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/*
** $Id: lundump.h $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/
#ifndef
lundump_h
#define
lundump_h
#include
<limits.h>
#include
"llimits.h"
#include
"lobject.h"
#include
"lzio.h"
/* data to catch conversion errors */
#define
LUAC_DATA
"\x19\x93\r\n\x1a\n"
#define
LUAC_INT
0x5678
#define
LUAC_NUM
cast_num(370.5)
/*
** Encode major-minor version in one byte, one nibble for each
*/
#define
LUAC_VERSION
(LUA_VERSION_MAJOR_N*16+LUA_VERSION_MINOR_N)
#define
LUAC_FORMAT
0
/* this is the official format */
/* load one chunk; from lundump.c */
LUAI_FUNC
LClosure
*
luaU_undump
(
lua_State
*
L
,
ZIO
*
Z
,
const
char
*
name
,
int
fixed
);
/* dump one chunk; from ldump.c */
LUAI_FUNC
int
luaU_dump
(
lua_State
*
L
,
const
Proto
*
f
,
lua_Writer
w
,
void
*
data
,
int
strip
);
#endif
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