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cppcheck/gui/translationhandler.cpp at master · encryptacoder/cppcheck · GitHub
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translationhandler.cpp
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/*
* Cppcheck - A tool for static C/C++ code analysis
* Copyright (C) 2007-2015 Daniel Marjamäki and Cppcheck team.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#
include
<
QApplication
>
#
include
<
QFile
>
#
include
<
QDebug
>
#
include
<
QLocale
>
#
include
<
QMessageBox
>
#
include
<
QSettings
>
#
include
<
QFileInfo
>
#
include
"
translationhandler.h
"
//
Provide own translations for standard buttons. This (garbage) code is needed to enforce them to appear in .ts files even after "lupdate gui.pro"
static
void
unused
()
{
QT_TRANSLATE_NOOP
(
"
QDialogButtonBox
"
,
"
OK
"
);
QT_TRANSLATE_NOOP
(
"
QDialogButtonBox
"
,
"
Cancel
"
);
QT_TRANSLATE_NOOP
(
"
QDialogButtonBox
"
,
"
Close
"
);
QT_TRANSLATE_NOOP
(
"
QDialogButtonBox
"
,
"
Save
"
);
}
TranslationHandler::TranslationHandler
(QObject *parent) :
QObject(parent),
mCurrentLanguage(
"
en
"
),
mTranslator(
NULL
)
{
//
Add our available languages
//
Keep this list sorted
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
Chinese (Simplified)
"
),
"
cppcheck_zh_CN
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
Dutch
"
),
"
cppcheck_nl
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
English
"
),
"
cppcheck_en
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
Finnish
"
),
"
cppcheck_fi
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
French
"
),
"
cppcheck_fr
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
German
"
),
"
cppcheck_de
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
Italian
"
),
"
cppcheck_it
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
Japanese
"
),
"
cppcheck_ja
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
Korean
"
),
"
cppcheck_ko
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
Russian
"
),
"
cppcheck_ru
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
Serbian
"
),
"
cppcheck_sr
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
Spanish
"
),
"
cppcheck_es
"
);
AddTranslation
(
QT_TRANSLATE_NOOP
(
"
MainWindow
"
,
"
Swedish
"
),
"
cppcheck_sv
"
);
}
TranslationHandler::~TranslationHandler
()
{
}
const
QStringList
TranslationHandler::GetNames
()
const
{
QStringList names;
foreach
(TranslationInfo translation,
mTranslations
) {
names.
append
(translation.
mName
);
}
return
names;
}
bool
TranslationHandler::SetLanguage
(
const
QString &code)
{
bool
failure =
false
;
QString error;
//
If English is the language
if
(code ==
"
en
"
) {
//
Just remove all extra translators
if
(
mTranslator
) {
qApp->
removeTranslator
(
mTranslator
);
delete
mTranslator
;
mTranslator
=
NULL
;
}
mCurrentLanguage
= code;
return
true
;
}
//
Make sure the translator is otherwise valid
int
index =
GetLanguageIndexByCode
(code);
if
(index == -
1
) {
error =
QObject::tr
(
"
Unknown language specified!
"
);
failure =
true
;
}
//
Make sure there is a translator
if
(!
mTranslator
&& !failure)
mTranslator
=
new
QTranslator
(
this
);
//
Load the new language
const
QString appPath =
QFileInfo
(
QCoreApplication::applicationFilePath
()).
canonicalPath
();
QSettings settings;
QString datadir = settings.
value
(
"
DATADIR
"
).
toString
();
if
(datadir.
isEmpty
())
datadir = appPath;
QString translationFile;
if
(
QFile::exists
(datadir +
"
/lang/
"
+
mTranslations
[index].
mFilename
+
"
.qm
"
))
translationFile = datadir +
"
/lang/
"
+
mTranslations
[index].
mFilename
+
"
.qm
"
;
else
if
(
QFile::exists
(datadir +
"
/
"
+
mTranslations
[index].
mFilename
+
"
.qm
"
))
translationFile = datadir +
"
/
"
+
mTranslations
[index].
mFilename
+
"
.qm
"
;
else
translationFile = appPath +
"
/
"
+
mTranslations
[index].
mFilename
+
"
.qm
"
;
if
(!
mTranslator
->
load
(translationFile) && !failure) {
translationFile +=
"
.qm
"
;
//
If it failed, lets check if the default file exists
if
(!
QFile::exists
(translationFile)) {
error =
QObject::tr
(
"
Language file %1 not found!
"
);
error = error.
arg
(translationFile);
failure =
true
;
}
//
If file exists, there's something wrong with it
error =
QObject::tr
(
"
Failed to load translation for language %1 from file %2
"
);
error = error.
arg
(
mTranslations
[index].
mName
);
error = error.
arg
(translationFile);
}
if
(failure) {
const
QString
msg
(
tr
(
"
Failed to change the user interface language:
"
"
\n\n
%1
\n\n
"
"
The user interface language has been reset to English. Open
"
"
the Preferences-dialog to select any of the available
"
"
languages.
"
).
arg
(error));
QMessageBox
msgBox
(QMessageBox::Warning,
tr
(
"
Cppcheck
"
),
msg,
QMessageBox::Ok);
msgBox.
exec
();
return
false
;
}
qApp->
installTranslator
(
mTranslator
);
mCurrentLanguage
= code;
return
true
;
}
QString
TranslationHandler::GetCurrentLanguage
()
const
{
return
mCurrentLanguage
;
}
QString
TranslationHandler::SuggestLanguage
()
const
{
//
Get language from system locale's name ie sv_SE or zh_CN
QString language =
QLocale::system
().
name
();
//
qDebug()<<"Your language is"<<language;
//
And see if we can find it from our list of language files
int
index =
GetLanguageIndexByCode
(language);
//
If nothing found, return English
if
(index <
0
) {
return
"
en
"
;
}
return
language;
}
void
TranslationHandler::AddTranslation
(
const
char
*name,
const
char
*filename)
{
TranslationInfo info;
info.
mName
= name;
info.
mFilename
= filename;
int
codeLength =
QString
(filename).
length
() -
QString
(filename).
indexOf
(
'
_
'
) -
1
;
info.
mCode
=
QString
(filename).
right
(codeLength);
mTranslations
.
append
(info);
}
int
TranslationHandler::GetLanguageIndexByCode
(
const
QString &code)
const
{
int
index = -
1
;
for
(
int
i =
0
; i <
mTranslations
.
size
(); i++) {
if
(
mTranslations
[i].
mCode
== code) {
index = i;
break
;
}
else
if
(
mTranslations
[i].
mCode
== code.
left
(
2
)) {
index = i;
break
;
}
}
return
index;
}
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