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#
include
"
connection_wrap.h
"
#
include
"
connect_wrap.h
"
#
include
"
env-inl.h
"
#
include
"
pipe_wrap.h
"
#
include
"
stream_base-inl.h
"
#
include
"
stream_wrap.h
"
#
include
"
tcp_wrap.h
"
#
include
"
util-inl.h
"
namespace
node
{
using
v8::Boolean;
using
v8::Context;
using
v8::HandleScope;
using
v8::Integer;
using
v8::Local;
using
v8::Object;
using
v8::Value;
template
<
typename
WrapType,
typename
UVType>
ConnectionWrap<WrapType, UVType>::ConnectionWrap(Environment* env,
Local<Object> object,
ProviderType provider)
: LibuvStreamWrap(env,
object,
reinterpret_cast
<
uv_stream_t
*>(&handle_),
provider) {}
template
<
typename
WrapType,
typename
UVType>
void
ConnectionWrap<WrapType, UVType>::OnConnection(
uv_stream_t
* handle,
int
status) {
WrapType* wrap_data =
static_cast
<WrapType*>(handle->
data
);
CHECK_NOT_NULL
(wrap_data);
CHECK_EQ
(&wrap_data->
handle_
,
reinterpret_cast
<UVType*>(handle));
Environment* env = wrap_data->
env
();
HandleScope
handle_scope
(env->
isolate
());
Context::Scope
context_scope
(env->
context
());
//
We should not be getting this callback if someone has already called
//
uv_close() on the handle.
CHECK_EQ
(wrap_data->
persistent
().
IsEmpty
(),
false
);
Local<Value> client_handle;
if
(status ==
0
) {
//
Instantiate the client javascript object and handle.
Local<Object> client_obj;
if
(!
WrapType::Instantiate
(env, wrap_data, WrapType::
SOCKET
)
.
ToLocal
(&client_obj))
return
;
//
Unwrap the client javascript object.
WrapType* wrap;
ASSIGN_OR_RETURN_UNWRAP
(&wrap, client_obj);
uv_stream_t
* client =
reinterpret_cast
<
uv_stream_t
*>(&wrap->
handle_
);
//
uv_accept can fail if the new connection has already been closed, in
//
which case an EAGAIN (resource temporarily unavailable) will be
//
returned.
if
(
uv_accept
(handle, client))
return
;
//
Successful accept. Call the onconnection callback in JavaScript land.
client_handle = client_obj;
}
else
{
client_handle =
Undefined
(env->
isolate
());
}
Local<Value> argv[] = {
Integer::New
(env->
isolate
(), status), client_handle };
wrap_data->
MakeCallback
(env->
onconnection_string
(),
arraysize
(argv), argv);
}
template
<
typename
WrapType,
typename
UVType>
void
ConnectionWrap<WrapType, UVType>::AfterConnect(
uv_connect_t
* req,
int
status) {
BaseObjectPtr<ConnectWrap> req_wrap{
static_cast
<ConnectWrap*>(req->
data
)};
CHECK
(req_wrap);
WrapType* wrap =
static_cast
<WrapType*>(req->
handle
->
data
);
CHECK_EQ
(req_wrap->
env
(), wrap->
env
());
Environment* env = wrap->
env
();
HandleScope
handle_scope
(env->
isolate
());
Context::Scope
context_scope
(env->
context
());
//
The wrap and request objects should still be there.
CHECK_EQ
(req_wrap->
persistent
().
IsEmpty
(),
false
);
CHECK_EQ
(wrap->
persistent
().
IsEmpty
(),
false
);
bool
readable, writable;
if
(status) {
readable = writable =
false
;
}
else
{
readable =
uv_is_readable
(req->
handle
) !=
0
;
writable =
uv_is_writable
(req->
handle
) !=
0
;
}
Local<Value> argv[
5
] = {
Integer::New
(env->
isolate
(), status),
wrap->
object
(),
req_wrap->
object
(),
Boolean::New
(env->
isolate
(), readable),
Boolean::New
(env->
isolate
(), writable)
};
TRACE_EVENT_NESTABLE_ASYNC_END1
(
TRACING_CATEGORY_NODE2
(net, native),
"
connect
"
,
req_wrap.
get
(),
"
status
"
,
status);
req_wrap->
MakeCallback
(env->
oncomplete_string
(),
arraysize
(argv), argv);
}
template
ConnectionWrap<PipeWrap,
uv_pipe_t
>::ConnectionWrap(
Environment* env,
Local<Object> object,
ProviderType provider);
template
ConnectionWrap<TCPWrap,
uv_tcp_t
>::ConnectionWrap(
Environment* env,
Local<Object> object,
ProviderType provider);
template
void
ConnectionWrap<PipeWrap,
uv_pipe_t
>::OnConnection(
uv_stream_t
* handle,
int
status);
template
void
ConnectionWrap<TCPWrap,
uv_tcp_t
>::OnConnection(
uv_stream_t
* handle,
int
status);
template
void
ConnectionWrap<PipeWrap,
uv_pipe_t
>::AfterConnect(
uv_connect_t
* handle,
int
status);
template
void
ConnectionWrap<TCPWrap,
uv_tcp_t
>::AfterConnect(
uv_connect_t
* handle,
int
status);
}
//
namespace node
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