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JavaSE/TankGame/TankOfGame.java at master · goder/JavaSE · GitHub
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TankGame
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TankOfGame.java
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128 lines (95 loc) · 1.76 KB
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TankGame
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TankOfGame.java
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/*
* 功能:
* 1、画出一个坦克
*/
package
com
.
bj
;
import
javax
.
swing
.*;
import
java
.
awt
.*;
public
class
TankOfGame
extends
JFrame
{
//定义变量
MyPaneles
mp
=
null
;
public
static
void
main
(
String
[]
args
) {
// TODO Auto-generated method stub
TankOfGame
tank
=
new
TankOfGame
();
}
public
TankOfGame
(){
mp
=
new
MyPaneles
();
this
.
add
(
mp
);
this
.
setSize
(
400
,
400
);
this
.
setLocation
(
200
,
200
);
this
.
setDefaultCloseOperation
(
JFrame
.
EXIT_ON_CLOSE
);
this
.
setVisible
(
true
);
}
}
//我的面板
class
MyPaneles
extends
JPanel
{
//定义一个我的坦克
Hero
hero
=
null
;
public
MyPaneles
(){
hero
=
new
Hero
(
10
,
10
);
// System.out.println("Tank");
}
//重写paint
public
void
paint
(
Graphics
g
){
super
.
paint
(
g
);
drawTank
(
hero
.
getX
(),
hero
.
getY
(),
g
,
0
,
1
);
}
public
void
drawTank
(
int
x
,
int
y
,
Graphics
g
,
int
direction
,
int
type
){
//
switch
(
type
){
case
0
:
g
.
setColor
(
Color
.
cyan
);
break
;
case
1
:
g
.
setColor
(
Color
.
yellow
);
break
;
}
//判断方向
switch
(
direction
){
//up
case
0
:
//g.setColor(Color.CYAN);
//画出我的坦克,(到时候再封装成一个函数)
//1、画出左边矩形
g
.
fill3DRect
(
x
,
y
,
5
,
30
,
false
);
//2、画出右面矩形
g
.
fill3DRect
(
x
+
15
,
y
,
5
,
30
,
false
);
//3、中间矩形
g
.
fill3DRect
(
x
+
5
,
y
+
5
,
10
,
20
,
false
);
//4、画出圆形
g
.
fillOval
(
x
+
5
,
y
+
10
,
10
,
10
);
//5、画线条
g
.
drawLine
(
x
+
10
,
y
+
5
,
x
+
10
,
y
-
2
);
break
;
}
}
}
//坦克类
class
Tank
{
//坦克的横坐标
int
x
=
0
;
//坦克纵坐标
int
y
=
0
;
public
int
getX
() {
return
x
;
}
public
void
setX
(
int
x
) {
this
.
x
=
x
;
}
public
int
getY
() {
return
y
;
}
public
void
setY
(
int
y
) {
this
.
y
=
y
;
}
public
Tank
(
int
x
,
int
y
){
this
.
x
=
x
;
this
.
y
=
y
;
}
}
//我的坦克
class
Hero
extends
Tank
{
public
Hero
(
int
x
,
int
y
){
super
(
x
,
y
);
}
}
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