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CaffeOnACL/include/caffe/layers/silence_layer.hpp at master · hexujun/CaffeOnACL · GitHub
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CaffeOnACL
/
include
/
caffe
/
layers
/
silence_layer.hpp
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CaffeOnACL
/
include
/
caffe
/
layers
/
silence_layer.hpp
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43 lines (35 loc) · 1.41 KB
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#
ifndef
CAFFE_SILENCE_LAYER_HPP_
#
define
CAFFE_SILENCE_LAYER_HPP_
#
include
<
vector
>
#
include
"
caffe/blob.hpp
"
#
include
"
caffe/layer.hpp
"
#
include
"
caffe/proto/caffe.pb.h
"
namespace
caffe
{
/*
*
* @brief Ignores bottom blobs while producing no top blobs. (This is useful
* to suppress outputs during testing.)
*/
template
<
typename
Dtype>
class
SilenceLayer
:
public
Layer
<Dtype> {
public:
explicit
SilenceLayer
(
const
LayerParameter& param)
: Layer<Dtype>(param) {}
virtual
void
Reshape
(
const
vector<Blob<Dtype>*>& bottom,
const
vector<Blob<Dtype>*>& top) {}
virtual
inline
const
char
*
type
()
const
{
return
"
Silence
"
; }
virtual
inline
int
MinBottomBlobs
()
const
{
return
1
; }
virtual
inline
int
ExactNumTopBlobs
()
const
{
return
0
; }
protected:
virtual
void
Forward_cpu
(
const
vector<Blob<Dtype>*>& bottom,
const
vector<Blob<Dtype>*>& top) {}
//
We can't define Forward_gpu here, since STUB_GPU will provide
//
its own definition for CPU_ONLY mode.
virtual
void
Forward_gpu
(
const
vector<Blob<Dtype>*>& bottom,
const
vector<Blob<Dtype>*>& top);
virtual
void
Backward_cpu
(
const
vector<Blob<Dtype>*>& top,
const
vector<
bool
>& propagate_down,
const
vector<Blob<Dtype>*>& bottom);
virtual
void
Backward_gpu
(
const
vector<Blob<Dtype>*>& top,
const
vector<
bool
>& propagate_down,
const
vector<Blob<Dtype>*>& bottom);
};
}
//
namespace caffe
#
endif
//
CAFFE_SILENCE_LAYER_HPP_
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