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//
Copyright Fedor Indutny and other Node contributors.
//
//
Permission is hereby granted, free of charge, to any person obtaining a
//
copy of this software and associated documentation files (the
//
"Software"), to deal in the Software without restriction, including
//
without limitation the rights to use, copy, modify, merge, publish,
//
distribute, sublicense, and/or sell copies of the Software, and to permit
//
persons to whom the Software is furnished to do so, subject to the
//
following conditions:
//
//
The above copyright notice and this permission notice shall be included
//
in all copies or substantial portions of the Software.
//
//
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
//
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
//
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
//
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
//
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
//
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
//
USE OR OTHER DEALINGS IN THE SOFTWARE.
#
ifndef
SRC_DEBUG_AGENT_H_
#
define
SRC_DEBUG_AGENT_H_
#
include
"
util.h
"
#
include
"
util-inl.h
"
#
include
"
uv.h
"
#
include
"
v8.h
"
#
include
"
v8-debug.h
"
#
include
<
string.h
>
//
Forward declaration to break recursive dependency chain with src/env.h.
namespace
node
{
class
Environment
;
}
//
namespace node
namespace
node
{
namespace
debugger
{
class
AgentMessage
{
public:
AgentMessage
(
uint16_t
* val,
int
length) : length_(length) {
if
(val ==
nullptr
) {
data_ = val;
}
else
{
data_ =
new
uint16_t
[length];
memcpy
(data_, val, length *
sizeof
(*data_));
}
}
~AgentMessage
() {
delete[]
data_;
data_ =
nullptr
;
}
inline
const
uint16_t
*
data
()
const
{
return
data_; }
inline
int
length
()
const
{
return
length_; }
ListNode<AgentMessage> member;
private:
uint16_t
* data_;
int
length_;
};
class
Agent
{
public:
explicit
Agent
(node::Environment* env);
~Agent
();
typedef
void
(*DispatchHandler)(node::Environment* env);
//
Start the debugger agent thread
bool
Start
(
int
port,
bool
wait);
//
Listen for debug events
void
Enable
();
//
Stop the debugger agent
void
Stop
();
inline
void
set_dispatch_handler
(DispatchHandler handler) {
dispatch_handler_ = handler;
}
inline
node::Environment*
parent_env
()
const
{
return
parent_env_; }
inline
node::Environment*
child_env
()
const
{
return
child_env_; }
protected:
void
InitAdaptor
(Environment* env);
//
Worker body
void
WorkerRun
();
static
void
ThreadCb
(Agent* agent);
static
void
ParentSignalCb
(
uv_async_t
* signal);
static
void
ChildSignalCb
(
uv_async_t
* signal);
static
void
MessageHandler
(
const
v8::Debug::Message& message);
//
V8 API
static
Agent*
Unwrap
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
static
void
NotifyListen
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
static
void
NotifyWait
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
static
void
SendCommand
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
void
EnqueueMessage
(AgentMessage* message);
enum
State {
kNone
,
kRunning
};
//
TODO(indutny): Verify that there are no races
State state_;
int
port_;
bool
wait_;
uv_sem_t
start_sem_;
uv_mutex_t
message_mutex_;
uv_async_t
child_signal_;
uv_thread_t
thread_;
node::Environment* parent_env_;
node::Environment* child_env_;
uv_loop_t
child_loop_;
v8::Persistent<v8::Object> api_;
ListHead<AgentMessage, &AgentMessage::member> messages_;
DispatchHandler dispatch_handler_;
};
}
//
namespace debugger
}
//
namespace node
#
endif
//
SRC_DEBUG_AGENT_H_
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