The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg> and WebGL renderers.
Examples — Documentation — Help
Download the minified library and include it in your html.
Alternatively see how to build the library yourself.
<script src="js/Three.js"></script>
This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.
<script>
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene.add( camera );
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
// note: three.js includes requestAnimationFrame shim
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
</script>
2012 04 22 - r49 (364,242 KB, gzip: 89,057 KB)
- Yet more ColladaLoader improvements. (ekitson, AddictArts and pblasco)
- Created documentation system. (mrdoob)
- Added some documentation. (mrdoob and sole)
- Added MorphBlendMesh. (alteredq)
- Added emissive component to WebGL Materials. (alteredq)
- Added DepthPassPlugin. (alteredq)
- Improvements to Path. (asutherland)
- Improvements to Curve. (zz85)
- Added ArrowHelper. (zz85 and WestLangley)
- Changed depth sorting in WebGLRenderer to use world positions. (alteredq)
- Improved physically based shading in WebGLRenderer. (WestLangley)
- Changed depth sorting in Projector to use world positions. (mrdoob)
- Added physical specular term also to normal map shader. (alteredq)
- Added TubeGeometry. (zz85 and WestLangley)
- Added needsUpdate flag to Material. (alteredq)
- Fixed GeometryUtils.triangulateQuads. (alteredq)
- Improvements to GeometryUtils.tessellate. (alteredq)
- Change PlaneGeometry from XY to XZ. (mrdoob)
- WebGLRenderer back to highp shader precision. (mrdoob)
- Added deallocateRenderTarget to `WebGLRenderer. (kovleouf)
- Support zIndex and scale into DOMRenderer. (ajorkowski)
- Improvements to CameraHelper. (zz85)
- Added 3D spline path extrusion support to ExtrudeGeometry. (zz85)
- MarchingCubes moved out of the lib into /examples/js folder. (alteredq)
- Added ImmediateRenderObject. (alteredq)
- Renamed __dirty* to *NeedUpdate. (valette and mrdoob)
- Added CustomBlending to Material and premultiplyAlpha to Texture. (alteredq)
- Improvements to CubeCamera. (alteredq and mrdoob)
- CanvasRenderer.setClearColor() and .setClearColorHex() now sets opacity to 1 when null. (mrdoob)
- Fixed broken UVs in SubdivisionModifier. (zz85)
- Renamed Matrix4's setTranslation, setRotationX, setRotationY, setRotationZ, setRotationAxis and setScale to makeTranslation, makeRotationX, makeRotationY, makeRotationZ, makeRotationAxis and makeScale. (mrdoob)
- Matrix4 static methods makeFrustum, makePerspective, makeOrtho to non-static methods. (mrdoob)
- Refactore handling of Matrix4 to Matrix3 inversion. (alteredq)
- Added GodRays postprocessing. (huwb)
- Added LinePieces support to Projector. (mrdoob)
- Fixed UVs handling bug in GeometryUtils.tessellate. (alteredq)
- Serious performance improvements to Matrix4, Matrix3 and Frustum. (gero3)
- Fixes to LatheGeometry. (zz85)
- Removed Vertex. Use Vector3 instead. (mrdoob)
- Implemented real Spotlights. (alteredq)
- Added ParametricGeometry. (zz85)
- Added basic OBJLoader in /examples/js/loaders folder. (mrdoob)
- Moved ColladaLoader and UTF8Loader to /examples/js/loaders folder. (mrdoob)
- Added VTKLoader to /examples/js/loaders folder. (valette and mrdoob)
- Blender exporter now supports linked groups. (Druidhawk)
- Added visible property to Material. (mrdoob)
- Removed Lamber+Texture support in CanvasRenderer. (mrdoob)
- Fixed normals in CylinderGeometry. (qiao)
- Added floating point textures support to WebGLRenderer. (mrdoob)
- Renamed AnaglyphWebGLRenderer and co. to AnaglyphEffect & co. and moved to /examples/js/effects. (mrdoob)
- Improvements to documentation system. (mrdoob and codler)
- Added AsciiEffect. (zz85)
2012 03 04 - r48 (393,626 KB, gzip: 99,395 KB)
- Added camera support to ColladaLoader. (jbaicoianu)
- More ColladaLoader improvements. (mrdoob, AddictArts, kduong)
- Updated IcosahedronGeometry and OctahedronGeometry with timothypratley's PolyhedronGeometry code which also brings TetrahedronGeometry. (mrdoob)
- LOD should now behave as expected from anywhere in the scene graph. (mrdoob)
- Added THREE.REVISION. (mrdoob)
- Fixed cancelRequestAnimationFrame polyfill. (also)
- Improvements to convert_obj_three.py. (alteredq)
- Fixes to Geometry's .computeBoundingBox and .computeBoundingSphere. (alteredq)
- Refactored ShadowMap shader. (alteredq)
- Fixed handling of meshes with multiple materials in SceneLoader. (alteredq)
- Changed Material's default ambient color to 0xffffff. (alteredq)
- Added normals support to MorphTarget. (alteredq)
- Added .setFrameRange and .setAnimationLabel to MorphAnimMesh. (alteredq)
- Added handling of named animation sequences to MorphAnimMesh. (alteredq)
- Extended MorphAnimMesh to be able to play animations backwards. (alteredq)
- Added .generateDataTexture to ImageUtils. (alteredq)
- Removed hierarchy support and .intersectScene() from Ray. (mrdoob)
- Added .triangulateQuads to GeometryUtils. (alteredq)
- Projector and WebGLRenderer now handles doubleSided lighting properly. (mrdoob and alteredq)
- Fixed MorphAnimMesh playback bug where the last frame didn't display. (alteredq)
- TrackballControls implements EventTarget. (mrdoob)
- Added .clone to Vertex, Face3 and Face4. (alteredq)
- Added .explode and .tessellate to GeometryUtils. (alteredq)
- Added .lerpSelf to Vector2, Vector3 and UV. (alteredq)
- Fixed DOMRenderer by using single-materials. (ajorkowski )
- Added .setPrecision to Ray. (mrdoob)
- Blender exporter now honors the "Flip YZ" option. (rectalogic)
- Added NoBlending to Material and WebGLRenderer. (kovleouf)
- Added .applyMatrix to Object3D. (mrdoob and alteredq)
- Added .attach and .detach to SceneUtils to retain position in space. (alteredq)
- Added .sign to Math. (alteredq)
- Implemented sphinx based documentation. (ivankuzev)
- Documented part of the API. (ivankuzev and alteredq)
- Replaced sphinx based documentation with compilation-less sytem. (mrdoob)
- Added default material to Mesh, Line and ParticleSystem. (mrdoob)
2012 01 14 - r47 (378,169 KB, gzip: 96,015 KB)
- Resurrected lens flares as custom WebGLRenderer plugin. (alteredq)
- Fixed typos in Matrix4's transpose() and getInverse(). (ekitson)
- "Pluginized" Sprites and ShadowMaps. (alteredq)
- Added Frustum class. (alteredq)
- ColladaLoader improvements. (ekitson, jterrace, mrdoob and alteredq)
- Lights in a hierarchy are now supported when using WebGLRenderer. (alteredq)
- Included requestAnimationFrame shim in the lib. (mrdoob)
- Started documentation effort in /doc (using sphinx). (jterrace)
- Changed default shader precission to mediump. (mrdoob)
- Added support for the format OpenCTM. (alteredq)
- Added BufferGeometry for direct rendering from typed arrays. (alteredq)
- Extended Texture class with format and type parameters. (alteredq)
- Automatically reducing texture to max size of WebGL hardware. (greggman and alteredq)
- Improved WebGLRenderer's Shadow Map code. (alteredq)
- Checking for xhr.overrideMimeType before using it (fixing IE support). (mrdoob and alteredq)
- Improved ATI and ANGLE support in across WebGLRenderer shaders. (alteredq)
- Added generateMipmaps property to Texture and RenderTarget. (alteredq)
- Frustum properly handling children with scaled parents. (avinoamr)
- Fixed Ray when dealing with big polygons. (WestLangley)
- Fixed WebGLRenderer bug where depth buffer was not cleared. (ekitson)
- Added CameraHelper objects for visualising both Perspective and Orthographic cameras. (alteredq)
- Improvements to Path. (zz85)
- Improvements to Postprocessing stack. (alteredq)
- Added shadows for DirectionalLights. (alteredq)
- Added Gyroscope object. (alteredq)
- Added alpha and premultipliedAlpha parameters to WebGLRenderer. (mrdoob)
- Ray properly handling children with scaled parents. (mrdoob)
- Renamed Axes object to AxisHelper. (mrdoob)
2011 11 17 - r46 (343.383 KB, gzip: 87.468 KB)
- Added reflections to Normal Mapping. (alteredq)
- Ray now checks also object children. (mrdoob)
- *Loader.load( parameters ) to *Loader( url, callback, texturePath ). (mrdoob and alteredq)
- Reworked scene graph setup. (mrdoob and alteredq)
- Fixed CanvasRenderer's SphericalReflectionMapping rendering. (mrdoob)
- Improved SubdivisionModifier. (zz85)
- Refactored *Controls to use externally supplied time delta. (alteredq)
- Improvements to CombinedCamera. (zz85)
- ColladaLoader doesn't create extra Object3D. (mrdoob)
- Improvements to Lambert and Phong materials. (alteredq)
- Removed multi-materials for simplicity reasons. (Multi-materials will come back with MeshLayerMaterial hopefully soon) (alteredq)
- Fixed Ray not considering edges. (mrdoob)
- Massive cleanup to WebGLRenderer. (alteredq)
- Ray optimisations. (mrdoob and alteredq)
- JSON file format is now worker-less (this was crashing Chrome/Firefox with dealing with many assets). (alteredq)
- Improved CubeGeometry, PlaneGeometry, IcosahedronGeometry and SphereGeometry. (mrdoob)
- Improvements to Curve. (zz85)
- Removed Collisions code and focusing on Ray. (mrdoob)
- Added cloneObject() method to SceneUtils. (alteredq)
2011 10 06 - r45 (340.863 KB, gzip: 86.568 KB)
- Object/Scene.add*() and Object/Scene.remove*() are now Object/Scene.add() and Object/Scene.remove(). (mrdoob)
- LOD.add() is now LOD.addLevel(). (mrdoob)
- Reworked CylinderGeometry. (mrdoob)
- Added .depthWrite and .fog to Material. (alteredq)
- Added .applyMatrix to Geometry. (mrdoob)
- Improved postprocessing stack in /examples/js/postprocessing. (alteredq)
- Added a realistic skin shading example. (alteredq)
- Started of a GUI for composing scenes and autogenerate code. (mrdoob)
- Added .center() to GeometryUtils. (alteredq)
- Fixed buggy scenegraph manipulation (adding/removing objects). (jsermeno, alteredq and skython)
- Renamed MeshShaderMaterial to ShaderMaterial. (alteredq)
- Fixed CanvasRenderer ignoring color of SmoothShadinged MeshLambertMaterial. (mrdoob)
- Renamed renderer.data to renderer.info. (mrdoob)
- Fixed ShadowMap aspect ratio. (kig and alteredq)
- Fixed Loader's extractUrlbase() incorrect output for short urls. (rectalogic and alteredq)
- Added .color and .visible support to Sprite. (alteredq)
- Added Face4, Vertex Colors and Maya support to ColladaLoader. (mrdoob)
- Rewrite of lighting shader code. (alteredq)
- Improved internal array concatenation approach. (pyrotechnick)
- WebGLRenderer performance improvements. (alteredq)
- Added lower level immediate rendering support to WebGLRenderer. (NINE78 and alteredq)
- Added CubeCamera for rendering cubemaps. (alteredq)
- Improved GeometryUtils's .mergeVertices() performance. (zz85)
- Removed Camera's .target. (mrdoob)
- WebGLRenderer's .clear() is now .clear( color, depth, stencil ). (mrdoob)
- Added .autoClearColor, .autoClearDepth and .autoClearStencil to WebGLRenderer. (mrdoob and alteredq)
- Added OctahedronGeometry. (clockworkgeek)
- Splitted Camera into PerspectiveCamera and OrthographicCamera. (mrdoob and alteredq)
- Special cameras are now *Controls. (alteredq and mrdoob)
- Added SubdivisionModifier. (zz85)
- Projector's unprojectVector() now also works with OrthographicCamera. (jsermeno)
- Added .setLens() method to PerspectiveCamera. (zz85)
- Added Shadow Maps, Texture's .offset and .repeat and reflections support to Normal Map shader. (alteredq)
2011 09 04 - r44 (330.356 KB, gzip: 84.039 KB)
- Added ColladaLoader. (timknip2)
- Improved ExtrudeGeometry. (zz85)
- Fixed CylinderGeometry normals. (alteredq)
- Fixed issue with WebGLRenderer.setTexture (rectalogic)
- Fixed TorusGeometry normals. (mrdoob)
- Fixed Ray behind-ray intersects. (mrdoob)
- Added OrthoCamera. (alteredq)
- Refactored postprocessing effects used in some examples. (alteredq)
- Added .deallocateObject() and .deallocateTexture() methods to WebGLRenderer. (mrdoob)
- Fixed a glitch in normal and phong shader. (evanw and alteredq)
- Added .frustumCulled property to Object3D. (alteredq and mrdoob)
2011 08 14 - r43 (298.199 KB, gzip: 74.805 KB)
- Improved Blender exporter - 2.58 (and 2.59) support, normals maps, specular, ao maps... (alteredq)
- Added CORS to ImageUtils. (mrdoob)
- Refactored TextGeometry and added Shape, Curve, Path, ExtrudeGeometry, TextPath. (zz85 and alteredq)
- Added handling of custom attributes for ParticleSystems. (alteredq)
- Fixed CanvasRenderer.setClearColor. (mrdoob, StephenHopkins and sebleedelisle)
- Improved uniform handling in WebGLRenderer. (alteredq)
- Implemented Shadow Mapping in WebGLRenderer. (alteredq)
- Added Spotlight light type. (alteredq)
- Fixed constructor-less prototypes. (pushmatrix)
- Added DataTexture. (alteredq)
- WebGLRenderer opaque pass now renders from front to back. (alteredq)
- Simplified Color. (mrdoob)
- Added preserveDrawingBuffer option to WebGLRenderer. (jeromeetienne)
- Added UTF8Loader for loading the new, uber compressed, UTF8 format. (alteredq)
- CanvasRenderer now supports RepeatWrapping, texture.offset and texture.repeat. (mrdoob)
- Removed Stencil Shadows and Lensflare code. (mrdoob)
2011 07 06 - r42 (277.852 KB, gzip: 69.469 KB)
- Added AnaglypWebGLRenderer and CrosseyedWebGLRenderer. (mrdoob, alteredq and marklundin)
- Added TextGeometry. (zz85 and alteredq)
- Added setViewOffset method to Camera. (greggman)
- Renamed geometries to *Geometry. (mrdoob)
- Improved Blender exporter. (alteredq, sweetfish and Jhonnyg)
- Added Blender 2.58 exporter. (georgik)
- Fixed Matrix4.multiply(). (thanks lukem1)
- Added support for additional Euler rotation orders in Matrix4. (rectalogic)
- Renamed QuakeCamera to FirstPersonCamera. (chriskillpack)
- Improved Normal Map Shader. (alteredq)
- Collision now supports Object3D.flipSided and Object3D.doubleSided. (NINE78)
- Removed most of SceneUtils methods. (mrdoob)
- Removed Sound object and SoundRenderer. (mrdoob)
2011 05 31 - r41/ROME (265.317 KB, gzip: 64.849 KB)
(Up to this point, some RO.ME specific features managed to get in the lib. The aim is to clean this up in next revisions.)
- Improved Blender Object and Scene exporters. (alteredq)
- Fixes on WebGL attributes. (alteredq and empaempa)
- Reduced overall memory footprint. (mrdoob)
- Added Face4 support to CollisionSystem. (NINE78)
- Added Blender 2.57 exporter. (remoe)
- Added Particle support to Ray. (mrdoob and jaycrossler)
- Improved Ray.intersectObject performance by checking boundingSphere first. (mrdoob)
- Added TrackballCamera. (egraether)
- Added repeat and offset properties to Texture. (mrdoob and alteredq)
- Cleaned up Vector2, Vector3 and Vector4. (egraether)
2011 04 24 - r40 (263.774 KB, gzip: 64.320 KB)
- Fixed Object3D.lookAt. (mrdoob)
- More and more Blender exporter goodness. (alteredq and mrdoob)
- Improved CollisionSystem. (drojdjou and alteredq)
- Fixes on WebGLRenderer. (empaempa)
- Added Trident object. (sroucheray)
- Added data object to Renderers for getting number of vertices/faces/callDraws from last render. (mrdoob)
- Fixed Projector handling Particles with hierarchies. (mrdoob)
2011 04 09 - r39 (249.048 KB, gzip: 61.020 KB)
- Improved WebGLRenderer program cache. (alteredq)
- Added support for pre-computed edges in loaders and exporters. (alteredq)
- Added Collisions classes. (drojdjou)
- Added Sprite object. (empaempa)
- Fixed *Loader issue where Workers were kept alive and next loads were delayed. (alteredq)
- Added THREE namespace to all the classes that missed it. (mrdoob)
2011 03 31 - r38 (225.442 KB, gzip: 55.908 KB)
- Added LensFlare light. (empaempa)
- Added ShadowVolume object (stencil shadows). (empaempa)
- Improved Blender Exporter plus added Scene support. (alteredq)
- Blender Importer for loading JSON files. (alteredq)
- Added load/complete callbacks to Loader (mrdoob)
- Minor WebGL blend mode clean up. (mrdoob)
- *Materials now extend Material (mrdoob)
- material.transparent define whether material is transparent or not (before we were guessing). (mrdoob)
- Added internal program cache to WebGLRenderer (reuse already available programs). (mrdoob)
2011 03 22 - r37 (208.495 KB, gzip: 51.376 KB)
- Changed JSON file format. (Re-exporting of models required) (alteredq and mrdoob)
- Updated Blender and 3DSMAX exporters for new format. (alteredq)
- Vertex colors are now per-face (alteredq)
- Geometry.uvs is now a multidimensional array (allowing infinite uv sets) (alteredq)
- CanvasRenderer renders Face4 again (without spliting to 2 Face3) (mrdoob)
- ParticleCircleMaterial > ParticleCanvasMaterial. Allowing injecting any canvas.context code! (mrdoob)
2011 03 14 - r36 (194.547 KB, gzip: 48.608 KB)
- Added 3DSMAX exporter. (alteredq)
- Fixed WebGLRenderer aspect ratio bug when scene had only one material. (mrdoob)
- Added sizeAttenuation property to ParticleBasicMaterial. (mrdoob)
- Added PathCamera. (alteredq)
- Fixed WebGLRenderer bug when Camera has a parent. CameraCamera.updateMatrix method. (empaempa)
- Fixed Camera.updateMatrix method and Object3D.updateMatrix. (mrdoob)
2011 03 06 - r35 (187.875 KB, gzip: 46.433 KB)
- Added methods translate, translateX, translateY, translateZ and lookAt methods to Object3D. (mrdoob)
- Added methods setViewport and setScissor to WebGLRenderer. (alteredq)
- Added support for non-po2 textures. (mrdoob and alteredq)
- Minor API clean up. (mrdoob)
2011 03 02 - r34 (186.045 KB, gzip: 45.953 KB)
- Now using camera.matrixWorldInverse instead of camera.matrixWorld for projecting. (empaempa and mrdoob)
- Camel cased properties and object json format (Re-exporting of models required) (alteredq)
- Added QuakeCamera for easy fly-bys (alteredq)
- Added LOD example (alteredq)
2011 02 26 - r33 (184.483 KB, gzip: 45.580 KB)
- Changed build setup (build/Three.js now also include extras) (mrdoob)
- Added ParticleSystem object to WebGLRenderer (alteredq)
- Added Line support to WebGLRenderer (alteredq)
- Added vertex colors support to WebGLRenderer (alteredq)
- Added Ribbon object. (alteredq)
- Added updateable textures support to WebGLRenderer (alteredq)
- Added Sound object and SoundRenderer. (empaempa)
- LOD, Bone, SkinnedMesh objects and hierarchy being developed. (empaempa)
- Added hierarchies examples (mrdoob)
2010 12 31 - r32 (89.301 KB, gzip: 21.351 KB)
- Scene now supports Fog and FogExp2. WebGLRenderer only right now. (alteredq)
- Added setClearColor( hex, opacity ) to WebGLRenderer and CanvasRenderer (alteredq & mrdoob)
- WebGLRenderer shader system refactored improving performance. (alteredq)
- Projector now does frustum culling of all the objects using their sphereBoundingBox. (thx errynp)
- material property changed to materials globaly.
2010 12 06 - r31 (79.479 KB, gzip: 18.788 KB)
- Minor Materials API change (mappings). (alteredq & mrdoob)
- Added Filters to WebGLRenderer
- python build.py --includes generates includes string
2010 11 30 - r30 (77.809 KB, gzip: 18.336 KB)
- Reflection and Refraction materials support in WebGLRenderer (alteredq)
- SmoothShading support on CanvasRenderer/MeshLambertMaterial
- MeshShaderMaterial for WebGLRenderer (alteredq)
- Removed RenderableFace4 from Projector/CanvasRenderer (maybe just temporary).
- Added extras folder with GeometryUtils, ImageUtils, SceneUtils and ShaderUtils (alteredq & mrdoob)
- Blender 2.5x Slim now the default exporter (old exporter removed).
2010 11 17 - r29 (69.563 KB)
- New materials API Still work in progress, but mostly there. (alteredq & mrdoob)
- Line clipping in CanvasRenderer (julianwa)
- Refactored CanvasRenderer and SVGRenderer. (mrdoob)
- Switched to Closure compiler.
2010 11 04 - r28 (62.802 KB)
- Loader class allows load geometry asynchronously at runtime. (alteredq)
- MeshPhongMaterial working with WebGLRenderer. (alteredq)
- Support for huge objects. Max 500k polys and counting. (alteredq)
- Projector.unprojectVector and Ray class to check intersections with faces (based on mindlapse work)
- Fixed Projector z-sorting (not as jumpy anymore).
- Fixed Orthographic projection (was y-inverted).
- Hmmm.. lib file size starting to get too big...
2010 10 28 - r25 (54.480 KB)
- WebGLRenderer now up to date with other renderers! (alteredq)
- .obj to .js python converter (alteredq)
- Blender 2.54 exporter
- Added MeshFaceMaterial (multipass per face)
- Reworked CanvasRenderer and SVGRenderer material handling
2010 10 06 - r18 (44.420 KB)
- Added PointLight
- CanvasRenderer and SVGRenderer basic lighting support (ColorStroke/ColorFill only)
- Renderer > Projector. CanvasRenderer, SVGRenderer and DOMRenderer do not extend anymore
- Added computeCentroids method to Geometry
2010 09 17 - r17 (39.487 KB)
- Added Light, AmbientLight and DirectionalLight (philogb)
- WebGLRenderer basic lighting support (philogb)
- Memory optimisations
2010 08 21 - r16 (35.592 KB)
- Workaround for Opera bug (clearRect not working with context with negative scale)
- Additional Matrix4 and Vector3 methods
2010 07 23 - r15 (32.440 KB)
- Using new object UV instead of Vector2 where it should be used
- Added Mesh.flipSided boolean (false by default)
- CanvasRenderer was handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)
- ParticleBitmapMaterial.offset added
- Fixed gap when rendering Face4 with MeshBitmapUVMappingMaterial
2010 07 17 - r14 (32.144 KB)
- Refactored CanvasRenderer (more duplicated code, but easier to handle)
- Face4 now supports MeshBitmapUVMappingMaterial
- Changed order of *StrokeMaterial parameters. Now it's color, opacity, lineWidth.
- BitmapUVMappingMaterial > MeshBitmapUVMappingMaterial
- ColorFillMaterial > MeshColorFillMaterial
- ColorStrokeMaterial > MeshColorStrokeMaterial
- FaceColorFillMaterial > MeshFaceColorFillMaterial
- FaceColorStrokeMaterial > MeshFaceColorStrokeMaterial
- ColorStrokeMaterial > LineColorMaterial
- Rectangle.instersects returned false with rectangles with 0px witdh or height
2010 07 12 - r13 (29.492 KB)
- Added ParticleCircleMaterial and ParticleBitmapMaterial
- Particle now use ParticleCircleMaterial instead of ColorFillMaterial
- Particle.size > Particle.scale.x and Particle.scale.y
- Particle.rotation.z for rotating the particle
- SVGRenderer currently out of sync
2010 07 07 - r12 (28.494 KB)
- First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
- Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y)
- Color now using 0-1 floats instead of 0-255 integers
2010 07 03 - r11 (23.541 KB)
- Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx kikko)
- Scene.add > Scene.addObject
- Enabled Scene.removeObject
2010 06 22 - r10 (23.959 KB)
- Changed Camera system. (Thx Paul Brunt)
- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
2010 06 20 - r9 (23.753 KB)
- JSLinted.
- autoClear property for renderers.
- Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
- Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
2010 06 06 - r8 (23.496 KB)
- Moved UVs to Geometry.
- CanvasRenderer expands screen space points (workaround for antialias gaps).
- CanvasRenderer supports BitmapUVMappingMaterial.
2010 06 05 - r7 (22.387 KB)
- Added Line Object.
- Workaround for WebKit not supporting rgba() in SVG yet.
- No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx Gregory Athons).
2010 05 17 - r6 (21.003 KB)
- 2d clipping on CanvasRenderer and SVGRenderer
- clearRect optimisations on CanvasRenderer
2010 05 16 - r5 (19.026 KB)
- Removed Class.js dependency
- Added THREE namespace
- Camera.x -> Camera.position.x
- Camera.target.x > Camera.target.position.x
- ColorMaterial > ColorFillMaterial
- FaceColorMaterial > FaceColorFillMaterial
- Materials are now multipass (use array)
- Added ColorStrokeMaterial and FaceColorStrokeMaterial
- geometry.faces.a are now indexes instead of references
2010 04 26 - r4 (16.274 KB)
- SVGRenderer Particle rendering
- CanvasRenderer uses context.setTransform to avoid extra calculations
2010 04 24 - r3 (16.392 KB)
- Fixed incorrect rotation matrix transforms
- Added Plane and Cube primitives
2010 04 24 - r2 (15.724 KB)
2010 04 24 - r1 (15.25 KB)