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// Copyright 2015 Matthew Holt and The Caddy Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package
caddy
import
(
"bytes"
"encoding/json"
"fmt"
"reflect"
"sort"
"strings"
"sync"
)
// Module is a type that is used as a Caddy module. In
// addition to this interface, most modules will implement
// some interface expected by their host module in order
// to be useful. To learn which interface(s) to implement,
// see the documentation for the host module. At a bare
// minimum, this interface, when implemented, only provides
// the module's ID and constructor function.
//
// Modules will often implement additional interfaces
// including Provisioner, Validator, and CleanerUpper.
// If a module implements these interfaces, their
// methods are called during the module's lifespan.
//
// When a module is loaded by a host module, the following
// happens: 1) ModuleInfo.New() is called to get a new
// instance of the module. 2) The module's configuration is
// unmarshaled into that instance. 3) If the module is a
// Provisioner, the Provision() method is called. 4) If the
// module is a Validator, the Validate() method is called.
// 5) The module will probably be type-asserted from
// 'any' to some other, more useful interface expected
// by the host module. For example, HTTP handler modules are
// type-asserted as caddyhttp.MiddlewareHandler values.
// 6) When a module's containing Context is canceled, if it is
// a CleanerUpper, its Cleanup() method is called.
type
Module
interface
{
// This method indicates that the type is a Caddy
// module. The returned ModuleInfo must have both
// a name and a constructor function. This method
// must not have any side-effects.
CaddyModule
()
ModuleInfo
}
// ModuleInfo represents a registered Caddy module.
type
ModuleInfo
struct
{
// ID is the "full name" of the module. It
// must be unique and properly namespaced.
ID
ModuleID
// New returns a pointer to a new, empty
// instance of the module's type. This
// method must not have any side-effects,
// and no other initialization should
// occur within it. Any initialization
// of the returned value should be done
// in a Provision() method (see the
// Provisioner interface).
New
func
()
Module
}
// ModuleID is a string that uniquely identifies a Caddy module. A
// module ID is lightly structured. It consists of dot-separated
// labels which form a simple hierarchy from left to right. The last
// label is the module name, and the labels before that constitute
// the namespace (or scope).
//
// Thus, a module ID has the form: <namespace>.<name>
//
// An ID with no dot has the empty namespace, which is appropriate
// for app modules (these are "top-level" modules that Caddy core
// loads and runs).
//
// Module IDs should be lowercase and use underscores (_) instead of
// spaces.
//
// Examples of valid IDs:
// - http
// - http.handlers.file_server
// - caddy.logging.encoders.json
type
ModuleID
string
// Namespace returns the namespace (or scope) portion of a module ID,
// which is all but the last label of the ID. If the ID has only one
// label, then the namespace is empty.
func
(
id
ModuleID
)
Namespace
()
string
{
lastDot
:=
strings
.
LastIndex
(
string
(
id
),
"."
)
if
lastDot
<
0
{
return
""
}
return
string
(
id
)[:
lastDot
]
}
// Name returns the Name (last element) of a module ID.
func
(
id
ModuleID
)
Name
()
string
{
if
id
==
""
{
return
""
}
parts
:=
strings
.
Split
(
string
(
id
),
"."
)
return
parts
[
len
(
parts
)
-
1
]
}
func
(
mi
ModuleInfo
)
String
()
string
{
return
string
(
mi
.
ID
) }
// ModuleMap is a map that can contain multiple modules,
// where the map key is the module's name. (The namespace
// is usually read from an associated field's struct tag.)
// Because the module's name is given as the key in a
// module map, the name does not have to be given in the
// json.RawMessage.
type
ModuleMap
map
[
string
]json.
RawMessage
// RegisterModule registers a module by receiving a
// plain/empty value of the module. For registration to
// be properly recorded, this should be called in the
// init phase of runtime. Typically, the module package
// will do this as a side-effect of being imported.
// This function panics if the module's info is
// incomplete or invalid, or if the module is already
// registered.
func
RegisterModule
(
instance
Module
) {
mod
:=
instance
.
CaddyModule
()
if
mod
.
ID
==
""
{
panic
(
"module ID missing"
)
}
if
mod
.
ID
==
"caddy"
||
mod
.
ID
==
"admin"
{
panic
(
fmt
.
Sprintf
(
"module ID '%s' is reserved"
,
mod
.
ID
))
}
if
mod
.
New
==
nil
{
panic
(
"missing ModuleInfo.New"
)
}
if
val
:=
mod
.
New
();
val
==
nil
{
panic
(
"ModuleInfo.New must return a non-nil module instance"
)
}
modulesMu
.
Lock
()
defer
modulesMu
.
Unlock
()
if
_
,
ok
:=
modules
[
string
(
mod
.
ID
)];
ok
{
panic
(
fmt
.
Sprintf
(
"module already registered: %s"
,
mod
.
ID
))
}
modules
[
string
(
mod
.
ID
)]
=
mod
}
// GetModule returns module information from its ID (full name).
func
GetModule
(
name
string
) (
ModuleInfo
,
error
) {
modulesMu
.
RLock
()
defer
modulesMu
.
RUnlock
()
m
,
ok
:=
modules
[
name
]
if
!
ok
{
return
ModuleInfo
{},
fmt
.
Errorf
(
"module not registered: %s"
,
name
)
}
return
m
,
nil
}
// GetModuleName returns a module's name (the last label of its ID)
// from an instance of its value. If the value is not a module, an
// empty string will be returned.
func
GetModuleName
(
instance
any
)
string
{
var
name
string
if
mod
,
ok
:=
instance
.(
Module
);
ok
{
name
=
mod
.
CaddyModule
().
ID
.
Name
()
}
return
name
}
// GetModuleID returns a module's ID from an instance of its value.
// If the value is not a module, an empty string will be returned.
func
GetModuleID
(
instance
any
)
string
{
var
id
string
if
mod
,
ok
:=
instance
.(
Module
);
ok
{
id
=
string
(
mod
.
CaddyModule
().
ID
)
}
return
id
}
// GetModules returns all modules in the given scope/namespace.
// For example, a scope of "foo" returns modules named "foo.bar",
// "foo.loo", but not "bar", "foo.bar.loo", etc. An empty scope
// returns top-level modules, for example "foo" or "bar". Partial
// scopes are not matched (i.e. scope "foo.ba" does not match
// name "foo.bar").
//
// Because modules are registered to a map under the hood, the
// returned slice will be sorted to keep it deterministic.
func
GetModules
(
scope
string
) []
ModuleInfo
{
modulesMu
.
RLock
()
defer
modulesMu
.
RUnlock
()
scopeParts
:=
strings
.
Split
(
scope
,
"."
)
// handle the special case of an empty scope, which
// should match only the top-level modules
if
scope
==
""
{
scopeParts
=
[]
string
{}
}
var
mods
[]
ModuleInfo
iterateModules:
for
id
,
m
:=
range
modules
{
modParts
:=
strings
.
Split
(
id
,
"."
)
// match only the next level of nesting
if
len
(
modParts
)
!=
len
(
scopeParts
)
+
1
{
continue
}
// specified parts must be exact matches
for
i
:=
range
scopeParts
{
if
modParts
[
i
]
!=
scopeParts
[
i
] {
continue
iterateModules
}
}
mods
=
append
(
mods
,
m
)
}
// make return value deterministic
sort
.
Slice
(
mods
,
func
(
i
,
j
int
)
bool
{
return
mods
[
i
].
ID
<
mods
[
j
].
ID
})
return
mods
}
// Modules returns the names of all registered modules
// in ascending lexicographical order.
func
Modules
() []
string
{
modulesMu
.
RLock
()
defer
modulesMu
.
RUnlock
()
names
:=
make
([]
string
,
0
,
len
(
modules
))
for
name
:=
range
modules
{
names
=
append
(
names
,
name
)
}
sort
.
Strings
(
names
)
return
names
}
// getModuleNameInline loads the string value from raw of moduleNameKey,
// where raw must be a JSON encoding of a map. It returns that value,
// along with the result of removing that key from raw.
func
getModuleNameInline
(
moduleNameKey
string
,
raw
json.
RawMessage
) (
string
, json.
RawMessage
,
error
) {
var
tmp
map
[
string
]
any
err
:=
json
.
Unmarshal
(
raw
,
&
tmp
)
if
err
!=
nil
{
return
""
,
nil
,
err
}
moduleName
,
ok
:=
tmp
[
moduleNameKey
].(
string
)
if
!
ok
||
moduleName
==
""
{
return
""
,
nil
,
fmt
.
Errorf
(
"module name not specified with key '%s' in %+v"
,
moduleNameKey
,
tmp
)
}
// remove key from the object, otherwise decoding it later
// will yield an error because the struct won't recognize it
// (this is only needed because we strictly enforce that
// all keys are recognized when loading modules)
delete
(
tmp
,
moduleNameKey
)
result
,
err
:=
json
.
Marshal
(
tmp
)
if
err
!=
nil
{
return
""
,
nil
,
fmt
.
Errorf
(
"re-encoding module configuration: %v"
,
err
)
}
return
moduleName
,
result
,
nil
}
// Provisioner is implemented by modules which may need to perform
// some additional "setup" steps immediately after being loaded.
// Provisioning should be fast (imperceptible running time). If
// any side-effects result in the execution of this function (e.g.
// creating global state, any other allocations which require
// garbage collection, opening files, starting goroutines etc.),
// be sure to clean up properly by implementing the CleanerUpper
// interface to avoid leaking resources.
type
Provisioner
interface
{
Provision
(
Context
)
error
}
// Validator is implemented by modules which can verify that their
// configurations are valid. This method will be called after
// Provision() (if implemented). Validation should always be fast
// (imperceptible running time) and an error must be returned if
// the module's configuration is invalid.
type
Validator
interface
{
Validate
()
error
}
// CleanerUpper is implemented by modules which may have side-effects
// such as opened files, spawned goroutines, or allocated some sort
// of non-stack state when they were provisioned. This method should
// deallocate/cleanup those resources to prevent memory leaks. Cleanup
// should be fast and efficient. Cleanup should work even if Provision
// returns an error, to allow cleaning up from partial provisionings.
type
CleanerUpper
interface
{
Cleanup
()
error
}
// ParseStructTag parses a caddy struct tag into its keys and values.
// It is very simple. The expected syntax is:
// `caddy:"key1=val1 key2=val2 ..."`
func
ParseStructTag
(
tag
string
) (
map
[
string
]
string
,
error
) {
results
:=
make
(
map
[
string
]
string
)
pairs
:=
strings
.
Split
(
tag
,
" "
)
for
i
,
pair
:=
range
pairs
{
if
pair
==
""
{
continue
}
before
,
after
,
isCut
:=
strings
.
Cut
(
pair
,
"="
)
if
!
isCut
{
return
nil
,
fmt
.
Errorf
(
"missing key in '%s' (pair %d)"
,
pair
,
i
)
}
results
[
before
]
=
after
}
return
results
,
nil
}
// StrictUnmarshalJSON is like json.Unmarshal but returns an error
// if any of the fields are unrecognized. Useful when decoding
// module configurations, where you want to be more sure they're
// correct.
func
StrictUnmarshalJSON
(
data
[]
byte
,
v
any
)
error
{
dec
:=
json
.
NewDecoder
(
bytes
.
NewReader
(
data
))
dec
.
DisallowUnknownFields
()
return
dec
.
Decode
(
v
)
}
// isJSONRawMessage returns true if the type is encoding/json.RawMessage.
func
isJSONRawMessage
(
typ
reflect.
Type
)
bool
{
return
typ
.
PkgPath
()
==
"encoding/json"
&&
typ
.
Name
()
==
"RawMessage"
}
// isModuleMapType returns true if the type is map[string]json.RawMessage.
// It assumes that the string key is the module name, but this is not
// always the case. To know for sure, this function must return true, but
// also the struct tag where this type appears must NOT define an inline_key
// attribute, which would mean that the module names appear inline with the
// values, not in the key.
func
isModuleMapType
(
typ
reflect.
Type
)
bool
{
return
typ
.
Kind
()
==
reflect
.
Map
&&
typ
.
Key
().
Kind
()
==
reflect
.
String
&&
isJSONRawMessage
(
typ
.
Elem
())
}
var
(
modules
=
make
(
map
[
string
]
ModuleInfo
)
modulesMu
sync.
RWMutex
)
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