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NetCoreServer/source/NetCoreServer/WebSocket.cs at master · include76/NetCoreServer · GitHub
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using
System
;
using
System
.
Text
;
using
System
.
Security
.
Cryptography
;
using
System
.
Collections
.
Generic
;
namespace
NetCoreServer
{
/// <summary>
/// WebSocket utility class
/// </summary>
public
class
WebSocket
:
IWebSocket
{
private
readonly
IWebSocket
_wsHandler
;
public
WebSocket
(
IWebSocket
wsHandler
)
{
_wsHandler
=
wsHandler
;
ClearWsBuffers
(
)
;
InitWsNonce
(
)
;
}
/// <summary>
/// Final frame
/// </summary>
public
const
byte
WS_FIN
=
0x80
;
/// <summary>
/// Text frame
/// </summary>
public
const
byte
WS_TEXT
=
0x01
;
/// <summary>
/// Binary frame
/// </summary>
public
const
byte
WS_BINARY
=
0x02
;
/// <summary>
/// Close frame
/// </summary>
public
const
byte
WS_CLOSE
=
0x08
;
/// <summary>
/// Ping frame
/// </summary>
public
const
byte
WS_PING
=
0x09
;
/// <summary>
/// Pong frame
/// </summary>
public
const
byte
WS_PONG
=
0x0A
;
/// <summary>
/// Perform WebSocket client upgrade
/// </summary>
/// <param name="response">WebSocket upgrade HTTP response</param>
/// <param name="id">WebSocket client Id</param>
/// <returns>'true' if the WebSocket was successfully upgrade, 'false' if the WebSocket was not upgrade</returns>
public
bool
PerformClientUpgrade
(
HttpResponse
response
,
Guid
id
)
{
if
(
response
.
Status
!=
101
)
return
false
;
bool
error
=
false
;
bool
accept
=
false
;
bool
connection
=
false
;
bool
upgrade
=
false
;
// Validate WebSocket handshake headers
for
(
int
i
=
0
;
i
<
response
.
Headers
;
i
++
)
{
var
header
=
response
.
Header
(
i
)
;
var
key
=
header
.
Item1
;
var
value
=
header
.
Item2
;
if
(
string
.
Compare
(
key
,
"Connection"
,
StringComparison
.
OrdinalIgnoreCase
)
==
0
)
{
if
(
string
.
Compare
(
value
,
"Upgrade"
,
StringComparison
.
OrdinalIgnoreCase
)
!=
0
)
{
error
=
true
;
_wsHandler
.
OnWsError
(
"Invalid WebSocket handshaked response: 'Connection' header value must be 'Upgrade'"
)
;
break
;
}
connection
=
true
;
}
else
if
(
string
.
Compare
(
key
,
"Upgrade"
,
StringComparison
.
OrdinalIgnoreCase
)
==
0
)
{
if
(
string
.
Compare
(
value
,
"websocket"
,
StringComparison
.
OrdinalIgnoreCase
)
!=
0
)
{
error
=
true
;
_wsHandler
.
OnWsError
(
"Invalid WebSocket handshaked response: 'Upgrade' header value must be 'websocket'"
)
;
break
;
}
upgrade
=
true
;
}
else
if
(
string
.
Compare
(
key
,
"Sec-WebSocket-Accept"
,
StringComparison
.
OrdinalIgnoreCase
)
==
0
)
{
// Calculate the original WebSocket hash
string
wskey
=
Convert
.
ToBase64String
(
WsNonce
)
+
"258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
;
string
wshash
;
using
(
SHA1Managed
sha1
=
new
SHA1Managed
(
)
)
{
wshash
=
Encoding
.
UTF8
.
GetString
(
sha1
.
ComputeHash
(
Encoding
.
UTF8
.
GetBytes
(
wskey
)
)
)
;
}
// Get the received WebSocket hash
wskey
=
Encoding
.
UTF8
.
GetString
(
Convert
.
FromBase64String
(
value
)
)
;
// Compare original and received hashes
if
(
string
.
Compare
(
wskey
,
wshash
,
StringComparison
.
InvariantCulture
)
!=
0
)
{
error
=
true
;
_wsHandler
.
OnWsError
(
"Invalid WebSocket handshaked response: 'Sec-WebSocket-Accept' value validation failed"
)
;
break
;
}
accept
=
true
;
}
}
// Failed to perform WebSocket handshake
if
(
!
accept
||
!
connection
||
!
upgrade
)
{
if
(
!
error
)
_wsHandler
.
OnWsError
(
"Invalid WebSocket response"
)
;
return
false
;
}
// WebSocket successfully handshaked!
WsHandshaked
=
true
;
WsRandom
.
NextBytes
(
WsSendMask
)
;
_wsHandler
.
OnWsConnected
(
response
)
;
return
true
;
}
/// <summary>
/// Perform WebSocket server upgrade
/// </summary>
/// <param name="request">WebSocket upgrade HTTP request</param>
/// <param name="response">WebSocket upgrade HTTP response</param>
/// <returns>'true' if the WebSocket was successfully upgrade, 'false' if the WebSocket was not upgrade</returns>
public
bool
PerformServerUpgrade
(
HttpRequest
request
,
HttpResponse
response
)
{
if
(
request
.
Method
!=
"GET"
)
return
false
;
bool
error
=
false
;
bool
connection
=
false
;
bool
upgrade
=
false
;
bool
wsKey
=
false
;
bool
wsVersion
=
false
;
string
accept
=
""
;
// Validate WebSocket handshake headers
for
(
int
i
=
0
;
i
<
request
.
Headers
;
i
++
)
{
var
header
=
request
.
Header
(
i
)
;
var
key
=
header
.
Item1
;
var
value
=
header
.
Item2
;
if
(
string
.
Compare
(
key
,
"Connection"
,
StringComparison
.
OrdinalIgnoreCase
)
==
0
)
{
if
(
(
string
.
Compare
(
value
,
"Upgrade"
,
StringComparison
.
OrdinalIgnoreCase
)
!=
0
)
&&
(
string
.
Compare
(
value
,
"keep-alive, Upgrade"
,
StringComparison
.
OrdinalIgnoreCase
)
!=
0
)
)
{
error
=
true
;
response
.
MakeErrorResponse
(
400
,
"Invalid WebSocket handshaked request: 'Connection' header value must be 'Upgrade' or 'keep-alive, Upgrade'"
)
;
break
;
}
connection
=
true
;
}
else
if
(
string
.
Compare
(
key
,
"Upgrade"
,
StringComparison
.
OrdinalIgnoreCase
)
==
0
)
{
if
(
string
.
Compare
(
value
,
"websocket"
,
StringComparison
.
OrdinalIgnoreCase
)
!=
0
)
{
error
=
true
;
response
.
MakeErrorResponse
(
400
,
"Invalid WebSocket handshaked request: 'Upgrade' header value must be 'websocket'"
)
;
break
;
}
upgrade
=
true
;
}
else
if
(
string
.
Compare
(
key
,
"Sec-WebSocket-Key"
,
StringComparison
.
OrdinalIgnoreCase
)
==
0
)
{
if
(
string
.
IsNullOrEmpty
(
value
)
)
{
error
=
true
;
response
.
MakeErrorResponse
(
400
,
"Invalid WebSocket handshaked request: 'Sec-WebSocket-Key' header value must be non empty"
)
;
break
;
}
// Calculate the original WebSocket hash
string
wskey
=
value
+
"258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
;
byte
[
]
wshash
;
using
(
SHA1Managed
sha1
=
new
SHA1Managed
(
)
)
{
wshash
=
sha1
.
ComputeHash
(
Encoding
.
UTF8
.
GetBytes
(
wskey
)
)
;
}
accept
=
Convert
.
ToBase64String
(
wshash
)
;
wsKey
=
true
;
}
else
if
(
string
.
Compare
(
key
,
"Sec-WebSocket-Version"
,
StringComparison
.
OrdinalIgnoreCase
)
==
0
)
{
if
(
string
.
Compare
(
value
,
"13"
,
StringComparison
.
OrdinalIgnoreCase
)
!=
0
)
{
error
=
true
;
response
.
MakeErrorResponse
(
400
,
"Invalid WebSocket handshaked request: 'Sec-WebSocket-Version' header value must be '13'"
)
;
break
;
}
wsVersion
=
true
;
}
}
// Filter out non WebSocket handshake requests
if
(
!
connection
&&
!
upgrade
&&
!
wsKey
&&
!
wsVersion
)
return
false
;
// Failed to perform WebSocket handshake
if
(
!
connection
||
!
upgrade
||
!
wsKey
||
!
wsVersion
)
{
if
(
!
error
)
response
.
MakeErrorResponse
(
400
,
"Invalid WebSocket response"
)
;
_wsHandler
.
SendUpgrade
(
response
)
;
return
false
;
}
// Prepare WebSocket upgrade success response
response
.
Clear
(
)
;
response
.
SetBegin
(
101
)
;
response
.
SetHeader
(
"Connection"
,
"Upgrade"
)
;
response
.
SetHeader
(
"Upgrade"
,
"websocket"
)
;
response
.
SetHeader
(
"Sec-WebSocket-Accept"
,
accept
)
;
response
.
SetBody
(
)
;
// Validate WebSocket upgrade request and response
if
(
!
_wsHandler
.
OnWsConnecting
(
request
,
response
)
)
return
false
;
// Send WebSocket upgrade response
_wsHandler
.
SendUpgrade
(
response
)
;
// WebSocket successfully handshaked!
WsHandshaked
=
true
;
Array
.
Fill
(
WsSendMask
,
(
byte
)
0
)
;
_wsHandler
.
OnWsConnected
(
request
)
;
return
true
;
}
/// <summary>
/// Prepare WebSocket send frame
/// </summary>
/// <param name="opcode">WebSocket opcode</param>
/// <param name="mask">WebSocket mask</param>
/// <param name="buffer">Buffer to send</param>
/// <param name="offset">Buffer offset</param>
/// <param name="size">Buffer size</param>
/// <param name="status">WebSocket status (default is 0)</param>
public
void
PrepareSendFrame
(
byte
opcode
,
bool
mask
,
byte
[
]
buffer
,
long
offset
,
long
size
,
int
status
=
0
)
{
// Clear the previous WebSocket send buffer
WsSendBuffer
.
Clear
(
)
;
// Append WebSocket frame opcode
WsSendBuffer
.
Add
(
opcode
)
;
// Append WebSocket frame size
if
(
size
<=
125
)
WsSendBuffer
.
Add
(
(
byte
)
(
(
(
int
)
size
&
0xFF
)
|
(
mask
?
0x80
:
0
)
)
)
;
else
if
(
size
<=
65535
)
{
WsSendBuffer
.
Add
(
(
byte
)
(
126
|
(
mask
?
0x80
:
0
)
)
)
;
WsSendBuffer
.
Add
(
(
byte
)
(
(
size
>>
8
)
&
0xFF
)
)
;
WsSendBuffer
.
Add
(
(
byte
)
(
size
&
0xFF
)
)
;
}
else
{
WsSendBuffer
.
Add
(
(
byte
)
(
127
|
(
mask
?
0x80
:
0
)
)
)
;
for
(
int
i
=
7
;
i
>=
0
;
i
--
)
WsSendBuffer
.
Add
(
(
byte
)
(
(
size
>>
(
8
*
i
)
)
&
0xFF
)
)
;
}
if
(
mask
)
{
// Append WebSocket frame mask
WsSendBuffer
.
Add
(
WsSendMask
[
0
]
)
;
WsSendBuffer
.
Add
(
WsSendMask
[
1
]
)
;
WsSendBuffer
.
Add
(
WsSendMask
[
2
]
)
;
WsSendBuffer
.
Add
(
WsSendMask
[
3
]
)
;
}
// Resize WebSocket frame buffer
int
bufferOffset
=
WsSendBuffer
.
Count
;
WsSendBuffer
.
AddRange
(
new
byte
[
size
]
)
;
// Mask WebSocket frame content
for
(
int
i
=
0
;
i
<
size
;
i
++
)
WsSendBuffer
[
bufferOffset
+
i
]
=
(
byte
)
(
buffer
[
offset
+
i
]
^
WsSendMask
[
i
%
4
]
)
;
}
/// <summary>
/// Prepare WebSocket send frame
/// </summary>
/// <param name="buffer">Buffer to send</param>
/// <param name="offset">Buffer offset</param>
/// <param name="size">Buffer size</param>
public
void
PrepareReceiveFrame
(
byte
[
]
buffer
,
long
offset
,
long
size
)
{
lock
(
WsReceiveLock
)
{
var
index
=
0
;
// Clear received data after WebSocket frame was processed
if
(
WsFrameReceived
)
{
WsFrameReceived
=
false
;
WsHeaderSize
=
0
;
WsPayloadSize
=
0
;
WsReceiveFrameBuffer
.
Clear
(
)
;
Array
.
Clear
(
WsReceiveMask
,
0
,
WsReceiveMask
.
Length
)
;
}
if
(
WsFinalReceived
)
{
WsFinalReceived
=
false
;
WsReceiveFinalBuffer
.
Clear
(
)
;
}
while
(
size
>
0
)
{
// Clear received data after WebSocket frame was processed
if
(
WsFrameReceived
)
{
WsFrameReceived
=
false
;
WsHeaderSize
=
0
;
WsPayloadSize
=
0
;
WsReceiveFrameBuffer
.
Clear
(
)
;
Array
.
Clear
(
WsReceiveMask
,
0
,
WsReceiveMask
.
Length
)
;
}
if
(
WsFinalReceived
)
{
WsFinalReceived
=
false
;
WsReceiveFinalBuffer
.
Clear
(
)
;
}
// Prepare WebSocket frame opcode and mask flag
if
(
WsReceiveFrameBuffer
.
Count
<
2
)
{
for
(
int
i
=
0
;
i
<
2
;
i
++
,
index
++
,
size
--
)
{
if
(
size
==
0
)
return
;
WsReceiveFrameBuffer
.
Add
(
buffer
[
offset
+
index
]
)
;
}
}
byte
opcode
=
(
byte
)
(
WsReceiveFrameBuffer
[
0
]
&
0x0F
)
;
bool
fin
=
(
(
WsReceiveFrameBuffer
[
0
]
>>
7
)
&
0x01
)
!=
0
;
bool
mask
=
(
(
WsReceiveFrameBuffer
[
1
]
>>
7
)
&
0x01
)
!=
0
;
int
payload
=
WsReceiveFrameBuffer
[
1
]
&
(
~
0x80
)
;
// Prepare WebSocket opcode
WsOpcode
=
(
opcode
!=
0
)
?
opcode
:
WsOpcode
;
// Prepare WebSocket frame size
if
(
payload
<=
125
)
{
WsHeaderSize
=
2
+
(
mask
?
4
:
0
)
;
WsPayloadSize
=
payload
;
}
else
if
(
payload
==
126
)
{
if
(
WsReceiveFrameBuffer
.
Count
<
4
)
{
for
(
int
i
=
0
;
i
<
2
;
i
++
,
index
++
,
size
--
)
{
if
(
size
==
0
)
return
;
WsReceiveFrameBuffer
.
Add
(
buffer
[
offset
+
index
]
)
;
}
}
payload
=
(
(
WsReceiveFrameBuffer
[
2
]
<<
8
)
|
(
WsReceiveFrameBuffer
[
3
]
<<
0
)
)
;
WsHeaderSize
=
4
+
(
mask
?
4
:
0
)
;
WsPayloadSize
=
payload
;
}
else
if
(
payload
==
127
)
{
if
(
WsReceiveFrameBuffer
.
Count
<
10
)
{
for
(
int
i
=
0
;
i
<
8
;
i
++
,
index
++
,
size
--
)
{
if
(
size
==
0
)
return
;
WsReceiveFrameBuffer
.
Add
(
buffer
[
offset
+
index
]
)
;
}
}
payload
=
(
(
WsReceiveFrameBuffer
[
2
]
<<
56
)
|
(
WsReceiveFrameBuffer
[
3
]
<<
48
)
|
(
WsReceiveFrameBuffer
[
4
]
<<
40
)
|
(
WsReceiveFrameBuffer
[
5
]
<<
32
)
|
(
WsReceiveFrameBuffer
[
6
]
<<
24
)
|
(
WsReceiveFrameBuffer
[
7
]
<<
16
)
|
(
WsReceiveFrameBuffer
[
8
]
<<
8
)
|
(
WsReceiveFrameBuffer
[
9
]
<<
0
)
)
;
WsHeaderSize
=
10
+
(
mask
?
4
:
0
)
;
WsPayloadSize
=
payload
;
}
// Prepare WebSocket frame mask
if
(
mask
)
{
if
(
WsReceiveFrameBuffer
.
Count
<
WsHeaderSize
)
{
for
(
int
i
=
0
;
i
<
4
;
i
++
,
index
++
,
size
--
)
{
if
(
size
==
0
)
return
;
WsReceiveFrameBuffer
.
Add
(
buffer
[
offset
+
index
]
)
;
WsReceiveMask
[
i
]
=
buffer
[
offset
+
index
]
;
}
}
}
int
total
=
WsHeaderSize
+
WsPayloadSize
;
int
length
=
Math
.
Min
(
total
-
WsReceiveFrameBuffer
.
Count
,
(
int
)
size
)
;
// Prepare WebSocket frame payload
WsReceiveFrameBuffer
.
AddRange
(
buffer
[
(
(
int
)
offset
+
index
)
..
(
(
int
)
offset
+
index
+
length
)
]
)
;
index
+=
length
;
size
-=
length
;
// Process WebSocket frame
if
(
WsReceiveFrameBuffer
.
Count
==
total
)
{
// Unmask WebSocket frame content
if
(
mask
)
{
for
(
int
i
=
0
;
i
<
WsPayloadSize
;
i
++
)
WsReceiveFinalBuffer
.
Add
(
(
byte
)
(
WsReceiveFrameBuffer
[
WsHeaderSize
+
i
]
^
WsReceiveMask
[
i
%
4
]
)
)
;
}
else
WsReceiveFinalBuffer
.
AddRange
(
WsReceiveFrameBuffer
.
GetRange
(
WsHeaderSize
,
WsPayloadSize
)
)
;
WsFrameReceived
=
true
;
// Finalize WebSocket frame
if
(
fin
)
{
WsFinalReceived
=
true
;
switch
(
WsOpcode
)
{
case
WS_PING
:
{
// Call the WebSocket ping handler
_wsHandler
.
OnWsPing
(
WsReceiveFinalBuffer
.
ToArray
(
)
,
0
,
WsReceiveFinalBuffer
.
Count
)
;
break
;
}
case
WS_PONG
:
{
// Call the WebSocket pong handler
_wsHandler
.
OnWsPong
(
WsReceiveFinalBuffer
.
ToArray
(
)
,
0
,
WsReceiveFinalBuffer
.
Count
)
;
break
;
}
case
WS_CLOSE
:
{
// Call the WebSocket close handler
_wsHandler
.
OnWsClose
(
WsReceiveFinalBuffer
.
ToArray
(
)
,
0
,
WsReceiveFinalBuffer
.
Count
)
;
break
;
}
case
WS_BINARY
:
case
WS_TEXT
:
{
// Call the WebSocket received handler
_wsHandler
.
OnWsReceived
(
WsReceiveFinalBuffer
.
ToArray
(
)
,
0
,
WsReceiveFinalBuffer
.
Count
)
;
break
;
}
}
}
}
}
}
}
/// <summary>
/// Required WebSocket receive frame size
/// </summary>
public
int
RequiredReceiveFrameSize
(
)
{
lock
(
WsReceiveLock
)
{
if
(
WsFrameReceived
)
return
0
;
// Required WebSocket frame opcode and mask flag
if
(
WsReceiveFrameBuffer
.
Count
<
2
)
return
2
-
WsReceiveFrameBuffer
.
Count
;
bool
mask
=
(
(
WsReceiveFrameBuffer
[
1
]
>>
7
)
&
0x01
)
!=
0
;
int
payload
=
WsReceiveFrameBuffer
[
1
]
&
(
~
0x80
)
;
// Required WebSocket frame size
if
(
(
payload
==
126
)
&&
(
WsReceiveFrameBuffer
.
Count
<
4
)
)
return
4
-
WsReceiveFrameBuffer
.
Count
;
if
(
(
payload
==
127
)
&&
(
WsReceiveFrameBuffer
.
Count
<
10
)
)
return
10
-
WsReceiveFrameBuffer
.
Count
;
// Required WebSocket frame mask
if
(
(
mask
)
&
&
(
WsReceiveFrameBuffer
.
Count
<
WsHeaderSize
)
)
return
WsHeaderSize
-
WsReceiveFrameBuffer
.
Count
;
// Required WebSocket frame payload
return
WsHeaderSize
+
WsPayloadSize
-
WsReceiveFrameBuffer
.
Count
;
}
}
/// <summary>
/// Clear WebSocket send/receive buffers
/// </summary>
public
void
ClearWsBuffers
(
)
{
lock
(
WsReceiveLock
)
{
WsFrameReceived
=
false
;
WsFinalReceived
=
false
;
WsHeaderSize
=
0
;
WsPayloadSize
=
0
;
WsReceiveFrameBuffer
.
Clear
(
)
;
WsReceiveFinalBuffer
.
Clear
(
)
;
Array
.
Clear
(
WsReceiveMask
,
0
,
WsReceiveMask
.
Length
)
;
}
lock
(
WsSendLock
)
{
WsSendBuffer
.
Clear
(
)
;
Array
.
Clear
(
WsSendMask
,
0
,
WsSendMask
.
Length
)
;
}
}
/// <summary>
/// Initialize WebSocket random nonce
/// </summary>
public
void
InitWsNonce
(
)
=>
WsRandom
.
NextBytes
(
WsNonce
)
;
/// <summary>
/// Handshaked flag
/// </summary>
internal
bool
WsHandshaked
;
/// <summary>
/// Received frame flag
/// </summary>
internal
bool
WsFrameReceived
;
/// <summary>
/// Received final flag
/// </summary>
internal
bool
WsFinalReceived
;
/// <summary>
/// Received frame opcode
/// </summary>
internal
int
WsOpcode
;
/// <summary>
/// Received frame header size
/// </summary>
internal
int
WsHeaderSize
;
/// <summary>
/// Received frame payload size
/// </summary>
internal
int
WsPayloadSize
;
/// <summary>
/// Receive buffer lock
/// </summary>
internal
readonly
object
WsReceiveLock
=
new
object
(
)
;
/// <summary>
/// Receive frame buffer
/// </summary>
internal
readonly
List
<
byte
>
WsReceiveFrameBuffer
=
new
List
<
byte
>
(
)
;
/// <summary>
/// Receive final buffer
/// </summary>
internal
readonly
List
<
byte
>
WsReceiveFinalBuffer
=
new
List
<
byte
>
(
)
;
/// <summary>
/// Receive mask
/// </summary>
internal
readonly
byte
[
]
WsReceiveMask
=
new
byte
[
4
]
;
/// <summary>
/// Send buffer lock
/// </summary>
internal
readonly
object
WsSendLock
=
new
object
(
)
;
/// <summary>
/// Send buffer
/// </summary>
internal
readonly
List
<
byte
>
WsSendBuffer
=
new
List
<
byte
>
(
)
;
/// <summary>
/// Send mask
/// </summary>
internal
readonly
byte
[
]
WsSendMask
=
new
byte
[
4
]
;
/// <summary>
/// WebSocket random generator
/// </summary>
internal
readonly
Random
WsRandom
=
new
Random
(
)
;
/// <summary>
/// WebSocket random nonce of 16 bytes
/// </summary>
internal
readonly
byte
[
]
WsNonce
=
new
byte
[
16
]
;
}
}
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