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SFML/src/SFML/System/Clock.cpp at master · githubhy/SFML · GitHub
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Clock.cpp
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Clock.cpp
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//
//////////////////////////////////////////////////////////
//
//
SFML - Simple and Fast Multimedia Library
//
Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
//
This software is provided 'as-is', without any express or implied warranty.
//
In no event will the authors be held liable for any damages arising from the use of this software.
//
//
Permission is granted to anyone to use this software for any purpose,
//
including commercial applications, and to alter it and redistribute it freely,
//
subject to the following restrictions:
//
//
1. The origin of this software must not be misrepresented;
//
you must not claim that you wrote the original software.
//
If you use this software in a product, an acknowledgment
//
in the product documentation would be appreciated but is not required.
//
//
2. Altered source versions must be plainly marked as such,
//
and must not be misrepresented as being the original software.
//
//
3. This notice may not be removed or altered from any source distribution.
//
//
//////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////
//
Headers
//
//////////////////////////////////////////////////////////
#
include
<
SFML/System/Clock.hpp
>
#
include
<
SFML/System/Time.hpp
>
namespace
sf
{
//
//////////////////////////////////////////////////////////
Time
Clock::getElapsedTime
()
const
{
if
(
isRunning
())
return
std::chrono::duration_cast<std::chrono::microseconds>(
priv::ClockImpl::now
() - m_refPoint);
return
std::chrono::duration_cast<std::chrono::microseconds>(m_stopPoint - m_refPoint);
}
//
//////////////////////////////////////////////////////////
bool
Clock::isRunning
()
const
{
return
m_stopPoint ==
priv::ClockImpl::time_point
();
}
//
//////////////////////////////////////////////////////////
void
Clock::start
()
{
if
(!
isRunning
())
{
m_refPoint +=
priv::ClockImpl::now
() - m_stopPoint;
m_stopPoint = {};
}
}
//
//////////////////////////////////////////////////////////
void
Clock::stop
()
{
if
(
isRunning
())
m_stopPoint =
priv::ClockImpl::now
();
}
//
//////////////////////////////////////////////////////////
Time
Clock::restart
()
{
const
Time elapsed =
getElapsedTime
();
m_refPoint =
priv::ClockImpl::now
();
m_stopPoint = {};
return
elapsed;
}
//
//////////////////////////////////////////////////////////
Time
Clock::reset
()
{
const
Time elapsed =
getElapsedTime
();
m_refPoint =
priv::ClockImpl::now
();
m_stopPoint = m_refPoint;
return
elapsed;
}
}
//
namespace sf
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