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UnityCsReference/Modules/IMGUI/EventCommandNames.cs at master · lefthell/UnityCsReference · GitHub
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UnityCsReference
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IMGUI
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EventCommandNames.cs
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IMGUI
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EventCommandNames.cs
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using
System
;
using
System
.
Runtime
.
InteropServices
;
using
UnityEngine
.
Scripting
;
namespace
UnityEngine
{
internal
static
class
EventCommandNames
{
//Some of these strings are also hardcoded on the native side. Change them at your own risk!
public
const
string
Cut
=
"Cut"
;
public
const
string
Copy
=
"Copy"
;
public
const
string
Paste
=
"Paste"
;
public
const
string
SelectAll
=
"SelectAll"
;
public
const
string
DeselectAll
=
"DeselectAll"
;
public
const
string
InvertSelection
=
"InvertSelection"
;
public
const
string
Duplicate
=
"Duplicate"
;
public
const
string
Rename
=
"Rename"
;
public
const
string
Delete
=
"Delete"
;
public
const
string
SoftDelete
=
"SoftDelete"
;
public
const
string
Find
=
"Find"
;
public
const
string
SelectChildren
=
"SelectChildren"
;
public
const
string
SelectPrefabRoot
=
"SelectPrefabRoot"
;
public
const
string
UndoRedoPerformed
=
"UndoRedoPerformed"
;
public
const
string
OnLostFocus
=
"OnLostFocus"
;
//Used by IMGUIContainer to force editing textfield when focus is changed with tab
public
const
string
NewKeyboardFocus
=
"NewKeyboardFocus"
;
public
const
string
ModifierKeysChanged
=
"ModifierKeysChanged"
;
//Used by ColorPicker
public
const
string
EyeDropperUpdate
=
"EyeDropperUpdate"
;
public
const
string
EyeDropperClicked
=
"EyeDropperClicked"
;
public
const
string
EyeDropperCancelled
=
"EyeDropperCancelled"
;
public
const
string
ColorPickerChanged
=
"ColorPickerChanged"
;
public
const
string
FrameSelected
=
"FrameSelected"
;
public
const
string
FrameSelectedWithLock
=
"FrameSelectedWithLock"
;
/*
public const string = "";
public const string = "";
public const string = "";
public const string = "";
*/
}
}
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