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AQ32Plus/src/firstOrderFilter.c at master · jihlein/AQ32Plus · GitHub
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/*
October 2012
aq32Plus Rev -
Copyright (c) 2012 John Ihlein. All rights reserved.
Open Source STM32 Based Multicopter Controller Software
Includes code and/or ideas from:
1)AeroQuad
2)BaseFlight
3)CH Robotics
4)MultiWii
5)S.O.H. Madgwick
6)UAVX
Designed to run on the AQ32 Flight Control Board
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
///////////////////////////////////////////////////////////////////////////////
#include
"board.h"
///////////////////////////////////////////////////////////////////////////////
// TAU = Filter Time Constant
// T = Filter Sample Time
// A = 2 * TAU / T
// Low Pass:
// GX1 = 1 / (1 + A)
// GX2 = 1 / (1 + A)
// GX3 = (1 - A) / (1 + A)
// High Pass:
// GX1 = A / (1 + A)
// GX2 = -A / (1 + A)
// GX3 = (1 - A) / (1 + A)
///////////////////////////////////////
#define
PRESSURE_ALT_LOWPASS_TAU
0.05f
#define
PRESSURE_ALT_LOWPASS_SAMPLE_TIME
0.02f
#define
PRESSURE_ALT_LOWPASS_A
(2.0f * PRESSURE_ALT_LOWPASS_TAU / PRESSURE_ALT_LOWPASS_SAMPLE_TIME)
#define
PRESSURE_ALT_LOWPASS_GX1
(1.0f / (1.0f + PRESSURE_ALT_LOWPASS_A))
#define
PRESSURE_ALT_LOWPASS_GX2
(1.0f / (1.0f + PRESSURE_ALT_LOWPASS_A))
#define
PRESSURE_ALT_LOWPASS_GX3
((1.0f - PRESSURE_ALT_LOWPASS_A) / (1.0f + PRESSURE_ALT_LOWPASS_A))
///////////////////////////////////////
#define
EARTH_AXIS_ACCEL_X_HIGHPASS_TAU
4.00f
#define
EARTH_AXIS_ACCEL_X_HIGHPASS_SAMPLE_TIME
0.01f
#define
EARTH_AXIS_ACCEL_X_HIGHPASS_A
(2.0f * EARTH_AXIS_ACCEL_X_HIGHPASS_TAU / EARTH_AXIS_ACCEL_X_HIGHPASS_SAMPLE_TIME)
#define
EARTH_AXIS_ACCEL_X_HIGHPASS_GX1
( EARTH_AXIS_ACCEL_X_HIGHPASS_A / (1.0f + EARTH_AXIS_ACCEL_X_HIGHPASS_A))
#define
EARTH_AXIS_ACCEL_X_HIGHPASS_GX2
(-EARTH_AXIS_ACCEL_X_HIGHPASS_A / (1.0f + EARTH_AXIS_ACCEL_X_HIGHPASS_A))
#define
EARTH_AXIS_ACCEL_X_HIGHPASS_GX3
((1.0f - EARTH_AXIS_ACCEL_X_HIGHPASS_A) / (1.0f + EARTH_AXIS_ACCEL_X_HIGHPASS_A))
///////////////////////////////////////
#define
EARTH_AXIS_ACCEL_Y_HIGHPASS_TAU
4.00f
#define
EARTH_AXIS_ACCEL_Y_HIGHPASS_SAMPLE_TIME
0.01f
#define
EARTH_AXIS_ACCEL_Y_HIGHPASS_A
(2.0f * EARTH_AXIS_ACCEL_Y_HIGHPASS_TAU / EARTH_AXIS_ACCEL_Y_HIGHPASS_SAMPLE_TIME)
#define
EARTH_AXIS_ACCEL_Y_HIGHPASS_GX1
( EARTH_AXIS_ACCEL_Y_HIGHPASS_A / (1.0f + EARTH_AXIS_ACCEL_Y_HIGHPASS_A))
#define
EARTH_AXIS_ACCEL_Y_HIGHPASS_GX2
(-EARTH_AXIS_ACCEL_Y_HIGHPASS_A / (1.0f + EARTH_AXIS_ACCEL_Y_HIGHPASS_A))
#define
EARTH_AXIS_ACCEL_Y_HIGHPASS_GX3
((1.0f - EARTH_AXIS_ACCEL_Y_HIGHPASS_A) / (1.0f + EARTH_AXIS_ACCEL_Y_HIGHPASS_A))
///////////////////////////////////////
#define
EARTH_AXIS_ACCEL_Z_HIGHPASS_TAU
4.00f
#define
EARTH_AXIS_ACCEL_Z_HIGHPASS_SAMPLE_TIME
0.01f
#define
EARTH_AXIS_ACCEL_Z_HIGHPASS_A
(2.0f * EARTH_AXIS_ACCEL_Z_HIGHPASS_TAU / EARTH_AXIS_ACCEL_Z_HIGHPASS_SAMPLE_TIME)
#define
EARTH_AXIS_ACCEL_Z_HIGHPASS_GX1
( EARTH_AXIS_ACCEL_Z_HIGHPASS_A / (1.0f + EARTH_AXIS_ACCEL_Z_HIGHPASS_A))
#define
EARTH_AXIS_ACCEL_Z_HIGHPASS_GX2
(-EARTH_AXIS_ACCEL_Z_HIGHPASS_A / (1.0f + EARTH_AXIS_ACCEL_Z_HIGHPASS_A))
#define
EARTH_AXIS_ACCEL_Z_HIGHPASS_GX3
((1.0f - EARTH_AXIS_ACCEL_Z_HIGHPASS_A) / (1.0f + EARTH_AXIS_ACCEL_Z_HIGHPASS_A))
///////////////////////////////////////////////////////////////////////////////
void
initFirstOrderFilter
()
{
float
a
;
firstOrderFilters
[
PRESSURE_ALT_LOWPASS
].
gx1
=
PRESSURE_ALT_LOWPASS_GX1
;
firstOrderFilters
[
PRESSURE_ALT_LOWPASS
].
gx2
=
PRESSURE_ALT_LOWPASS_GX2
;
firstOrderFilters
[
PRESSURE_ALT_LOWPASS
].
gx3
=
PRESSURE_ALT_LOWPASS_GX3
;
firstOrderFilters
[
PRESSURE_ALT_LOWPASS
].
previousInput
=
sensors
.
pressureAlt50Hz
;
firstOrderFilters
[
PRESSURE_ALT_LOWPASS
].
previousOutput
=
sensors
.
pressureAlt50Hz
;
///////////////////////////////////
firstOrderFilters
[
EARTH_AXIS_ACCEL_X_HIGHPASS
].
gx1
=
EARTH_AXIS_ACCEL_X_HIGHPASS_GX1
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_X_HIGHPASS
].
gx2
=
EARTH_AXIS_ACCEL_X_HIGHPASS_GX2
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_X_HIGHPASS
].
gx3
=
EARTH_AXIS_ACCEL_X_HIGHPASS_GX3
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_X_HIGHPASS
].
previousInput
=
0.0f
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_X_HIGHPASS
].
previousOutput
=
0.0f
;
///////////////////////////////////
firstOrderFilters
[
EARTH_AXIS_ACCEL_Y_HIGHPASS
].
gx1
=
EARTH_AXIS_ACCEL_Y_HIGHPASS_GX1
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_Y_HIGHPASS
].
gx2
=
EARTH_AXIS_ACCEL_Y_HIGHPASS_GX2
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_Y_HIGHPASS
].
gx3
=
EARTH_AXIS_ACCEL_Y_HIGHPASS_GX3
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_Y_HIGHPASS
].
previousInput
=
0.0f
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_Y_HIGHPASS
].
previousOutput
=
0.0f
;
///////////////////////////////////
firstOrderFilters
[
EARTH_AXIS_ACCEL_Z_HIGHPASS
].
gx1
=
EARTH_AXIS_ACCEL_Z_HIGHPASS_GX1
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_Z_HIGHPASS
].
gx2
=
EARTH_AXIS_ACCEL_Z_HIGHPASS_GX2
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_Z_HIGHPASS
].
gx3
=
EARTH_AXIS_ACCEL_Z_HIGHPASS_GX3
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_Z_HIGHPASS
].
previousInput
=
0.0f
;
firstOrderFilters
[
EARTH_AXIS_ACCEL_Z_HIGHPASS
].
previousOutput
=
0.0f
;
///////////////////////////////////
a
=
2.0f
*
eepromConfig
.
triCopterYawCmd500HzLowPassTau
*
500.0f
;
firstOrderFilters
[
TRICOPTER_YAW_LOWPASS
].
gx1
=
1.0f
/ (
1.0f
+
a
);
firstOrderFilters
[
TRICOPTER_YAW_LOWPASS
].
gx2
=
1.0f
/ (
1.0f
+
a
);
firstOrderFilters
[
TRICOPTER_YAW_LOWPASS
].
gx3
=
(
1.0f
-
a
) / (
1.0f
+
a
);
firstOrderFilters
[
TRICOPTER_YAW_LOWPASS
].
previousInput
=
eepromConfig
.
triYawServoMid
;
firstOrderFilters
[
TRICOPTER_YAW_LOWPASS
].
previousOutput
=
eepromConfig
.
triYawServoMid
;
///////////////////////////////////
}
///////////////////////////////////////////////////////////////////////////////
float
firstOrderFilter
(
float
input
,
struct
firstOrderFilterData
*
filterParameters
)
{
float
output
;
output
=
filterParameters
->
gx1
*
input
+
filterParameters
->
gx2
*
filterParameters
->
previousInput
-
filterParameters
->
gx3
*
filterParameters
->
previousOutput
;
filterParameters
->
previousInput
=
input
;
filterParameters
->
previousOutput
=
output
;
return
output
;
}
///////////////////////////////////////////////////////////////////////////////
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