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/*
This file is part of darktable,
copyright (c) 2009--2014 Ulrich Pegelow
darktable is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
darktable is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with darktable. If not, see <http://www.gnu.org/licenses/>.
*/
#include
"common.h"
#include
"colorspace.h"
#include
"color_conversion.h"
__kernel
void
graduatedndp
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float4
color
,
const
float
density
,
const
float
length_base
,
const
float
length_inc_x
,
const
float
length_inc_y
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
const
float
len
=
length_base
+
y
*
length_inc_y
+
x
*
length_inc_x
;
const
float
t
=
0.693147181f
*
(
density
*
clamp
(
0.5f
+
len
,
0.0f
,
1.0f
)/
8.0f
);
const
float
d1
=
t
*
t
*
0.5f
;
const
float
d2
=
d1
*
t
*
0.333333333f
;
const
float
d3
=
d2
*
t
*
0.25f
;
float
dens
=
1.0f
+
t
+
d1
+
d2
+
d3
;
dens
*=
dens
;
dens
*=
dens
;
dens
*=
dens
;
pixel
.
xyz
=
fmax
((
float4
)
0.0f
,
pixel
/ (
color
+
((
float4
)
1.0f
-
color
)
*
(
float4
)
dens
)).
xyz
;
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
__kernel
void
graduatedndm
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float4
color
,
const
float
density
,
const
float
length_base
,
const
float
length_inc_x
,
const
float
length_inc_y
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
const
float
len
=
length_base
+
y
*
length_inc_y
+
x
*
length_inc_x
;
const
float
t
=
0.693147181f
*
(
-
density
*
clamp
(
0.5f
-
len
,
0.0f
,
1.0f
)/
8.0f
);
const
float
d1
=
t
*
t
*
0.5f
;
const
float
d2
=
d1
*
t
*
0.333333333f
;
const
float
d3
=
d2
*
t
*
0.25f
;
float
dens
=
1.0f
+
t
+
d1
+
d2
+
d3
;
dens
*=
dens
;
dens
*=
dens
;
dens
*=
dens
;
pixel
.
xyz
=
fmax
((
float4
)
0.0f
,
pixel
*
(
color
+
((
float4
)
1.0f
-
color
)
*
(
float4
)
dens
)).
xyz
;
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
__kernel
void
colorize
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float
mix
,
const
float
L
,
const
float
a
,
const
float
b
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
pixel
.
x
=
pixel
.
x
*
mix
+
L
-
50.0f
*
mix
;
pixel
.
y
=
a
;
pixel
.
z
=
b
;
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
float
GAUSS
(
float
center
,
float
wings
,
float
x
)
{
const
float
b
=
-1.0f
+
center
*
2.0f
;
const
float
c
=
(
wings
/
10.0f
) /
2.0f
;
return
exp
(
-
(
x
-
b
)
*
(
x
-
b
)/(
c
*
c
));
}
__kernel
void
relight
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float
center
,
const
float
wings
,
const
float
ev
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
const
float
lightness
=
pixel
.
x
/
100.0f
;
const
float
value
=
-1.0f
+
(
lightness
*
2.0f
);
float
gauss
=
GAUSS
(
center
,
wings
,
value
);
if
(
isnan
(
gauss
)
||
isinf
(
gauss
))
gauss
=
0.0f
;
float
relight
=
1.0f
/
exp2
(
-
ev
*
clamp
(
gauss
,
0.0f
,
1.0f
));
if
(
isnan
(
relight
)
||
isinf
(
relight
))
relight
=
1.0f
;
pixel
.
x
=
100.0f
*
clamp
(
lightness
*
relight
,
0.0f
,
1.0f
);
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
typedef
enum
_channelmixer_operation_mode_t
{
OPERATION_MODE_RGB
=
0
,
OPERATION_MODE_GRAY
=
1
,
OPERATION_MODE_HSL_V1
=
2
,
OPERATION_MODE_HSL_V2
=
3
,
}
_channelmixer_operation_mode_t
;
__kernel
void
channelmixer
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
int
operation_mode
,
global
const
float
*
hsl_matrix
,
global
const
float
*
rgb_matrix
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
float4
opixel
=
(
float4
)(
0.0f
,
0.0f
,
0.0f
,
pixel
.
w
);
float
gray
,
hmix
,
smix
,
lmix
;
switch
(
operation_mode
)
{
case
OPERATION_MODE_RGB
:
opixel
.
x
=
fmax
(
pixel
.
x
*
rgb_matrix
[
0
]
+
pixel
.
y
*
rgb_matrix
[
1
]
+
pixel
.
z
*
rgb_matrix
[
2
],
0.0f
);
opixel
.
y
=
fmax
(
pixel
.
x
*
rgb_matrix
[
3
]
+
pixel
.
y
*
rgb_matrix
[
4
]
+
pixel
.
z
*
rgb_matrix
[
5
],
0.0f
);
opixel
.
z
=
fmax
(
pixel
.
x
*
rgb_matrix
[
6
]
+
pixel
.
y
*
rgb_matrix
[
7
]
+
pixel
.
z
*
rgb_matrix
[
8
],
0.0f
);
break
;
case
OPERATION_MODE_GRAY
:
gray
=
fmax
(
pixel
.
x
*
rgb_matrix
[
0
]
+
pixel
.
y
*
rgb_matrix
[
1
]
+
pixel
.
z
*
rgb_matrix
[
2
],
0.0f
);
opixel
=
(
float4
)(
gray
,
gray
,
gray
,
pixel
.
w
);
break
;
case
OPERATION_MODE_HSL_V1
:
hmix
=
clamp
(
pixel
.
x
*
hsl_matrix
[
0
],
0.0f
,
1.0f
)
+
pixel
.
y
*
hsl_matrix
[
1
]
+
pixel
.
z
*
hsl_matrix
[
2
];
smix
=
clamp
(
pixel
.
x
*
hsl_matrix
[
3
],
0.0f
,
1.0f
)
+
pixel
.
y
*
hsl_matrix
[
4
]
+
pixel
.
z
*
hsl_matrix
[
5
];
lmix
=
clamp
(
pixel
.
x
*
hsl_matrix
[
6
],
0.0f
,
1.0f
)
+
pixel
.
y
*
hsl_matrix
[
7
]
+
pixel
.
z
*
hsl_matrix
[
8
];
if
(
hmix
!=
0.0f
||
smix
!=
0.0f
||
lmix
!=
0.0f
)
{
float4
hsl
=
RGB_2_HSL
(
pixel
);
hsl
.
x
=
(
hmix
!=
0.0f
) ?
hmix
:
hsl
.
x
;
hsl
.
y
=
(
smix
!=
0.0f
) ?
smix
:
hsl
.
y
;
hsl
.
z
=
(
lmix
!=
0.0f
) ?
lmix
:
hsl
.
z
;
pixel
=
HSL_2_RGB
(
hsl
);
}
opixel
.
x
=
clamp
(
pixel
.
x
*
rgb_matrix
[
0
]
+
pixel
.
y
*
rgb_matrix
[
1
]
+
pixel
.
z
*
rgb_matrix
[
2
],
0.0f
,
1.0f
);
opixel
.
y
=
clamp
(
pixel
.
x
*
rgb_matrix
[
3
]
+
pixel
.
y
*
rgb_matrix
[
4
]
+
pixel
.
z
*
rgb_matrix
[
5
],
0.0f
,
1.0f
);
opixel
.
z
=
clamp
(
pixel
.
x
*
rgb_matrix
[
6
]
+
pixel
.
y
*
rgb_matrix
[
7
]
+
pixel
.
z
*
rgb_matrix
[
8
],
0.0f
,
1.0f
);
break
;
case
OPERATION_MODE_HSL_V2
:
hmix
=
clamp
(
pixel
.
x
*
hsl_matrix
[
0
]
+
pixel
.
y
*
hsl_matrix
[
1
]
+
pixel
.
z
*
hsl_matrix
[
2
],
0.0f
,
1.0f
);
smix
=
clamp
(
pixel
.
x
*
hsl_matrix
[
3
]
+
pixel
.
y
*
hsl_matrix
[
4
]
+
pixel
.
z
*
hsl_matrix
[
5
],
0.0f
,
1.0f
);
lmix
=
clamp
(
pixel
.
x
*
hsl_matrix
[
6
]
+
pixel
.
y
*
hsl_matrix
[
7
]
+
pixel
.
z
*
hsl_matrix
[
8
],
0.0f
,
1.0f
);
if
(
hmix
!=
0.0f
||
smix
!=
0.0f
||
lmix
!=
0.0f
)
{
pixel
=
(
float4
)(
clamp
(
pixel
.
x
,
0.0f
,
1.0f
),
clamp
(
pixel
.
y
,
0.0f
,
1.0f
),
clamp
(
pixel
.
z
,
0.0f
,
1.0f
),
pixel
.
w
);
float4
hsl
=
RGB_2_HSL
(
pixel
);
hsl
.
x
=
(
hmix
!=
0.0f
) ?
hmix
:
hsl
.
x
;
hsl
.
y
=
(
smix
!=
0.0f
) ?
smix
:
hsl
.
y
;
hsl
.
z
=
(
lmix
!=
0.0f
) ?
lmix
:
hsl
.
z
;
pixel
=
HSL_2_RGB
(
hsl
);
}
opixel
.
x
=
fmax
(
pixel
.
x
*
rgb_matrix
[
0
]
+
pixel
.
y
*
rgb_matrix
[
1
]
+
pixel
.
z
*
rgb_matrix
[
2
],
0.0f
);
opixel
.
y
=
fmax
(
pixel
.
x
*
rgb_matrix
[
3
]
+
pixel
.
y
*
rgb_matrix
[
4
]
+
pixel
.
z
*
rgb_matrix
[
5
],
0.0f
);
opixel
.
z
=
fmax
(
pixel
.
x
*
rgb_matrix
[
6
]
+
pixel
.
y
*
rgb_matrix
[
7
]
+
pixel
.
z
*
rgb_matrix
[
8
],
0.0f
);
break
;
}
write_imagef
(
out
, (
int2
)(
x
,
y
),
opixel
);
}
__kernel
void
velvia
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float
strength
,
const
float
bias
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
// calculate vibrance, and apply boost velvia saturation at least saturated pixels
float
pmax
=
fmax
(
pixel
.
x
,
fmax
(
pixel
.
y
,
pixel
.
z
));
// max value in RGB set
float
pmin
=
fmin
(
pixel
.
x
,
fmin
(
pixel
.
y
,
pixel
.
z
));
// min value in RGB set
float
plum
=
(
pmax
+
pmin
) /
2.0f
;
// pixel luminocity
float
psat
=
(
plum
<=
0.5f
) ? (
pmax
-
pmin
)/(
1e-5f
+
pmax
+
pmin
) : (
pmax
-
pmin
)/(
1e-5f
+
fmax
(
0.0f
,
2.0f
-
pmax
-
pmin
));
float
pweight
=
clamp
(((
1.0f
-
(
1.5f
*
psat
))
+
((
1.0f
+
(
fabs
(
plum
-
0.5f
)
*
2.0f
))
*
(
1.0f
-
bias
))) / (
1.0f
+
(
1.0f
-
bias
)),
0.0f
,
1.0f
);
// The weight of pixel
float
saturation
=
strength
*
pweight
;
// So lets calculate the final affection of filter on pixel
float4
opixel
;
opixel
.
x
=
clamp
(
pixel
.
x
+
saturation
*
(
pixel
.
x
-
0.5f
*
(
pixel
.
y
+
pixel
.
z
)),
0.0f
,
1.0f
);
opixel
.
y
=
clamp
(
pixel
.
y
+
saturation
*
(
pixel
.
y
-
0.5f
*
(
pixel
.
z
+
pixel
.
x
)),
0.0f
,
1.0f
);
opixel
.
z
=
clamp
(
pixel
.
z
+
saturation
*
(
pixel
.
z
-
0.5f
*
(
pixel
.
x
+
pixel
.
y
)),
0.0f
,
1.0f
);
opixel
.
w
=
pixel
.
w
;
write_imagef
(
out
, (
int2
)(
x
,
y
),
opixel
);
}
__kernel
void
colorcontrast
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float4
scale
,
const
float4
offset
,
const
int
unbound
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
pixel
.
xyz
=
(
pixel
*
scale
+
offset
).
xyz
;
pixel
.
y
=
unbound
?
pixel
.
y
:
clamp
(
pixel
.
y
,
-128.0f
,
128.0f
);
pixel
.
z
=
unbound
?
pixel
.
z
:
clamp
(
pixel
.
z
,
-128.0f
,
128.0f
);
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
__kernel
void
vibrance
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float
amount
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
const
float
sw
=
sqrt
(
pixel
.
y
*
pixel
.
y
+
pixel
.
z
*
pixel
.
z
)/
256.0f
;
const
float
ls
=
1.0f
-
amount
*
sw
*
0.25f
;
const
float
ss
=
1.0f
+
amount
*
sw
;
pixel
.
x
*=
ls
;
pixel
.
y
*=
ss
;
pixel
.
z
*=
ss
;
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
#define
TEA_ROUNDS
8
void
encrypt_tea
(
unsigned
int
*
arg
)
{
const
unsigned
int
key
[]
=
{
0xa341316c
,
0xc8013ea4
,
0xad90777d
,
0x7e95761e
};
const
unsigned
int
delta
=
0x9e3779b9
;
unsigned
int
v0
=
arg
[
0
],
v1
=
arg
[
1
];
unsigned
int
sum
=
0
;
for
(
int
i
=
0
;
i
<
TEA_ROUNDS
;
i
++
)
{
sum
+=
delta
;
v0
+=
((
v1
<<
4
)
+
key
[
0
]) ^ (
v1
+
sum
) ^ ((
v1
>>
5
)
+
key
[
1
]);
v1
+=
((
v0
<<
4
)
+
key
[
2
]) ^ (
v0
+
sum
) ^ ((
v0
>>
5
)
+
key
[
3
]);
}
arg
[
0
]
=
v0
;
arg
[
1
]
=
v1
;
}
float
tpdf
(
unsigned
int
urandom
)
{
float
frandom
=
(
float
)
urandom
/ (
float
)
0xFFFFFFFFu
;
return
(
frandom
<
0.5f
? (
sqrt
(
2.0f
*
frandom
)
-
1.0f
) : (
1.0f
-
sqrt
(
2.0f
*
(
1.0f
-
frandom
))));
}
__kernel
void
vignette
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float2
scale
,
const
float2
roi_center_scaled
,
const
float2
expt
,
const
float
dscale
,
const
float
fscale
,
const
float
brightness
,
const
float
saturation
,
const
float
dither
,
const
int
unbound
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
unsigned
int
tea_state
[
2
]
=
{
mad24
(
y
,
width
,
x
),
0
};
encrypt_tea
(
tea_state
);
const
float2
pv
=
fabs
((
float2
)(
x
,
y
)
*
scale
-
roi_center_scaled
);
const
float
cplen
=
pow
(
pow
(
pv
.
x
,
expt
.
x
)
+
pow
(
pv
.
y
,
expt
.
x
),
expt
.
y
);
float
weight
=
0.0f
;
float
dith
=
0.0f
;
if
(
cplen
>=
dscale
)
{
weight
=
((
cplen
-
dscale
) /
fscale
);
dith
=
(
weight
<=
1.0f
&&
weight
>=
0.0f
) ?
dither
*
tpdf
(
tea_state
[
0
]) :
0.0f
;
weight
=
weight
>=
1.0f
?
1.0f
: (
weight
<=
0.0f
?
0.0f
:
0.5f
-
cos
(
M_PI_F
*
weight
) /
2.0f
);
}
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
if
(
weight
>
0.0f
)
{
float
falloff
=
brightness
<
0.0f
?
1.0f
+
(
weight
*
brightness
) :
weight
*
brightness
;
pixel
.
xyz
=
(
brightness
<
0.0f
?
pixel
*
falloff
+
dith
:
pixel
+
falloff
+
dith
).
xyz
;
pixel
.
xyz
=
unbound
?
pixel
.
xyz
:
clamp
(
pixel
, (
float4
)
0.0f
, (
float4
)
1.0f
).
xyz
;
float
mv
=
(
pixel
.
x
+
pixel
.
y
+
pixel
.
z
) /
3.0f
;
float
wss
=
weight
*
saturation
;
pixel
.
xyz
=
(
pixel
-
(
mv
-
pixel
)
*
wss
).
xyz
,
pixel
.
xyz
=
unbound
?
pixel
.
xyz
:
clamp
(
pixel
, (
float4
)
0.0f
, (
float4
)
1.0f
).
xyz
;
}
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
/* kernel for the splittoning plugin. */
kernel
void
splittoning
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float
compress
,
const
float
balance
,
const
float
shadow_hue
,
const
float
shadow_saturation
,
const
float
highlight_hue
,
const
float
highlight_saturation
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
float4
hsl
=
RGB_2_HSL
(
pixel
);
if
(
hsl
.
z
<
balance
-
compress
||
hsl
.
z
>
balance
+
compress
)
{
hsl
.
x
=
hsl
.
z
<
balance
?
shadow_hue
:
highlight_hue
;
hsl
.
y
=
hsl
.
z
<
balance
?
shadow_saturation
:
highlight_saturation
;
float
ra
=
hsl
.
z
<
balance
?
clamp
(
2.0f
*
fabs
(
-
balance
+
compress
+
hsl
.
z
),
0.0f
,
1.0f
) :
clamp
(
2.0f
*
fabs
(
-
balance
-
compress
+
hsl
.
z
),
0.0f
,
1.0f
);
float4
mixrgb
=
HSL_2_RGB
(
hsl
);
pixel
.
xyz
=
clamp
(
pixel
*
(
1.0f
-
ra
)
+
mixrgb
*
ra
, (
float4
)
0.0f
, (
float4
)
1.0f
).
xyz
;
}
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
/* kernels to get the maximum value of an image */
kernel
void
pixelmax_first
(
read_only
image2d_t
in
,
const
int
width
,
const
int
height
,
global
float
*
accu
,
local
float
*
buffer
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
const
int
xlsz
=
get_local_size
(
0
);
const
int
ylsz
=
get_local_size
(
1
);
const
int
xlid
=
get_local_id
(
0
);
const
int
ylid
=
get_local_id
(
1
);
const
int
l
=
ylid
*
xlsz
+
xlid
;
buffer
[
l
]
=
(
x
<
width
&&
y
<
height
) ?
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
)).
x
:
-
INFINITY
;
barrier
(
CLK_LOCAL_MEM_FENCE
);
const
int
lsz
=
mul24
(
xlsz
,
ylsz
);
for
(
int
offset
=
lsz
/
2
;
offset
>
0
;
offset
=
offset
/
2
)
{
if
(
l
<
offset
)
{
float
other
=
buffer
[
l
+
offset
];
float
mine
=
buffer
[
l
];
buffer
[
l
]
=
(
mine
>
other
) ?
mine
:
other
;
}
barrier
(
CLK_LOCAL_MEM_FENCE
);
}
const
int
xgid
=
get_group_id
(
0
);
const
int
ygid
=
get_group_id
(
1
);
const
int
xgsz
=
get_num_groups
(
0
);
const
int
m
=
mad24
(
ygid
,
xgsz
,
xgid
);
accu
[
m
]
=
buffer
[
0
];
}
__kernel
void
pixelmax_second
(
global
float
*
input
,
global
float
*
result
,
const
int
length
,
local
float
*
buffer
)
{
int
x
=
get_global_id
(
0
);
float
accu
=
-
INFINITY
;
while
(
x
<
length
)
{
float
element
=
input
[
x
];
accu
=
(
accu
>
element
) ?
accu
:
element
;
x
+=
get_global_size
(
0
);
}
int
lid
=
get_local_id
(
0
);
buffer
[
lid
]
=
accu
;
barrier
(
CLK_LOCAL_MEM_FENCE
);
for
(
int
offset
=
get_local_size
(
0
) /
2
;
offset
>
0
;
offset
=
offset
/
2
)
{
if
(
lid
<
offset
)
{
float
other
=
buffer
[
lid
+
offset
];
float
mine
=
buffer
[
lid
];
buffer
[
lid
]
=
(
mine
>
other
) ?
mine
:
other
;
}
barrier
(
CLK_LOCAL_MEM_FENCE
);
}
if
(
lid
==
0
)
{
result
[
get_group_id
(
0
)]
=
buffer
[
0
];
}
}
/* kernel for the global tonemap plugin: reinhard */
kernel
void
global_tonemap_reinhard
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float4
parameters
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
float
l
=
pixel
.
x
*
0.01f
;
pixel
.
x
=
100.0f
*
(
l
/(
1.0f
+
l
));
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
/* kernel for the global tonemap plugin: drago */
kernel
void
global_tonemap_drago
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float4
parameters
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
const
float
eps
=
parameters
.
x
;
const
float
ldc
=
parameters
.
y
;
const
float
bl
=
parameters
.
z
;
const
float
lwmax
=
parameters
.
w
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
float
lw
=
pixel
.
x
*
0.01f
;
pixel
.
x
=
100.0f
*
(
ldc
*
log
(
fmax
(
eps
,
lw
+
1.0f
)) /
log
(
fmax
(
eps
,
2.0f
+
(
pow
(
lw
/
lwmax
,
bl
))
*
8.0f
)));
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
/* kernel for the global tonemap plugin: filmic */
kernel
void
global_tonemap_filmic
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float4
parameters
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
pixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
float
l
=
pixel
.
x
*
0.01f
;
float
m
=
fmax
(
0.0f
,
l
-
0.004f
);
pixel
.
x
=
100.0f
*
((
m
*
(
6.2f
*
m
+
0.5f
))/(
m
*
(
6.2f
*
m
+
1.7f
)
+
0.06f
));
write_imagef
(
out
, (
int2
)(
x
,
y
),
pixel
);
}
/* kernels for the colormapping module */
#define
HISTN
(1<<11)
#define
MAXN
5
// inverse distant weighting according to D. Shepard's method; with power parameter 2.0
void
get_clusters
(
const
float4
col
,
const
int
n
,
global
float2
*
mean
,
float
*
weight
)
{
float
mdist
=
FLT_MAX
;
for
(
int
k
=
0
;
k
<
n
;
k
++
)
{
const
float
dist2
=
(
col
.
y
-
mean
[
k
].
x
)
*
(
col
.
y
-
mean
[
k
].
x
)
+
(
col
.
z
-
mean
[
k
].
y
)
*
(
col
.
z
-
mean
[
k
].
y
);
// dist^2
weight
[
k
]
=
dist2
>
1.0e-6f
?
1.0f
/
dist2
:
-1.0f
;
// direct hits marked as -1
if
(
dist2
<
mdist
)
mdist
=
dist2
;
}
if
(
mdist
<
1.0e-6f
)
for
(
int
k
=
0
;
k
<
n
;
k
++
)
weight
[
k
]
=
weight
[
k
]
<
0.0f
?
1.0f
:
0.0f
;
// correction in case of direct hits
float
sum
=
0.0f
;
for
(
int
k
=
0
;
k
<
n
;
k
++
)
sum
+=
weight
[
k
];
if
(
sum
>
0.0f
)
for
(
int
k
=
0
;
k
<
n
;
k
++
)
weight
[
k
] /=
sum
;
}
kernel
void
colormapping_histogram
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float
equalization
,
global
int
*
target_hist
,
global
float
*
source_ihist
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float
L
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
)).
x
;
float
dL
=
0.5f
*
((
L
*
(
1.0f
-
equalization
)
+
source_ihist
[
target_hist
[(
int
)
clamp
(
HISTN
*
L
/
100.0f
,
0.0f
, (
float
)
HISTN
-
1.0f
)]]
*
equalization
)
-
L
)
+
50.0f
;
dL
=
clamp
(
dL
,
0.0f
,
100.0f
);
write_imagef
(
out
, (
int2
)(
x
,
y
), (
float4
)(
dL
,
0.0f
,
0.0f
,
0.0f
));
}
kernel
void
colormapping_mapping
(
read_only
image2d_t
in
,
read_only
image2d_t
tmp
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
int
clusters
,
global
float2
*
target_mean
,
global
float2
*
source_mean
,
global
float2
*
var_ratio
,
global
int
*
mapio
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
ipixel
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
float
dL
=
read_imagef
(
tmp
,
sampleri
, (
int2
)(
x
,
y
)).
x
;
float
weight
[
MAXN
];
float4
opixel
=
(
float4
)
0.0f
;
opixel
.
x
=
2.0f
*
(
dL
-
50.0f
)
+
ipixel
.
x
;
opixel
.
x
=
clamp
(
opixel
.
x
,
0.0f
,
100.0f
);
get_clusters
(
ipixel
,
clusters
,
target_mean
,
weight
);
for
(
int
c
=
0
;
c
<
clusters
;
c
++
)
{
opixel
.
y
+=
weight
[
c
]
*
((
ipixel
.
y
-
target_mean
[
c
].
x
)
*
var_ratio
[
c
].
x
+
source_mean
[
mapio
[
c
]].
x
);
opixel
.
z
+=
weight
[
c
]
*
((
ipixel
.
z
-
target_mean
[
c
].
y
)
*
var_ratio
[
c
].
y
+
source_mean
[
mapio
[
c
]].
y
);
}
opixel
.
w
=
ipixel
.
w
;
write_imagef
(
out
, (
int2
)(
x
,
y
),
opixel
);
}
#undef
HISTN
#undef
MAXN
/* kernel for the colorbalance module */
kernel
void
colorbalance
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float4
lift
,
const
float4
gain
,
const
float4
gamma_inv
,
const
float
saturation
,
const
float
contrast
,
const
float
grey
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
Lab
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
float4
sRGB
=
XYZ_to_sRGB
(
Lab_to_XYZ
(
Lab
));
// Lift gamma gain
sRGB
=
(
sRGB
<= (
float4
)
0.0031308f
) ?
12.92f
*
sRGB
: (
1.0f
+
0.055f
)
*
dtcl_pow
(
sRGB
, (
float4
)
1.0f
/
2.4f
)
-
(
float4
)
0.055f
;
sRGB
=
dtcl_pow
(
fmax
(((
sRGB
-
(
float4
)
1.0f
)
*
lift
+
(
float4
)
1.0f
)
*
gain
, (
float4
)
0.0f
),
gamma_inv
);
sRGB
=
(
sRGB
<= (
float4
)
0.04045f
) ?
sRGB
/
12.92f
:
dtcl_pow
((
sRGB
+
(
float4
)
0.055f
) / (
1.0f
+
0.055f
), (
float4
)
2.4f
);
Lab
.
xyz
=
XYZ_to_Lab
(
sRGB_to_XYZ
(
sRGB
)).
xyz
;
write_imagef
(
out
, (
int2
)(
x
,
y
),
Lab
);
}
kernel
void
colorbalance_lgg
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float4
lift
,
const
float4
gain
,
const
float4
gamma_inv
,
const
float
saturation
,
const
float
contrast
,
const
float
grey
,
const
float
saturation_out
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
Lab
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
const
float4
XYZ
=
Lab_to_XYZ
(
Lab
);
float4
RGB
=
XYZ_to_prophotorgb
(
XYZ
);
// saturation input
if
(
saturation
!=
1.0f
)
{
const
float4
luma
=
XYZ
.
y
;
const
float4
saturation4
=
saturation
;
RGB
=
luma
+
saturation4
*
(
RGB
-
luma
);
}
// Lift gamma gain
RGB
=
(
RGB
<= (
float4
)
0.0f
) ? (
float4
)
0.0f
:
dtcl_pow
(
RGB
, (
float4
)
1.0f
/
2.2f
);
RGB
=
((
RGB
-
(
float4
)
1.0f
)
*
lift
+
(
float4
)
1.0f
)
*
gain
;
RGB
=
(
RGB
<= (
float4
)
0.0f
) ? (
float4
)
0.0f
:
dtcl_pow
(
RGB
,
gamma_inv
*
(
float4
)
2.2f
);
// saturation output
if
(
saturation_out
!=
1.0f
)
{
const
float4
luma
=
prophotorgb_to_XYZ
(
RGB
).
y
;
const
float4
saturation_out4
=
saturation_out
;
RGB
=
luma
+
saturation_out4
*
(
RGB
-
luma
);
}
// fulcrum contrast
if
(
contrast
!=
1.0f
)
{
const
float4
contrast4
=
contrast
;
const
float4
grey4
=
grey
;
RGB
=
(
RGB
<= (
float4
)
0.0f
) ? (
float4
)
0.0f
:
pow
(
RGB
/
grey4
,
contrast4
)
*
grey4
;
}
Lab
.
xyz
=
prophotorgb_to_Lab
(
RGB
).
xyz
;
write_imagef
(
out
, (
int2
)(
x
,
y
),
Lab
);
}
kernel
void
colorbalance_cdl
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
const
float4
lift
,
const
float4
gain
,
const
float4
gamma_inv
,
const
float
saturation
,
const
float
contrast
,
const
float
grey
,
const
float
saturation_out
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
float4
Lab
=
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
));
const
float4
XYZ
=
Lab_to_XYZ
(
Lab
);
float4
RGB
=
XYZ_to_prophotorgb
(
XYZ
);
// saturation input
if
(
saturation
!=
1.0f
)
{
const
float4
luma
=
XYZ
.
y
;
const
float4
saturation4
=
saturation
;
RGB
=
luma
+
saturation4
*
(
RGB
-
luma
);
}
// lift power slope
RGB
=
RGB
*
gain
+
lift
;
RGB
=
(
RGB
<= (
float4
)
0.0f
) ? (
float4
)
0.0f
:
dtcl_pow
(
RGB
,
gamma_inv
);
// saturation output
if
(
saturation_out
!=
1.0f
)
{
const
float4
luma
=
prophotorgb_to_XYZ
(
RGB
).
y
;
const
float4
saturation_out4
=
saturation_out
;
RGB
=
luma
+
saturation_out4
*
(
RGB
-
luma
);
}
// fulcrum contrast
if
(
contrast
!=
1.0f
)
{
const
float4
contrast4
=
contrast
;
const
float4
grey4
=
grey
;
RGB
=
(
RGB
<= (
float4
)
0.0f
) ? (
float4
)
0.0f
:
dtcl_pow
(
RGB
/
grey4
,
contrast4
)
*
grey4
;
}
Lab
.
xyz
=
prophotorgb_to_Lab
(
RGB
).
xyz
;
write_imagef
(
out
, (
int2
)(
x
,
y
),
Lab
);
}
static
inline
float
sqf
(
const
float
x
)
{
return
x
*
x
;
}
static
inline
float4
opacity_masks
(
const
float
x
,
const
float
shadows_weight
,
const
float
highlights_weight
,
const
float
midtones_weight
,
const
float
mask_grey_fulcrum
)
{
float4
output
;
const
float
x_offset
=
(
x
-
mask_grey_fulcrum
);
const
float
x_offset_norm
=
x_offset
/
mask_grey_fulcrum
;
const
float
alpha
=
1.f
/ (
1.f
+
native_exp
(
x_offset_norm
*
shadows_weight
));
// opacity of shadows
const
float
beta
=
1.f
/ (
1.f
+
native_exp
(
-
x_offset_norm
*
highlights_weight
));
// opacity of highlights
const
float
gamma
=
native_exp
(
-
sqf
(
x_offset
)
*
midtones_weight
/
4.f
)
*
sqf
(
1.f
-
alpha
)
*
sqf
(
1.f
-
beta
)
*
8.f
;
// opacity of midtones
output
.
x
=
alpha
;
output
.
y
=
gamma
;
output
.
z
=
beta
;
output
.
w
=
0.f
;
return
output
;
}
typedef
enum
dt_iop_colorbalancrgb_saturation_t
{
DT_COLORBALANCE_SATURATION_JZAZBZ
=
0
,
// $DESCRIPTION: "JzAzBz (2021)"
DT_COLORBALANCE_SATURATION_DTUCS
=
1
// $DESCRIPTION: "darktable UCS (2022)"
}
dt_iop_colorbalancrgb_saturation_t
;
kernel
void
colorbalancergb
(
read_only
image2d_t
in
,
write_only
image2d_t
out
,
const
int
width
,
const
int
height
,
constant
const
dt_colorspaces_iccprofile_info_cl_t
*
const
profile_info
,
constant
const
float
*
const
matrix_in
,
constant
const
float
*
const
matrix_out
,
global
const
float
*
gamut_lut
,
const
float
shadows_weight
,
const
float
highlights_weight
,
const
float
midtones_weight
,
const
float
mask_grey_fulcrum
,
const
float
hue_angle
,
const
float
chroma_global
,
const
float4
chroma
,
const
float
vibrance
,
const
float4
global_offset
,
const
float4
shadows
,
const
float4
highlights
,
const
float4
midtones
,
const
float
white_fulcrum
,
const
float
midtones_Y
,
const
float
grey_fulcrum
,
const
float
contrast
,
const
float
brilliance_global
,
const
float4
brilliance
,
const
float
saturation_global
,
const
float4
saturation
,
const
int
mask_display
,
const
int
mask_type
,
const
int
checker_1
,
const
int
checker_2
,
const
float4
checker_color_1
,
const
float4
checker_color_2
,
const
float
L_white
,
const
dt_iop_colorbalancrgb_saturation_t
saturation_formula
,
constant
const
float
*
const
hue_rotation_matrix
)
{
const
int
x
=
get_global_id
(
0
);
const
int
y
=
get_global_id
(
1
);
if
(
x
>=
width
||
y
>=
height
)
return
;
// we clip pipeline RGB while reading; this also ensures a proper alpha
const
float4
pix_in
=
fmax
(
0.0f
,
read_imagef
(
in
,
sampleri
, (
int2
)(
x
,
y
)));
float4
XYZ_D65
=
0.f
;
float4
LMS
=
0.f
;
float4
RGB
=
0.f
;
float4
Yrg
=
0.f
;
float4
Ych
=
0.f
;
RGB
=
pix_in
;
// go to CIE 2006 LMS D65
LMS
=
matrix_product_float4
(
RGB
,
matrix_in
);
// go to Filmlight Yrg
Yrg
=
LMS_to_Yrg
(
LMS
);
// go to Ych
Ych
=
Yrg_to_Ych
(
Yrg
);
// Sanitize input : no negative luminance
Ych
.
x
=
fmax
(
Ych
.
x
,
0.f
);
const
float4
opacities
=
opacity_masks
(
dtcl_pow
(
Ych
.
x
,
0.4101205819200422f
),
// center middle grey in 50 %
shadows_weight
,
highlights_weight
,
midtones_weight
,
mask_grey_fulcrum
);
const
float4
opacities_comp
=
(
float4
)
1.f
-
opacities
;
// Hue shift - do it now because we need the gamut limit at output hue right after
// The hue rotation is implemented as a matrix multiplication.
const
float
cos_h
=
Ych
.
z
;
const
float
sin_h
=
Ych
.
w
;
Ych
.
z
=
hue_rotation_matrix
[
0
]
*
cos_h
+
hue_rotation_matrix
[
1
]
*
sin_h
;
Ych
.
w
=
hue_rotation_matrix
[
2
]
*
cos_h
+
hue_rotation_matrix
[
3
]
*
sin_h
;
// Linear chroma : distance to achromatic at constant luminance in scene-referred
const
float
chroma_boost
=
chroma_global
+
dot
(
opacities
,
chroma
);
const
float
vib
=
vibrance
*
(
1.0f
-
dtcl_pow
(
Ych
.
y
,
fabs
(
vibrance
)));
const
float
chroma_factor
=
fmax
(
1.f
+
chroma_boost
+
vib
,
0.f
);
Ych
.
y
*=
chroma_factor
;
// clip chroma at constant Y and hue
Ych
=
gamut_check_Yrg
(
Ych
);
// go to Yrg for real
Yrg
=
Ych_to_Yrg
(
Ych
);
// Go to LMS
LMS
=
Yrg_to_LMS
(
Yrg
);
// Go to Filmlight RGB
RGB
=
LMS_to_gradingRGB
(
LMS
);
// Color balance
// global : offset
RGB
+=
global_offset
;
// highlights, shadows : 2 slopes with masking
RGB
*=
opacities_comp
.
z
*
(
opacities_comp
.
x
+
opacities
.
x
*
shadows
)
+
opacities
.
z
*
highlights
;
// factorization of : (RGB[c] * (1.f - alpha) + RGB[c] * d->shadows[c] * alpha) * (1.f - beta) + RGB[c] * d->highlights[c] * beta;
// midtones : power with sign preservation
RGB
=
sign
(
RGB
)
*
dtcl_pow
(
fabs
(
RGB
) /
white_fulcrum
,
midtones
)
*
white_fulcrum
;
// for the non-linear ops we need to go in Yrg again because RGB doesn't preserve color
LMS
=
gradingRGB_to_LMS
(
RGB
);
Yrg
=
LMS_to_Yrg
(
LMS
);
// Y midtones power (gamma)
Yrg
.
x
=
dtcl_pow
(
fmax
(
Yrg
.
x
/
white_fulcrum
,
0.f
),
midtones_Y
)
*
white_fulcrum
;
// Y fulcrumed contrast
Yrg
.
x
=
grey_fulcrum
*
dtcl_pow
(
Yrg
.
x
/
grey_fulcrum
,
contrast
);
LMS
=
Yrg_to_LMS
(
Yrg
);
XYZ_D65
=
LMS_to_XYZ
(
LMS
);
// Perceptual color adjustments
if
(
saturation_formula
==
DT_COLORBALANCE_SATURATION_JZAZBZ
)
{
// Go to JzAzBz for perceptual saturation
float4
Jab
=
XYZ_to_JzAzBz
(
XYZ_D65
);
// Convert to JCh
float
JC
[
2
]
=
{
Jab
.
x
,
hypot
(
Jab
.
y
,
Jab
.
z
) };
// brightness/chroma vector
const
float
h
=
atan2
(
Jab
.
z
,
Jab
.
y
);
// hue : (a, b) angle
// Project JC onto S, the saturation eigenvector, with orthogonal vector O.
// Note : O should be = (C * cosf(T) - J * sinf(T)) = 0 since S is the eigenvector,
// so we add the chroma projected along the orthogonal axis to get some control value
const
float
T
=
atan2
(
JC
[
1
],
JC
[
0
]);
// angle of the eigenvector over the hue plane
const
float
sin_T
=
dtcl_sin
(
T
);
const
float
cos_T
=
dtcl_cos
(
T
);
const
float
M_rot_dir
[
2
][
2
]
=
{ {
cos_T
,
sin_T
},
{
-
sin_T
,
cos_T
} };
const
float
M_rot_inv
[
2
][
2
]
=
{ {
cos_T
,
-
sin_T
},
{
sin_T
,
cos_T
} };
float
SO
[
2
];
// brilliance & Saturation : mix of chroma and luminance
const
float
boosts
[
2
]
=
{
1.f
+
brilliance_global
+
dot
(
opacities
,
brilliance
),
// move in S direction
saturation_global
+
dot
(
opacities
,
saturation
) };
// move in O direction
SO
[
0
]
=
JC
[
0
]
*
M_rot_dir
[
0
][
0
]
+
JC
[
1
]
*
M_rot_dir
[
0
][
1
];
SO
[
1
]
=
SO
[
0
]
*
clamp
(
T
*
boosts
[
1
],
-
T
,
M_PI_F
/
2.f
-
T
);
SO
[
0
]
=
fmax
(
SO
[
0
]
*
boosts
[
0
],
0.f
);
// Project back to JCh, that is rotate back of -T angle
JC
[
0
]
=
fmax
(
SO
[
0
]
*
M_rot_inv
[
0
][
0
]
+
SO
[
1
]
*
M_rot_inv
[
0
][
1
],
0.f
);
JC
[
1
]
=
fmax
(
SO
[
0
]
*
M_rot_inv
[
1
][
0
]
+
SO
[
1
]
*
M_rot_inv
[
1
][
1
],
0.f
);
// Gamut mapping
const
float
out_max_sat_h
=
lookup_gamut
(
gamut_lut
,
h
);
// if JC[0] == 0.f, the saturation / luminance ratio is infinite - assign the largest practical value we have
const
float
sat
=
(
JC
[
0
]
>
0.f
) ?
soft_clip
(
JC
[
1
] /
JC
[
0
],
0.8f
*
out_max_sat_h
,
out_max_sat_h
)
:
out_max_sat_h
;
const
float
max_C_at_sat
=
JC
[
0
]
*
sat
;
// if sat == 0.f, the chroma is zero - assign the original luminance because there's no need to gamut map
const
float
max_J_at_sat
=
(
sat
>
0.f
) ?
JC
[
1
] /
sat
:
JC
[
0
];
JC
[
0
]
=
(
JC
[
0
]
+
max_J_at_sat
) /
2.f
;
JC
[
1
]
=
(
JC
[
1
]
+
max_C_at_sat
) /
2.f
;
// Gamut-clip in Jch at constant hue and lightness,
// e.g. find the max chroma available at current hue that doesn't
// yield negative L'M'S' values, which will need to be clipped during conversion
const
float
cos_H
=
dtcl_cos
(
h
);
const
float
sin_H
=
dtcl_sin
(
h
);
const
float
d0
=
1.6295499532821566e-11f
;
const
float
d
=
-0.56f
;
float
Iz
=
JC
[
0
]
+
d0
;
Iz
/= (
1.f
+
d
-
d
*
Iz
);
Iz
=
fmax
(
Iz
,
0.f
);
const
float4
AI
[
3
]
=
{ {
1.0f
,
0.1386050432715393f
,
0.0580473161561189f
,
0.0f
},
{
1.0f
,
-0.1386050432715393f
,
-0.0580473161561189f
,
0.0f
},
{
1.0f
,
-0.0960192420263190f
,
-0.8118918960560390f
,
0.0f
} };
// Do a test conversion to L'M'S'
const
float4
IzAzBz
=
{
Iz
,
JC
[
1
]
*
cos_H
,
JC
[
1
]
*
sin_H
,
0.f
};
LMS
.
x
=
dot
(
AI
[
0
],
IzAzBz
);
LMS
.
y
=
dot
(
AI
[
1
],
IzAzBz
);
LMS
.
z
=
dot
(
AI
[
2
],
IzAzBz
);
// Clip chroma
float
max_C
=
JC
[
1
];
if
(
LMS
.
x
<
0.f
)
max_C
=
fmin
(
-
Iz
/ (
AI
[
0
].
y
*
cos_H
+
AI
[
0
].
z
*
sin_H
),
max_C
);
if
(
LMS
.
y
<
0.f
)
max_C
=
fmin
(
-
Iz
/ (
AI
[
1
].
y
*
cos_H
+
AI
[
1
].
z
*
sin_H
),
max_C
);
if
(
LMS
.
z
<
0.f
)
max_C
=
fmin
(
-
Iz
/ (
AI
[
2
].
y
*
cos_H
+
AI
[
2
].
z
*
sin_H
),
max_C
);
// Project back to JzAzBz for real
Jab
.
x
=
JC
[
0
];
Jab
.
y
=
max_C
*
cos_H
;
Jab
.
z
=
max_C
*
sin_H
;
XYZ_D65
=
JzAzBz_2_XYZ
(
Jab
);
}
else
{
float4
xyY
=
dt_D65_XYZ_to_xyY
(
XYZ_D65
);
float4
JCH
=
xyY_to_dt_UCS_JCH
(
xyY
,
L_white
);
float4
HCB
=
dt_UCS_JCH_to_HCB
(
JCH
);
const
float
radius
=
hypot
(
HCB
.
y
,
HCB
.
z
);
const
float
sin_T
=
(
radius
>
0.f
) ?
HCB
.
y
/
radius
:
0.f
;
const
float
cos_T
=
(
radius
>
0.f
) ?
HCB
.
z
/
radius
:
0.f
;
const
float
M_rot_inv
[
2
][
2
]
=
{ {
cos_T
,
sin_T
}, {
-
sin_T
,
cos_T
} };
// This would be the full matrice of direct rotation if we didn't need only its last row
//const float M_rot_dir[2][2] = { { cos_T, -sin_T }, { sin_T, cos_T } };
const
float
P
=
fmax
(
FLT_MIN
,
HCB
.
y
);
const
float
W
=
sin_T
*
HCB
.
y
+
cos_T
*
HCB
.
z
;
float
a
=
fmax
(
1.f
+
saturation_global
+
dot
(
opacities
,
saturation
),
0.f
);
const
float
b
=
fmax
(
1.f
+
brilliance_global
+
dot
(
opacities
,
brilliance
),
0.f
);
const
float
max_a
=
hypot
(
P
,
W
) /
P
;
a
=
soft_clip
(
a
,
0.5f
*
max_a
,
max_a
);
const
float
P_prime
=
(
a
-
1.f
)
*
P
;
const
float
W_prime
=
dtcl_sqrt
(
sqf
(
P
)
*
(
1.f
-
sqf
(
a
))
+
sqf
(
W
))
*
b
;
HCB
.
y
=
fmax
(
M_rot_inv
[
0
][
0
]
*
P_prime
+
M_rot_inv
[
0
][
1
]
*
W_prime
,
0.f
);
HCB
.
z
=
fmax
(
M_rot_inv
[
1
][
0
]
*
P_prime
+
M_rot_inv
[
1
][
1
]
*
W_prime
,
0.f
);
JCH
=
dt_UCS_HCB_to_JCH
(
HCB
);
// Gamut mapping
const
float
max_colorfulness
=
lookup_gamut
(
gamut_lut
,
JCH
.
z
);
// WARNING : this is M²
const
float
max_chroma
=
15.932993652962535f
*
dtcl_pow
(
JCH
.
x
*
L_white
,
0.6523997524738018f
)
*
dtcl_pow
(
max_colorfulness
,
0.6007557017508491f
) /
L_white
;
const
float4
JCH_gamut_boundary
=
{
JCH
.
x
,
max_chroma
,
JCH
.
z
,
0.f
};
const
float4
HSB_gamut_boundary
=
dt_UCS_JCH_to_HSB
(
JCH_gamut_boundary
);
// Clip saturation at constant brightness
float4
HSB
=
{
HCB
.
x
, (
HCB
.
z
>
0.f
) ?
HCB
.
y
/
HCB
.
z
:
0.f
,
HCB
.
z
,
0.f
};
HSB
.
y
=
soft_clip
(
HSB
.
y
,
0.8f
*
HSB_gamut_boundary
.
y
,
HSB_gamut_boundary
.
y
);
JCH
=
dt_UCS_HSB_to_JCH
(
HSB
);
xyY
=
dt_UCS_JCH_to_xyY
(
JCH
,
L_white
);
XYZ_D65
=
dt_xyY_to_XYZ
(
xyY
);
}
// Project back to D50 pipeline RGB
RGB
=
matrix_product_float4
(
XYZ_D65
,
matrix_out
);
if
(
mask_display
)
{
// draw checkerboard
float4
color
;
if
(
x
%
checker_1
<
x
%
checker_2
)
{
if
(
y
%
checker_1
<
y
%
checker_2
)
color
=
checker_color_2
;
else
color
=
checker_color_1
;
}
else
{
if
(
y
%
checker_1
<
y
%
checker_2
)
color
=
checker_color_1
;
else
color
=
checker_color_2
;
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