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aima-python/search_vis.py at master · gobber/aima-python · GitHub
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from
search
import
*
#
# Essa é uma busca em profundidade com
# alguns adicionais, mas a ideia
# é a mesma da busca tradicional
# que é baseada em uma Pilha e uma
# estrutura de explorados.
#
def
graph_search_for_vis
(
problem
):
"""Search through the successors of a problem to find a goal.
The argument frontier should be an empty queue.
If two paths reach a state, only use the first one."""
# we use these two variables at the time of visualisations
iterations
=
0
all_node_colors
=
[]
node_colors
=
{
k
:
'white'
for
k
in
problem
.
graph
.
nodes
()}
frontier
=
[(
Node
(
problem
.
initial
))]
explored
=
set
()
# modify the color of frontier nodes to orange
node_colors
[
Node
(
problem
.
initial
).
state
]
=
"orange"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
while
frontier
:
# Popping first node of stack
node
=
frontier
.
pop
()
# modify the currently searching node to red
node_colors
[
node
.
state
]
=
"red"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
if
problem
.
goal_test
(
node
.
state
):
# modify goal node to green after reaching the goal
node_colors
[
node
.
state
]
=
"green"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
return
(
iterations
,
all_node_colors
,
node
)
explored
.
add
(
node
.
state
)
frontier
.
extend
(
child
for
child
in
node
.
expand
(
problem
)
if
child
.
state
not
in
explored
and
child
not
in
frontier
)
for
n
in
frontier
:
# modify the color of frontier nodes to orange
node_colors
[
n
.
state
]
=
"orange"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
# modify the color of explored nodes to gray
node_colors
[
node
.
state
]
=
"gray"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
return
None
def
depth_first_graph_search
(
problem
):
"""Search the deepest nodes in the search tree first."""
iterations
,
all_node_colors
,
node
=
graph_search_for_vis
(
problem
)
return
(
iterations
,
all_node_colors
,
node
)
#
# Essa é uma busca em largura com
# alguns adicionais, mas a ideia
# é a mesma da busca tradicional
# que é baseada em uma Fila e uma
# estrutura de explorados.
#
def
breadth_first_search_graph
(
problem
):
# we use these two variables at the time of visualisations
iterations
=
0
all_node_colors
=
[]
node_colors
=
{
k
:
'white'
for
k
in
problem
.
graph
.
nodes
()}
node
=
Node
(
problem
.
initial
)
node_colors
[
node
.
state
]
=
"red"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
if
problem
.
goal_test
(
node
.
state
):
node_colors
[
node
.
state
]
=
"green"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
return
(
iterations
,
all_node_colors
,
node
)
frontier
=
deque
([
node
])
# modify the color of frontier nodes to blue
node_colors
[
node
.
state
]
=
"orange"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
explored
=
set
()
while
frontier
:
node
=
frontier
.
popleft
()
node_colors
[
node
.
state
]
=
"red"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
explored
.
add
(
node
.
state
)
for
child
in
node
.
expand
(
problem
):
if
child
.
state
not
in
explored
and
child
not
in
frontier
:
if
problem
.
goal_test
(
child
.
state
):
node_colors
[
child
.
state
]
=
"green"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
return
(
iterations
,
all_node_colors
,
child
)
frontier
.
append
(
child
)
node_colors
[
child
.
state
]
=
"orange"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
node_colors
[
node
.
state
]
=
"gray"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
return
None
#
# Muitos algoritmos de busca heurísticos diferem apenas da função
# heurística que utilizam, portanto podemos fazer uma função geral
# é exatamente isso que essa função faz. Ela serve para implementar
# o algoritmo guloso e o A*, além de outros como o de Dijkstra.
#
def
best_first_graph_search_for_vis
(
problem
,
f
):
"""Search the nodes with the lowest f scores first.
You specify the function f(node) that you want to minimize; for example,
if f is a heuristic estimate to the goal, then we have greedy best
first search; if f is node.depth then we have breadth-first search.
There is a subtlety: the line "f = memoize(f, 'f')" means that the f
values will be cached on the nodes as they are computed. So after doing
a best first search you can examine the f values of the path returned."""
# we use these two variables at the time of visualisations
iterations
=
0
all_node_colors
=
[]
node_colors
=
{
k
:
'white'
for
k
in
problem
.
graph
.
nodes
()}
f
=
memoize
(
f
,
'f'
)
node
=
Node
(
problem
.
initial
)
node_colors
[
node
.
state
]
=
"red"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
if
problem
.
goal_test
(
node
.
state
):
node_colors
[
node
.
state
]
=
"green"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
return
(
iterations
,
all_node_colors
,
node
)
frontier
=
PriorityQueue
(
'min'
,
f
)
frontier
.
append
(
node
)
node_colors
[
node
.
state
]
=
"orange"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
explored
=
set
()
while
frontier
:
node
=
frontier
.
pop
()
node_colors
[
node
.
state
]
=
"red"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
if
problem
.
goal_test
(
node
.
state
):
node_colors
[
node
.
state
]
=
"green"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
return
(
iterations
,
all_node_colors
,
node
)
explored
.
add
(
node
.
state
)
for
child
in
node
.
expand
(
problem
):
if
child
.
state
not
in
explored
and
child
not
in
frontier
:
frontier
.
append
(
child
)
node_colors
[
child
.
state
]
=
"orange"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
elif
child
in
frontier
:
incumbent
=
frontier
[
child
]
if
f
(
child
)
<
incumbent
:
del
incumbent
frontier
.
append
(
child
)
node_colors
[
child
.
state
]
=
"orange"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
node_colors
[
node
.
state
]
=
"gray"
iterations
+=
1
all_node_colors
.
append
(
dict
(
node_colors
))
return
None
#
# Algoritmo de busca gulosa.
#
def
greedy_best_first_search
(
problem
,
h
=
None
):
"""Greedy Best-first graph search is an informative searching algorithm with f(n) = h(n).
You need to specify the h function when you call best_first_search, or
else in your Problem subclass."""
h
=
memoize
(
h
or
problem
.
h
,
'h'
)
iterations
,
all_node_colors
,
node
=
best_first_graph_search_for_vis
(
problem
,
lambda
n
:
h
(
n
))
return
(
iterations
,
all_node_colors
,
node
)
#
# Algoritmo A*
#
def
astar_search_graph
(
problem
,
h
=
None
):
"""A* search is best-first graph search with f(n) = g(n)+h(n).
You need to specify the h function when you call astar_search, or
else in your Problem subclass."""
h
=
memoize
(
h
or
problem
.
h
,
'h'
)
iterations
,
all_node_colors
,
node
=
best_first_graph_search_for_vis
(
problem
,
lambda
n
:
n
.
path_cost
+
h
(
n
))
return
(
iterations
,
all_node_colors
,
node
)
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