Firebase AdMob Quickstart
The Firebase AdMob Test Application (testapp) demonstrates loading and showing
banners and interstitials using the Firebase AdMob C++ SDK. The application
has no user interface and simply logs actions it's performing to the console
while displaying the ads.
- Link your iOS app to the Firebase libraries.
- Get CocoaPods version 1 or later by running,
$ sudo gem install CocoaPods --pre
- From the testapp directory, install the CocoaPods listed in the Podfile
by running,
- Open the generated Xcode workspace (which now has the CocoaPods),
$ open testapp.xcworkspace
- For further details please refer to the
general instructions for setting up an iOS app with Firebase.
- Register your iOS app with Firebase.
- Create a new app on the Firebase console, and attach
your iOS app to it.
- You can use "com.google.ios.admob.testapp" as the iOS Bundle ID
while you're testing. You can omit App Store ID while testing.
- Download the Firebase C++ SDK linked from
https://firebase.google.com/docs/cpp/setup and unzip it to a
directory of your choice.
- Add the following frameworks from the Firebase C++ SDK to the project:
- frameworks/ios/universal/firebase.framework
- frameworks/ios/universal/firebase_admob.framework
- You will need to either,
- Check "Copy items if needed" when adding the frameworks, or
- Add the framework path in "Framework Search Paths"
- For example, if you downloaded the Firebase C++ SDK to
/Users/me/firebase_cpp_sdk,
then you would add the path
/Users/me/firebase_cpp_sdk/frameworks/ios/universal.
- To add the path, in Xcode, select your project in the project
navigator, then select your target in the main window.
Select the "Build Settings" tab, and click "All" to see all
the build settings. Scroll down to "Search Paths", and add
your path to "Framework Search Paths".
- In Xcode, build & run the sample on an iOS device or simulator.
- The testapp displays a banner ad and an interstitial ad. You can
dismiss the interstitial ad to see the banner ad. The output of the app can
be viewed via the console. To view the conscole in Xcode, select
"View --> Debug Area --> Activate Console" from the menu.
- For Rewarded Video, you must supply your own ad unit. Learn more in the
Rewarded Video C++ guide.
- Register your Android app with Firebase.
- Create a new app on the Firebase console, and attach
your Android app to it.
- You can use "com.google.android.admob.testapp" as the Package Name
while you're testing.
- To generate a SHA1
run this command on Mac and Linux,
keytool -exportcert -list -v -alias androiddebugkey -keystore ~/.android/debug.keystore
or this command on Windows,
keytool -exportcert -list -v -alias androiddebugkey -keystore %USERPROFILE%\.android\debug.keystore
- If keytool reports that you do not have a debug.keystore, you can
create one with,
keytool -genkey -v -keystore ~/.android/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- Add the google-services.json file that you downloaded from Firebase
console to the root directory of testapp. This file identifies your
Android app to the Firebase backend.
- For further details please refer to the
general instructions for setting up an Android app with Firebase.
- Download the Firebase C++ SDK linked from
https://firebase.google.com/docs/cpp/setup and unzip it to a
directory of your choice.
- Configure the location of the Firebase C++ SDK by setting the
firebase_cpp_sdk.dir Gradle property to the SDK install directory.
For example, in the project directory:
> echo "systemProp.firebase\_cpp\_sdk.dir=/User/$USER/firebase\_cpp\_sdk" >> gradle.properties
- Ensure the Android SDK and NDK locations are set in Android Studio.
- From the Android Studio launch menu, go to
Configure/Project Defaults/Project Structure and download the SDK and NDK if
the locations are not yet set.
- Open build.gradle in Android Studio.
- From the Android Studio launch menu, "Open an existing Android Studio
project", and select build.gradle.
- Install the SDK Platforms that Android Studio reports missing.
- Build the testapp and run it on an Android device or emulator.
- The testapp will initialize AdMob, then load and display a test banner and
a test interstitial.
- Tapping on an ad to verify the clickthrough process is possible, and the
interstitial will wait to be closed by the user.
- While this is happening, information from the device log will be written
to an onscreen TextView.
- Logcat can also be used as normal.
- For Rewarded Video, you must supply your own ad unit. Learn more in the
Rewarded Video C++ guide.
https://firebase.google.com/support/
Copyright 2016 Google, Inc.
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