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#include #include #include #include #include "CSNode.hpp" #include "Server.hpp" Server::Server (CSNode *node) { this->node = node; } void Server::startThread () { pthread_t threadHandle; pipe(exitPipe); pthread_create (&threadHandle, 0, thread, (void *)this); } void *Server::thread(void *dummy) { Server *_this = (Server *) dummy; struct pollfd pfds[2]; pfds[0] = {_this->node->bindSocket, POLLIN, 0}; pfds[1] = {_this->exitPipe[0], POLLIN, 0}; while (1) { if (poll (pfds, 2, 100) < 0) { perror("poll"); pthread_exit(0); } if(pfds[0].revents & POLLIN) { cout node->waitForIncomming (_this->node->port); if (connection) { // cout readSentence (connection, '\3') node->writeSentence (connection, "CLOSE"); _this->node->serverCommand (connection); _this->node->closeConnection (connection); cout

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