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/*
* Copyright (C) 2004 Rui Nuno Capela, Steve Harris
* Copyright (C) 2008 Nedko Arnaudov
* Copyright (C) 2008 Grame
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#
include
"
JackMessageBuffer.h
"
#
include
"
JackGlobals.h
"
#
include
"
JackError.h
"
#
include
"
JackTime.h
"
namespace
Jack
{
JackMessageBuffer* JackMessageBuffer::
fInstance
=
NULL
;
JackMessageBuffer::JackMessageBuffer
()
:
fInit
(
NULL
),
fInitArg
(
NULL
),
fThread(
this
),
fGuard(),
fInBuffer(
0
),
fOutBuffer(
0
),
fOverruns(
0
),
fRunning(
false
)
{
static_assert
(
offsetof
(JackMessageBuffer,
fOverruns
) %
sizeof
(
fOverruns
) ==
0
,
"
fOverruns must be aligned within JackMessageBuffer
"
);
}
JackMessageBuffer::~JackMessageBuffer
()
{}
bool
JackMessageBuffer::Start
()
{
//
Before StartSync()...
fRunning
=
true
;
if
(
fThread
.
StartSync
() ==
0
) {
return
true
;
}
else
{
fRunning
=
false
;
return
false
;
}
}
bool
JackMessageBuffer::Stop
()
{
if
(
fOverruns
>
0
) {
jack_error
(
"
WARNING: %d message buffer overruns!
"
,
fOverruns
);
}
else
{
jack_log
(
"
no message buffer overruns
"
);
}
if
(
fGuard
.
Lock
()) {
fRunning
=
false
;
fGuard
.
Signal
();
fGuard
.
Unlock
();
fThread
.
Stop
();
}
else
{
fThread
.
Kill
();
}
Flush
();
return
true
;
}
void
JackMessageBuffer::Flush
()
{
while
(
fOutBuffer
!=
fInBuffer
) {
jack_log_function
(
fBuffers
[
fOutBuffer
].
level
,
fBuffers
[
fOutBuffer
].
message
);
fOutBuffer
=
MB_NEXT
(
fOutBuffer
);
}
}
void
JackMessageBuffer::AddMessage
(
int
level,
const
char
*message)
{
if
(
fGuard
.
Trylock
()) {
fBuffers
[
fInBuffer
].
level
= level;
strncpy
(
fBuffers
[
fInBuffer
].
message
, message,
MB_BUFFERSIZE
);
fInBuffer
=
MB_NEXT
(
fInBuffer
);
fGuard
.
Signal
();
fGuard
.
Unlock
();
}
else
{
/*
lock collision
*/
INC_ATOMIC
(&
fOverruns
);
}
}
bool
JackMessageBuffer::Execute
()
{
if
(
fGuard
.
Lock
()) {
while
(
fRunning
) {
fGuard
.
Wait
();
/*
the client asked for all threads to run a thread
initialization callback, which includes us.
*/
if
(
fInit
) {
fInit
(
fInitArg
);
fInit
=
NULL
;
/*
and we're done
*/
fGuard
.
Signal
();
}
/*
releasing the mutex reduces contention
*/
fGuard
.
Unlock
();
Flush
();
fGuard
.
Lock
();
}
fGuard
.
Unlock
();
}
else
{
jack_error
(
"
JackMessageBuffer::Execute lock cannot be taken
"
);
}
return
false
;
}
bool
JackMessageBuffer::Create
()
{
if
(
fInstance
==
NULL
) {
fInstance
=
new
JackMessageBuffer
();
if
(!
fInstance
->
Start
()) {
jack_error
(
"
JackMessageBuffer::Create cannot start thread
"
);
delete
fInstance
;
fInstance
=
NULL
;
return
false
;
}
}
return
true
;
}
bool
JackMessageBuffer::Destroy
()
{
if
(
fInstance
!=
NULL
) {
fInstance
->
Stop
();
delete
fInstance
;
fInstance
=
NULL
;
return
true
;
}
else
{
return
false
;
}
}
void
JackMessageBufferAdd
(
int
level,
const
char
*message)
{
if
(Jack::JackMessageBuffer::
fInstance
==
NULL
) {
/*
Unable to print message with realtime safety. Complain and print it anyway.
*/
jack_log_function
(
LOG_LEVEL_ERROR
,
"
messagebuffer not initialized, skip message
"
);
}
else
{
Jack::JackMessageBuffer::
fInstance
->
AddMessage
(level, message);
}
}
int
JackMessageBuffer::SetInitCallback
(JackThreadInitCallback callback,
void
*arg)
{
if
(
fInstance
&& callback &&
fRunning
&&
fGuard
.
Lock
()) {
/*
set up the callback
*/
fInitArg
= arg;
fInit
= callback;
#
ifndef
WIN32
//
wake msg buffer thread
fGuard
.
Signal
();
//
wait for it to be done
fGuard
.
Wait
();
//
and we're done
fGuard
.
Unlock
();
#
else
/*
The condition variable emulation code does not work reliably on Windows (lost signal).
So use a "hackish" way to signal/wait for the result.
Probably better in the long term : use pthread-win32 (http://sourceware.org/pthreads-win32/`
*/
fGuard
.
Unlock
();
int
count =
0
;
while
(
fInit
&& ++count <
1000
) {
/*
wake msg buffer thread
*/
fGuard
.
Signal
();
JackSleep
(
1000
);
}
if
(count ==
1000
) {
jack_error
(
"
JackMessageBuffer::SetInitCallback : signal lost
"
);
return
-
1
;
}
#
endif
return
0
;
}
jack_error
(
"
JackMessageBuffer::SetInitCallback : callback could not be executed
"
);
return
-
1
;
}
};
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