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"""
A module for dealing with the polylines used throughout matplotlib.
The primary class for polyline handling in matplotlib is :class:`Path`.
Almost all vector drawing makes use of Paths somewhere in the drawing
pipeline.
Whilst a :class:`Path` instance itself cannot be drawn, there exists
:class:`~matplotlib.artist.Artist` subclasses which can be used for
convenient Path visualisation - the two most frequently used of these are
:class:`~matplotlib.patches.PathPatch` and
:class:`~matplotlib.collections.PathCollection`.
"""
from
__future__
import
(
absolute_import
,
division
,
print_function
,
unicode_literals
)
import
six
import
math
from
weakref
import
WeakValueDictionary
import
numpy
as
np
from
matplotlib
import
_path
from
matplotlib
.
cbook
import
simple_linear_interpolation
,
maxdict
from
matplotlib
import
rcParams
class
Path
(
object
):
"""
:class:`Path` represents a series of possibly disconnected,
possibly closed, line and curve segments.
The underlying storage is made up of two parallel numpy arrays:
- *vertices*: an Nx2 float array of vertices
- *codes*: an N-length uint8 array of vertex types
These two arrays always have the same length in the first
dimension. For example, to represent a cubic curve, you must
provide three vertices as well as three codes ``CURVE3``.
The code types are:
- ``STOP`` : 1 vertex (ignored)
A marker for the end of the entire path (currently not
required and ignored)
- ``MOVETO`` : 1 vertex
Pick up the pen and move to the given vertex.
- ``LINETO`` : 1 vertex
Draw a line from the current position to the given vertex.
- ``CURVE3`` : 1 control point, 1 endpoint
Draw a quadratic Bezier curve from the current position,
with the given control point, to the given end point.
- ``CURVE4`` : 2 control points, 1 endpoint
Draw a cubic Bezier curve from the current position, with
the given control points, to the given end point.
- ``CLOSEPOLY`` : 1 vertex (ignored)
Draw a line segment to the start point of the current
polyline.
Users of Path objects should not access the vertices and codes
arrays directly. Instead, they should use :meth:`iter_segments`
or :meth:`cleaned` to get the vertex/code pairs. This is important,
since many :class:`Path` objects, as an optimization, do not store a
*codes* at all, but have a default one provided for them by
:meth:`iter_segments`.
.. note::
The vertices and codes arrays should be treated as
immutable -- there are a number of optimizations and assumptions
made up front in the constructor that will not change when the
data changes.
"""
# Path codes
STOP
=
0
# 1 vertex
MOVETO
=
1
# 1 vertex
LINETO
=
2
# 1 vertex
CURVE3
=
3
# 2 vertices
CURVE4
=
4
# 3 vertices
CLOSEPOLY
=
79
# 1 vertex
#: A dictionary mapping Path codes to the number of vertices that the
#: code expects.
NUM_VERTICES_FOR_CODE
=
{
STOP
:
1
,
MOVETO
:
1
,
LINETO
:
1
,
CURVE3
:
2
,
CURVE4
:
3
,
CLOSEPOLY
:
1
}
code_type
=
np
.
uint8
def
__init__
(
self
,
vertices
,
codes
=
None
,
_interpolation_steps
=
1
,
closed
=
False
,
readonly
=
False
):
"""
Create a new path with the given vertices and codes.
Parameters
----------
vertices : array_like
The ``(n, 2)`` float array, masked array or sequence of pairs
representing the vertices of the path.
If *vertices* contains masked values, they will be converted
to NaNs which are then handled correctly by the Agg
PathIterator and other consumers of path data, such as
:meth:`iter_segments`.
codes : {None, array_like}, optional
n-length array integers representing the codes of the path.
If not None, codes must be the same length as vertices.
If None, *vertices* will be treated as a series of line segments.
_interpolation_steps : int, optional
Used as a hint to certain projections, such as Polar, that this
path should be linearly interpolated immediately before drawing.
This attribute is primarily an implementation detail and is not
intended for public use.
closed : bool, optional
If *codes* is None and closed is True, vertices will be treated as
line segments of a closed polygon.
readonly : bool, optional
Makes the path behave in an immutable way and sets the vertices
and codes as read-only arrays.
"""
if
isinstance
(
vertices
,
np
.
ma
.
MaskedArray
):
vertices
=
vertices
.
astype
(
float
).
filled
(
np
.
nan
)
else
:
vertices
=
np
.
asarray
(
vertices
,
float
)
if
(
vertices
.
ndim
!=
2
)
or
(
vertices
.
shape
[
1
]
!=
2
):
msg
=
"'vertices' must be a 2D list or array with shape Nx2"
raise
ValueError
(
msg
)
if
codes
is
not
None
:
codes
=
np
.
asarray
(
codes
,
self
.
code_type
)
if
(
codes
.
ndim
!=
1
)
or
len
(
codes
)
!=
len
(
vertices
):
msg
=
(
"'codes' must be a 1D list or array with the same"
" length of 'vertices'"
)
raise
ValueError
(
msg
)
if
len
(
codes
)
and
codes
[
0
]
!=
self
.
MOVETO
:
msg
=
(
"The first element of 'code' must be equal to 'MOVETO':"
" {0}"
)
raise
ValueError
(
msg
.
format
(
self
.
MOVETO
))
elif
closed
:
codes
=
np
.
empty
(
len
(
vertices
),
dtype
=
self
.
code_type
)
codes
[
0
]
=
self
.
MOVETO
codes
[
1
:
-
1
]
=
self
.
LINETO
codes
[
-
1
]
=
self
.
CLOSEPOLY
self
.
_vertices
=
vertices
self
.
_codes
=
codes
self
.
_interpolation_steps
=
_interpolation_steps
self
.
_update_values
()
if
readonly
:
self
.
_vertices
.
flags
.
writeable
=
False
if
self
.
_codes
is
not
None
:
self
.
_codes
.
flags
.
writeable
=
False
self
.
_readonly
=
True
else
:
self
.
_readonly
=
False
@
classmethod
def
_fast_from_codes_and_verts
(
cls
,
verts
,
codes
,
internals
=
None
):
"""
Creates a Path instance without the expense of calling the constructor
Parameters
----------
verts : numpy array
codes : numpy array
internals : dict or None
The attributes that the resulting path should have.
Allowed keys are ``readonly``, ``should_simplify``,
``simplify_threshold``, ``has_nonfinite`` and
``interpolation_steps``.
"""
internals
=
internals
or
{}
pth
=
cls
.
__new__
(
cls
)
if
isinstance
(
verts
,
np
.
ma
.
MaskedArray
):
verts
=
verts
.
astype
(
float
).
filled
(
np
.
nan
)
else
:
verts
=
np
.
asarray
(
verts
,
float
)
pth
.
_vertices
=
verts
pth
.
_codes
=
codes
pth
.
_readonly
=
internals
.
pop
(
'readonly'
,
False
)
pth
.
should_simplify
=
internals
.
pop
(
'should_simplify'
,
True
)
pth
.
simplify_threshold
=
(
internals
.
pop
(
'simplify_threshold'
,
rcParams
[
'path.simplify_threshold'
])
)
pth
.
_has_nonfinite
=
internals
.
pop
(
'has_nonfinite'
,
False
)
pth
.
_interpolation_steps
=
internals
.
pop
(
'interpolation_steps'
,
1
)
if
internals
:
raise
ValueError
(
'Unexpected internals provided to '
'_fast_from_codes_and_verts: '
'{0}'
.
format
(
'
\n
*'
.
join
(
six
.
iterkeys
(
internals
))))
return
pth
def
_update_values
(
self
):
self
.
_should_simplify
=
(
rcParams
[
'path.simplify'
]
and
(
len
(
self
.
_vertices
)
>=
128
and
(
self
.
_codes
is
None
or
np
.
all
(
self
.
_codes
<=
Path
.
LINETO
)))
)
self
.
_simplify_threshold
=
rcParams
[
'path.simplify_threshold'
]
self
.
_has_nonfinite
=
not
np
.
isfinite
(
self
.
_vertices
).
all
()
@
property
def
vertices
(
self
):
"""
The list of vertices in the `Path` as an Nx2 numpy array.
"""
return
self
.
_vertices
@
vertices
.
setter
def
vertices
(
self
,
vertices
):
if
self
.
_readonly
:
raise
AttributeError
(
"Can't set vertices on a readonly Path"
)
self
.
_vertices
=
vertices
self
.
_update_values
()
@
property
def
codes
(
self
):
"""
The list of codes in the `Path` as a 1-D numpy array. Each
code is one of `STOP`, `MOVETO`, `LINETO`, `CURVE3`, `CURVE4`
or `CLOSEPOLY`. For codes that correspond to more than one
vertex (`CURVE3` and `CURVE4`), that code will be repeated so
that the length of `self.vertices` and `self.codes` is always
the same.
"""
return
self
.
_codes
@
codes
.
setter
def
codes
(
self
,
codes
):
if
self
.
_readonly
:
raise
AttributeError
(
"Can't set codes on a readonly Path"
)
self
.
_codes
=
codes
self
.
_update_values
()
@
property
def
simplify_threshold
(
self
):
"""
The fraction of a pixel difference below which vertices will
be simplified out.
"""
return
self
.
_simplify_threshold
@
simplify_threshold
.
setter
def
simplify_threshold
(
self
,
threshold
):
self
.
_simplify_threshold
=
threshold
@
property
def
has_nonfinite
(
self
):
"""
`True` if the vertices array has nonfinite values.
"""
return
self
.
_has_nonfinite
@
property
def
should_simplify
(
self
):
"""
`True` if the vertices array should be simplified.
"""
return
self
.
_should_simplify
@
should_simplify
.
setter
def
should_simplify
(
self
,
should_simplify
):
self
.
_should_simplify
=
should_simplify
@
property
def
readonly
(
self
):
"""
`True` if the `Path` is read-only.
"""
return
self
.
_readonly
def
__copy__
(
self
):
"""
Returns a shallow copy of the `Path`, which will share the
vertices and codes with the source `Path`.
"""
import
copy
return
copy
.
copy
(
self
)
copy
=
__copy__
def
__deepcopy__
(
self
):
"""
Returns a deepcopy of the `Path`. The `Path` will not be
readonly, even if the source `Path` is.
"""
return
self
.
__class__
(
self
.
vertices
.
copy
(),
self
.
codes
.
copy
(),
_interpolation_steps
=
self
.
_interpolation_steps
)
deepcopy
=
__deepcopy__
@
classmethod
def
make_compound_path_from_polys
(
cls
,
XY
):
"""
Make a compound path object to draw a number
of polygons with equal numbers of sides XY is a (numpolys x
numsides x 2) numpy array of vertices. Return object is a
:class:`Path`
.. plot:: mpl_examples/api/histogram_path_demo.py
"""
# for each poly: 1 for the MOVETO, (numsides-1) for the LINETO, 1 for
# the CLOSEPOLY; the vert for the closepoly is ignored but we still
# need it to keep the codes aligned with the vertices
numpolys
,
numsides
,
two
=
XY
.
shape
if
two
!=
2
:
raise
ValueError
(
"The third dimension of 'XY' must be 2"
)
stride
=
numsides
+
1
nverts
=
numpolys
*
stride
verts
=
np
.
zeros
((
nverts
,
2
))
codes
=
np
.
ones
(
nverts
,
int
)
*
cls
.
LINETO
codes
[
0
::
stride
]
=
cls
.
MOVETO
codes
[
numsides
::
stride
]
=
cls
.
CLOSEPOLY
for
i
in
range
(
numsides
):
verts
[
i
::
stride
]
=
XY
[:,
i
]
return
cls
(
verts
,
codes
)
@
classmethod
def
make_compound_path
(
cls
,
*
args
):
"""Make a compound path from a list of Path objects."""
# Handle an empty list in args (i.e. no args).
if
not
args
:
return
Path
(
np
.
empty
([
0
,
2
],
dtype
=
np
.
float32
))
lengths
=
[
len
(
x
)
for
x
in
args
]
total_length
=
sum
(
lengths
)
vertices
=
np
.
vstack
([
x
.
vertices
for
x
in
args
])
vertices
.
reshape
((
total_length
,
2
))
codes
=
np
.
empty
(
total_length
,
dtype
=
cls
.
code_type
)
i
=
0
for
path
in
args
:
if
path
.
codes
is
None
:
codes
[
i
]
=
cls
.
MOVETO
codes
[
i
+
1
:
i
+
len
(
path
.
vertices
)]
=
cls
.
LINETO
else
:
codes
[
i
:
i
+
len
(
path
.
codes
)]
=
path
.
codes
i
+=
len
(
path
.
vertices
)
return
cls
(
vertices
,
codes
)
def
__repr__
(
self
):
return
"Path(%r, %r)"
%
(
self
.
vertices
,
self
.
codes
)
def
__len__
(
self
):
return
len
(
self
.
vertices
)
def
iter_segments
(
self
,
transform
=
None
,
remove_nans
=
True
,
clip
=
None
,
snap
=
False
,
stroke_width
=
1.0
,
simplify
=
None
,
curves
=
True
,
sketch
=
None
):
"""
Iterates over all of the curve segments in the path. Each
iteration returns a 2-tuple (*vertices*, *code*), where
*vertices* is a sequence of 1 - 3 coordinate pairs, and *code* is
one of the :class:`Path` codes.
Additionally, this method can provide a number of standard
cleanups and conversions to the path.
Parameters
----------
transform : None or :class:`~matplotlib.transforms.Transform` instance
If not None, the given affine transformation will
be applied to the path.
remove_nans : {False, True}, optional
If True, will remove all NaNs from the path and
insert MOVETO commands to skip over them.
clip : None or sequence, optional
If not None, must be a four-tuple (x1, y1, x2, y2)
defining a rectangle in which to clip the path.
snap : None or bool, optional
If None, auto-snap to pixels, to reduce
fuzziness of rectilinear lines. If True, force snapping, and
if False, don't snap.
stroke_width : float, optional
The width of the stroke being drawn. Needed
as a hint for the snapping algorithm.
simplify : None or bool, optional
If True, perform simplification, to remove
vertices that do not affect the appearance of the path. If
False, perform no simplification. If None, use the
should_simplify member variable.
curves : {True, False}, optional
If True, curve segments will be returned as curve
segments. If False, all curves will be converted to line
segments.
sketch : None or sequence, optional
If not None, must be a 3-tuple of the form
(scale, length, randomness), representing the sketch
parameters.
"""
if
not
len
(
self
):
return
cleaned
=
self
.
cleaned
(
transform
=
transform
,
remove_nans
=
remove_nans
,
clip
=
clip
,
snap
=
snap
,
stroke_width
=
stroke_width
,
simplify
=
simplify
,
curves
=
curves
,
sketch
=
sketch
)
vertices
=
cleaned
.
vertices
codes
=
cleaned
.
codes
len_vertices
=
vertices
.
shape
[
0
]
# Cache these object lookups for performance in the loop.
NUM_VERTICES_FOR_CODE
=
self
.
NUM_VERTICES_FOR_CODE
STOP
=
self
.
STOP
i
=
0
while
i
<
len_vertices
:
code
=
codes
[
i
]
if
code
==
STOP
:
return
else
:
num_vertices
=
NUM_VERTICES_FOR_CODE
[
code
]
curr_vertices
=
vertices
[
i
:
i
+
num_vertices
].
flatten
()
yield
curr_vertices
,
code
i
+=
num_vertices
def
cleaned
(
self
,
transform
=
None
,
remove_nans
=
False
,
clip
=
None
,
quantize
=
False
,
simplify
=
False
,
curves
=
False
,
stroke_width
=
1.0
,
snap
=
False
,
sketch
=
None
):
"""
Cleans up the path according to the parameters returning a new
Path instance.
.. seealso::
See :meth:`iter_segments` for details of the keyword arguments.
Returns
-------
Path instance with cleaned up vertices and codes.
"""
vertices
,
codes
=
_path
.
cleanup_path
(
self
,
transform
,
remove_nans
,
clip
,
snap
,
stroke_width
,
simplify
,
curves
,
sketch
)
internals
=
{
'should_simplify'
:
self
.
should_simplify
and
not
simplify
,
'has_nonfinite'
:
self
.
has_nonfinite
and
not
remove_nans
,
'simplify_threshold'
:
self
.
simplify_threshold
,
'interpolation_steps'
:
self
.
_interpolation_steps
}
return
Path
.
_fast_from_codes_and_verts
(
vertices
,
codes
,
internals
)
def
transformed
(
self
,
transform
):
"""
Return a transformed copy of the path.
.. seealso::
:class:`matplotlib.transforms.TransformedPath`
A specialized path class that will cache the
transformed result and automatically update when the
transform changes.
"""
return
Path
(
transform
.
transform
(
self
.
vertices
),
self
.
codes
,
self
.
_interpolation_steps
)
def
contains_point
(
self
,
point
,
transform
=
None
,
radius
=
0.0
):
"""
Returns *True* if the path contains the given point.
If *transform* is not *None*, the path will be transformed
before performing the test.
*radius* allows the path to be made slightly larger or
smaller.
"""
if
transform
is
not
None
:
transform
=
transform
.
frozen
()
result
=
_path
.
point_in_path
(
point
[
0
],
point
[
1
],
radius
,
self
,
transform
)
return
result
def
contains_points
(
self
,
points
,
transform
=
None
,
radius
=
0.0
):
"""
Returns a bool array which is *True* if the path contains the
corresponding point.
If *transform* is not *None*, the path will be transformed
before performing the test.
*radius* allows the path to be made slightly larger or
smaller.
"""
if
transform
is
not
None
:
transform
=
transform
.
frozen
()
result
=
_path
.
points_in_path
(
points
,
radius
,
self
,
transform
)
return
result
def
contains_path
(
self
,
path
,
transform
=
None
):
"""
Returns *True* if this path completely contains the given path.
If *transform* is not *None*, the path will be transformed
before performing the test.
"""
if
transform
is
not
None
:
transform
=
transform
.
frozen
()
return
_path
.
path_in_path
(
self
,
None
,
path
,
transform
)
def
get_extents
(
self
,
transform
=
None
):
"""
Returns the extents (*xmin*, *ymin*, *xmax*, *ymax*) of the
path.
Unlike computing the extents on the *vertices* alone, this
algorithm will take into account the curves and deal with
control points appropriately.
"""
from
.
transforms
import
Bbox
path
=
self
if
transform
is
not
None
:
transform
=
transform
.
frozen
()
if
not
transform
.
is_affine
:
path
=
self
.
transformed
(
transform
)
transform
=
None
return
Bbox
(
_path
.
get_path_extents
(
path
,
transform
))
def
intersects_path
(
self
,
other
,
filled
=
True
):
"""
Returns *True* if this path intersects another given path.
*filled*, when True, treats the paths as if they were filled.
That is, if one path completely encloses the other,
:meth:`intersects_path` will return True.
"""
return
_path
.
path_intersects_path
(
self
,
other
,
filled
)
def
intersects_bbox
(
self
,
bbox
,
filled
=
True
):
"""
Returns *True* if this path intersects a given
:class:`~matplotlib.transforms.Bbox`.
*filled*, when True, treats the path as if it was filled.
That is, if one path completely encloses the other,
:meth:`intersects_path` will return True.
"""
from
.
transforms
import
BboxTransformTo
rectangle
=
self
.
unit_rectangle
().
transformed
(
BboxTransformTo
(
bbox
))
result
=
self
.
intersects_path
(
rectangle
,
filled
)
return
result
def
interpolated
(
self
,
steps
):
"""
Returns a new path resampled to length N x steps. Does not
currently handle interpolating curves.
"""
if
steps
==
1
:
return
self
vertices
=
simple_linear_interpolation
(
self
.
vertices
,
steps
)
codes
=
self
.
codes
if
codes
is
not
None
:
new_codes
=
Path
.
LINETO
*
np
.
ones
(((
len
(
codes
)
-
1
)
*
steps
+
1
, ))
new_codes
[
0
::
steps
]
=
codes
else
:
new_codes
=
None
return
Path
(
vertices
,
new_codes
)
def
to_polygons
(
self
,
transform
=
None
,
width
=
0
,
height
=
0
):
"""
Convert this path to a list of polygons. Each polygon is an
Nx2 array of vertices. In other words, each polygon has no
``MOVETO`` instructions or curves. This is useful for
displaying in backends that do not support compound paths or
Bezier curves, such as GDK.
If *width* and *height* are both non-zero then the lines will
be simplified so that vertices outside of (0, 0), (width,
height) will be clipped.
"""
if
len
(
self
.
vertices
)
==
0
:
return
[]
if
transform
is
not
None
:
transform
=
transform
.
frozen
()
if
self
.
codes
is
None
and
(
width
==
0
or
height
==
0
):
if
transform
is
None
:
return
[
self
.
vertices
]
else
:
return
[
transform
.
transform
(
self
.
vertices
)]
# Deal with the case where there are curves and/or multiple
# subpaths (using extension code)
return
_path
.
convert_path_to_polygons
(
self
,
transform
,
width
,
height
)
_unit_rectangle
=
None
@
classmethod
def
unit_rectangle
(
cls
):
"""
Return a :class:`Path` instance of the unit rectangle
from (0, 0) to (1, 1).
"""
if
cls
.
_unit_rectangle
is
None
:
cls
.
_unit_rectangle
=
\
cls
([[
0.0
,
0.0
], [
1.0
,
0.0
], [
1.0
,
1.0
], [
0.0
,
1.0
],
[
0.0
,
0.0
]],
[
cls
.
MOVETO
,
cls
.
LINETO
,
cls
.
LINETO
,
cls
.
LINETO
,
cls
.
CLOSEPOLY
],
readonly
=
True
)
return
cls
.
_unit_rectangle
_unit_regular_polygons
=
WeakValueDictionary
()
@
classmethod
def
unit_regular_polygon
(
cls
,
numVertices
):
"""
Return a :class:`Path` instance for a unit regular
polygon with the given *numVertices* and radius of 1.0,
centered at (0, 0).
"""
if
numVertices
<=
16
:
path
=
cls
.
_unit_regular_polygons
.
get
(
numVertices
)
else
:
path
=
None
if
path
is
None
:
theta
=
(
2
*
np
.
pi
/
numVertices
*
np
.
arange
(
numVertices
+
1
).
reshape
((
numVertices
+
1
,
1
)))
# This initial rotation is to make sure the polygon always
# "points-up"
theta
+=
np
.
pi
/
2.0
verts
=
np
.
concatenate
((
np
.
cos
(
theta
),
np
.
sin
(
theta
)),
1
)
codes
=
np
.
empty
((
numVertices
+
1
,))
codes
[
0
]
=
cls
.
MOVETO
codes
[
1
:
-
1
]
=
cls
.
LINETO
codes
[
-
1
]
=
cls
.
CLOSEPOLY
path
=
cls
(
verts
,
codes
,
readonly
=
True
)
if
numVertices
<=
16
:
cls
.
_unit_regular_polygons
[
numVertices
]
=
path
return
path
_unit_regular_stars
=
WeakValueDictionary
()
@
classmethod
def
unit_regular_star
(
cls
,
numVertices
,
innerCircle
=
0.5
):
"""
Return a :class:`Path` for a unit regular star
with the given numVertices and radius of 1.0, centered at (0,
0).
"""
if
numVertices
<=
16
:
path
=
cls
.
_unit_regular_stars
.
get
((
numVertices
,
innerCircle
))
else
:
path
=
None
if
path
is
None
:
ns2
=
numVertices
*
2
theta
=
(
2
*
np
.
pi
/
ns2
*
np
.
arange
(
ns2
+
1
))
# This initial rotation is to make sure the polygon always
# "points-up"
theta
+=
np
.
pi
/
2.0
r
=
np
.
ones
(
ns2
+
1
)
r
[
1
::
2
]
=
innerCircle
verts
=
np
.
vstack
((
r
*
np
.
cos
(
theta
),
r
*
np
.
sin
(
theta
))).
transpose
()
codes
=
np
.
empty
((
ns2
+
1
,))
codes
[
0
]
=
cls
.
MOVETO
codes
[
1
:
-
1
]
=
cls
.
LINETO
codes
[
-
1
]
=
cls
.
CLOSEPOLY
path
=
cls
(
verts
,
codes
,
readonly
=
True
)
if
numVertices
<=
16
:
cls
.
_unit_regular_polygons
[(
numVertices
,
innerCircle
)]
=
path
return
path
@
classmethod
def
unit_regular_asterisk
(
cls
,
numVertices
):
"""
Return a :class:`Path` for a unit regular
asterisk with the given numVertices and radius of 1.0,
centered at (0, 0).
"""
return
cls
.
unit_regular_star
(
numVertices
,
0.0
)
_unit_circle
=
None
@
classmethod
def
unit_circle
(
cls
):
"""
Return the readonly :class:`Path` of the unit circle.
For most cases, :func:`Path.circle` will be what you want.
"""
if
cls
.
_unit_circle
is
None
:
cls
.
_unit_circle
=
cls
.
circle
(
center
=
(
0
,
0
),
radius
=
1
,
readonly
=
True
)
return
cls
.
_unit_circle
@
classmethod
def
circle
(
cls
,
center
=
(
0.
,
0.
),
radius
=
1.
,
readonly
=
False
):
"""
Return a Path representing a circle of a given radius and center.
Parameters
----------
center : pair of floats
The center of the circle. Default ``(0, 0)``.
radius : float
The radius of the circle. Default is 1.
readonly : bool
Whether the created path should have the "readonly" argument
set when creating the Path instance.
Notes
-----
The circle is approximated using cubic Bezier curves. This
uses 8 splines around the circle using the approach presented
here:
Lancaster, Don. `Approximating a Circle or an Ellipse Using Four
Bezier Cubic Splines <http://www.tinaja.com/glib/ellipse4.pdf>`_.
"""
MAGIC
=
0.2652031
SQRTHALF
=
np
.
sqrt
(
0.5
)
MAGIC45
=
np
.
sqrt
((
MAGIC
*
MAGIC
)
/
2.0
)
vertices
=
np
.
array
([[
0.0
,
-
1.0
],
[
MAGIC
,
-
1.0
],
[
SQRTHALF
-
MAGIC45
,
-
SQRTHALF
-
MAGIC45
],
[
SQRTHALF
,
-
SQRTHALF
],
[
SQRTHALF
+
MAGIC45
,
-
SQRTHALF
+
MAGIC45
],
[
1.0
,
-
MAGIC
],
[
1.0
,
0.0
],
[
1.0
,
MAGIC
],
[
SQRTHALF
+
MAGIC45
,
SQRTHALF
-
MAGIC45
],
[
SQRTHALF
,
SQRTHALF
],
[
SQRTHALF
-
MAGIC45
,
SQRTHALF
+
MAGIC45
],
[
MAGIC
,
1.0
],
[
0.0
,
1.0
],
[
-
MAGIC
,
1.0
],
[
-
SQRTHALF
+
MAGIC45
,
SQRTHALF
+
MAGIC45
],
[
-
SQRTHALF
,
SQRTHALF
],
[
-
SQRTHALF
-
MAGIC45
,
SQRTHALF
-
MAGIC45
],
[
-
1.0
,
MAGIC
],
[
-
1.0
,
0.0
],
[
-
1.0
,
-
MAGIC
],
[
-
SQRTHALF
-
MAGIC45
,
-
SQRTHALF
+
MAGIC45
],
[
-
SQRTHALF
,
-
SQRTHALF
],
[
-
SQRTHALF
+
MAGIC45
,
-
SQRTHALF
-
MAGIC45
],
[
-
MAGIC
,
-
1.0
],
[
0.0
,
-
1.0
],
[
0.0
,
-
1.0
]],
dtype
=
float
)
codes
=
[
cls
.
CURVE4
]
*
26
codes
[
0
]
=
cls
.
MOVETO
codes
[
-
1
]
=
cls
.
CLOSEPOLY
return
Path
(
vertices
*
radius
+
center
,
codes
,
readonly
=
readonly
)
_unit_circle_righthalf
=
None
@
classmethod
def
unit_circle_righthalf
(
cls
):
"""
Return a :class:`Path` of the right half
of a unit circle. The circle is approximated using cubic Bezier
curves. This uses 4 splines around the circle using the approach
presented here:
Lancaster, Don. `Approximating a Circle or an Ellipse Using Four
Bezier Cubic Splines <http://www.tinaja.com/glib/ellipse4.pdf>`_.
"""
if
cls
.
_unit_circle_righthalf
is
None
:
MAGIC
=
0.2652031
SQRTHALF
=
np
.
sqrt
(
0.5
)
MAGIC45
=
np
.
sqrt
((
MAGIC
*
MAGIC
)
/
2.0
)
vertices
=
np
.
array
(
[[
0.0
,
-
1.0
],
[
MAGIC
,
-
1.0
],
[
SQRTHALF
-
MAGIC45
,
-
SQRTHALF
-
MAGIC45
],
[
SQRTHALF
,
-
SQRTHALF
],
[
SQRTHALF
+
MAGIC45
,
-
SQRTHALF
+
MAGIC45
],
[
1.0
,
-
MAGIC
],
[
1.0
,
0.0
],
[
1.0
,
MAGIC
],
[
SQRTHALF
+
MAGIC45
,
SQRTHALF
-
MAGIC45
],
[
SQRTHALF
,
SQRTHALF
],
[
SQRTHALF
-
MAGIC45
,
SQRTHALF
+
MAGIC45
],
[
MAGIC
,
1.0
],
[
0.0
,
1.0
],
[
0.0
,
-
1.0
]],
float
)
codes
=
cls
.
CURVE4
*
np
.
ones
(
14
)
codes
[
0
]
=
cls
.
MOVETO
codes
[
-
1
]
=
cls
.
CLOSEPOLY
cls
.
_unit_circle_righthalf
=
cls
(
vertices
,
codes
,
readonly
=
True
)
return
cls
.
_unit_circle_righthalf
@
classmethod
def
arc
(
cls
,
theta1
,
theta2
,
n
=
None
,
is_wedge
=
False
):
"""
Return an arc on the unit circle from angle
*theta1* to angle *theta2* (in degrees).
If *n* is provided, it is the number of spline segments to make.
If *n* is not provided, the number of spline segments is
determined based on the delta between *theta1* and *theta2*.
Masionobe, L. 2003. `Drawing an elliptical arc using
polylines, quadratic or cubic Bezier curves
<http://www.spaceroots.org/documents/ellipse/index.html>`_.
"""
# degrees to radians
theta1
*=
np
.
pi
/
180.0
theta2
*=
np
.
pi
/
180.0
twopi
=
np
.
pi
*
2.0
halfpi
=
np
.
pi
*
0.5
eta1
=
np
.
arctan2
(
np
.
sin
(
theta1
),
np
.
cos
(
theta1
))
eta2
=
np
.
arctan2
(
np
.
sin
(
theta2
),
np
.
cos
(
theta2
))
eta2
-=
twopi
*
np
.
floor
((
eta2
-
eta1
)
/
twopi
)
# number of curve segments to make
if
n
is
None
:
n
=
int
(
2
**
np
.
ceil
((
eta2
-
eta1
)
/
halfpi
))
if
n
<
1
:
raise
ValueError
(
"n must be >= 1 or None"
)
deta
=
(
eta2
-
eta1
)
/
n
t
=
np
.
tan
(
0.5
*
deta
)
alpha
=
np
.
sin
(
deta
)
*
(
np
.
sqrt
(
4.0
+
3.0
*
t
*
t
)
-
1
)
/
3.0
steps
=
np
.
linspace
(
eta1
,
eta2
,
n
+
1
,
True
)
cos_eta
=
np
.
cos
(
steps
)
sin_eta
=
np
.
sin
(
steps
)
xA
=
cos_eta
[:
-
1
]
yA
=
sin_eta
[:
-
1
]
xA_dot
=
-
yA
yA_dot
=
xA
xB
=
cos_eta
[
1
:]
yB
=
sin_eta
[
1
:]
xB_dot
=
-
yB
yB_dot
=
xB
if
is_wedge
:
length
=
n
*
3
+
4
vertices
=
np
.
zeros
((
length
,
2
),
float
)
codes
=
cls
.
CURVE4
*
np
.
ones
((
length
, ),
cls
.
code_type
)
vertices
[
1
]
=
[
xA
[
0
],
yA
[
0
]]
codes
[
0
:
2
]
=
[
cls
.
MOVETO
,
cls
.
LINETO
]
codes
[
-
2
:]
=
[
cls
.
LINETO
,
cls
.
CLOSEPOLY
]
vertex_offset
=
2
end
=
length
-
2
else
:
length
=
n
*
3
+
1
vertices
=
np
.
empty
((
length
,
2
),
float
)
codes
=
cls
.
CURVE4
*
np
.
ones
((
length
, ),
cls
.
code_type
)
vertices
[
0
]
=
[
xA
[
0
],
yA
[
0
]]
codes
[
0
]
=
cls
.
MOVETO
vertex_offset
=
1
end
=
length
vertices
[
vertex_offset
:
end
:
3
,
0
]
=
xA
+
alpha
*
xA_dot
vertices
[
vertex_offset
:
end
:
3
,
1
]
=
yA
+
alpha
*
yA_dot
vertices
[
vertex_offset
+
1
:
end
:
3
,
0
]
=
xB
-
alpha
*
xB_dot
vertices
[
vertex_offset
+
1
:
end
:
3
,
1
]
=
yB
-
alpha
*
yB_dot
vertices
[
vertex_offset
+
2
:
end
:
3
,
0
]
=
xB
vertices
[
vertex_offset
+
2
:
end
:
3
,
1
]
=
yB
return
cls
(
vertices
,
codes
,
readonly
=
True
)
@
classmethod
def
wedge
(
cls
,
theta1
,
theta2
,
n
=
None
):
"""
Return a wedge of the unit circle from angle
*theta1* to angle *theta2* (in degrees).
If *n* is provided, it is the number of spline segments to make.
If *n* is not provided, the number of spline segments is
determined based on the delta between *theta1* and *theta2*.
"""
return
cls
.
arc
(
theta1
,
theta2
,
n
,
True
)
_hatch_dict
=
maxdict
(
8
)
@
classmethod
def
hatch
(
cls
,
hatchpattern
,
density
=
6
):
"""
Given a hatch specifier, *hatchpattern*, generates a Path that
can be used in a repeated hatching pattern. *density* is the
number of lines per unit square.
"""
from
matplotlib
.
hatch
import
get_path
if
hatchpattern
is
None
:
return
None
hatch_path
=
cls
.
_hatch_dict
.
get
((
hatchpattern
,
density
))
if
hatch_path
is
not
None
:
return
hatch_path
hatch_path
=
get_path
(
hatchpattern
,
density
)
cls
.
_hatch_dict
[(
hatchpattern
,
density
)]
=
hatch_path
return
hatch_path
def
clip_to_bbox
(
self
,
bbox
,
inside
=
True
):
"""
Clip the path to the given bounding box.
The path must be made up of one or more closed polygons. This
algorithm will not behave correctly for unclosed paths.
If *inside* is `True`, clip to the inside of the box, otherwise
to the outside of the box.
"""
# Use make_compound_path_from_polys
verts
=
_path
.
clip_path_to_rect
(
self
,
bbox
,
inside
)
paths
=
[
Path
(
poly
)
for
poly
in
verts
]
return
self
.
make_compound_path
(
*
paths
)
def
get_path_collection_extents
(
master_transform
,
paths
,
transforms
,
offsets
,
offset_transform
):
"""
Given a sequence of :class:`Path` objects,
:class:`~matplotlib.transforms.Transform` objects and offsets, as
found in a :class:`~matplotlib.collections.PathCollection`,
returns the bounding box that encapsulates all of them.
*master_transform* is a global transformation to apply to all paths
*paths* is a sequence of :class:`Path` instances.
*transforms* is a sequence of
:class:`~matplotlib.transforms.Affine2D` instances.
*offsets* is a sequence of (x, y) offsets (or an Nx2 array)
*offset_transform* is a :class:`~matplotlib.transforms.Affine2D`
to apply to the offsets before applying the offset to the path.
The way that *paths*, *transforms* and *offsets* are combined
follows the same method as for collections. Each is iterated over
independently, so if you have 3 paths, 2 transforms and 1 offset,
their combinations are as follows:
(A, A, A), (B, B, A), (C, A, A)
"""
from
.
transforms
import
Bbox
if
len
(
paths
)
==
0
:
raise
ValueError
(
"No paths provided"
)
return
Bbox
.
from_extents
(
*
_path
.
get_path_collection_extents
(
master_transform
,
paths
,
np
.
atleast_3d
(
transforms
),
offsets
,
offset_transform
))
def
get_paths_extents
(
paths
,
transforms
=
[]):
"""
Given a sequence of :class:`Path` objects and optional
:class:`~matplotlib.transforms.Transform` objects, returns the
bounding box that encapsulates all of them.
*paths* is a sequence of :class:`Path` instances.
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