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#
include
<
sys/ioctl.h
>
//
to get terminal size
#
include
<
iostream
>
//
for cout (print to console)
#
include
<
string
>
//
for u16 string class
#
include
<
cmath
>
//
to round, floor, ceil, absolute and copysign operations
#
include
<
codecvt
>
//
to convert u16 string to u8 string for printing
#
include
<
locale
>
//
to convert u16 string to u8 string for printing
#
include
<
unistd.h
>
//
to sleep (and usleep)
#
include
<
vector
>
//
for vectors
#
include
<
ctime
>
//
for current time of day
#
include
<
array
>
//
for arrays
#
include
<
sstream
>
//
for string streams
//
Returns an array for the pionts in an eighth of a circle
std::vector<std::array<
int
,
2
>>
getPointsForEighthCircle
(
int
diameter) {
int
x =
0
;
int
y =
floor
(diameter/
2
);
int
d =
3
- diameter;
std::vector<std::array<
int
,
2
>> coOrds;
coOrds.
push_back
( {x, y} );
while
(y > x) {
//
increment x
x++;
//
check for decision parameter and correspondingly update d, x, y
if
(d >
0
) {
y--;
d +=
4
*(x-y) +
10
;
}
else
{
d +=
4
*x +
6
;
}
coOrds.
push_back
( {x, y} );
}
return
coOrds;
}
const
char16_t
upperBlock = u
'
▀
'
;
const
char16_t
lowerBlock = u
'
▄
'
;
const
char16_t
fullBlock = u
'
█
'
;
const
char16_t
noBlock = u
'
'
;
//
Allows for pixels to be drawn to a long string that overflows across the terminal
//
giving the illusion of 2D.
//
Also allows for some basic shapes such as circles and lines to be drawn.
class
Screen
{
private:
int
_noOfScreenChars;
int
_changeXtoNormalise;
struct
winsize
_termSize;
public:
Screen
(
int
changeHeight,
char16_t
blankContentsChar) {
initialiseSize
(changeHeight, blankContentsChar);
}
std::u16string contents;
int
smallestDimensionSize;
void
initialiseSize
(
int
changeHeight,
char16_t
blankContentsChar) {
ioctl
(
0
,
TIOCGWINSZ
, &_termSize);
_termSize.
ws_row
+= changeHeight;
//
in some cases you need to change the height of the screen
_noOfScreenChars = _termSize.
ws_row
* _termSize.
ws_col
;
switch
(_termSize.
ws_row
*
2
< _termSize.
ws_col
) {
case
true
: smallestDimensionSize = _termSize.
ws_row
*
2
;
break
;
case
false
: smallestDimensionSize = _termSize.
ws_col
;
break
;
}
_changeXtoNormalise =
floor
(_termSize.
ws_col
/
2
);
//
the amount of charecters needed to normalise the Screen (so 0, 0 is the centre) in X
contents =
std::u16string
(_noOfScreenChars, blankContentsChar);
}
void
printMe
() {
std::wstring_convert<std::codecvt_utf8<
char16_t
>,
char16_t
> converter;
std::cout << converter.
to_bytes
(contents) << std::endl;
}
void
drawText
(
int
x,
int
y, std::u16string text,
bool
normaliseX,
bool
normaliseY) {
//
normalise the pixels - so (0, 0) is the center of the Screen
if
(normaliseY) y += _termSize.
ws_row
;
//
in y
if
(normaliseX) x += _changeXtoNormalise;
//
in x
//
divide y by 2 because pixels have an upper and lower half
y /=
2
;
//
loop through every line of text
std::basic_istringstream<
char16_t
>
ss
(text);
for
(std::u16string line;
std::getline
(ss, line, u
'
\n
'
);) {
//
if line is within screen bounds, then draw the line
if
((
0
<= x) && (x < _termSize.
ws_col
) && (
0
<= y) && (y < _termSize.
ws_row
)) {
int
charToSet = (y * _termSize.
ws_col
) + x;
//
calculate char to set
if
(normaliseX)
//
adjust char to set to take into acount text centering
charToSet -=
floor
(line.
length
()/
2
);
contents.
replace
(charToSet, line.
length
(), line);
//
then set our Screen text
}
y++;
//
increment y as we have a new line of text
}
}
void
moveText
(
int
x1,
int
y1,
int
x2,
int
y2,
int
width,
int
height,
char16_t
newWhitespaceChar,
bool
normaliseX,
bool
normaliseY) {
//
normalise the pixels - so (0, 0) is the center of the Screen
if
(normaliseY) y1 += _termSize.
ws_row
;
//
in y
if
(normaliseX) x1 += _changeXtoNormalise;
//
in x
//
cut the text
std::u16string text;
std::u16string newWhitespaceText =
std::u16string
(width, newWhitespaceChar);
for
(
int
y = y1; y < y1 + height; y++) {
//
loop through each line of text
int
charToSet = (y * _termSize.
ws_col
) + x1;
//
calculate char to set
text += contents.
substr
(charToSet, width);
//
add the line from the text to our variable
text +=
u"
\n
"
;
//
add a newline to our variable
contents.
replace
(charToSet, width, newWhitespaceText);
//
replace the copied text with whitespace
}
//
paste the text
drawText
(x2, y2, text, normaliseX, normaliseY);
}
void
setChar
(
int
x,
int
y,
char16_t
pixelChar,
bool
normaliseX,
bool
normaliseY) {
//
normalise the pixels - so (0, 0) is the center of the Screen
if
(normaliseY) y += _termSize.
ws_row
;
//
in y
if
(normaliseX) x += _changeXtoNormalise;
//
in x
//
divide y by 2 since pixels have an upper and lower half
y =
floor
(y/
2
);
if
((
0
<= x) && (x < _termSize.
ws_col
) && (
0
<= y) && (y < _termSize.
ws_row
)) {
int
charToSet = (y * _termSize.
ws_col
) + x;
contents[charToSet] = pixelChar;
}
}
void
setPix
(
int
x,
int
y,
bool
isOn,
bool
normaliseX,
bool
normaliseY) {
//
normalise the pixels - so (0, 0) is the center of the Screen
if
(normaliseY) y += _termSize.
ws_row
;
//
in y
if
(normaliseX) x += _changeXtoNormalise;
//
in x
//
calculate if pixel is on lower or upper half
bool
lower = ((y %
2
) ==
1
);
//
divide y by 2 since pixels have an upper and lower half
y =
floor
(y/
2
);
//
if pixel is within screen bounds, then draw the pixel
if
((
0
<= x) && (x < _termSize.
ws_col
) && (
0
<= y) && (y < _termSize.
ws_row
)) {
int
charToSet = (y * _termSize.
ws_col
) + x;
if
(isOn) {
if
(lower) {
switch
(contents[charToSet]) {
case
fullBlock:
break
;
case
upperBlock: contents[charToSet] = fullBlock;
break
;
default
: contents[charToSet] = lowerBlock;
break
;
}
}
else
{
switch
(contents[charToSet]) {
case
fullBlock:
break
;
case
lowerBlock: contents[charToSet] = fullBlock;
break
;
default
: contents[charToSet] = upperBlock;
break
;
}
}
}
else
{
if
(lower) {
switch
(contents[charToSet]) {
case
noBlock:
break
;
case
lowerBlock: contents[charToSet] = noBlock;
break
;
default
: contents[charToSet] = upperBlock;
break
;
}
}
else
{
switch
(contents[charToSet]) {
case
noBlock:
break
;
case
upperBlock: contents[charToSet] = noBlock;
break
;
default
: contents[charToSet] = lowerBlock;
break
;
}
}
}
}
}
//
draws 8 pixels of a circle from 1 pixel
//
see: https://lectureloops.com/wp-content/uploads/2021/01/image-5.png
void
drawCirclePixel
(
int
originx,
int
originy,
int
xc,
int
yc,
bool
isOn,
bool
normaliseX,
bool
normaliseY,
char16_t
circleBackground,
bool
drawEdge) {
//
TODO: fill in the circle with the circle_background
if
(drawEdge) {
setPix
(originx + xc, originy + yc, isOn, normaliseX, normaliseY);
setPix
(originx + xc, originy - yc, isOn, normaliseX, normaliseY);
setPix
(originx - xc, originy + yc, isOn, normaliseX, normaliseY);
setPix
(originx - xc, originy - yc, isOn, normaliseX, normaliseY);
setPix
(originx + yc, originy + xc, isOn, normaliseX, normaliseY);
setPix
(originx + yc, originy - xc, isOn, normaliseX, normaliseY);
setPix
(originx - yc, originy + xc, isOn, normaliseX, normaliseY);
setPix
(originx - yc, originy - xc, isOn, normaliseX, normaliseY);
}
}
void
drawCircle
(
int
centerx,
int
centery,
int
diameter,
bool
isOn,
bool
normaliseCircleX,
bool
normaliseCircleY,
char16_t
circleBackground,
bool
drawEdge) {
int
x =
0
;
int
y =
floor
(diameter/
2
);
int
d =
3
- diameter;
while
(y >= x) {
//
draw 8 pixels of the circle
drawCirclePixel
(centerx, centery, x, y, isOn, normaliseCircleX, normaliseCircleY, circleBackground, drawEdge);
//
increment x
x++;
//
check for decision parameter and correspondingly update d, x, y
if
(d >
0
) {
y--;
d +=
4
*(x-y) +
10
;
}
else
{
d +=
4
*x +
6
;
}
}
}
void
bresignham
(
int
x1,
int
y1,
int
x2,
int
y2,
bool
isOn,
bool
normaliseX,
bool
normaliseY) {
int
dx =
abs
(x1 - x2);
int
dy =
abs
(y1 - y2);
int
xs =
copysign
(
1
,
int
(x2-x1));
int
ys =
copysign
(
1
,
int
(y2-y1));
int
p1;
int
p2;
if
(dx >= dy) {
//
Driving axis is X-axis
setPix
(x1, y1, isOn, normaliseX, normaliseY);
int
p =
2
*dy - dx;
while
(x1 != x2) {
x1 += xs;
if
(p >=
0
) {
y1 += ys;
p -=
2
* dx;
}
p +=
2
* dy;
setPix
(x1, y1, isOn, normaliseX, normaliseY);
}
}
else
if
(dy >= dx) {
//
Driving axis is Y axis
setPix
(x1, y1, isOn, normaliseX, normaliseY);
int
p =
2
*dx - dy;
while
(y1 != y2) {
y1 += ys;
if
(p >=
0
) {
x1 += xs;
p -=
2
* dy;
}
p +=
2
* dx;
setPix
(x1, y1, isOn, normaliseX, normaliseY);
}
}
else
{
std::cout <<
"
Could not find the driving axis
"
;
}
}
};
//
Calculates a pixel that lies on nth piont of the circle (piontForCircle)
//
based on the vector piontsForEight and the bool clockwise.
std::array<
int
,
2
>
calculatePixel
(std::vector<std::array<
int
,
2
>> pointsForEighth,
int
pointForCircle,
bool
clockwise) {
int
pointOn = pointForCircle % (pointsForEighth.
size
()-
1
);
int
eighthOn =
floor
(pointForCircle / (pointsForEighth.
size
()-
1
));
if
(clockwise) {
switch
(eighthOn) {
case
7
:
return
{-pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
0
], -pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
1
]};
break
;
case
6
:
return
{-pointsForEighth[ pointOn][
1
], -pointsForEighth[ pointOn][
0
]};
break
;
case
5
:
return
{-pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
1
], pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
0
]};
break
;
case
4
:
return
{-pointsForEighth[ pointOn][
0
], pointsForEighth[ pointOn][
1
]};
break
;
case
3
:
return
{ pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
0
], pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
1
]};
break
;
case
2
:
return
{ pointsForEighth[ pointOn][
1
], pointsForEighth[ pointOn][
0
]};
break
;
case
1
:
return
{ pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
1
], -pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
0
]};
break
;
case
0
:
return
{ pointsForEighth[ pointOn][
0
], -pointsForEighth[ pointOn][
1
]};
break
;
}
}
else
{
switch
(eighthOn) {
case
0
:
return
{-pointsForEighth[ pointOn][
0
], -pointsForEighth[ pointOn][
1
]};
break
;
case
1
:
return
{-pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
1
], -pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
0
]};
break
;
case
2
:
return
{-pointsForEighth[ pointOn][
1
], pointsForEighth[ pointOn][
0
]};
break
;
case
3
:
return
{-pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
0
], pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
1
]};
break
;
case
4
:
return
{ pointsForEighth[ pointOn][
0
], pointsForEighth[ pointOn][
1
]};
break
;
case
5
:
return
{ pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
1
], pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
0
]};
break
;
case
6
:
return
{ pointsForEighth[ pointOn][
1
], -pointsForEighth[ pointOn][
0
]};
break
;
case
7
:
return
{ pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
0
], -pointsForEighth[pointsForEighth.
size
() -
1
- pointOn][
1
]};
break
;
}
}
}
int
main
() {
Screen
myScreen
(-
1
, u
'
.
'
);
//
make the Screen 1 line less so the terminal prompt can show
bool
newPixelsAreOn =
true
;
myScreen.
drawCircle
(
0
,
5
,
round
(myScreen.
smallestDimensionSize
*
1
)-
18
, newPixelsAreOn,
true
,
true
, u
'
n
'
,
true
);
myScreen.
drawText
(
0
,
0
,
uR""""(
An example,
██████.██.......██████...██████.██..██
██......██......██....██.██......██.██.
██......██......██....██.██......████..
██████..██████..██████...██████.██.███
)""""
,
true
,
false
);
std::u16string clockStyle = myScreen.
contents
;
std::vector <std::array<
int
,
2
>> pointsForEighthOfSecond =
getPointsForEighthCircle
(
round
(myScreen.
smallestDimensionSize
*
0.75
)-
10
);
std::vector <std::array<
int
,
2
>> pointsForEighthOfMinute =
getPointsForEighthCircle
(
round
(myScreen.
smallestDimensionSize
*
0.63
)-
10
);
std::vector <std::array<
int
,
2
>> pointsForEighthOfHour =
getPointsForEighthCircle
(
round
(myScreen.
smallestDimensionSize
*
0.5
)-
10
);
std::array<
int
,
2
> pixelForHour;
std::array<
int
,
2
> pixelForMinute;
std::array<
int
,
2
> pixelForSecond;
struct
tm
* timeInfo;
while
(
true
) {
//
get current time
time_t
now =
time
(
0
);
timeInfo =
localtime
( &now );
//
calculate the piont we need for current time
int
secondOn =
floor
((timeInfo->
tm_sec
) * (pointsForEighthOfSecond.
size
() -
1
) /
7.5
);
int
minuteOn =
floor
((timeInfo->
tm_min
) * (pointsForEighthOfMinute.
size
() -
1
) /
7.5
);
int
hourOn =
floor
((timeInfo->
tm_hour
%
12
) * (pointsForEighthOfHour.
size
() -
1
) /
1.5
);
//
calculate the pixel for the hands
pixelForSecond =
calculatePixel
(pointsForEighthOfSecond, secondOn,
true
);
pixelForMinute =
calculatePixel
(pointsForEighthOfMinute, minuteOn,
true
);
pixelForHour =
calculatePixel
(pointsForEighthOfHour, hourOn,
true
);
//
draw the hands
myScreen.
bresignham
(
0
,
4
, pixelForSecond[
0
], pixelForSecond[
1
]+
5
, newPixelsAreOn,
true
,
true
);
myScreen.
bresignham
(
0
,
4
, pixelForMinute[
0
], pixelForMinute[
1
]+
5
, newPixelsAreOn,
true
,
true
);
myScreen.
bresignham
(
0
,
4
, pixelForHour [
0
], pixelForHour [
1
]+
5
, newPixelsAreOn,
true
,
true
);
//
print and reset Screen
myScreen.
printMe
();
myScreen.
contents
= clockStyle;
//
pause
usleep
(
500000
);
}
return
0
;
}
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