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Commits · inspiredorange/com.unity.netcode.gameobjects · GitHub
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Commits on May 5, 2022
Merge branch 'develop' of https://github.com/inspiredorange/com.unity.netcode.gameobjects into develop
inspiredorange
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3e6144e
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player movement with gyro sensor and arrow keys
inspiredorange
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2254dd2
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chore: update `CODEOWNERS` (#1935)
0xFA11
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8401fd6
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docs: NetworkConfig.ClientConnectionBufferTimeout xmldoc clarifications [skip ci] (#1927)
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Jesse Olmer
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5240ad2
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Commits on May 4, 2022
fix: Fix code coverage config name in nightly trigger (#1933)
ashwinimurt
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98a0e80
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chore: Separate trunk tests and trigger weekly (#1926)
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ashwinimurt
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1a8e890
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Commits on Apr 29, 2022
fix: shutting down properly, when failing to StartHost or StartClient. This allows the next attempt to not fail automatically. (#1918)
jeffreyrainy
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309ad7f
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fix: NetworkList serialization sends the list values before the cached updates, to prevent duplicate application (#1917)
jeffreyrainy
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24388c4
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Commits on Apr 28, 2022
chore: Add validation jobs as dependency of Publish and Promote (#1915)
ashwinimurt
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2de6754
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chore: Bump version to pre.8 (RC) and update changelog (#1913)
ashwinimurt
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763e736
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Commits on Apr 27, 2022
chore: Updating changelog for ClientNetworkTransform with Samples link (#1912)
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SamuelBellomo
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a8d2ba6
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fix: Fixes an ILPP crash when a NetworkBehaviour had a field of a type with no base type (an interface or `object`) (#1914)
ShadauxCat
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007ad36
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fix!: `NativeList<T>` causes crashes when used in RPCs [NCCBUG-106] (#1901)
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ShadauxCat
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38a1510
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fix: Make NetworkManager.Shutdown idempotent (#1877)
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simon-lemay-unity
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5c5566e
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Commits on Apr 26, 2022
fix: storing precise tick information when constructing ticks, to avoid missing/extraneous ticks (#1909)
jeffreyrainy
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7414be3
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refactor: expose `BufferedLinearInterpolator` to `public` (#1907)
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0xFA11
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SamuelBellomo
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46a4854
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chore: remove `ClientNetworkTransform` sample (#1906)
0xFA11
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dfe19d5
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test: making the TransformInterpolationTests more robust by waiting for the objects to place themselves before checking their position (#1903)
jeffreyrainy
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656b185
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fix: TestTimeIntegrationTest can skip the required shutdown and clean up if it asserts (#1896)
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NoelStephensUnity
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595a3e5
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Commits on Apr 25, 2022
feat: Addressables Redux (#1882)
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ShadauxCat
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81290ba
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chore: Tighten up the APIs of NetworkAnimator and NetworkTransform to leave public only what's needed (#1897)
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jeffreyrainy
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381dc4f
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fix: skip build tests when target support is not installed/supported (#1899)
ashwinimurt
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97d9cbf
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Commits on Apr 22, 2022
fix: NetworkTransform authority warning [MTT-1291] (#1846)
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NoelStephensUnity
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c803c72
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Commits on Apr 21, 2022
fix: UNetTransport.StartServer should return false when failed (MTT-3365, #854) (#1887)
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Jesse Olmer
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4008889
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fix: NetworkTransform rotation delta check false positives (#1890)
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NoelStephensUnity
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83752c8
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fix: NetworkRigidbody authority and ownership detection (#1891)
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NoelStephensUnity
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0xFA11
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2151772
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chore: update ci and docs to unity 2021.3 (#1892)
ashwinimurt
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bd9fbca
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Commits on Apr 20, 2022
chore: Remove unnecessary Publish/Promote configs and update dependencies (#1888)
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ashwinimurt
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8351074
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fix: ValidatesSceneBeforeLoading halts client synchronization (#1883)
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NoelStephensUnity
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d220adf
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fix: Client-Side NetworkEvent.Disconnect can throw an exception in UnityTransport (#1884)
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NoelStephensUnity
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e4d5166
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chore: update links (#1889)
0xFA11
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06f378f
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Commits on Apr 19, 2022
chore: update `CODEOWNERS`
0xFA11
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5cb72fd
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Commits on Apr 14, 2022
refactor: Remove SIPTransport and replace it with UnityTransport (#1870)
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NoelStephensUnity
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0xFA11
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6555a1e
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Commits on Apr 13, 2022
fix: prevent Owner-writable NetworkVariable from being sent to the owning client by the server and getting overwritten. NCCBUG-168 (#1871)
jeffreyrainy
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5e26650
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Commits on Apr 7, 2022
chore: update release date (#1866)
ashwinimurt
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b5f4195
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