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/*
Copyright (C) 2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#
include
"
JackAudioAdapter.h
"
#
include
"
JackError.h
"
#
include
"
JackCompilerDeps.h
"
#
include
"
JackTools.h
"
#
include
"
JackTime.h
"
#
include
"
jslist.h
"
#
include
<
stdio.h
>
#
include
<
stdlib.h
>
#
include
<
assert.h
>
using
namespace
std
;
namespace
Jack
{
int
JackAudioAdapter::Process
(
jack_nframes_t
frames,
void
* arg)
{
JackAudioAdapter* adapter =
static_cast
<JackAudioAdapter*>(arg);
return
adapter->
ProcessAux
(frames);
}
int
JackAudioAdapter::ProcessAux
(
jack_nframes_t
frames)
{
//
Always clear output
for
(
int
i =
0
; i <
fAudioAdapter
->
GetInputs
(); i++) {
fInputBufferList
[i] = (
jack_default_audio_sample_t
*)
jack_port_get_buffer
(
fCapturePortList
[i], frames);
memset
(
fInputBufferList
[i],
0
, frames *
sizeof
(
jack_default_audio_sample_t
));
}
for
(
int
i =
0
; i <
fAudioAdapter
->
GetOutputs
(); i++) {
fOutputBufferList
[i] = (
jack_default_audio_sample_t
*)
jack_port_get_buffer
(
fPlaybackPortList
[i], frames);
}
fAudioAdapter
->
PullAndPush
(
fInputBufferList
,
fOutputBufferList
, frames);
return
0
;
}
int
JackAudioAdapter::BufferSize
(
jack_nframes_t
buffer_size,
void
* arg)
{
JackAudioAdapter* adapter =
static_cast
<JackAudioAdapter*>(arg);
adapter->
Reset
();
adapter->
fAudioAdapter
->
SetHostBufferSize
(buffer_size);
return
0
;
}
int
JackAudioAdapter::SampleRate
(
jack_nframes_t
sample_rate,
void
* arg)
{
JackAudioAdapter* adapter =
static_cast
<JackAudioAdapter*>(arg);
adapter->
Reset
();
adapter->
fAudioAdapter
->
SetHostSampleRate
(sample_rate);
return
0
;
}
void
JackAudioAdapter::Latency
(
jack_latency_callback_mode_t
mode,
void
* arg)
{
JackAudioAdapter* adapter =
static_cast
<JackAudioAdapter*>(arg);
if
(mode == JackCaptureLatency) {
for
(
int
i =
0
; i < adapter->
fAudioAdapter
->
GetInputs
(); i++) {
jack_latency_range_t
range;
range.
min
= range.
max
= adapter->
fAudioAdapter
->
GetInputLatency
(i);
jack_port_set_latency_range
(adapter->
fCapturePortList
[i], JackCaptureLatency, &range);
}
}
else
{
for
(
int
i =
0
; i < adapter->
fAudioAdapter
->
GetOutputs
(); i++) {
jack_latency_range_t
range;
range.
min
= range.
max
= adapter->
fAudioAdapter
->
GetOutputLatency
(i);
jack_port_set_latency_range
(adapter->
fPlaybackPortList
[i], JackPlaybackLatency, &range);
}
}
}
JackAudioAdapter::JackAudioAdapter
(
jack_client_t
* client, JackAudioAdapterInterface* audio_io,
const
JSList* params)
:
fClient
(client),
fAudioAdapter
(audio_io)
{
const
JSList* node;
const
jack_driver_param_t
* param;
fAutoConnect
=
false
;
for
(node = params; node; node =
jack_slist_next
(node)) {
param = (
const
jack_driver_param_t
*)node->
data
;
switch
(param->
character
) {
case
'
c
'
:
fAutoConnect
=
true
;
break
;
}
}
}
JackAudioAdapter::~JackAudioAdapter
()
{
//
When called, Close has already been used for the client, thus ports are already unregistered.
delete
fAudioAdapter
;
}
void
JackAudioAdapter::FreePorts
()
{
for
(
int
i =
0
; i <
fAudioAdapter
->
GetInputs
(); i++) {
if
(
fCapturePortList
[i]) {
jack_port_unregister
(
fClient
,
fCapturePortList
[i]);
}
}
for
(
int
i =
0
; i <
fAudioAdapter
->
GetOutputs
(); i++) {
if
(
fPlaybackPortList
[i]) {
jack_port_unregister
(
fClient
,
fPlaybackPortList
[i]);
}
}
delete[]
fCapturePortList
;
delete[]
fPlaybackPortList
;
delete[]
fInputBufferList
;
delete[]
fOutputBufferList
;
}
void
JackAudioAdapter::ConnectPorts
()
{
const
char
** ports;
ports =
jack_get_ports
(
fClient
,
NULL
,
NULL
, JackPortIsPhysical | JackPortIsInput);
if
(ports !=
NULL
) {
for
(
int
i =
0
; i <
fAudioAdapter
->
GetInputs
() && ports[i]; i++) {
jack_connect
(
fClient
,
jack_port_name
(
fCapturePortList
[i]), ports[i]);
}
jack_free
(ports);
}
ports =
jack_get_ports
(
fClient
,
NULL
,
NULL
, JackPortIsPhysical | JackPortIsOutput);
if
(ports !=
NULL
) {
for
(
int
i =
0
; i <
fAudioAdapter
->
GetOutputs
() && ports[i]; i++) {
jack_connect
(
fClient
, ports[i],
jack_port_name
(
fPlaybackPortList
[i]));
}
jack_free
(ports);
}
}
void
JackAudioAdapter::Reset
()
{
fAudioAdapter
->
Reset
();
}
int
JackAudioAdapter::Open
()
{
char
name[
32
];
jack_log
(
"
JackAudioAdapter::Open fCaptureChannels %d fPlaybackChannels %d
"
,
fAudioAdapter
->
GetInputs
(),
fAudioAdapter
->
GetOutputs
());
fAudioAdapter
->
Create
();
//
jack ports
fCapturePortList
=
new
jack_port_t
*[
fAudioAdapter
->
GetInputs
()];
fPlaybackPortList
=
new
jack_port_t
*[
fAudioAdapter
->
GetOutputs
()];
fInputBufferList
=
new
jack_default_audio_sample_t
*[
fAudioAdapter
->
GetInputs
()];
fOutputBufferList
=
new
jack_default_audio_sample_t
*[
fAudioAdapter
->
GetOutputs
()];
for
(
int
i =
0
; i <
fAudioAdapter
->
GetInputs
(); i++) {
snprintf
(name,
sizeof
(name),
"
capture_%d
"
, i +
1
);
if
((
fCapturePortList
[i] =
jack_port_register
(
fClient
, name,
JACK_DEFAULT_AUDIO_TYPE
, CaptureDriverFlags,
0
)) ==
NULL
) {
goto
fail;
}
}
for
(
int
i =
0
; i <
fAudioAdapter
->
GetOutputs
(); i++) {
snprintf
(name,
sizeof
(name),
"
playback_%d
"
, i +
1
);
if
((
fPlaybackPortList
[i] =
jack_port_register
(
fClient
, name,
JACK_DEFAULT_AUDIO_TYPE
, PlaybackDriverFlags,
0
)) ==
NULL
) {
goto
fail;
}
}
//
callbacks and activation
if
(
jack_set_process_callback
(
fClient
, Process,
this
) <
0
) {
goto
fail;
}
if
(
jack_set_buffer_size_callback
(
fClient
, BufferSize,
this
) <
0
) {
goto
fail;
}
if
(
jack_set_sample_rate_callback
(
fClient
, SampleRate,
this
) <
0
) {
goto
fail;
}
if
(
jack_set_latency_callback
(
fClient
, Latency,
this
) <
0
) {
goto
fail;
}
if
(
jack_activate
(
fClient
) <
0
) {
goto
fail;
}
if
(
fAutoConnect
) {
ConnectPorts
();
}
//
Ring buffers are now allocated...
return
fAudioAdapter
->
Open
();
return
0
;
fail:
FreePorts
();
fAudioAdapter
->
Destroy
();
return
-
1
;
}
int
JackAudioAdapter::Close
()
{
fAudioAdapter
->
Close
();
fAudioAdapter
->
Destroy
();
return
0
;
}
}
//
namespace
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