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UnityCsReference/Modules/InputLegacy/AndroidInput.bindings.cs at master · feilen/UnityCsReference · GitHub
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AndroidInput.bindings.cs
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AndroidInput.bindings.cs
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using
UnityEngine
.
Bindings
;
using
System
;
namespace
UnityEngine
{
// AndroidInput provides support for off-screen touch input, such as a touchpad.
[
NativeHeader
(
"Runtime/Input/GetInput.h"
)
]
public
class
AndroidInput
{
// Hide constructor
private
AndroidInput
(
)
{
}
// Returns object representing status of a specific touch on a secondary touchpad (Does not allocate temporary variables).
public
static
Touch
GetSecondaryTouch
(
int
index
)
{
return
new
Touch
(
)
;
}
// Number of secondary touches. Guaranteed not to change throughout the frame. (RO).
public
static
int
touchCountSecondary
{
get
{
return
GetTouchCount_Bindings
(
)
;
}
}
[
FreeFunction
]
[
NativeConditional
(
"PLATFORM_ANDROID"
)
]
internal
static
extern
int
GetTouchCount_Bindings
(
)
;
// Property indicating whether the system provides secondary touch input.
public
static
bool
secondaryTouchEnabled
{
get
{
return
IsInputDeviceEnabled_Bindings
(
)
;
}
}
[
FreeFunction
]
[
NativeConditional
(
"PLATFORM_ANDROID"
)
]
internal
static
extern
bool
IsInputDeviceEnabled_Bindings
(
)
;
// Property indicating the width of the secondary touchpad.
public
static
int
secondaryTouchWidth
{
get
{
return
GetTouchpadWidth
(
)
;
}
}
[
FreeFunction
]
[
NativeConditional
(
"PLATFORM_ANDROID"
)
]
internal
static
extern
int
GetTouchpadWidth
(
)
;
// Property indicating the height of the secondary touchpad.
public
static
int
secondaryTouchHeight
{
get
{
return
GetTouchpadHeight
(
)
;
}
}
[
FreeFunction
]
[
NativeConditional
(
"PLATFORM_ANDROID"
)
]
internal
static
extern
int
GetTouchpadHeight
(
)
;
}
}
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