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/*
** $Id: lua.c $
** Lua stand-alone interpreter
** See Copyright Notice in lua.h
*/
#define
lua_c
#include
"lprefix.h"
#include
<stdio.h>
#include
<stdlib.h>
#include
<string.h>
#include
<signal.h>
#include
"lua.h"
#include
"lauxlib.h"
#include
"lualib.h"
#include
"llimits.h"
#if
!defined(
LUA_PROGNAME
)
#define
LUA_PROGNAME
"lua"
#endif
#if
!defined(
LUA_INIT_VAR
)
#define
LUA_INIT_VAR
"LUA_INIT"
#endif
/* Name of the environment variable with the name of the readline library */
#if
!defined(
LUA_RLLIB_VAR
)
#define
LUA_RLLIB_VAR
"LUA_READLINELIB"
#endif
#define
LUA_INITVARVERSION
LUA_INIT_VAR LUA_VERSUFFIX
static
lua_State
*
globalL
=
NULL
;
static
const
char
*
progname
=
LUA_PROGNAME
;
#if
defined(
LUA_USE_POSIX
)
/* { */
/*
** Use 'sigaction' when available.
*/
static
void
setsignal
(
int
sig
,
void
(
*
handler
)(
int
)) {
struct
sigaction
sa
;
sa
.
sa_handler
=
handler
;
sa
.
sa_flags
=
0
;
sigemptyset
(
&
sa
.
sa_mask
);
/* do not mask any signal */
sigaction
(
sig
,
&
sa
,
NULL
);
}
#else
/* }{ */
#define
setsignal
signal
#endif
/* } */
/*
** Hook set by signal function to stop the interpreter.
*/
static
void
lstop
(
lua_State
*
L
,
lua_Debug
*
ar
) {
(
void
)
ar
;
/* unused arg. */
lua_sethook
(
L
,
NULL
,
0
,
0
);
/* reset hook */
luaL_error
(
L
,
"interrupted!"
);
}
/*
** Function to be called at a C signal. Because a C signal cannot
** just change a Lua state (as there is no proper synchronization),
** this function only sets a hook that, when called, will stop the
** interpreter.
*/
static
void
laction
(
int
i
) {
int
flag
=
LUA_MASKCALL
|
LUA_MASKRET
|
LUA_MASKLINE
|
LUA_MASKCOUNT
;
setsignal
(
i
,
SIG_DFL
);
/* if another SIGINT happens, terminate process */
lua_sethook
(
globalL
,
lstop
,
flag
,
1
);
}
static
void
print_usage
(
const
char
*
badoption
) {
lua_writestringerror
(
"%s: "
,
progname
);
if
(
badoption
[
1
]
==
'e'
||
badoption
[
1
]
==
'l'
)
lua_writestringerror
(
"'%s' needs argument\n"
,
badoption
);
else
lua_writestringerror
(
"unrecognized option '%s'\n"
,
badoption
);
lua_writestringerror
(
"usage: %s [options] [script [args]]\n"
"Available options are:\n"
" -e stat execute string 'stat'\n"
" -i enter interactive mode after executing 'script'\n"
" -l mod require library 'mod' into global 'mod'\n"
" -l g=mod require library 'mod' into global 'g'\n"
" -v show version information\n"
" -E ignore environment variables\n"
" -W turn warnings on\n"
" -- stop handling options\n"
" - stop handling options and execute stdin\n"
,
progname
);
}
/*
** Prints an error message, adding the program name in front of it
** (if present)
*/
static
void
l_message
(
const
char
*
pname
,
const
char
*
msg
) {
if
(
pname
)
lua_writestringerror
(
"%s: "
,
pname
);
lua_writestringerror
(
"%s\n"
,
msg
);
}
/*
** Check whether 'status' is not OK and, if so, prints the error
** message on the top of the stack.
*/
static
int
report
(
lua_State
*
L
,
int
status
) {
if
(
status
!=
LUA_OK
) {
const
char
*
msg
=
lua_tostring
(
L
,
-1
);
if
(
msg
==
NULL
)
msg
=
"(error message not a string)"
;
l_message
(
progname
,
msg
);
lua_pop
(
L
,
1
);
/* remove message */
}
return
status
;
}
/*
** Message handler used to run all chunks
*/
static
int
msghandler
(
lua_State
*
L
) {
const
char
*
msg
=
lua_tostring
(
L
,
1
);
if
(
msg
==
NULL
) {
/* is error object not a string? */
if
(
luaL_callmeta
(
L
,
1
,
"__tostring"
)
&&
/* does it have a metamethod */
lua_type
(
L
,
-1
)
==
LUA_TSTRING
)
/* that produces a string? */
return
1
;
/* that is the message */
else
msg
=
lua_pushfstring
(
L
,
"(error object is a %s value)"
,
luaL_typename
(
L
,
1
));
}
luaL_traceback
(
L
,
L
,
msg
,
1
);
/* append a standard traceback */
return
1
;
/* return the traceback */
}
/*
** Interface to 'lua_pcall', which sets appropriate message function
** and C-signal handler. Used to run all chunks.
*/
static
int
docall
(
lua_State
*
L
,
int
narg
,
int
nres
) {
int
status
;
int
base
=
lua_gettop
(
L
)
-
narg
;
/* function index */
lua_pushcfunction
(
L
,
msghandler
);
/* push message handler */
lua_insert
(
L
,
base
);
/* put it under function and args */
globalL
=
L
;
/* to be available to 'laction' */
setsignal
(
SIGINT
,
laction
);
/* set C-signal handler */
status
=
lua_pcall
(
L
,
narg
,
nres
,
base
);
setsignal
(
SIGINT
,
SIG_DFL
);
/* reset C-signal handler */
lua_remove
(
L
,
base
);
/* remove message handler from the stack */
return
status
;
}
static
void
print_version
(
void
) {
lua_writestring
(
LUA_COPYRIGHT
,
strlen
(
LUA_COPYRIGHT
));
lua_writeline
();
}
/*
** Create the 'arg' table, which stores all arguments from the
** command line ('argv'). It should be aligned so that, at index 0,
** it has 'argv[script]', which is the script name. The arguments
** to the script (everything after 'script') go to positive indices;
** other arguments (before the script name) go to negative indices.
** If there is no script name, assume interpreter's name as base.
** (If there is no interpreter's name either, 'script' is -1, so
** table sizes are zero.)
*/
static
void
createargtable
(
lua_State
*
L
,
char
*
*
argv
,
int
argc
,
int
script
) {
int
i
,
narg
;
narg
=
argc
-
(
script
+
1
);
/* number of positive indices */
lua_createtable
(
L
,
narg
,
script
+
1
);
for
(
i
=
0
;
i
<
argc
;
i
++
) {
lua_pushstring
(
L
,
argv
[
i
]);
lua_rawseti
(
L
,
-2
,
i
-
script
);
}
lua_setglobal
(
L
,
"arg"
);
}
static
int
dochunk
(
lua_State
*
L
,
int
status
) {
if
(
status
==
LUA_OK
)
status
=
docall
(
L
,
0
,
0
);
return
report
(
L
,
status
);
}
static
int
dofile
(
lua_State
*
L
,
const
char
*
name
) {
return
dochunk
(
L
,
luaL_loadfilex
(
L
,
name
,
"bt"
));
}
static
int
dostring
(
lua_State
*
L
,
const
char
*
s
,
const
char
*
name
) {
return
dochunk
(
L
,
luaL_loadbufferx
(
L
,
s
,
strlen
(
s
),
name
,
"t"
));
}
/*
** Receives 'globname[=modname]' and runs 'globname = require(modname)'.
** If there is no explicit modname and globname contains a '-', cut
** the suffix after '-' (the "version") to make the global name.
*/
static
int
dolibrary
(
lua_State
*
L
,
char
*
globname
) {
int
status
;
char
*
suffix
=
NULL
;
char
*
modname
=
strchr
(
globname
,
'='
);
if
(
modname
==
NULL
) {
/* no explicit name? */
modname
=
globname
;
/* module name is equal to global name */
suffix
=
strchr
(
modname
,
*
LUA_IGMARK
);
/* look for a suffix mark */
}
else
{
*
modname
=
'\0'
;
/* global name ends here */
modname
++
;
/* module name starts after the '=' */
}
lua_getglobal
(
L
,
"require"
);
lua_pushstring
(
L
,
modname
);
status
=
docall
(
L
,
1
,
1
);
/* call 'require(modname)' */
if
(
status
==
LUA_OK
) {
if
(
suffix
!=
NULL
)
/* is there a suffix mark? */
*
suffix
=
'\0'
;
/* remove suffix from global name */
lua_setglobal
(
L
,
globname
);
/* globname = require(modname) */
}
return
report
(
L
,
status
);
}
/*
** Push on the stack the contents of table 'arg' from 1 to #arg
*/
static
int
pushargs
(
lua_State
*
L
) {
int
i
,
n
;
if
(
lua_getglobal
(
L
,
"arg"
)
!=
LUA_TTABLE
)
luaL_error
(
L
,
"'arg' is not a table"
);
n
=
(
int
)
luaL_len
(
L
,
-1
);
luaL_checkstack
(
L
,
n
+
3
,
"too many arguments to script"
);
for
(
i
=
1
;
i
<=
n
;
i
++
)
lua_rawgeti
(
L
,
-
i
,
i
);
lua_remove
(
L
,
-
i
);
/* remove table from the stack */
return
n
;
}
static
int
handle_script
(
lua_State
*
L
,
char
*
*
argv
) {
int
status
;
const
char
*
fname
=
argv
[
0
];
if
(
strcmp
(
fname
,
"-"
)
==
0
&&
strcmp
(
argv
[
-1
],
"--"
)
!=
0
)
fname
=
NULL
;
/* stdin */
status
=
luaL_loadfilex
(
L
,
fname
,
"bt"
);
if
(
status
==
LUA_OK
) {
int
n
=
pushargs
(
L
);
/* push arguments to script */
status
=
docall
(
L
,
n
,
LUA_MULTRET
);
}
return
report
(
L
,
status
);
}
/* bits of various argument indicators in 'args' */
#define
has_error
1
/* bad option */
#define
has_i
2
/* -i */
#define
has_v
4
/* -v */
#define
has_e
8
/* -e */
#define
has_E
16
/* -E */
/*
** Traverses all arguments from 'argv', returning a mask with those
** needed before running any Lua code or an error code if it finds any
** invalid argument. In case of error, 'first' is the index of the bad
** argument. Otherwise, 'first' is -1 if there is no program name,
** 0 if there is no script name, or the index of the script name.
*/
static
int
collectargs
(
char
*
*
argv
,
int
*
first
) {
int
args
=
0
;
int
i
;
if
(
argv
[
0
]
!=
NULL
) {
/* is there a program name? */
if
(
argv
[
0
][
0
])
/* not empty? */
progname
=
argv
[
0
];
/* save it */
}
else
{
/* no program name */
*
first
=
-1
;
return
0
;
}
for
(
i
=
1
;
argv
[
i
]
!=
NULL
;
i
++
) {
/* handle arguments */
*
first
=
i
;
if
(
argv
[
i
][
0
]
!=
'-'
)
/* not an option? */
return
args
;
/* stop handling options */
switch
(
argv
[
i
][
1
]) {
/* else check option */
case
'-'
:
/* '--' */
if
(
argv
[
i
][
2
]
!=
'\0'
)
/* extra characters after '--'? */
return
has_error
;
/* invalid option */
/* if there is a script name, it comes after '--' */
*
first
=
(
argv
[
i
+
1
]
!=
NULL
) ?
i
+
1
:
0
;
return
args
;
case
'\0'
:
/* '-' */
return
args
;
/* script "name" is '-' */
case
'E'
:
if
(
argv
[
i
][
2
]
!=
'\0'
)
/* extra characters? */
return
has_error
;
/* invalid option */
args
|=
has_E
;
break
;
case
'W'
:
if
(
argv
[
i
][
2
]
!=
'\0'
)
/* extra characters? */
return
has_error
;
/* invalid option */
break
;
case
'i'
:
args
|=
has_i
;
/* (-i implies -v) */
/* FALLTHROUGH */
case
'v'
:
if
(
argv
[
i
][
2
]
!=
'\0'
)
/* extra characters? */
return
has_error
;
/* invalid option */
args
|=
has_v
;
break
;
case
'e'
:
args
|=
has_e
;
/* FALLTHROUGH */
case
'l'
:
/* both options need an argument */
if
(
argv
[
i
][
2
]
==
'\0'
) {
/* no concatenated argument? */
i
++
;
/* try next 'argv' */
if
(
argv
[
i
]
==
NULL
||
argv
[
i
][
0
]
==
'-'
)
return
has_error
;
/* no next argument or it is another option */
}
break
;
default
:
/* invalid option */
return
has_error
;
}
}
*
first
=
0
;
/* no script name */
return
args
;
}
/*
** Processes options 'e' and 'l', which involve running Lua code, and
** 'W', which also affects the state.
** Returns 0 if some code raises an error.
*/
static
int
runargs
(
lua_State
*
L
,
char
*
*
argv
,
int
n
) {
int
i
;
lua_warning
(
L
,
"@off"
,
0
);
/* by default, Lua stand-alone has warnings off */
for
(
i
=
1
;
i
<
n
;
i
++
) {
int
option
=
argv
[
i
][
1
];
lua_assert
(
argv
[
i
][
0
]
==
'-'
);
/* already checked */
switch
(
option
) {
case
'e'
:
case
'l'
: {
int
status
;
char
*
extra
=
argv
[
i
]
+
2
;
/* both options need an argument */
if
(
*
extra
==
'\0'
)
extra
=
argv
[
++
i
];
lua_assert
(
extra
!=
NULL
);
status
=
(
option
==
'e'
)
?
dostring
(
L
,
extra
,
"=(command line)"
)
:
dolibrary
(
L
,
extra
);
if
(
status
!=
LUA_OK
)
return
0
;
break
;
}
case
'W'
:
lua_warning
(
L
,
"@on"
,
0
);
/* warnings on */
break
;
}
}
return
1
;
}
static
char
*
(
*
l_getenv
)(
const
char
*
name
);
/* Function to ignore environment variables, used by option -E */
static
char
*
no_getenv
(
const
char
*
name
) {
UNUSED
(
name
);
return
NULL
;
}
static
int
handle_luainit
(
lua_State
*
L
) {
const
char
*
name
=
"="
LUA_INITVARVERSION
;
const
char
*
init
=
l_getenv
(
name
+
1
);
if
(
init
==
NULL
) {
name
=
"="
LUA_INIT_VAR
;
init
=
l_getenv
(
name
+
1
);
/* try alternative name */
}
if
(
init
==
NULL
)
return
LUA_OK
;
else
if
(
init
[
0
]
==
'@'
)
return
dofile
(
L
,
init
+
1
);
else
return
dostring
(
L
,
init
,
name
);
}
/*
** {==================================================================
** Read-Eval-Print Loop (REPL)
** ===================================================================
*/
#if
!defined(
LUA_PROMPT
)
#define
LUA_PROMPT
"> "
#define
LUA_PROMPT2
">> "
#endif
#if
!defined(
LUA_MAXINPUT
)
#define
LUA_MAXINPUT
512
#endif
/*
** lua_stdin_is_tty detects whether the standard input is a 'tty' (that
** is, whether we're running lua interactively).
*/
#if
!defined(
lua_stdin_is_tty
)
/* { */
#if
defined(
LUA_USE_POSIX
)
/* { */
#include
<unistd.h>
#define
lua_stdin_is_tty
() isatty(0)
#elif
defined(
LUA_USE_WINDOWS
)
/* }{ */
#include
<io.h>
#include
<windows.h>
#define
lua_stdin_is_tty
() _isatty(_fileno(stdin))
#else
/* }{ */
/* ISO C definition */
#define
lua_stdin_is_tty
() 1
/* assume stdin is a tty */
#endif
/* } */
#endif
/* } */
/*
** * lua_initreadline initializes the readline system.
** * lua_readline defines how to show a prompt and then read a line from
** the standard input.
** * lua_saveline defines how to "save" a read line in a "history".
** * lua_freeline defines how to free a line read by lua_readline.
*/
#if
!defined(
lua_readline
)
/* { */
/* Otherwise, all previously listed functions should be defined. */
#if
defined(
LUA_USE_READLINE
)
/* { */
/* Lua will be linked with '-lreadline' */
#include
<readline/readline.h>
#include
<readline/history.h>
#define
lua_initreadline
(
L
) ((void)L, rl_readline_name="lua")
#define
lua_readline
(
buff
,
prompt
) ((void)buff, readline(prompt))
#define
lua_saveline
(
line
) add_history(line)
#define
lua_freeline
(
line
) free(line)
#else
/* }{ */
/* use dynamically loaded readline (or nothing) */
/* pointer to 'readline' function (if any) */
typedef
char
*
(
*
l_readlineT
) (
const
char
*
prompt
);
static
l_readlineT
l_readline
=
NULL
;
/* pointer to 'add_history' function (if any) */
typedef
void
(
*
l_addhistT
) (
const
char
*
string
);
static
l_addhistT
l_addhist
=
NULL
;
static
char
*
lua_readline
(
char
*
buff
,
const
char
*
prompt
) {
if
(
l_readline
!=
NULL
)
/* is there a 'readline'? */
return
(
*
l_readline
)(
prompt
);
/* use it */
else
{
/* emulate 'readline' over 'buff' */
fputs
(
prompt
,
stdout
);
fflush
(
stdout
);
/* show prompt */
return
fgets
(
buff
,
LUA_MAXINPUT
,
stdin
);
/* read line */
}
}
static
void
lua_saveline
(
const
char
*
line
) {
if
(
l_addhist
!=
NULL
)
/* is there an 'add_history'? */
(
*
l_addhist
)(
line
);
/* use it */
/* else nothing to be done */
}
static
void
lua_freeline
(
char
*
line
) {
if
(
l_readline
!=
NULL
)
/* is there a 'readline'? */
free
(
line
);
/* free line created by it */
/* else 'lua_readline' used an automatic buffer; nothing to free */
}
#if
defined(
LUA_USE_DLOPEN
)
&&
defined(
LUA_READLINELIB
)
/* { */
/* try to load 'readline' dynamically */
#include
<dlfcn.h>
static
void
lua_initreadline
(
lua_State
*
L
) {
const
char
*
rllib
=
l_getenv
(
LUA_RLLIB_VAR
);
/* name of readline library */
void
*
lib
;
/* library handle */
if
(
rllib
==
NULL
)
/* no environment variable? */
rllib
=
LUA_READLINELIB
;
/* use default name */
lib
=
dlopen
(
rllib
,
RTLD_NOW
|
RTLD_LOCAL
);
if
(
lib
!=
NULL
) {
const
char
*
*
name
=
cast
(
const
char
*
*
,
dlsym
(
lib
,
"rl_readline_name"
));
if
(
name
!=
NULL
)
*
name
=
"lua"
;
l_readline
=
cast
(
l_readlineT
,
cast_func
(
dlsym
(
lib
,
"readline"
)));
l_addhist
=
cast
(
l_addhistT
,
cast_func
(
dlsym
(
lib
,
"add_history"
)));
if
(
l_readline
!=
NULL
)
/* could load readline function? */
return
;
/* everything ok */
/* else emit a warning */
}
lua_warning
(
L
,
"unable to load readline library '"
,
1
);
lua_warning
(
L
,
rllib
,
1
);
lua_warning
(
L
,
"'"
,
0
);
}
#else
/* }{ */
/* no dlopen or LUA_READLINELIB undefined */
/* Leave pointers with NULL */
#define
lua_initreadline
(
L
) ((void)L)
#endif
/* } */
#endif
/* } */
#endif
/* } */
/*
** Return the string to be used as a prompt by the interpreter. Leave
** the string (or nil, if using the default value) on the stack, to keep
** it anchored.
*/
static
const
char
*
get_prompt
(
lua_State
*
L
,
int
firstline
) {
if
(
lua_getglobal
(
L
,
firstline
?
"_PROMPT"
:
"_PROMPT2"
)
==
LUA_TNIL
)
return
(
firstline
?
LUA_PROMPT
:
LUA_PROMPT2
);
/* use the default */
else
{
/* apply 'tostring' over the value */
const
char
*
p
=
luaL_tolstring
(
L
,
-1
,
NULL
);
lua_remove
(
L
,
-2
);
/* remove original value */
return
p
;
}
}
/* mark in error messages for incomplete statements */
#define
EOFMARK
"<eof>"
#define
marklen
(sizeof(EOFMARK)/sizeof(char) - 1)
/*
** Check whether 'status' signals a syntax error and the error
** message at the top of the stack ends with the above mark for
** incomplete statements.
*/
static
int
incomplete
(
lua_State
*
L
,
int
status
) {
if
(
status
==
LUA_ERRSYNTAX
) {
size_t
lmsg
;
const
char
*
msg
=
lua_tolstring
(
L
,
-1
,
&
lmsg
);
if
(
lmsg
>=
marklen
&&
strcmp
(
msg
+
lmsg
-
marklen
,
EOFMARK
)
==
0
)
return
1
;
}
return
0
;
/* else... */
}
/*
** Prompt the user, read a line, and push it into the Lua stack.
*/
static
int
pushline
(
lua_State
*
L
,
int
firstline
) {
char
buffer
[
LUA_MAXINPUT
];
size_t
l
;
const
char
*
prmt
=
get_prompt
(
L
,
firstline
);
char
*
b
=
lua_readline
(
buffer
,
prmt
);
lua_pop
(
L
,
1
);
/* remove prompt */
if
(
b
==
NULL
)
return
0
;
/* no input */
l
=
strlen
(
b
);
if
(
l
>
0
&&
b
[
l
-
1
]
==
'\n'
)
/* line ends with newline? */
b
[
--
l
]
=
'\0'
;
/* remove it */
lua_pushlstring
(
L
,
b
,
l
);
lua_freeline
(
b
);
return
1
;
}
/*
** Try to compile line on the stack as 'return <line>;'; on return, stack
** has either compiled chunk or original line (if compilation failed).
*/
static
int
addreturn
(
lua_State
*
L
) {
const
char
*
line
=
lua_tostring
(
L
,
-1
);
/* original line */
const
char
*
retline
=
lua_pushfstring
(
L
,
"return %s;"
,
line
);
int
status
=
luaL_loadbufferx
(
L
,
retline
,
strlen
(
retline
),
"=stdin"
,
"t"
);
if
(
status
==
LUA_OK
)
lua_remove
(
L
,
-2
);
/* remove modified line */
else
lua_pop
(
L
,
2
);
/* pop result from 'luaL_loadbufferx' and modified line */
return
status
;
}
static
void
checklocal
(
const
char
*
line
) {
static
const
size_t
szloc
=
sizeof
(
"local"
)
-
1
;
static
const
char
space
[]
=
" \t"
;
line
+=
strspn
(
line
,
space
);
/* skip spaces */
if
(
strncmp
(
line
,
"local"
,
szloc
)
==
0
&&
/* "local"? */
strchr
(
space
,
*
(
line
+
szloc
))
!=
NULL
) {
/* followed by a space? */
lua_writestringerror
(
"%s\n"
,
"warning: locals do not survive across lines in interactive mode"
);
}
}
/*
** Read multiple lines until a complete Lua statement or an error not
** for an incomplete statement. Start with first line already read in
** the stack.
*/
static
int
multiline
(
lua_State
*
L
) {
size_t
len
;
const
char
*
line
=
lua_tolstring
(
L
,
1
,
&
len
);
/* get first line */
checklocal
(
line
);
for
(;;) {
/* repeat until gets a complete statement */
int
status
=
luaL_loadbufferx
(
L
,
line
,
len
,
"=stdin"
,
"t"
);
/* try it */
if
(!
incomplete
(
L
,
status
)
||
!
pushline
(
L
,
0
))
return
status
;
/* should not or cannot try to add continuation line */
lua_remove
(
L
,
-2
);
/* remove error message (from incomplete line) */
lua_pushliteral
(
L
,
"\n"
);
/* add newline... */
lua_insert
(
L
,
-2
);
/* ...between the two lines */
lua_concat
(
L
,
3
);
/* join them */
line
=
lua_tolstring
(
L
,
1
,
&
len
);
/* get what is has */
}
}
/*
** Read a line and try to load (compile) it first as an expression (by
** adding "return " in front of it) and second as a statement. Return
** the final status of load/call with the resulting function (if any)
** in the top of the stack.
*/
static
int
loadline
(
lua_State
*
L
) {
const
char
*
line
;
int
status
;
lua_settop
(
L
,
0
);
if
(!
pushline
(
L
,
1
))
return
-1
;
/* no input */
if
((
status
=
addreturn
(
L
))
!=
LUA_OK
)
/* 'return ...' did not work? */
status
=
multiline
(
L
);
/* try as command, maybe with continuation lines */
line
=
lua_tostring
(
L
,
1
);
if
(
line
[
0
]
!=
'\0'
)
/* non empty? */
lua_saveline
(
line
);
/* keep history */
lua_remove
(
L
,
1
);
/* remove line from the stack */
lua_assert
(
lua_gettop
(
L
)
==
1
);
return
status
;
}
/*
** Prints (calling the Lua 'print' function) any values on the stack
*/
static
void
l_print
(
lua_State
*
L
) {
int
n
=
lua_gettop
(
L
);
if
(
n
>
0
) {
/* any result to be printed? */
luaL_checkstack
(
L
,
LUA_MINSTACK
,
"too many results to print"
);
lua_getglobal
(
L
,
"print"
);
lua_insert
(
L
,
1
);
if
(
lua_pcall
(
L
,
n
,
0
,
0
)
!=
LUA_OK
)
l_message
(
progname
,
lua_pushfstring
(
L
,
"error calling 'print' (%s)"
,
lua_tostring
(
L
,
-1
)));
}
}
/*
** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and
** print any results.
*/
static
void
doREPL
(
lua_State
*
L
) {
int
status
;
const
char
*
oldprogname
=
progname
;
progname
=
NULL
;
/* no 'progname' on errors in interactive mode */
lua_initreadline
(
L
);
while
((
status
=
loadline
(
L
))
!=
-1
) {
if
(
status
==
LUA_OK
)
status
=
docall
(
L
,
0
,
LUA_MULTRET
);
if
(
status
==
LUA_OK
)
l_print
(
L
);
else
report
(
L
,
status
);
}
lua_settop
(
L
,
0
);
/* clear stack */
lua_writeline
();
progname
=
oldprogname
;
}
/* }================================================================== */
#if
!defined(
luai_openlibs
)
#if
defined(
LUA_NODEBUGLIB
)
/* With this option, code must require the debug library before using it */
#define
luai_openlibs
(
L
) luaL_openselectedlibs(L, ~LUA_DBLIBK, LUA_DBLIBK)
#else
/* The default is to open all standard libraries */
#define
luai_openlibs
(
L
) luaL_openselectedlibs(L, ~0, 0)
#endif
#endif
/*
** Main body of stand-alone interpreter (to be called in protected mode).
** Reads the options and handles them all.
*/
static
int
pmain
(
lua_State
*
L
) {
int
argc
=
(
int
)
lua_tointeger
(
L
,
1
);
char
*
*
argv
=
(
char
*
*
)
lua_touserdata
(
L
,
2
);
int
script
;
int
args
=
collectargs
(
argv
,
&
script
);
int
optlim
=
(
script
>
0
) ?
script
:
argc
;
/* first argv not an option */
luaL_checkversion
(
L
);
/* check that interpreter has correct version */
if
(
args
==
has_error
) {
/* bad arg? */
print_usage
(
argv
[
script
]);
/* 'script' has index of bad arg. */
return
0
;
}
if
(
args
&
has_v
)
/* option '-v'? */
print_version
();
if
(
args
&
has_E
) {
/* option '-E'? */
l_getenv
=
&
no_getenv
;
/* program will ignore environment variables */
lua_pushboolean
(
L
,
1
);
/* signal for libraries to ignore env. vars. */
lua_setfield
(
L
,
LUA_REGISTRYINDEX
,
"LUA_NOENV"
);
}
else
l_getenv
=
&
getenv
;
luai_openlibs
(
L
);
/* open standard libraries */
createargtable
(
L
,
argv
,
argc
,
script
);
/* create table 'arg' */
lua_gc
(
L
,
LUA_GCRESTART
);
/* start GC... */
lua_gc
(
L
,
LUA_GCGEN
);
/* ...in generational mode */
if
(
handle_luainit
(
L
)
!=
LUA_OK
)
/* run LUA_INIT */
return
0
;
/* error running LUA_INIT */
if
(!
runargs
(
L
,
argv
,
optlim
))
/* execute arguments -e, -l, and -W */
return
0
;
/* something failed */
if
(
script
>
0
) {
/* execute main script (if there is one) */
if
(
handle_script
(
L
,
argv
+
script
)
!=
LUA_OK
)
return
0
;
/* interrupt in case of error */
}
if
(
args
&
has_i
)
/* -i option? */
doREPL
(
L
);
/* do read-eval-print loop */
else
if
(
script
<
1
&&
!(
args
&
(
has_e
|
has_v
))) {
/* no active option? */
if
(
lua_stdin_is_tty
()) {
/* running in interactive mode? */
print_version
();
doREPL
(
L
);
/* do read-eval-print loop */
}
else
dofile
(
L
,
NULL
);
/* executes stdin as a file */
}
lua_pushboolean
(
L
,
1
);
/* signal no errors */
return
1
;
}
int
main
(
int
argc
,
char
*
*
argv
) {
int
status
,
result
;
lua_State
*
L
=
luaL_newstate
();
/* create state */
if
(
L
==
NULL
) {
l_message
(
argv
[
0
],
"cannot create state: not enough memory"
);
return
EXIT_FAILURE
;
}
lua_gc
(
L
,
LUA_GCSTOP
);
/* stop GC while building state */
lua_pushcfunction
(
L
,
&
pmain
);
/* to call 'pmain' in protected mode */
lua_pushinteger
(
L
,
argc
);
/* 1st argument */
lua_pushlightuserdata
(
L
,
argv
);
/* 2nd argument */
status
=
lua_pcall
(
L
,
2
,
1
,
0
);
/* do the call */
result
=
lua_toboolean
(
L
,
-1
);
/* get result */
report
(
L
,
status
);
lua_close
(
L
);
return
(
result
&&
status
==
LUA_OK
) ?
EXIT_SUCCESS
:
EXIT_FAILURE
;
}
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