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esp32_https_server/src/HTTPConnection.hpp at master · longinut/esp32_https_server · GitHub
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HTTPConnection.hpp
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HTTPConnection.hpp
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#
ifndef
SRC_HTTPCONNECTION_HPP_
#
define
SRC_HTTPCONNECTION_HPP_
#
include
<
Arduino.h
>
#
include
<
string
>
#
include
<
mbedtls/base64.h
>
#
include
<
hwcrypto/sha.h
>
#
include
<
functional
>
//
Required for sockets
#
include
"
lwip/netdb.h
"
#
undef
read
#
include
"
lwip/sockets.h
"
#
include
"
HTTPSServerConstants.hpp
"
#
include
"
ConnectionContext.hpp
"
#
include
"
HTTPHeaders.hpp
"
#
include
"
HTTPHeader.hpp
"
#
include
"
ResourceResolver.hpp
"
#
include
"
ResolvedResource.hpp
"
#
include
"
ResourceNode.hpp
"
#
include
"
HTTPRequest.hpp
"
#
include
"
HTTPResponse.hpp
"
#
include
"
WebsocketHandler.hpp
"
#
include
"
WebsocketNode.hpp
"
namespace
httpsserver
{
class
HTTPConnection
:
private
ConnectionContext
{
public:
HTTPConnection
(ResourceResolver * resResolver);
virtual
~HTTPConnection
();
virtual
int
initialize
(
int
serverSocketID, HTTPHeaders *defaultHeaders);
virtual
void
closeConnection
();
virtual
bool
isSecure
();
void
loop
();
bool
isClosed
();
bool
isError
();
protected:
friend
class
HTTPRequest
;
friend
class
HTTPResponse
;
friend
class
WebsocketInputStreambuf
;
virtual
size_t
writeBuffer
(byte* buffer,
size_t
length);
virtual
size_t
readBytesToBuffer
(byte* buffer,
size_t
length);
virtual
bool
canReadData
();
virtual
size_t
pendingByteCount
();
//
Timestamp of the last transmission action
unsigned
long
_lastTransmissionTS;
//
Timestamp of when the shutdown was started
unsigned
long
_shutdownTS;
//
Internal state machine of the connection:
//
//
O --- > STATE_UNDEFINED -- initialize() --> STATE_INITIAL -- get / http/1.1 --> STATE_REQUEST_FINISHED --.
//
| | | |
//
| | | | Host: ...\r\n
//
STATE_ERROR <- on error-----------------------<---------------------------------------< | Foo: bar\r\n
//
^ | | | \r\n
//
| shutdown .--> STATE_CLOSED | | | \r\n
//
| fails | | | |
//
| | close() | | |
//
STATE_CLOSING <---- STATE_WEBSOCKET <-. | | |
//
^ | | | |
//
`---------- close() ---------- STATE_BODY_FINISHED <-- Body received or GET -- STATE_HEADERS_FINISHED <-´
//
enum
{
//
The order is important, to be able to use state <= STATE_HEADERS_FINISHED etc.
//
The connection has not been established yet
STATE_UNDEFINED
,
//
The connection has just been created
STATE_INITIAL
,
//
The request line has been parsed
STATE_REQUEST_FINISHED
,
//
The headers have been parsed
STATE_HEADERS_FINISHED
,
//
The body has been parsed/the complete request has been processed (GET has body of length 0)
STATE_BODY_FINISHED
,
//
The connection is in websocket mode
STATE_WEBSOCKET
,
//
The connection is about to close (and waiting for the client to send close notify)
STATE_CLOSING
,
//
The connection has been closed
STATE_CLOSED
,
//
An error has occured
STATE_ERROR
} _connectionState;
enum
{
CSTATE_UNDEFINED
,
CSTATE_ACTIVE
,
CSTATE_CLOSED
} _clientState;
private:
void
serverError
();
void
clientError
();
void
readLine
(
int
lengthLimit);
bool
isTimeoutExceeded
();
void
refreshTimeout
();
int
updateBuffer
();
size_t
pendingBufferSize
();
void
signalClientClose
();
void
signalRequestError
();
size_t
readBuffer
(byte* buffer,
size_t
length);
size_t
getCacheSize
();
bool
checkWebsocket
();
//
The receive buffer
char
_receiveBuffer[
HTTPS_CONNECTION_DATA_CHUNK_SIZE
];
//
First index on _receive_buffer that has not been processed yet (anything before may be discarded)
int
_bufferProcessed;
//
The index on the receive_buffer that is the first one which is empty at the end.
int
_bufferUnusedIdx;
//
Socket address, length etc for the connection
struct
sockaddr
_sockAddr;
socklen_t
_addrLen;
int
_socket;
//
Resource resolver used to resolve resources
ResourceResolver * _resResolver;
//
The parser line. The struct is used to read the next line up to the \r\n in readLine()
struct
{
std::string text =
"
"
;
bool
parsingFinished =
false
;
} _parserLine;
//
HTTP properties: Method, Request, Headers
std::string _httpMethod;
std::string _httpResource;
HTTPHeaders * _httpHeaders;
//
Default headers that are applied to every response
HTTPHeaders * _defaultHeaders;
//
Should we use keep alive
bool
_isKeepAlive;
//
Websocket connection
WebsocketHandler * _wsHandler;
};
void
handleWebsocketHandshake
(HTTPRequest * req, HTTPResponse * res);
std::string
websocketKeyResponseHash
(std::string
const
&key);
void
validationMiddleware
(HTTPRequest * req, HTTPResponse * res, std::function<
void
()> next);
}
/*
namespace httpsserver
*/
#
endif
/*
SRC_HTTPCONNECTION_HPP_
*/
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