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| layout | pattern | |||
|---|---|---|---|---|
| title | Prototype | |||
| folder | prototype | |||
| permalink | /patterns/prototype/ | |||
| categories | Creational | |||
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Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.
Real world example
Remember Dolly? The sheep that was cloned! Lets not get into the details but the key point here is that it is all about cloning.
In plain words
Create object based on an existing object through cloning.
Wikipedia says
The prototype pattern is a creational design pattern in software development. It is used when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects.
In short, it allows you to create a copy of an existing object and modify it to your needs, instead of going through the trouble of creating an object from scratch and setting it up.
Programmatic Example
In Java, it can be easily done by implementing Cloneable and overriding clone from Object
class Sheep implements Cloneable {
private String name;
public Sheep(String name) { this.name = name; }
public void setName(String name) { this.name = name; }
public String getName() { return name; }
@Override
public Sheep clone() throws CloneNotSupportedException {
return new Sheep(name);
}
}Then it can be cloned like below
Sheep original = new Sheep("Jolly");
System.out.println(original.getName()); // Jolly
// Clone and modify what is required
Sheep cloned = original.clone();
cloned.setName("Dolly");
System.out.println(cloned.getName()); // DollyUse the Prototype pattern when a system should be independent of how its products are created, composed and represented; and
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