The Firebase Google Mobile Ads Test Application (testapp) demonstrates
loading and showing AdMob-served banners, interstitials and rewarded ads
using the Firebase GMA C++ SDK. The application has no user interface and
simply logs actions it's performing to the console while displaying the ads.
- Link your iOS app to the Firebase libraries.
- Get CocoaPods version 1 or later by running,
sudo gem install cocoapods --pre
- From the testapp directory, install the CocoaPods listed in the Podfile
by running,
- Open the generated Xcode workspace (which now has the CocoaPods),
- For further details please refer to the
general instructions for setting up an iOS app with Firebase.
- Register your iOS app with Firebase.
- Create a new app on the Firebase console,
and attach your iOS app to it.
- You can use "com.google.ios.admob.testapp" as the iOS Bundle ID
while you're testing. You can omit App Store ID while testing.
- Download the Firebase C++ SDK linked from
https://firebase.google.com/docs/cpp/setup
and unzip it to a directory of your choice.
- Add the following frameworks from the Firebase C++ SDK to the project:
- frameworks/ios/universal/firebase.framework
- frameworks/ios/universal/firebase_gma.framework
- You will need to either,
- Check "Copy items if needed" when adding the frameworks, or
- Add the framework path in "Framework Search Paths"
- For example, if you downloaded the Firebase C++ SDK to
/Users/me/firebase_cpp_sdk,
then you would add the path
/Users/me/firebase_cpp_sdk/frameworks/ios/universal.
- To add the path, in Xcode, select your project in the project
navigator, then select your target in the main window.
Select the "Build Settings" tab, and click "All" to see all
the build settings. Scroll down to "Search Paths", and add
your path to "Framework Search Paths".
- Update the AdMob App ID:
- In the testapp/Info.plist, update GADApplicationIdentifier with the
app ID for your iOS app, replacing 'YOUR_IOS_ADMOB_APP_ID'.
- For more information, see
Update your Info.plist
- In Xcode, build & run the sample on an iOS device or simulator.
- The testapp displays a banner ad, an interstitial ad and a rewarded ad. You must
dismiss each ad to see the next.
- The output of the app can be viewed onscreen or via the console. To view
the console in Xcode, select "View --> Debug Area --> Activate Console"
from the menu.
- Register your Android app with Firebase.
- Create a new app on the Firebase console,
and attach your Android app to it.
- You can use "com.google.android.admob.testapp" as the Package Name
while you're testing.
- To generate a SHA1
run this command on Mac and Linux,
keytool -exportcert -list -v -alias androiddebugkey -keystore ~/.android/debug.keystore
or this command on Windows,
keytool -exportcert -list -v -alias androiddebugkey -keystore %USERPROFILE%\.android\debug.keystore
- If keytool reports that you do not have a debug.keystore, you can
create one with,
keytool -genkey -v -keystore ~/.android/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- Add the google-services.json file that you downloaded from Firebase
console to the root directory of testapp. This file identifies your
Android app to the Firebase backend.
- For further details please refer to the
general instructions for setting up an Android app with Firebase.
- Download the Firebase C++ SDK linked from
https://firebase.google.com/docs/cpp/setup
and unzip it to a directory of your choice.
- Configure the location of the Firebase C++ SDK by setting the
firebase_cpp_sdk.dir Gradle property to the SDK install directory.
For example, in the project directory:
echo "systemProp.firebase\_cpp\_sdk.dir=/User/$USER/firebase\_cpp\_sdk" >> gradle.properties
- Ensure the Android SDK and NDK locations are set in Android Studio.
- From the Android Studio launch menu, go to File/Project Structure... or
Configure/Project Defaults/Project Structure...
(Shortcut: Control + Alt + Shift + S on windows, Command + ";" on a mac)
and download the SDK and NDK if the locations are not yet set.
- Open build.gradle in Android Studio.
- From the Android Studio launch menu, "Open an existing Android Studio
project", and select build.gradle.
- Install the SDK Platforms that Android Studio reports missing.
- Update the GMA App ID:
- In the AndroidManifest.xml, update
com.google.android.gms.ads.APPLICATION_ID with the same app ID,
replacing 'YOUR_ANDROID_ADMOB_APP_ID'.
- For more information, see
Update your AndroidManifest.xml
- Build the testapp and run it on an Android device or emulator.
- The testapp will initialize the GMA SDK, then load and display a test
banner ad, interstitial ad and rewarded ad.
- Tapping on an ad to verify the clickthrough process is possible, and the
test app will wait for each ad to be dismissed.
- While this is happening, information from the device log will be written
to an onscreen TextView.
- Logcat can also be used as normal.
- Note: the testapp has no user interface, but the output can be viewed via
the console. The GMA SDK uses a stubbed implementation on desktop, so
functionality is not expected, and the app will end waiting for the interstitial
ad to be dismissed.
- Register your app with Firebase.
- Create a new app on the Firebase console,
following the above instructions for Android or iOS.
- If you have an Android project, add the google-services.json file that
you downloaded from the Firebase console to the root directory of the
testapp.
- If you have an iOS project, and don't wish to use an Android project,
you can use the Python script generate_xml_from_google_services_json.py --plist,
located in the Firebase C++ SDK, to convert your GoogleService-Info.plist
file into a google-services-desktop.json file, which can then be
placed in the root directory of the testapp.
- Download the Firebase C++ SDK linked from
https://firebase.google.com/docs/cpp/setup
and unzip it to a directory of your choice.
- Configure the testapp with the location of the Firebase C++ SDK.
This can be done a couple different ways:
- When invoking cmake, pass in the location with
-DFIREBASE_CPP_SDK_DIR=/path/to/firebase_cpp_sdk.
- Set an environment variable for FIREBASE_CPP_SDK_DIR to the path to use.
- Edit the CMakeLists.txt file, changing the FIREBASE_CPP_SDK_DIR path
to the appropriate location.
- From the testapp directory, generate the build files by running,
If you want to use XCode, you can use -G"Xcode" to generate the project.
Similarly, to use Visual Studio, -G"Visual Studio 15 2017". For more
information, see
CMake generators.
- Build the testapp, by either opening the generated project file based on
the platform, or running,
- Execute the testapp by running,
Note that the executable might be under another directory, such as Debug.
https://firebase.google.com/support/
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