FazBrowse GitHub Viewer
|
Trending
|
URL:
|
Home
Tools:
[Download Repo ZIP]
[View Raw Code]
[Original HTTPS Page]
jack2/windows/JackWinProcessSync.cpp at develop · jackaudio/jack2 · GitHub
Uh oh!
There was an error while loading.
Please reload this page
.
jackaudio
/
jack2
Public
Notifications
You must be signed in to change notification settings
Fork
396
Star
2.4k
Code
Issues
332
Pull requests
38
Discussions
Actions
Security and quality
0
Insights
Additional navigation options
Code
Issues
Pull requests
Discussions
Actions
Security and quality
Insights
Expand file tree
Breadcrumbs
jack2
/
windows
/
JackWinProcessSync.cpp
Copy path
More file actions
More file actions
Latest commit
History
History
History
261 lines (219 loc) · 8.12 KB
Breadcrumbs
jack2
/
windows
/
JackWinProcessSync.cpp
Copy path
File metadata and controls
261 lines (219 loc) · 8.12 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#
include
"
JackWinProcessSync.h
"
#
include
"
JackError.h
"
namespace
Jack
{
void
JackWinProcessSync::Signal
()
{
if
(!
SetEvent
(
fEvent
)) {
jack_error
(
"
JackWinProcessSync::Signal SetEvent err = %d
"
,
GetLastError
());
}
}
void
JackWinProcessSync::LockedSignal
()
{
DWORD
res =
WaitForSingleObject
(
fMutex
,
INFINITE
);
if
(res !=
WAIT_OBJECT_0
) {
jack_error
(
"
JackWinProcessSync::LockedSignal WaitForSingleObject err = %d
"
,
GetLastError
());
}
if
(!
SetEvent
(
fEvent
)) {
jack_error
(
"
JackWinProcessSync::LockedSignal SetEvent err = %d
"
,
GetLastError
());
}
if
(!
ReleaseMutex
(
fMutex
)) {
jack_error
(
"
JackWinProcessSync::LockedSignal ReleaseMutex err = %d
"
,
GetLastError
());
}
}
void
JackWinProcessSync::SignalAll
()
{
Signal
();
}
void
JackWinProcessSync::LockedSignalAll
()
{
LockedSignal
();
}
/*
void JackWinProcessSync::Wait()
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
}
DWORD res = WaitForSingleObject(fEvent, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
}
}
*/
void
JackWinProcessSync::LockedWait
()
{
//
Does it make sense on Windows, use non-locked version for now...
Wait
();
}
/*
bool JackWinProcessSync::TimedWait(long usec)
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
}
DWORD res = WaitForSingleObject(fEvent, usec / 1000);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
}
return (res == WAIT_OBJECT_0);
}
*/
bool
JackWinProcessSync::LockedTimedWait
(
long
usec)
{
//
Does it make sense on Windows, use non-locked version for now...
return
TimedWait
(usec);
}
void
JackWinProcessSync::Wait
()
{
//
In case Wait is called in a "locked" context
if
(
ReleaseMutex
(
fMutex
)) {
HANDLE
handles[] = {
fMutex
,
fEvent
};
DWORD
res =
WaitForMultipleObjects
(
2
, handles,
true
,
INFINITE
);
if
(res !=
WAIT_OBJECT_0
) {
jack_error
(
"
JackWinProcessSync::Wait WaitForMultipleObjects err = %d
"
,
GetLastError
());
}
//
In case Wait is called in a "non-locked" context
}
else
{
jack_error
(
"
JackWinProcessSync::Wait ReleaseMutex err = %d
"
,
GetLastError
());
DWORD
res =
WaitForSingleObject
(
fEvent
,
INFINITE
);
if
(res !=
WAIT_OBJECT_0
) {
jack_error
(
"
JackWinProcessSync::Wait WaitForSingleObject err = %d
"
,
GetLastError
());
}
}
if
(!
ResetEvent
(
fEvent
)) {
jack_error
(
"
JackWinProcessSync::Wait ResetEvent err = %d
"
,
GetLastError
());
}
}
bool
JackWinProcessSync::TimedWait
(
long
usec)
{
DWORD
res =
0
;
//
In case TimedWait is called in a "locked" context
if
(
ReleaseMutex
(
fMutex
)) {
HANDLE
handles[] = {
fMutex
,
fEvent
};
res =
WaitForMultipleObjects
(
2
, handles,
true
, usec /
1000
);
if
((res !=
WAIT_OBJECT_0
) && (res !=
WAIT_TIMEOUT
)) {
jack_error
(
"
JackWinProcessSync::TimedWait WaitForMultipleObjects err = %d
"
,
GetLastError
());
}
//
In case TimedWait is called in a "non-locked" context
}
else
{
jack_error
(
"
JackWinProcessSync::TimedWait ReleaseMutex err = %d
"
,
GetLastError
());
res =
WaitForSingleObject
(
fEvent
, usec /
1000
);
if
(res !=
WAIT_OBJECT_0
) {
jack_error
(
"
JackWinProcessSync::TimedWait WaitForSingleObject err = %d
"
,
GetLastError
());
}
}
if
(!
ResetEvent
(
fEvent
)) {
jack_error
(
"
JackWinProcessSync::TimedWait ResetEvent err = %d
"
,
GetLastError
());
}
return
(res ==
WAIT_OBJECT_0
);
}
/*
// Code from APPLE CAGuard.cpp : does not seem to work as expected...
void JackWinProcessSync::Wait()
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
}
DWORD res = WaitForSingleObject(fEvent, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
}
}
// Variant that behaves differently depending of the mutex state
void JackWinProcessSync::Wait()
{
if (ReleaseMutex(fMutex)) {
HANDLE handles[] = { fMutex, fEvent };
DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::LockedWait WaitForMultipleObjects err = %d", GetLastError());
}
} else {
jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
DWORD res = WaitForSingleObject(fEvent, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
}
}
if (!ResetEvent(fEvent)) {
jack_error("JackWinProcessSync::LockedWait ResetEvent err = %d", GetLastError());
}
}
void JackWinProcessSync::LockedWait()
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::LockedWait ReleaseMutex err = %d", GetLastError());
}
HANDLE handles[] = { fMutex, fEvent };
DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::LockedWait WaitForMultipleObjects err = %d", GetLastError());
}
if (!ResetEvent(fEvent)) {
jack_error("JackWinProcessSync::LockedWait ResetEvent err = %d", GetLastError());
}
}
bool JackWinProcessSync::TimedWait(long usec)
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
}
DWORD res = WaitForSingleObject(fEvent, usec / 1000);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
}
return (res == WAIT_OBJECT_0);
}
// Variant that behaves differently depending of the mutex state
bool JackWinProcessSync::TimedWait(long usec)
{
if (ReleaseMutex(fMutex)) {
HANDLE handles[] = { fMutex, fEvent };
DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000);
if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) {
jack_error("JackWinProcessSync::LockedTimedWait WaitForMultipleObjects err = %d", GetLastError());
}
} else {
jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
DWORD res = WaitForSingleObject(fEvent, usec / 1000);
if (res != WAIT_OBJECT_0) {
jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
}
}
if (!ResetEvent(fEvent)) {
jack_error("JackWinProcessSync::LockedTimedWait ResetEvent err = %d", GetLastError());
}
return (res == WAIT_OBJECT_0);
}
bool JackWinProcessSync::LockedTimedWait(long usec)
{
if (!ReleaseMutex(fMutex)) {
jack_error("JackWinProcessSync::LockedTimedWait ReleaseMutex err = %d", GetLastError());
}
HANDLE handles[] = { fMutex, fEvent };
DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000);
if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) {
jack_error("JackWinProcessSync::LockedTimedWait WaitForMultipleObjects err = %d", GetLastError());
}
if (!ResetEvent(fEvent)) {
jack_error("JackWinProcessSync::LockedTimedWait ResetEvent err = %d", GetLastError());
}
return (res == WAIT_OBJECT_0);
}
*/
}
//
end of namespace
Back
|
FazBrowse Home
|
New Git URL