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UnityCsReference/Modules/IMGUI/ObjectGUIState.bindings.cs at master · hxofgithub/UnityCsReference · GitHub
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ObjectGUIState.bindings.cs
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ObjectGUIState.bindings.cs
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using
System
;
using
UnityEngine
.
Bindings
;
namespace
UnityEngine
{
[
NativeHeader
(
"Modules/IMGUI/GUIState.h"
)
]
[
VisibleToOtherModules
(
"UnityEngine.UIElementsModule"
)
]
internal
class
ObjectGUIState
:
IDisposable
{
internal
IntPtr
m_Ptr
;
public
ObjectGUIState
(
)
{
m_Ptr
=
Internal_Create
(
)
;
}
public
void
Dispose
(
)
{
Destroy
(
)
;
GC
.
SuppressFinalize
(
this
)
;
}
~
ObjectGUIState
(
)
{
Destroy
(
)
;
}
void
Destroy
(
)
{
if
(
m_Ptr
!=
IntPtr
.
Zero
)
{
Internal_Destroy
(
m_Ptr
)
;
m_Ptr
=
IntPtr
.
Zero
;
}
}
private
static
extern
IntPtr
Internal_Create
(
)
;
[
NativeMethod
(
IsThreadSafe
=
true
)
]
private
static
extern
void
Internal_Destroy
(
IntPtr
ptr
)
;
}
}
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