of "
+
pixBuf
.
capacity
() +
", but it should be at least "
+
w
*
h
);
return
;
}
if
(
pixBuf
.
capacity
() ==
0
) {
// Nothing to do (means that w == h == 0) but not an erroneous situation
return
;
}
boolean
enabledTex
=
false
;
if
(!
pgl
.
texturingIsEnabled
(
glTarget
)) {
pgl
.
enableTexturing
(
glTarget
);
enabledTex
=
true
;
}
pgl
.
bindTexture
(
glTarget
,
glName
);
pgl
.
texSubImage2D
(
glTarget
,
0
,
x
,
y
,
w
,
h
,
PGL
.
RGBA
,
PGL
.
UNSIGNED_BYTE
,
pixBuf
);
fillEdges
(
x
,
y
,
w
,
h
);
if
(
usingMipmaps
) {
if
(
PGraphicsOpenGL
.
autoMipmapGenSupported
) {
pgl
.
generateMipmap
(
glTarget
);
}
else
{
manualMipmap
();
}
}
pgl
.
bindTexture
(
glTarget
,
0
);
if
(
enabledTex
) {
pgl
.
disableTexturing
(
glTarget
);
}
updateTexels
(
x
,
y
,
w
,
h
);
}
////////////////////////////////////////////////////////////
// Get methods
/**
* Copy texture to pixels. Involves video memory to main memory transfer (slow).
*/
public
void
get
(
int
[]
pixels
) {
if
(
pixels
==
null
) {
throw
new
RuntimeException
(
"Trying to copy texture to null pixels array"
);
}
if
(
pixels
.
length
!=
width
*
height
) {
throw
new
RuntimeException
(
"Trying to copy texture to pixels array of "
+
"wrong size"
);
}
if
(
tempFbo
==
null
) {
tempFbo
=
new
FrameBuffer
(
pg
,
glWidth
,
glHeight
);
}
// Attaching the texture to the color buffer of a FBO, binding the FBO and
// reading the pixels from the current draw buffer (which is the color
// buffer of the FBO).
tempFbo
.
setColorBuffer
(
this
);
pg
.
pushFramebuffer
();
pg
.
setFramebuffer
(
tempFbo
);
tempFbo
.
readPixels
();
pg
.
popFramebuffer
();
tempFbo
.
getPixels
(
pixels
);
convertToARGB
(
pixels
);
if
(
invertedX
)
flipArrayOnX
(
pixels
,
1
);
if
(
invertedY
)
flipArrayOnY
(
pixels
,
1
);
}
////////////////////////////////////////////////////////////
// Put methods (the source texture is not resized to cover the entire
// destination).
public
void
put
(
Texture
tex
) {
copyTexture
(
tex
,
0
,
0
,
tex
.
width
,
tex
.
height
,
false
);
}
public
void
put
(
Texture
tex
,
int
x
,
int
y
,
int
w
,
int
h
) {
copyTexture
(
tex
,
x
,
y
,
w
,
h
,
false
);
}
public
void
put
(
int
texTarget
,
int
texName
,
int
texWidth
,
int
texHeight
,
int
w
,
int
h
) {
copyTexture
(
texTarget
,
texName
,
texWidth
,
texHeight
,
0
,
0
,
w
,
h
,
false
);
}
public
void
put
(
int
texTarget
,
int
texName
,
int
texWidth
,
int
texHeight
,
int
target
,
int
tex
,
int
x
,
int
y
,
int
w
,
int
h
) {
copyTexture
(
texTarget
,
texName
,
texWidth
,
texHeight
,
x
,
y
,
w
,
h
,
false
);
}
////////////////////////////////////////////////////////////
// Get OpenGL parameters
/**
* Returns true or false whether or not the texture is using mipmaps.
* @return boolean
*/
public
boolean
usingMipmaps
() {
return
usingMipmaps
;
}
public
void
usingMipmaps
(
boolean
mipmaps
,
int
sampling
) {
int
glMagFilter0
=
glMagFilter
;
int
glMinFilter0
=
glMinFilter
;
if
(
mipmaps
) {
if
(
sampling
==
POINT
) {
glMagFilter
=
PGL
.
NEAREST
;
glMinFilter
=
PGL
.
NEAREST
;
usingMipmaps
=
false
;
}
else
if
(
sampling
==
LINEAR
) {
glMagFilter
=
PGL
.
NEAREST
;
glMinFilter
=
PGL
.
MIPMAPS_ENABLED
?
PGL
.
LINEAR_MIPMAP_NEAREST
:
PGL
.
LINEAR
;
usingMipmaps
=
true
;
}
else
if
(
sampling
==
BILINEAR
) {
glMagFilter
=
PGL
.
LINEAR
;
glMinFilter
=
PGL
.
MIPMAPS_ENABLED
?
PGL
.
LINEAR_MIPMAP_NEAREST
:
PGL
.
LINEAR
;
usingMipmaps
=
true
;
}
else
if
(
sampling
==
TRILINEAR
) {
glMagFilter
=
PGL
.
LINEAR
;
glMinFilter
=
PGL
.
MIPMAPS_ENABLED
?
PGL
.
LINEAR_MIPMAP_LINEAR
:
PGL
.
LINEAR
;
usingMipmaps
=
true
;
}
else
{
throw
new
RuntimeException
(
"Unknown texture filtering mode"
);
}
}
else
{
usingMipmaps
=
false
;
if
(
sampling
==
POINT
) {
glMagFilter
=
PGL
.
NEAREST
;
glMinFilter
=
PGL
.
NEAREST
;
}
else
if
(
sampling
==
LINEAR
) {
glMagFilter
=
PGL
.
NEAREST
;
glMinFilter
=
PGL
.
LINEAR
;
}
else
if
(
sampling
==
BILINEAR
||
sampling
==
TRILINEAR
) {
glMagFilter
=
PGL
.
LINEAR
;
glMinFilter
=
PGL
.
LINEAR
;
}
else
{
throw
new
RuntimeException
(
"Unknown texture filtering mode"
);
}
}
if
(
glMagFilter0
!=
glMagFilter
||
glMinFilter0
!=
glMinFilter
) {
bind
();
pgl
.
texParameteri
(
glTarget
,
PGL
.
TEXTURE_MIN_FILTER
,
glMinFilter
);
pgl
.
texParameteri
(
glTarget
,
PGL
.
TEXTURE_MAG_FILTER
,
glMagFilter
);
if
(
usingMipmaps
) {
if
(
PGraphicsOpenGL
.
autoMipmapGenSupported
) {
pgl
.
generateMipmap
(
glTarget
);
}
else
{
manualMipmap
();
}
}
unbind
();
}
}
/**
* Returns true or false whether or not the texture is using repeat wrap mode
* along either U or V directions.
* @return boolean
*/
public
boolean
usingRepeat
() {
return
usingRepeat
;
}
public
void
usingRepeat
(
boolean
repeat
) {
if
(
repeat
) {
glWrapS
=
PGL
.
REPEAT
;
glWrapT
=
PGL
.
REPEAT
;
usingRepeat
=
true
;
}
else
{
glWrapS
=
PGL
.
CLAMP_TO_EDGE
;
glWrapT
=
PGL
.
CLAMP_TO_EDGE
;
usingRepeat
=
false
;
}
bind
();
pgl
.
texParameteri
(
glTarget
,
PGL
.
TEXTURE_WRAP_S
,
glWrapS
);
pgl
.
texParameteri
(
glTarget
,
PGL
.
TEXTURE_WRAP_T
,
glWrapT
);
unbind
();
}
/**
* Returns the maximum possible value for the texture coordinate U
* (horizontal).
* @return float
*/
public
float
maxTexcoordU
() {
return
maxTexcoordU
;
}
/**
* Returns the maximum possible value for the texture coordinate V (vertical).
* @return float
*/
public
float
maxTexcoordV
() {
return
maxTexcoordV
;
}
/**
* Returns true if the texture is inverted along the horizontal direction.
* @return boolean;
*/
public
boolean
invertedX
() {
return
invertedX
;
}
/**
* Sets the texture as inverted or not along the horizontal direction.
* @param v boolean;
*/
public
void
invertedX
(
boolean
v
) {
invertedX
=
v
;
}
/**
* Returns true if the texture is inverted along the vertical direction.
* @return boolean;
*/
public
boolean
invertedY
() {
return
invertedY
;
}
/**
* Sets the texture as inverted or not along the vertical direction.
* @param v boolean;
*/
public
void
invertedY
(
boolean
v
) {
invertedY
=
v
;
}
public
int
currentSampling
() {
if
(
glMagFilter
==
PGL
.
NEAREST
&&
glMinFilter
==
PGL
.
NEAREST
) {
return
POINT
;
}
else
if
(
glMagFilter
==
PGL
.
NEAREST
&&
glMinFilter
== (
PGL
.
MIPMAPS_ENABLED
?
PGL
.
LINEAR_MIPMAP_NEAREST
:
PGL
.
LINEAR
)) {
return
LINEAR
;
}
else
if
(
glMagFilter
==
PGL
.
LINEAR
&&
glMinFilter
== (
PGL
.
MIPMAPS_ENABLED
?
PGL
.
LINEAR_MIPMAP_NEAREST
:
PGL
.
LINEAR
)) {
return
BILINEAR
;
}
else
if
(
glMagFilter
==
PGL
.
LINEAR
&&
glMinFilter
==
PGL
.
LINEAR_MIPMAP_LINEAR
) {
return
TRILINEAR
;
}
else
{
return
-
1
;
}
}
////////////////////////////////////////////////////////////
// Bind/unbind
public
void
bind
() {
// Binding a texture automatically enables texturing for the
// texture target from that moment onwards. Unbinding the texture
// won't disable texturing.
if
(!
pgl
.
texturingIsEnabled
(
glTarget
)) {
pgl
.
enableTexturing
(
glTarget
);
}
pgl
.
bindTexture
(
glTarget
,
glName
);
bound
=
true
;
}
public
void
unbind
() {
if
(
pgl
.
textureIsBound
(
glTarget
,
glName
)) {
// We don't want to unbind another texture
// that might be bound instead of this one.
if
(!
pgl
.
texturingIsEnabled
(
glTarget
)) {
pgl
.
enableTexturing
(
glTarget
);
pgl
.
bindTexture
(
glTarget
,
0
);
pgl
.
disableTexturing
(
glTarget
);
}
else
{
pgl
.
bindTexture
(
glTarget
,
0
);
}
}
bound
=
false
;
}
public
boolean
bound
() {
// A true result might not necessarily mean that texturing is enabled
// (a texture can be bound to the target, but texturing is disabled).
return
bound
;
}
//////////////////////////////////////////////////////////////
// Modified flag
public
boolean
isModified
() {
return
modified
;
}
public
void
setModified
() {
modified
=
true
;
}
public
void
setModified
(
boolean
m
) {
modified
=
m
;
}
public
int
getModifiedX1
() {
return
mx1
;
}
public
int
getModifiedX2
() {
return
mx2
;
}
public
int
getModifiedY1
() {
return
my1
;
}
public
int
getModifiedY2
() {
return
my2
;
}
public
void
updateTexels
() {
updateTexelsImpl
(
0
,
0
,
width
,
height
);
}
public
void
updateTexels
(
int
x
,
int
y
,
int
w
,
int
h
) {
updateTexelsImpl
(
x
,
y
,
w
,
h
);
}
protected
void
updateTexelsImpl
(
int
x
,
int
y
,
int
w
,
int
h
) {
int
x2
=
x
+
w
;
int
y2
=
y
+
h
;
if
(!
modified
) {
mx1
=
PApplet
.
max
(
0
,
x
);
mx2
=
PApplet
.
min
(
width
-
1
,
x2
);
my1
=
PApplet
.
max
(
0
,
y
);
my2
=
PApplet
.
min
(
height
-
1
,
y2
);
modified
=
true
;
}
else
{
if
(
x
<
mx1
)
mx1
=
PApplet
.
max
(
0
,
x
);
if
(
x
>
mx2
)
mx2
=
PApplet
.
min
(
width
-
1
,
x
);
if
(
y
<
my1
)
my1
=
PApplet
.
max
(
0
,
y
);
if
(
y
>
my2
)
my2
=
y
;
if
(
x2
<
mx1
)
mx1
=
PApplet
.
max
(
0
,
x2
);
if
(
x2
>
mx2
)
mx2
=
PApplet
.
min
(
width
-
1
,
x2
);
if
(
y2
<
my1
)
my1
=
PApplet
.
max
(
0
,
y2
);
if
(
y2
>
my2
)
my2
=
PApplet
.
min
(
height
-
1
,
y2
);
}
}
protected
void
loadPixels
(
int
len
) {
if
(
rgbaPixels
==
null
||
rgbaPixels
.
length
<
len
) {
rgbaPixels
=
new
int
[
len
];
}
}
protected
void
updatePixelBuffer
(
int
[]
pixels
) {
pixelBuffer
=
PGL
.
updateIntBuffer
(
pixelBuffer
,
pixels
,
true
);
pixBufUpdateCount
++;
}
protected
void
manualMipmap
() {
// TODO: finish manual mipmap generation,
// https://github.com/processing/processing/issues/3335
}
////////////////////////////////////////////////////////////
// Buffer sink interface.
public
void
setBufferSource
(
Object
source
) {
bufferSource
=
source
;
getSourceMethods
();
}
public
void
copyBufferFromSource
(
Object
natRef
,
ByteBuffer
byteBuf
,
int
w
,
int
h
) {
if
(
bufferCache
==
null
) {
bufferCache
=
new
LinkedList
<
BufferData
>();
}
if
(
bufferCache
.
size
() +
1
<=
MAX_BUFFER_CACHE_SIZE
) {
bufferCache
.
add
(
new
BufferData
(
natRef
,
byteBuf
.
asIntBuffer
(),
w
,
h
));
}
else
{
// The buffer cache reached the maximum size, so we just dispose
// the new buffer by adding it to the list of used buffers.
try
{
usedBuffers
.
add
(
new
BufferData
(
natRef
,
byteBuf
.
asIntBuffer
(),
w
,
h
));
}
catch
(
Exception
e
) {
e
.
printStackTrace
();
}
}
}
public
void
disposeSourceBuffer
() {
if
(
usedBuffers
==
null
)
return
;
while
(
0
<
usedBuffers
.
size
()) {
BufferData
data
=
null
;
try
{
data
=
usedBuffers
.
remove
(
0
);
}
catch
(
NoSuchElementException
ex
) {
PGraphics
.
showWarning
(
"Cannot remove used buffer"
);
}
if
(
data
!=
null
) {
data
.
dispose
();
}
}
}
public
void
getBufferPixels
(
int
[]
pixels
) {
// We get the buffer either from the used buffers or the cache, giving
// priority to the used buffers. Why? Because the used buffer was already
// transferred to the texture, so the pixels should be in sync with the
// texture.
BufferData
data
=
null
;
if
(
usedBuffers
!=
null
&&
0
<
usedBuffers
.
size
()) {
data
=
usedBuffers
.
getLast
();
}
else
if
(
bufferCache
!=
null
&&
0
<
bufferCache
.
size
()) {
data
=
bufferCache
.
getLast
();
}
if
(
data
!=
null
) {
if
((
data
.
w
!=
width
) || (
data
.
h
!=
height
)) {
init
(
data
.
w
,
data
.
h
);
}
data
.
rgbBuf
.
rewind
();
data
.
rgbBuf
.
get
(
pixels
);
convertToARGB
(
pixels
);
// In order to avoid a cached buffer to overwrite the texture when the
// renderer draws the texture, and hence put the pixels put of sync, we
// simply empty the cache.
if
(
usedBuffers
==
null
) {
usedBuffers
=
new
LinkedList
<
BufferData
>();
}
while
(
0
<
bufferCache
.
size
()) {
data
=
bufferCache
.
remove
(
0
);
usedBuffers
.
add
(
data
);
}
}
}
public
boolean
hasBufferSource
() {
return
bufferSource
!=
null
;
}
public
boolean
hasBuffers
() {
return
bufferSource
!=
null
&&
bufferCache
!=
null
&&
0
<
bufferCache
.
size
();
}
protected
boolean
bufferUpdate
() {
BufferData
data
=
null
;
try
{
data
=
bufferCache
.
remove
(
0
);
}
catch
(
NoSuchElementException
ex
) {
PGraphics
.
showWarning
(
"Don't have pixel data to copy to texture"
);
}
if
(
data
!=
null
) {
if
((
data
.
w
!=
width
) || (
data
.
h
!=
height
)) {
init
(
data
.
w
,
data
.
h
);
}
data
.
rgbBuf
.
rewind
();
setNative
(
data
.
rgbBuf
,
0
,
0
,
width
,
height
);
// Putting the buffer in the used buffers list to dispose at the end of
// draw.
if
(
usedBuffers
==
null
) {
usedBuffers
=
new
LinkedList
<
BufferData
>();
}
usedBuffers
.
add
(
data
);
return
true
;
}
else
{
return
false
;
}
}
protected
void
getSourceMethods
() {
try
{
disposeBufferMethod
=
bufferSource
.
getClass
().
getMethod
(
"disposeBuffer"
,
new
Class
[] {
Object
.
class
});
}
catch
(
Exception
e
) {
throw
new
RuntimeException
(
"Provided source object doesn't have a "
+
"disposeBuffer method."
);
}
}
////////////////////////////////////////////////////////////
// Utilities
/**
* Flips intArray along the X axis.
* @param intArray int[]
* @param mult int
*/
protected
void
flipArrayOnX
(
int
[]
intArray
,
int
mult
) {
int
index
=
0
;
int
xindex
=
mult
* (
width
-
1
);
for
(
int
x
=
0
;
x
<
width
/
2
;
x
++) {
for
(
int
y
=
0
;
y
<
height
;
y
++) {
int
i
=
index
+
mult
*
y
*
width
;
int
j
=
xindex
+
mult
*
y
*
width
;
for
(
int
c
=
0
;
c
<
mult
;
c
++) {
int
temp
=
intArray
[
i
];
intArray
[
i
] =
intArray
[
j
];
intArray
[
j
] =
temp
;
i
++;
j
++;
}
}
index
+=
mult
;
xindex
-=
mult
;
}
}
/**
* Flips intArray along the Y axis.
* @param intArray int[]
* @param mult int
*/
protected
void
flipArrayOnY
(
int
[]
intArray
,
int
mult
) {
int
index
=
0
;
int
yindex
=
mult
* (
height
-
1
) *
width
;
for
(
int
y
=
0
;
y
<
height
/
2
;
y
++) {
for
(
int
x
=
0
;
x
<
mult
*
width
;
x
++) {
int
temp
=
intArray
[
index
];
intArray
[
index
] =
intArray
[
yindex
];
intArray
[
yindex
] =
temp
;
index
++;
yindex
++;
}
yindex
-=
mult
*
width
*
2
;
}
}
/**
* Reorders a pixel array in the given format into the order required by
* OpenGL (RGBA) and stores it into rgbaPixels. The width and height
* parameters are used in the YUV420 to RBGBA conversion.
* @param pixels int[]
* @param format int
* @param w int
* @param h int
*/
protected
void
convertToRGBA
(
int
[]
pixels
,
int
format
,
int
w
,
int
h
) {
if
(
PGL
.
BIG_ENDIAN
) {
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