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#include "Platform.h"
// Default is Windows x86
PLATFORM_TYPE Platform::s_ePlatformType = PLATFORM_TYPE_WINDOWS_X86;
// Return the platofrm type
PLATFORM_TYPE Platform::GetPlatform()
{
return s_ePlatformType;
}
// Return the platofrm type as a string
string Platform::GetPlatformString()
{
switch (s_ePlatformType)
{
case PLATFORM_TYPE_WINDOWS_X86:
return "Windows x86 (32 bits)";
case PLATFORM_TYPE_WINDOWS_X64:
return "Windows x64 (64 bits)";
case PLATFORM_TYPE_LINUX_X86:
return "Linux x86 (32 bits)";
case PLATFORM_TYPE_LINUX_X64:
return "Linux x64 (64 bits)";
default:
return "Default: Windows x86 (32 bits)";
}
}
// Set the platform type
void Platform::SetPlatform(PLATFORM_TYPE p_ePlatformType)
{
s_ePlatformType = p_ePlatformType;
}
// Set the platform type as a string
void Platform::SetPlatformString(string p_sPlatformType)
{
if (Utils::ToLower(p_sPlatformType).find("win") != string::npos)
{
if (Utils::ToLower(p_sPlatformType).find("64") != string::npos) s_ePlatformType = PLATFORM_TYPE_WINDOWS_X64;
else s_ePlatformType = PLATFORM_TYPE_WINDOWS_X86;
}
else if (Utils::ToLower(p_sPlatformType).find("lin") != string::npos)
{
if (Utils::ToLower(p_sPlatformType).find("64") != string::npos) s_ePlatformType = PLATFORM_TYPE_LINUX_X64;
else s_ePlatformType = PLATFORM_TYPE_LINUX_X86;
}
}