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#############################################################################
#
# Voronoi diagram calculator/ Delaunay triangulator
# Translated to Python by Bill Simons
# September, 2005
#
# Ported to Python 3 by Joel Lawhead (GeospatialPython.com)
# August 2015
#
# Calculate Delaunay triangulation or the Voronoi polygons for a set of
# 2D input points.
#
# Derived from code bearing the following notice:
#
# The author of this software is Steven Fortune. Copyright (c) 1994 by AT&T
# Bell Laboratories.
# Permission to use, copy, modify, and distribute this software for any
# purpose without fee is hereby granted, provided that this entire notice
# is included in all copies of any software which is or includes a copy
# or modification of this software and in all copies of the supporting
# documentation for such software.
# THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
# WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
# REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
# OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
#
# Comments were incorporated from Shane O'Sullivan's translation of the
# original code into C++ (http://mapviewer.skynet.ie/voronoi.html)
#
# Steve Fortune's homepage: http://netlib.bell-labs.com/cm/cs/who/sjf/index.html
#
#############################################################################
def
usage
():
print
(
"""
voronoi - compute Voronoi diagram or Delaunay triangulation
voronoi [-t -p -d] [filename]
Voronoi reads from filename (or standard input if no filename given) for a set
of points in the plane and writes either the Voronoi diagram or the Delaunay
triangulation to the standard output. Each input line should consist of two
real numbers, separated by white space.
If option -t is present, the Delaunay triangulation is produced.
Each output line is a triple i j k, which are the indices of the three points
in a Delaunay triangle. Points are numbered starting at 0.
If option -t is not present, the Voronoi diagram is produced.
There are four output record types.
s a b indicates that an input point at coordinates a b was seen.
l a b c indicates a line with equation ax + by = c.
v a b indicates a vertex at a b.
e l v1 v2 indicates a Voronoi segment which is a subsegment of line number l
with endpoints numbered v1 and v2. If v1 or v2 is -1, the line
extends to infinity.
Other options include:
d Print debugging info
p Produce output suitable for input to plot (1), rather than the forms
described above.
On unsorted data uniformly distributed in the unit square, voronoi uses about
20n+140 bytes of storage.
AUTHOR
Steve J. Fortune (1987) A Sweepline Algorithm for Voronoi Diagrams,
Algorithmica 2, 153-174.
"""
)
#############################################################################
#
# For programmatic use two functions are available:
#
# computeVoronoiDiagram(points)
#
# Takes a list of point objects (which must have x and y fields).
# Returns a 3-tuple of:
#
# (1) a list of 2-tuples, which are the x,y coordinates of the
# Voronoi diagram vertices
# (2) a list of 3-tuples (a,b,c) which are the equations of the
# lines in the Voronoi diagram: a*x + b*y = c
# (3) a list of 3-tuples, (l, v1, v2) representing edges of the
# Voronoi diagram. l is the index of the line, v1 and v2 are
# the indices of the vetices at the end of the edge. If
# v1 or v2 is -1, the line extends to infinity.
#
# computeDelaunayTriangulation(points):
#
# Takes a list of point objects (which must have x and y fields).
# Returns a list of 3-tuples: the indices of the points that form a
# Delaunay triangle.
#
#############################################################################
import
math
import
sys
import
getopt
TOLERANCE
=
1e-9
BIG_FLOAT
=
1e38
def
cmp
(
a
,
b
):
#http://python3porting.com/problems.html#comparisons
return
(
a
>
b
)
-
(
a
<
b
)
#------------------------------------------------------------------
class
Context
(
object
):
def
__init__
(
self
):
self
.
doPrint
=
0
self
.
debug
=
0
self
.
plot
=
0
self
.
triangulate
=
False
self
.
vertices
=
[]
# list of vertex 2-tuples: (x,y)
self
.
lines
=
[]
# equation of line 3-tuple (a b c), for the equation of the line a*x+b*y = c
self
.
edges
=
[]
# edge 3-tuple: (line index, vertex 1 index, vertex 2 index) if either vertex index is -1, the edge extends to infiinity
self
.
triangles
=
[]
# 3-tuple of vertex indices
# self.extra_edges = [] # list of additional vertex 2-tubles (x,y) based on bounded voronoi tesselation
# self.set_bounds(None)
# self.use_bound = False
self
.
xmin
=
self
.
ymin
=
self
.
xmax
=
self
.
ymax
=
None
def
circle
(
self
,
x
,
y
,
rad
):
pass
def
clip_line
(
self
,
edge
,
lid
,
rid
):
pass
# here is where I will create false verticies if
# the voronoi line extends to infinity...
# the extra verticies will be added to the
# extra edges list as 2-tuples
# a,b,c = edge.a,edge.b,edge.c
# if lid == -1:
# x = self.xMin
# y = (c-a*x) / b
# if y < self.yMin or y > self.yMax:
# if y < self.yMin: y = self.yMin
# elif y > self.yMax: y = self.yMax
# x = (c-b*y) / a
# self.extra_edges.append((x,y))
# lid = -(len(self.extra_edges)-1)
# if rid == -1:
# x = self.xMax
# y = (c-a*x) / b
# if y < self.yMin or y > self.yMax:
# if y < self.yMin: y = self.yMin
# elif y > self.yMax: y = self.yMax
# x = (c-b*y) / a
# self.extra_edges.append((x,y))
# rid = -(len(self.extra_edges)-1)
# print lid,rid
# return (lid,rid)
def
line
(
self
,
x0
,
y0
,
x1
,
y1
):
pass
def
outSite
(
self
,
s
):
if
(
self
.
debug
):
print
(
"site (%d) at %f %f"
%
(
s
.
sitenum
,
s
.
x
,
s
.
y
))
elif
(
self
.
triangulate
):
pass
elif
(
self
.
plot
):
self
.
circle
(
s
.
x
,
s
.
y
,
3
)
#cradius)
elif
(
self
.
doPrint
):
print
(
"s %f %f"
%
(
s
.
x
,
s
.
y
))
def
outVertex
(
self
,
s
):
self
.
vertices
.
append
((
s
.
x
,
s
.
y
))
if
self
.
xmin
is
None
or
s
.
x
<
self
.
xmin
:
self
.
xmin
=
s
.
x
elif
self
.
xmax
is
None
or
s
.
x
>
self
.
xmax
:
self
.
xmax
=
s
.
x
if
self
.
ymin
is
None
or
s
.
y
<
self
.
ymin
:
self
.
ymin
=
s
.
y
elif
self
.
ymax
is
None
or
s
.
y
>
self
.
ymax
:
self
.
ymax
=
s
.
y
if
(
self
.
debug
):
print
(
"vertex(%d) at %f %f"
%
(
s
.
sitenum
,
s
.
x
,
s
.
y
))
elif
(
self
.
triangulate
):
pass
elif
(
self
.
doPrint
and
not
self
.
plot
):
print
(
"v %f %f"
%
(
s
.
x
,
s
.
y
))
def
outTriple
(
self
,
s1
,
s2
,
s3
):
self
.
triangles
.
append
((
s1
.
sitenum
,
s2
.
sitenum
,
s3
.
sitenum
))
if
(
self
.
debug
):
print
(
"circle through left=%d right=%d bottom=%d"
%
(
s1
.
sitenum
,
s2
.
sitenum
,
s3
.
sitenum
))
elif
(
self
.
triangulate
and
self
.
doPrint
and
not
self
.
plot
):
print
(
"%d %d %d"
%
(
s1
.
sitenum
,
s2
.
sitenum
,
s3
.
sitenum
))
def
outBisector
(
self
,
edge
):
self
.
lines
.
append
((
edge
.
a
,
edge
.
b
,
edge
.
c
))
if
(
self
.
debug
):
print
(
"line(%d) %gx+%gy=%g, bisecting %d %d"
%
(
edge
.
edgenum
,
edge
.
a
,
edge
.
b
,
edge
.
c
,
edge
.
reg
[
0
].
sitenum
,
edge
.
reg
[
1
].
sitenum
))
elif
(
self
.
triangulate
):
if
(
self
.
plot
):
self
.
line
(
edge
.
reg
[
0
].
x
,
edge
.
reg
[
0
].
y
,
edge
.
reg
[
1
].
x
,
edge
.
reg
[
1
].
y
)
elif
(
self
.
doPrint
and
not
self
.
plot
):
print
(
"l %f %f %f"
%
(
edge
.
a
,
edge
.
b
,
edge
.
c
))
def
outEdge
(
self
,
edge
):
sitenumL
=
-
1
if
edge
.
ep
[
Edge
.
LE
]
is
not
None
:
sitenumL
=
edge
.
ep
[
Edge
.
LE
].
sitenum
sitenumR
=
-
1
if
edge
.
ep
[
Edge
.
RE
]
is
not
None
:
sitenumR
=
edge
.
ep
[
Edge
.
RE
].
sitenum
# if sitenumL == -1 or sitenumR == -1 and self.use_bound:
# sitenumL,sitenumR = self.clip_line(edge,sitenumL,sitenumR)
self
.
edges
.
append
((
edge
.
edgenum
,
sitenumL
,
sitenumR
))
if
(
not
self
.
triangulate
):
if
self
.
plot
:
self
.
clip_line
(
edge
)
elif
(
self
.
doPrint
):
print
(
"e %d"
%
edge
.
edgenum
,
end
=
' '
)
print
(
" %d "
%
sitenumL
,
end
=
' '
)
print
(
"%d"
%
sitenumR
)
def
set_bounds
(
self
,
bounds
):
if
not
bounds
==
None
:
self
.
xmin
=
bounds
.
xmin
self
.
ymin
=
bounds
.
ymin
self
.
xmax
=
bounds
.
xmax
self
.
ymax
=
bounds
.
ymax
else
:
self
.
xmin
=
self
.
ymin
=
self
.
xmax
=
self
.
ymax
=
None
#------------------------------------------------------------------
def
voronoi
(
siteList
,
context
):
edgeList
=
EdgeList
(
siteList
.
xmin
,
siteList
.
xmax
,
len
(
siteList
))
priorityQ
=
PriorityQueue
(
siteList
.
ymin
,
siteList
.
ymax
,
len
(
siteList
))
siteIter
=
siteList
.
iterator
()
bottomsite
=
next
(
siteIter
)
context
.
outSite
(
bottomsite
)
newsite
=
next
(
siteIter
)
minpt
=
Site
(
-
BIG_FLOAT
,
-
BIG_FLOAT
)
while
True
:
if
not
priorityQ
.
isEmpty
():
minpt
=
priorityQ
.
getMinPt
()
if
(
newsite
and
(
priorityQ
.
isEmpty
()
or
cmp
(
newsite
,
minpt
)
<
0
)):
# newsite is smallest - this is a site event
context
.
outSite
(
newsite
)
# get first Halfedge to the LEFT and RIGHT of the new site
lbnd
=
edgeList
.
leftbnd
(
newsite
)
rbnd
=
lbnd
.
right
# if this halfedge has no edge, bot = bottom site (whatever that is)
# create a new edge that bisects
bot
=
lbnd
.
rightreg
(
bottomsite
)
edge
=
Edge
.
bisect
(
bot
,
newsite
)
context
.
outBisector
(
edge
)
# create a new Halfedge, setting its pm field to 0 and insert
# this new bisector edge between the left and right vectors in
# a linked list
bisector
=
Halfedge
(
edge
,
Edge
.
LE
)
edgeList
.
insert
(
lbnd
,
bisector
)
# if the new bisector intersects with the left edge, remove
# the left edge's vertex, and put in the new one
p
=
lbnd
.
intersect
(
bisector
)
if
p
is
not
None
:
priorityQ
.
delete
(
lbnd
)
priorityQ
.
insert
(
lbnd
,
p
,
newsite
.
distance
(
p
))
# create a new Halfedge, setting its pm field to 1
# insert the new Halfedge to the right of the original bisector
lbnd
=
bisector
bisector
=
Halfedge
(
edge
,
Edge
.
RE
)
edgeList
.
insert
(
lbnd
,
bisector
)
# if this new bisector intersects with the right Halfedge
p
=
bisector
.
intersect
(
rbnd
)
if
p
is
not
None
:
# push the Halfedge into the ordered linked list of vertices
priorityQ
.
insert
(
bisector
,
p
,
newsite
.
distance
(
p
))
newsite
=
next
(
siteIter
)
elif
not
priorityQ
.
isEmpty
():
# intersection is smallest - this is a vector (circle) event
# pop the Halfedge with the lowest vector off the ordered list of
# vectors. Get the Halfedge to the left and right of the above HE
# and also the Halfedge to the right of the right HE
lbnd
=
priorityQ
.
popMinHalfedge
()
llbnd
=
lbnd
.
left
rbnd
=
lbnd
.
right
rrbnd
=
rbnd
.
right
# get the Site to the left of the left HE and to the right of
# the right HE which it bisects
bot
=
lbnd
.
leftreg
(
bottomsite
)
top
=
rbnd
.
rightreg
(
bottomsite
)
# output the triple of sites, stating that a circle goes through them
mid
=
lbnd
.
rightreg
(
bottomsite
)
context
.
outTriple
(
bot
,
top
,
mid
)
# get the vertex that caused this event and set the vertex number
# couldn't do this earlier since we didn't know when it would be processed
v
=
lbnd
.
vertex
siteList
.
setSiteNumber
(
v
)
context
.
outVertex
(
v
)
# set the endpoint of the left and right Halfedge to be this vector
if
lbnd
.
edge
.
setEndpoint
(
lbnd
.
pm
,
v
):
context
.
outEdge
(
lbnd
.
edge
)
if
rbnd
.
edge
.
setEndpoint
(
rbnd
.
pm
,
v
):
context
.
outEdge
(
rbnd
.
edge
)
# delete the lowest HE, remove all vertex events to do with the
# right HE and delete the right HE
edgeList
.
delete
(
lbnd
)
priorityQ
.
delete
(
rbnd
)
edgeList
.
delete
(
rbnd
)
# if the site to the left of the event is higher than the Site
# to the right of it, then swap them and set 'pm' to RIGHT
pm
=
Edge
.
LE
if
bot
.
y
>
top
.
y
:
bot
,
top
=
top
,
bot
pm
=
Edge
.
RE
# Create an Edge (or line) that is between the two Sites. This
# creates the formula of the line, and assigns a line number to it
edge
=
Edge
.
bisect
(
bot
,
top
)
context
.
outBisector
(
edge
)
# create a HE from the edge
bisector
=
Halfedge
(
edge
,
pm
)
# insert the new bisector to the right of the left HE
# set one endpoint to the new edge to be the vector point 'v'
# If the site to the left of this bisector is higher than the right
# Site, then this endpoint is put in position 0; otherwise in pos 1
edgeList
.
insert
(
llbnd
,
bisector
)
if
edge
.
setEndpoint
(
Edge
.
RE
-
pm
,
v
):
context
.
outEdge
(
edge
)
# if left HE and the new bisector don't intersect, then delete
# the left HE, and reinsert it
p
=
llbnd
.
intersect
(
bisector
)
if
p
is
not
None
:
priorityQ
.
delete
(
llbnd
);
priorityQ
.
insert
(
llbnd
,
p
,
bot
.
distance
(
p
))
# if right HE and the new bisector don't intersect, then reinsert it
p
=
bisector
.
intersect
(
rrbnd
)
if
p
is
not
None
:
priorityQ
.
insert
(
bisector
,
p
,
bot
.
distance
(
p
))
else
:
break
he
=
edgeList
.
leftend
.
right
while
he
is
not
edgeList
.
rightend
:
context
.
outEdge
(
he
.
edge
)
he
=
he
.
right
#------------------------------------------------------------------
def
isEqual
(
a
,
b
,
relativeError
=
TOLERANCE
):
# is nearly equal to within the allowed relative error
norm
=
max
(
abs
(
a
),
abs
(
b
))
return
(
norm
<
relativeError
)
or
(
abs
(
a
-
b
)
<
(
relativeError
*
norm
))
#------------------------------------------------------------------
class
Site
(
object
):
def
__init__
(
self
,
x
=
0.0
,
y
=
0.0
,
sitenum
=
0
):
self
.
x
=
x
self
.
y
=
y
self
.
sitenum
=
sitenum
def
dump
(
self
):
print
(
"Site #%d (%g, %g)"
%
(
self
.
sitenum
,
self
.
x
,
self
.
y
))
def
__cmp__
(
self
,
other
):
if
self
.
y
<
other
.
y
:
return
-
1
elif
self
.
y
>
other
.
y
:
return
1
elif
self
.
x
<
other
.
x
:
return
-
1
elif
self
.
x
>
other
.
x
:
return
1
else
:
return
0
def
__lt__
(
self
,
other
):
if
self
.
y
<
other
.
y
:
return
True
elif
self
.
x
<
other
.
x
:
return
True
else
:
return
False
def
__eq__
(
self
,
other
):
if
self
.
y
==
other
.
y
:
return
True
elif
self
.
x
==
other
.
x
:
return
True
else
:
return
False
def
distance
(
self
,
other
):
dx
=
self
.
x
-
other
.
x
dy
=
self
.
y
-
other
.
y
return
math
.
sqrt
(
dx
*
dx
+
dy
*
dy
)
#------------------------------------------------------------------
class
Edge
(
object
):
LE
=
0
RE
=
1
EDGE_NUM
=
0
DELETED
=
{}
# marker value
def
__init__
(
self
):
self
.
a
=
0.0
self
.
b
=
0.0
self
.
c
=
0.0
self
.
ep
=
[
None
,
None
]
self
.
reg
=
[
None
,
None
]
self
.
edgenum
=
0
def
dump
(
self
):
print
(
"(#%d a=%g, b=%g, c=%g)"
%
(
self
.
edgenum
,
self
.
a
,
self
.
b
,
self
.
c
))
print
(
"ep"
,
self
.
ep
)
print
(
"reg"
,
self
.
reg
)
def
setEndpoint
(
self
,
lrFlag
,
site
):
self
.
ep
[
lrFlag
]
=
site
if
self
.
ep
[
Edge
.
RE
-
lrFlag
]
is
None
:
return
False
return
True
@
staticmethod
def
bisect
(
s1
,
s2
):
newedge
=
Edge
()
newedge
.
reg
[
0
]
=
s1
# store the sites that this edge is bisecting
newedge
.
reg
[
1
]
=
s2
# to begin with, there are no endpoints on the bisector - it goes to infinity
# ep[0] and ep[1] are None
# print(s1.x, s1.y, s2.x, s2.y)
# get the difference in x dist between the sites
dx
=
float
(
s2
.
x
-
s1
.
x
)
dy
=
float
(
s2
.
y
-
s1
.
y
)
adx
=
abs
(
dx
)
# make sure that the difference in positive
ady
=
abs
(
dy
)
# get the slope of the line
newedge
.
c
=
float
(
s1
.
x
*
dx
+
s1
.
y
*
dy
+
(
dx
*
dx
+
dy
*
dy
)
*
0.5
)
if
adx
>
ady
:
# set formula of line, with x fixed to 1
newedge
.
a
=
1.0
newedge
.
b
=
dy
/
dx
newedge
.
c
/=
dx
else
:
# set formula of line, with y fixed to 1
newedge
.
b
=
1.0
newedge
.
a
=
dx
/
dy
newedge
.
c
/=
dy
newedge
.
edgenum
=
Edge
.
EDGE_NUM
Edge
.
EDGE_NUM
+=
1
return
newedge
#------------------------------------------------------------------
class
Halfedge
(
object
):
def
__init__
(
self
,
edge
=
None
,
pm
=
Edge
.
LE
):
self
.
left
=
None
# left Halfedge in the edge list
self
.
right
=
None
# right Halfedge in the edge list
self
.
qnext
=
None
# priority queue linked list pointer
self
.
edge
=
edge
# edge list Edge
self
.
pm
=
pm
self
.
vertex
=
None
# Site()
self
.
ystar
=
BIG_FLOAT
def
dump
(
self
):
print
(
"Halfedge--------------------------"
)
print
(
"left: "
,
self
.
left
)
print
(
"right: "
,
self
.
right
)
print
(
"edge: "
,
self
.
edge
)
print
(
"pm: "
,
self
.
pm
)
print
(
"vertex: "
,
end
=
' '
)
if
self
.
vertex
:
self
.
vertex
.
dump
()
else
:
print
(
"None"
)
print
(
"ystar: "
,
self
.
ystar
)
def
__cmp__
(
self
,
other
):
if
self
.
ystar
>
other
.
ystar
:
return
1
elif
self
.
ystar
<
other
.
ystar
:
return
-
1
elif
self
.
vertex
.
x
>
other
.
vertex
.
x
:
return
1
elif
self
.
vertex
.
x
<
other
.
vertex
.
x
:
return
-
1
else
:
return
0
def
__lt__
(
self
,
other
):
if
self
.
ystar
<
other
.
ystar
:
return
True
elif
self
.
vertex
.
x
<
other
.
vertex
.
x
:
return
True
else
:
return
False
def
__eq__
(
self
,
other
):
if
self
.
ystar
==
other
.
ystar
:
return
True
elif
self
.
vertex
.
x
==
other
.
vertex
.
x
:
return
True
else
:
return
False
def
leftreg
(
self
,
default
):
if
not
self
.
edge
:
return
default
elif
self
.
pm
==
Edge
.
LE
:
return
self
.
edge
.
reg
[
Edge
.
LE
]
else
:
return
self
.
edge
.
reg
[
Edge
.
RE
]
def
rightreg
(
self
,
default
):
if
not
self
.
edge
:
return
default
elif
self
.
pm
==
Edge
.
LE
:
return
self
.
edge
.
reg
[
Edge
.
RE
]
else
:
return
self
.
edge
.
reg
[
Edge
.
LE
]
# returns True if p is to right of halfedge self
def
isPointRightOf
(
self
,
pt
):
e
=
self
.
edge
topsite
=
e
.
reg
[
1
]
right_of_site
=
pt
.
x
>
topsite
.
x
if
(
right_of_site
and
self
.
pm
==
Edge
.
LE
):
return
True
if
(
not
right_of_site
and
self
.
pm
==
Edge
.
RE
):
return
False
if
(
e
.
a
==
1.0
):
dyp
=
pt
.
y
-
topsite
.
y
dxp
=
pt
.
x
-
topsite
.
x
fast
=
0
;
if
((
not
right_of_site
and
e
.
b
<
0.0
)
or
(
right_of_site
and
e
.
b
>=
0.0
)):
above
=
dyp
>=
e
.
b
*
dxp
fast
=
above
else
:
above
=
pt
.
x
+
pt
.
y
*
e
.
b
>
e
.
c
if
(
e
.
b
<
0.0
):
above
=
not
above
if
(
not
above
):
fast
=
1
if
(
not
fast
):
dxs
=
topsite
.
x
-
(
e
.
reg
[
0
]).
x
above
=
e
.
b
*
(
dxp
*
dxp
-
dyp
*
dyp
)
<
dxs
*
dyp
*
(
1.0
+
2.0
*
dxp
/
dxs
+
e
.
b
*
e
.
b
)
if
(
e
.
b
<
0.0
):
above
=
not
above
else
:
# e.b == 1.0
yl
=
e
.
c
-
e
.
a
*
pt
.
x
t1
=
pt
.
y
-
yl
t2
=
pt
.
x
-
topsite
.
x
t3
=
yl
-
topsite
.
y
above
=
t1
*
t1
>
t2
*
t2
+
t3
*
t3
if
(
self
.
pm
==
Edge
.
LE
):
return
above
else
:
return
not
above
#--------------------------
# create a new site where the Halfedges el1 and el2 intersect
def
intersect
(
self
,
other
):
e1
=
self
.
edge
e2
=
other
.
edge
if
(
e1
is
None
)
or
(
e2
is
None
):
return
None
# if the two edges bisect the same parent return None
if
e1
.
reg
[
1
]
is
e2
.
reg
[
1
]:
return
None
d
=
e1
.
a
*
e2
.
b
-
e1
.
b
*
e2
.
a
if
isEqual
(
d
,
0.0
):
return
None
xint
=
(
e1
.
c
*
e2
.
b
-
e2
.
c
*
e1
.
b
)
/
d
yint
=
(
e2
.
c
*
e1
.
a
-
e1
.
c
*
e2
.
a
)
/
d
if
(
cmp
(
e1
.
reg
[
1
],
e2
.
reg
[
1
])
<
0
):
he
=
self
e
=
e1
else
:
he
=
other
e
=
e2
rightOfSite
=
xint
>=
e
.
reg
[
1
].
x
if
((
rightOfSite
and
he
.
pm
==
Edge
.
LE
)
or
(
not
rightOfSite
and
he
.
pm
==
Edge
.
RE
)):
return
None
# create a new site at the point of intersection - this is a new
# vector event waiting to happen
return
Site
(
xint
,
yint
)
#------------------------------------------------------------------
class
EdgeList
(
object
):
def
__init__
(
self
,
xmin
,
xmax
,
nsites
):
if
xmin
>
xmax
:
xmin
,
xmax
=
xmax
,
xmin
self
.
hashsize
=
int
(
2
*
math
.
sqrt
(
nsites
+
4
))
self
.
xmin
=
xmin
self
.
deltax
=
float
(
xmax
-
xmin
)
self
.
hash
=
[
None
]
*
self
.
hashsize
self
.
leftend
=
Halfedge
()
self
.
rightend
=
Halfedge
()
self
.
leftend
.
right
=
self
.
rightend
self
.
rightend
.
left
=
self
.
leftend
self
.
hash
[
0
]
=
self
.
leftend
self
.
hash
[
-
1
]
=
self
.
rightend
def
insert
(
self
,
left
,
he
):
he
.
left
=
left
he
.
right
=
left
.
right
left
.
right
.
left
=
he
left
.
right
=
he
def
delete
(
self
,
he
):
he
.
left
.
right
=
he
.
right
he
.
right
.
left
=
he
.
left
he
.
edge
=
Edge
.
DELETED
# Get entry from hash table, pruning any deleted nodes
def
gethash
(
self
,
b
):
if
(
b
<
0
or
b
>=
self
.
hashsize
):
return
None
he
=
self
.
hash
[
b
]
if
he
is
None
or
he
.
edge
is
not
Edge
.
DELETED
:
return
he
# Hash table points to deleted half edge. Patch as necessary.
self
.
hash
[
b
]
=
None
return
None
def
leftbnd
(
self
,
pt
):
# Use hash table to get close to desired halfedge
bucket
=
int
(((
pt
.
x
-
self
.
xmin
)
/
self
.
deltax
*
self
.
hashsize
))
if
(
bucket
<
0
):
bucket
=
0
;
if
(
bucket
>=
self
.
hashsize
):
bucket
=
self
.
hashsize
-
1
he
=
self
.
gethash
(
bucket
)
if
(
he
is
None
):
i
=
1
while
True
:
he
=
self
.
gethash
(
bucket
-
i
)
if
(
he
is
not
None
):
break
;
he
=
self
.
gethash
(
bucket
+
i
)
if
(
he
is
not
None
):
break
;
i
+=
1
# Now search linear list of halfedges for the corect one
if
(
he
is
self
.
leftend
)
or
(
he
is
not
self
.
rightend
and
he
.
isPointRightOf
(
pt
)):
he
=
he
.
right
while
he
is
not
self
.
rightend
and
he
.
isPointRightOf
(
pt
):
he
=
he
.
right
he
=
he
.
left
;
else
:
he
=
he
.
left
while
(
he
is
not
self
.
leftend
and
not
he
.
isPointRightOf
(
pt
)):
he
=
he
.
left
# Update hash table and reference counts
if
(
bucket
>
0
and
bucket
<
self
.
hashsize
-
1
):
self
.
hash
[
bucket
]
=
he
return
he
#------------------------------------------------------------------
class
PriorityQueue
(
object
):
def
__init__
(
self
,
ymin
,
ymax
,
nsites
):
self
.
ymin
=
ymin
self
.
deltay
=
ymax
-
ymin
self
.
hashsize
=
int
(
4
*
math
.
sqrt
(
nsites
))
self
.
count
=
0
self
.
minidx
=
0
self
.
hash
=
[]
for
i
in
range
(
self
.
hashsize
):
self
.
hash
.
append
(
Halfedge
())
def
__len__
(
self
):
return
self
.
count
def
isEmpty
(
self
):
return
self
.
count
==
0
def
insert
(
self
,
he
,
site
,
offset
):
he
.
vertex
=
site
he
.
ystar
=
site
.
y
+
offset
last
=
self
.
hash
[
self
.
getBucket
(
he
)]
next
=
last
.
qnext
while
((
next
is
not
None
)
and
cmp
(
he
,
next
)
>
0
):
last
=
next
next
=
last
.
qnext
he
.
qnext
=
last
.
qnext
last
.
qnext
=
he
self
.
count
+=
1
def
delete
(
self
,
he
):
if
(
he
.
vertex
is
not
None
):
last
=
self
.
hash
[
self
.
getBucket
(
he
)]
while
last
.
qnext
is
not
he
:
last
=
last
.
qnext
last
.
qnext
=
he
.
qnext
self
.
count
-=
1
he
.
vertex
=
None
def
getBucket
(
self
,
he
):
bucket
=
int
(((
he
.
ystar
-
self
.
ymin
)
/
self
.
deltay
)
*
self
.
hashsize
)
if
bucket
<
0
:
bucket
=
0
if
bucket
>=
self
.
hashsize
:
bucket
=
self
.
hashsize
-
1
if
bucket
<
self
.
minidx
:
self
.
minidx
=
bucket
return
bucket
def
getMinPt
(
self
):
while
(
self
.
hash
[
self
.
minidx
].
qnext
is
None
):
self
.
minidx
+=
1
he
=
self
.
hash
[
self
.
minidx
].
qnext
x
=
he
.
vertex
.
x
y
=
he
.
ystar
return
Site
(
x
,
y
)
def
popMinHalfedge
(
self
):
curr
=
self
.
hash
[
self
.
minidx
].
qnext
self
.
hash
[
self
.
minidx
].
qnext
=
curr
.
qnext
self
.
count
-=
1
return
curr
#------------------------------------------------------------------
class
SiteList
(
object
):
def
__init__
(
self
,
pointList
):
self
.
__sites
=
[]
self
.
__sitenum
=
0
self
.
__xmin
=
pointList
[
0
].
x
()
self
.
__ymin
=
pointList
[
0
].
y
()
self
.
__xmax
=
pointList
[
0
].
x
()
self
.
__ymax
=
pointList
[
0
].
y
()
for
i
,
pt
in
enumerate
(
pointList
):
self
.
__sites
.
append
(
Site
(
pt
.
x
(),
pt
.
y
(),
i
))
if
pt
.
x
()
<
self
.
__xmin
:
self
.
__xmin
=
pt
.
x
()
if
pt
.
y
()
<
self
.
__ymin
:
self
.
__ymin
=
pt
.
y
()
if
pt
.
x
()
>
self
.
__xmax
:
self
.
__xmax
=
pt
.
x
()
if
pt
.
y
()
>
self
.
__ymax
:
self
.
__ymax
=
pt
.
y
()
self
.
__sites
.
sort
(
key
=
lambda
s
:
s
.
y
)
# self.__sites.sort()
def
setSiteNumber
(
self
,
site
):
site
.
sitenum
=
self
.
__sitenum
self
.
__sitenum
+=
1
class
Iterator
(
object
):
def
__init__
(
this
,
lst
):
this
.
generator
=
(
s
for
s
in
lst
)
def
__iter__
(
this
):
return
this
def
__next__
(
this
):
try
:
return
next
(
this
.
generator
)
except
StopIteration
:
return
None
def
iterator
(
self
):
return
SiteList
.
Iterator
(
self
.
__sites
)
def
__iter__
(
self
):
return
SiteList
.
Iterator
(
self
.
__sites
)
def
__len__
(
self
):
return
len
(
self
.
__sites
)
def
_getxmin
(
self
):
return
self
.
__xmin
def
_getymin
(
self
):
return
self
.
__ymin
def
_getxmax
(
self
):
return
self
.
__xmax
def
_getymax
(
self
):
return
self
.
__ymax
xmin
=
property
(
_getxmin
)
ymin
=
property
(
_getymin
)
xmax
=
property
(
_getxmax
)
ymax
=
property
(
_getymax
)
#------------------------------------------------------------------
def
computeVoronoiDiagram
(
points
):
""" Takes a list of point objects (which must have x and y fields).
Returns a 3-tuple of:
(1) a list of 2-tuples, which are the x,y coordinates of the
Voronoi diagram vertices
(2) a list of 3-tuples (a,b,c) which are the equations of the
lines in the Voronoi diagram: a*x + b*y = c
(3) a list of 3-tuples, (l, v1, v2) representing edges of the
Voronoi diagram. l is the index of the line, v1 and v2 are
the indices of the vetices at the end of the edge. If
v1 or v2 is -1, the line extends to infinity.
"""
siteList
=
SiteList
(
points
)
context
=
Context
()
context
.
set_bounds
(
siteList
)
voronoi
(
siteList
,
context
)
return
(
context
.
vertices
,
context
.
lines
,
context
.
edges
, (
context
.
xmin
,
context
.
ymin
,
context
.
xmax
,
context
.
ymax
))
#------------------------------------------------------------------
def
computeDelaunayTriangulation
(
points
):
""" Takes a list of point objects (which must have x and y fields).
Returns a list of 3-tuples: the indices of the points that form a
Delaunay triangle.
"""
siteList
=
SiteList
(
points
)
context
=
Context
()
context
.
triangulate
=
True
voronoi
(
siteList
,
context
)
return
context
.
triangles
#-----------------------------------------------------------------------------
if
__name__
==
"__main__"
:
try
:
optlist
,
args
=
getopt
.
getopt
(
sys
.
argv
[
1
:],
"thdp"
)
except
getopt
.
GetoptError
:
usage
()
sys
.
exit
(
2
)
doHelp
=
0
c
=
Context
()
c
.
doPrint
=
1
for
opt
in
optlist
:
if
opt
[
0
]
==
"-d"
:
c
.
debug
=
1
if
opt
[
0
]
==
"-p"
:
c
.
plot
=
1
if
opt
[
0
]
==
"-t"
:
c
.
triangulate
=
1
if
opt
[
0
]
==
"-h"
:
doHelp
=
1
if
not
doHelp
:
pts
=
[]
fp
=
sys
.
stdin
if
len
(
args
)
>
0
:
fp
=
open
(
args
[
0
],
'r'
)
for
line
in
fp
:
fld
=
line
.
split
()
x
=
float
(
fld
[
0
])
y
=
float
(
fld
[
1
])
pts
.
append
(
Site
(
x
,
y
))
if
len
(
args
)
>
0
:
fp
.
close
()
if
doHelp
or
len
(
pts
)
==
0
:
usage
()
sys
.
exit
(
2
)
sl
=
SiteList
(
pts
)
voronoi
(
sl
,
c
)
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