// check whether we are talking about the exact same CService (including same port)
if (info != addr)
return;
// update info
info.nLastSuccess = nTime;
info.nLastTry = nTime;
info.nAttempts = 0;
// nTime is not updated here, to avoid leaking information about
// currently-connected peers.
// if it is already in the tried set, don't do anything else
if (info.fInTried)
return;
// find a bucket it is in now
int nRnd = RandomInt(ADDRMAN_NEW_BUCKET_COUNT);
int nUBucket = -1;
for (unsignedint n = 0; n < ADDRMAN_NEW_BUCKET_COUNT; n++) {
int nB = (n + nRnd) % ADDRMAN_NEW_BUCKET_COUNT;
int nBpos = info.GetBucketPosition(nKey, true, nB);
if (vvNew[nB][nBpos] == nId) {
nUBucket = nB;
break;
}
}
// if no bucket is found, something bad happened;
// TODO: maybe re-add the node, but for now, just bail out
if (nUBucket == -1)
return;
// which tried bucket to move the entry to
int tried_bucket = info.GetTriedBucket(nKey);
int tried_bucket_pos = info.GetBucketPosition(nKey, false, tried_bucket);
// Will moving this address into tried evict another entry?
if (test_before_evict && (vvTried[tried_bucket][tried_bucket_pos] != -1)) {
LogPrint(BCLog::ADDRMAN, "Collision inserting element into tried table, moving %s to m_tried_collisions=%d\n", addr.ToString(), m_tried_collisions.size());
if (m_tried_collisions.size() < ADDRMAN_SET_TRIED_COLLISION_SIZE) {
m_tried_collisions.insert(nId);
}
} else {
LogPrint(BCLog::ADDRMAN, "Moving %s to tried\n", addr.ToString());