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NoahGameFrame/NFComm/NFPluginModule/NFIDataProcessModule.h at develop · ifivebig/NoahGameFrame · GitHub
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NFComm
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NFPluginModule
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NFIDataProcessModule.h
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NFComm
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NFPluginModule
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NFIDataProcessModule.h
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//
-------------------------------------------------------------------------
//
@FileName £º NFIDataProcessModule.h
//
@Author £º LvSheng.Huang
//
@Date £º 2013-10-03
//
@Module £º NFIDataProcessModule
//
//
-------------------------------------------------------------------------
#
ifndef
_NFI_DATAPROCESS_MODULE_H_
#
define
_NFI_DATAPROCESS_MODULE_H_
#
include
<
iostream
>
#
include
"
NFILogicModule.h
"
#
include
"
NFIActorDataModule.h
"
class
NFIDataProcessModule
: public NFIActorDataModule
{
public:
virtual
const
NFIDENTID
CreateRole
(
const
std::string& strAccount,
const
std::string& strName,
const
int
nRace,
const
int
nJob,
const
int
nSex) = 0;
virtual
const
bool
DeleteRole
(
const
std::string& strAccount,
const
NFIDENTID
xID) = 0;
virtual
const
NFIDENTID
GetChar
(
const
std::string& strAccount,
const
std::vector<std::string>& xFieldVec, std::vector<std::string>& xValueVeec) = 0;
virtual
bool
RegisterAutoSave
(
const
std::string& strClassName) = 0;
virtual
const
bool
LoadDataFormSql
(
const
NFIDENTID
& self ,
const
std::string& strClassName) = 0;
virtual
const
bool
SaveDataToSql
(
const
NFIDENTID
& self) = 0;
};
#
endif
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