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# ##### BEGIN BSD LICENSE BLOCK #####
#
# Copyright 2017 Funjack
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its contributors
# may be used to endorse or promote products derived from this software without
# specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# ##### END BSD LICENSE BLOCK #####
import
bpy
from
itertools
import
islice
def
insert_actions
(
seq
,
actions
,
offset
=
0
):
"""Insert into seq positions from the actions dict"""
for
a
in
actions
:
frame
=
ms_to_frame
(
a
[
"at"
])
+
offset
insert_position
(
seq
,
a
[
"pos"
],
frame
)
def
insert_stroke
(
seq
,
stroke
,
offset
=
0
):
"""Insert into seq positions from the stroke dict"""
frame
=
offset
for
i
,
p
in
enumerate
(
stroke
):
frame
=
p
[
"frame"
]
+
offset
if
i
==
0
:
# Do not override a keyframe at the start of the insert position.
if
launch_keyframe
(
seq
.
name
,
frame
)
is
not
None
:
continue
# XXX Maybe we should also remove any keyframes that already exists in
# the frame window of the new stroke?
insert_position
(
seq
,
p
[
"value"
],
frame
)
return
frame
def
insert_position
(
seq
,
position
,
frame
):
"""Inserts in seq a keyframe with value position on frame."""
seq
[
"launch"
]
=
position
seq
.
keyframe_insert
(
data_path
=
'["launch"]'
,
frame
=
frame
)
def
delete_position
(
seq
,
frame
):
"""Deletes from seq a keyframe on frame."""
seq
.
keyframe_delete
(
data_path
=
'["launch"]'
,
frame
=
frame
)
def
repeat_stroke
(
seq
,
frame_current
):
"""Repeat the last stroke on the current frame"""
stroke
=
last_stroke
(
seq
,
frame_current
)
if
stroke
is
None
or
len
(
stroke
)
<
3
:
return
return
insert_stroke
(
seq
,
stroke
,
frame_current
)
def
repeat_fill_stroke
(
seq
,
frame_end
):
"""Fill the the last stroke before end_frame until end_frame."""
stroke
=
last_stroke
(
seq
,
frame_end
)
if
stroke
is
None
or
len
(
stroke
)
<
3
:
return
frame
=
frame_end
keyframes
=
launch_keyframes
(
seq
.
name
)
for
kf
in
reversed
(
keyframes
):
frame
=
kf
.
co
[
0
]
if
frame
>
frame_end
:
continue
if
frame
<=
frame_end
:
break
return
fill_stroke
(
seq
,
stroke
,
frame
,
frame_end
)
def
fill_stroke
(
seq
,
stroke
,
frame_start
,
frame_end
):
"""Fill between frame_start and frame_end with stroke."""
if
stroke
is
None
or
len
(
stroke
)
<
3
:
return
frame
=
frame_start
while
frame
+
stroke
[
-
1
][
"frame"
]
<
frame_end
:
frame
=
insert_stroke
(
seq
,
stroke
,
frame
)
return
frame
def
last_stroke
(
seq
,
since_frame
):
"""Returns the last stroke since frame."""
keyframes
=
launch_keyframes
(
seq
.
name
)
if
keyframes
is
None
:
return
stroke
=
[]
for
kf
in
reversed
(
keyframes
):
frame
=
kf
.
co
[
0
]
value
=
kf
.
co
[
1
]
if
frame
>
since_frame
:
continue
if
frame
<=
since_frame
:
stroke
.
append
({
"frame"
:
frame
,
"value"
:
value
})
if
len
(
stroke
)
==
3
:
break
if
len
(
stroke
)
<
3
:
return
startframe
=
stroke
[
1
][
"frame"
]
-
stroke
[
2
][
"frame"
]
endframe
=
stroke
[
0
][
"frame"
]
-
stroke
[
2
][
"frame"
]
return
[ {
"frame"
:
0
,
"value"
:
stroke
[
2
][
"value"
] },
{
"frame"
:
startframe
,
"value"
:
stroke
[
1
][
"value"
] },
{
"frame"
:
endframe
,
"value"
:
stroke
[
0
][
"value"
] } ]
def
create_funscript
(
keyframes
,
inverted
,
range
=
90
):
"""Create Funscript from keyframes."""
script
=
[]
for
kf
in
keyframes
:
time
=
frame_to_ms
(
int
(
kf
.
co
[
0
]))
if
time
<
0
:
continue
value
=
clamp
(
int
(
kf
.
co
[
1
]))
script
.
append
({
"at"
:
time
,
"pos"
:
value
})
return
{
"version"
:
"1.0"
,
"inverted"
:
inverted
,
"range"
:
range
,
"actions"
:
script
}
def
clamp
(
value
):
return
0
if
value
<
0
else
100
if
value
>
100
else
value
def
invert_launch_values
(
keyframes
):
for
kf
in
keyframes
:
value
=
clamp
(
int
(
kf
.
co
[
1
]))
kf
.
co
[
1
]
=
100
-
value
def
shift_launch_values
(
keyframes
):
prev
=
None
for
kf
in
keyframes
:
if
prev
is
None
:
prev
=
kf
.
co
[
1
]
continue
new
=
prev
prev
=
kf
.
co
[
1
]
kf
.
co
[
1
]
=
new
def
selected_keyframes
(
keyframe_points
):
"""Generator that yields selected keyframes."""
for
k
in
keyframe_points
:
if
k
.
select_control_point
:
yield
k
def
even_keyframes
(
keyframe_points
):
"""Generator that yields all even keyframes."""
for
k
in
islice
(
keyframe_points
,
0
,
None
,
2
):
yield
k
def
odd_keyframes
(
keyframe_points
):
"""Generator that yields all odd keyframes."""
for
k
in
islice
(
keyframe_points
,
1
,
None
,
2
):
yield
k
def
average_even_odd_keyframes
(
keyframe_points
):
"""Average out all the even and odd frames in given points."""
kp
=
list
(
keyframe_points
)
even
=
list
(
even_keyframes
(
kp
))
odd
=
list
(
odd_keyframes
(
kp
))
if
len
(
even
)
>
0
:
even_avg
=
sum
(
int
(
k
.
co
[
1
])
for
k
in
even
)
/
len
(
even
)
for
k
in
even
:
k
.
co
[
1
]
=
int
(
even_avg
)
if
len
(
odd
)
>
0
:
odd_avg
=
sum
(
int
(
k
.
co
[
1
])
for
k
in
odd
)
/
len
(
odd
)
for
k
in
odd
:
k
.
co
[
1
]
=
int
(
odd_avg
)
def
launch_keyframes
(
name
):
"""Return all keyframes from all actions fcurves in prop 'launch'."""
for
a
in
bpy
.
data
.
actions
:
for
f
in
a
.
fcurves
:
if
f
.
data_path
.
endswith
(
'["%s"]["launch"]'
%
name
):
return
f
.
keyframe_points
def
launch_keyframe
(
name
,
frame
):
"""Returns the keyframe value at frame."""
keyframes
=
launch_keyframes
(
name
)
for
kf
in
keyframes
:
if
kf
.
co
[
0
]
==
frame
:
return
kf
.
co
[
1
]
return
None
def
frame_to_ms
(
frame
):
"""Returns time position in milliseconds for the given frame number."""
scene
=
bpy
.
context
.
scene
fps
=
scene
.
render
.
fps
fps_base
=
scene
.
render
.
fps_base
return
round
((
frame
-
1
)
/
fps
*
fps_base
*
1000
)
def
ms_to_frame
(
time
):
"""Returns frame number for the given time position in milliseconds."""
scene
=
bpy
.
context
.
scene
fps
=
scene
.
render
.
fps
fps_base
=
scene
.
render
.
fps_base
return
round
(
time
/
1000
/
fps_base
*
fps
+
1
)
def
launch_distance
(
speed
,
duration
):
"""Returns the launch movement distance for given speed and time in ms."""
if
speed
<=
0
or
duration
<=
0
:
return
0
time
=
pow
(
speed
/
25000
,
-
0.95
)
diff
=
time
-
duration
return
90
-
int
(
diff
/
time
*
90
)
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