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SFML/src/SFML/Graphics/Sprite.cpp at master · githubhy/SFML · GitHub
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Sprite.cpp
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//
//////////////////////////////////////////////////////////
//
//
SFML - Simple and Fast Multimedia Library
//
Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
//
This software is provided 'as-is', without any express or implied warranty.
//
In no event will the authors be held liable for any damages arising from the use of this software.
//
//
Permission is granted to anyone to use this software for any purpose,
//
including commercial applications, and to alter it and redistribute it freely,
//
subject to the following restrictions:
//
//
1. The origin of this software must not be misrepresented;
//
you must not claim that you wrote the original software.
//
If you use this software in a product, an acknowledgment
//
in the product documentation would be appreciated but is not required.
//
//
2. Altered source versions must be plainly marked as such,
//
and must not be misrepresented as being the original software.
//
//
3. This notice may not be removed or altered from any source distribution.
//
//
//////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////
//
Headers
//
//////////////////////////////////////////////////////////
#
include
<
SFML/Graphics/RenderTarget.hpp
>
#
include
<
SFML/Graphics/Sprite.hpp
>
#
include
<
SFML/Graphics/Texture.hpp
>
#
include
<
cmath
>
namespace
sf
{
//
//////////////////////////////////////////////////////////
Sprite::Sprite
(
const
Texture& texture) : Sprite(texture, IntRect({
0
,
0
}, Vector2i(texture.getSize())))
{
}
//
//////////////////////////////////////////////////////////
Sprite::Sprite
(
const
Texture& texture,
const
IntRect& rectangle) : m_texture(&texture), m_textureRect(rectangle)
{
updateVertices
();
}
//
//////////////////////////////////////////////////////////
void
Sprite::setTexture
(
const
Texture& texture,
bool
resetRect)
{
//
Recompute the texture area if requested
if
(resetRect)
setTextureRect
(
IntRect
({
0
,
0
},
Vector2i
(texture.
getSize
())));
//
Assign the new texture
m_texture = &texture;
}
//
//////////////////////////////////////////////////////////
void
Sprite::setTextureRect
(
const
IntRect& rectangle)
{
if
(rectangle != m_textureRect)
{
m_textureRect = rectangle;
updateVertices
();
}
}
//
//////////////////////////////////////////////////////////
void
Sprite::setColor
(
const
Color& color)
{
for
(Vertex& vertex : m_vertices)
vertex.
color
= color;
}
//
//////////////////////////////////////////////////////////
const
Texture&
Sprite::getTexture
()
const
{
return
*m_texture;
}
//
//////////////////////////////////////////////////////////
const
IntRect&
Sprite::getTextureRect
()
const
{
return
m_textureRect;
}
//
//////////////////////////////////////////////////////////
const
Color&
Sprite::getColor
()
const
{
return
m_vertices[
0
].
color
;
}
//
//////////////////////////////////////////////////////////
FloatRect
Sprite::getLocalBounds
()
const
{
//
Last vertex posiion is equal to texture rect size absolute value
return
{{
0
.
f
,
0
.
f
}, m_vertices[
3
].
position
};
}
//
//////////////////////////////////////////////////////////
FloatRect
Sprite::getGlobalBounds
()
const
{
return
getTransform
().
transformRect
(
getLocalBounds
());
}
//
//////////////////////////////////////////////////////////
void
Sprite::draw
(RenderTarget& target, RenderStates states)
const
{
states.
transform
*=
getTransform
();
states.
texture
= m_texture;
states.
coordinateType
= CoordinateType::Pixels;
target.
draw
(m_vertices.
data
(), m_vertices.
size
(), PrimitiveType::TriangleStrip, states);
}
//
//////////////////////////////////////////////////////////
void
Sprite::updateVertices
()
{
const
auto
[position, size] =
FloatRect
(m_textureRect);
//
Absolute value is used to support negative texture rect sizes
const
Vector2f
absSize
(
std::abs
(size.
x
),
std::abs
(size.
y
));
//
Update positions
m_vertices[
0
].
position
= {
0
.
f
,
0
.
f
};
m_vertices[
1
].
position
= {
0
.
f
, absSize.
y
};
m_vertices[
2
].
position
= {absSize.
x
,
0
.
f
};
m_vertices[
3
].
position
= absSize;
//
Update texture coordinates
m_vertices[
0
].
texCoords
= position;
m_vertices[
1
].
texCoords
= position +
Vector2f
(
0
.
f
, size.
y
);
m_vertices[
2
].
texCoords
= position +
Vector2f
(size.
x
,
0
.
f
);
m_vertices[
3
].
texCoords
= position + size;
}
}
//
namespace sf
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